活动:糜家商店挑战统计
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@@ -1,5 +1,5 @@
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import { Application, BackendSession } from 'pinus';
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import { deltaDays, resResult } from '../../../pubUtils/util';
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import { decodeArrayListStr, deltaDays, resResult, splitString } from '../../../pubUtils/util';
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import { STATUS, ACTIVITY_RESOURCES_TYPE, ACTIVITY_TYPE, CURRENCY_BY_TYPE, CURRENCY_TYPE } from '../../../consts';
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import { SelfServiceShopData, SelfServiceShopItem, SelfServiceShopItemInfo } from '../../../domain/activityField/selfServiceShopField';
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import { addItems, handleCost } from '../../../services/rewardService';
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@@ -8,8 +8,9 @@ import { ActivitySelfServiceModel, ActivitySelfServiceModelType } from '../../..
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import { ActivitySelfServiceGoodsModel, ActivitySelfServiceGoodsModelType } from '../../../db/ActivitySelfServiceGoods';
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import moment = require('moment');
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import Activity, { ActivityModel, ActivityModelType } from '../../../db/Activity';
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import { addSelfServiceShopGiftReward, getActivityData, getPlayerActivityData } from '../../../services/selfServiceShopActivityService';
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import { addSelfServiceShopGiftReward, getSelfServiceShopActivityData, getPlayerActivityData } from '../../../services/selfServiceShopActivityService';
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import { addReward, stringToConsumeParam, stringToRewardParam } from '../../../services/giftPackageService';
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import { random } from 'underscore';
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export default function (app: Application) {
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return new SelfServiceShopHandler(app);
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@@ -32,7 +33,7 @@ export class SelfServiceShopHandler {
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const roleId = session.get('roleId');
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const serverId = session.get('serverId');
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let playerData = await getActivityData(serverId, roleId)
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let playerData = await getSelfServiceShopActivityData(serverId, roleId)
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if (!playerData) return resResult(STATUS.ACTIVITY_MISSING);
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let playerGoods = await ActivitySelfServiceGoodsModel.findData(playerData.activityId, roleId, playerData.roundIndex, true);
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return resResult(STATUS.SUCCESS, { playerData, playerGoods });
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@@ -131,4 +132,32 @@ export class SelfServiceShopHandler {
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return resResult(STATUS.SUCCESS, Object.assign(result, { unitBuyCount: buyCount + 1 }));
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}
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/**
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* @description 获取关卡id
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* @param {{ activityId: number}} msg
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* @param {BackendSession} session
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* @memberof SelfServiceShopHandler
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*/
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async getWarId(msg: { activityId: number, }, session: BackendSession) {
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const { activityId, } = msg;
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const roleId = session.get('roleId');
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const serverId = session.get('serverId');
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const sid = session.get('sid');
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const roleName = session.get('roleName');
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const funcs: number[] = session.get('funcs');
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let playerData = await getPlayerActivityData(activityId, serverId, roleId)
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if (!playerData) return resResult(STATUS.ACTIVITY_MISSING);
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if (playerData.challengeCount >= playerData.count) {
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return resResult(STATUS.ACTIVITY_MAX_COUNT);
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}
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let warIdArray = splitString(playerData.warid, '&')
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let index = random(warIdArray.length - 1);
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let warId = warIdArray[index];
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return resResult(STATUS.SUCCESS, { warId });
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}
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}
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@@ -145,8 +145,7 @@ export class GuildTrainHandler {
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* @param session
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*/
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async trainBattleEnd(msg: { battleCode: string, isSuccess: boolean }, session: BackendSession) {
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const { battleCode, } = msg;
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let isSuccess = true;
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const { battleCode, isSuccess } = msg;
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const roleId: string = session.get('roleId');
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const serverId: number = parseInt(session.get('serverId'));
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const roleName: string = session.get('roleName');
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@@ -20,6 +20,8 @@ import { pushMysteryFirstMsg, pushTowerMsg, pushVestigeFirstMsg } from '../../..
