Files
ZYZ/game-server/app/services/dungeonService.ts
T
2021-06-01 10:51:10 +08:00

75 lines
2.6 KiB
TypeScript

/**
* 每日本相关
*/
import { resResult, shouldRefresh, calculateNum } from '../pubUtils/util';
import { STATUS } from '../consts/statusCode';
import { RoleModel, RoleType } from '../db/Role';
import { DUNGEON_CONST, GOLD_COST_RATIO } from '../consts';
/**
* 获取秘境本数据
* @param role