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import { nowSeconds } from '../../../pubUtils/timeUtil';
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import { Rank } from '../../../services/rankService';
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import { checkTaskWithWar, checkTaskInBattleEnd, checkActivityTask } from '../../../services/taskService';
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import { ActivitySelfServiceModel } from '../../../db/ActivitySelfService';
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import { getSelfServiceShopActivityData } from '../../../services/selfServiceShopActivityService';
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export default function (app: Application) {
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return new NormalBattleHandler(app);
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@@ -161,7 +163,7 @@ export class NormalBattleHandler {
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let dungeonNum = {};
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if (warInfo.warType == WAR_TYPE.DAILY) {
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let checkResult = await checkDailyAndIncrease(roleId, [{id: battleId, star, warType: warInfo.warType}, ...warStar], battleId, 1, false);
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let checkResult = await checkDailyAndIncrease(roleId, [{ id: battleId, star, warType: warInfo.warType }, ...warStar], battleId, 1, false);
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if (checkResult.status == -1) {
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return checkResult.resResult;
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}
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@@ -205,6 +207,12 @@ export class NormalBattleHandler {
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await r.setRankWithRoleInfo(roleId, role.mainEliteWarId, role.mainEliteUpdatedAt, role);
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await checkActivityTask(serverId, sid, funcs, roleId, TASK_TYPE.BATTLE_MAIN_ELITE, 1, { mainEliteWarId: battleId })
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}
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} else if (warInfo.warType == WAR_TYPE.ACT_SELF_SHOP) {
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//糜家商队挑战成功后记录挑战次数
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if (isSuccess) {
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let playerData = await getSelfServiceShopActivityData(serverId, roleId)
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await ActivitySelfServiceModel.addChallengeRecord(serverId, playerData.activityId, roleId, playerData.roundIndex, 1, new Date())
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}
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}
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if (isSuccess) { // 挑战胜利
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@@ -1,4 +1,4 @@
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import { ACTIVITY_RESOURCES_TYPE, ACTIVITY_TYPE, STATUS } from '../consts';
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import { ACTIVITY_RESOURCES_TYPE, ACTIVITY_TYPE, REFRESH_TIME, STATUS } from '../consts';
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import { ActivityModel, ActivityModelType } from '../db/Activity';
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import { ActivitySelfServiceGoodsModel, ActivitySelfServiceGoodsModelType } from '../db/ActivitySelfServiceGoods';
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import { ActivitySelfServiceShopModel, ActivitySelfServiceShopModelType } from '../db/ActivitySelfServiceShop';
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@@ -8,6 +8,7 @@ import { RewardParam } from '../domain/activityField/rewardField';
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import { SelfServiceShopData, SelfServiceShopItem } from '../domain/activityField/selfServiceShopField';
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import { gameData } from '../pubUtils/data';
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import { addReward, getSelectedReward } from './giftPackageService';
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import moment = require('moment');
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/**
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* 获取活动数据
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@@ -17,7 +18,7 @@ import { addReward, getSelectedReward } from './giftPackageService';
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* @param {string} roleId 角色Id
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*
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*/
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export async function getActivityData(serverId: number, roleId: string) {
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export async function getSelfServiceShopActivityData(serverId: number, roleId: string) {
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let { activityGroupId } = await ServerlistModel.findByServerId(serverId);
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let activityArray: ActivityModelType[] = await ActivityModel.findOpenActivityByType(activityGroupId, ACTIVITY_TYPE.SELF_SERVICE_SHOP, new Date())
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activityArray = activityArray.sort((a, b) => {
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@@ -49,6 +50,25 @@ export async function getPlayerActivityData(activityId: number, serverId: number
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let playerSelfServerData = await ActivitySelfServiceModel.findData(serverId, activityId, roleId, playerData.roundIndex);
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let buyCount = (playerSelfServerData && playerSelfServerData.unitBuyCount) ? playerSelfServerData.unitBuyCount : 0;
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playerData.unitBuyCount = buyCount;
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let challengeBeginTime = null;
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let challengeEndTime = null;
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let curDate = moment(new Date());
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if (curDate.hour() < REFRESH_TIME) {
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challengeBeginTime = moment(new Date()).startOf('d').add(-1, 'd').add(REFRESH_TIME, 'h').toDate();
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challengeEndTime = moment(challengeBeginTime).add(1, 'd').toDate()
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} else {
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console.log("dddddddddddddddd", curDate.hour(), curDate.hours())
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challengeBeginTime = moment(new Date()).startOf('d').add(REFRESH_TIME, 'h').toDate();
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challengeEndTime = moment(challengeBeginTime).add(1, 'd').toDate()
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}
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console.log("dddddddddddddddd", challengeBeginTime, challengeEndTime)
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let records = (playerSelfServerData && playerSelfServerData.challengeRecords) ? playerSelfServerData.challengeRecords : [];
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for (let record of records) {
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console.log(challengeBeginTime, challengeEndTime, record.time)
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if (record.time >= challengeBeginTime && record.time <= challengeEndTime) {
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playerData.challengeCount++;
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}
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}
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return playerData;
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}
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@@ -17,7 +17,7 @@ export enum ACTIVITY_TYPE {
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GROWTH_FUND_MAIN_ELITE = 10, // 精英成长基金 (注册后可见,永久存在)
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GROWTH_FUND_MAIN_ELITE_VIP = 11, // 精英成长基金(高阶)(注册后可见,永久存在)
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THIRTY_DAYS = 12, // 30日目标活动
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SELF_SERVICE_SHOP = 13, // 自选商店
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SELF_SERVICE_SHOP = 13, // 自选商店 糜家商队
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FIRST_GIFT = 14, // 首充礼包
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NEW_PLAYER_LIMIT_PACKAGE = 15, // 新手限定RMB购买礼包
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LIMIT_PACKAGE_SHOP_DAILY = 16, // 每日限购礼包,RMB购买礼包
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@@ -39,8 +39,8 @@ export default class Activity_Self_Service extends BaseModel {
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//添加挑战记录
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public static async addChallengeRecord(serverId: number, activityId: number, roleId: string, roundIndex: number, count: number, time: Date) {
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let result: ActivitySelfServiceModelType = await ActivitySelfServiceModel.findOneAndUpdate(
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{ serverId, roleId, activityId, roundIndex, challengeRecords: { $elemMatch: { time } } },
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{ $inc: { "challengeRecords.$.count": count } }, { upsert: true, new: true }).lean(true);
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{ serverId, roleId, activityId, roundIndex, },
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{ $push: { challengeRecords: { count, time: new Date() } } }, { upsert: true, new: true }).lean(true);
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return result;
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}
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@@ -9,7 +9,7 @@ import { ActivityBase } from './activityField';
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export class SelfServiceShopItemInfo {
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cellIndex: number; // 第几个坑位,从1开始
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cellType: number; //坑位类型 SELF_SERVICE_SHOP_CELL_TYPE 1.特殊 2.普通
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gift: number; //礼包内容
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gift: string; //礼包内容
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constructor(data: any) {
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this.cellIndex = data.cellIndex;
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@@ -56,6 +56,7 @@ export class SelfServiceShopData extends ActivityBase {
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unitCountMax: number = 0;//元宝购买代币最大次数
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unitReward: string = '';//购买获得代币资源
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challengeCount: number = 0;//挑战次数
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unitBuyCount: number = 0;//元宝购买代币次数
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roundIndex: number = 0; //第几周期 从1开始
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@@ -87,6 +88,7 @@ export class SelfServiceShopData extends ActivityBase {
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this.unitPrice = dataObj.unitPrice;
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this.unitCountMax = dataObj.unitCountMax;
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this.unitReward = dataObj.unitReward;
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this.challengeCount = 0;
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let arr = dataObj.data;
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for (let obj of arr) {
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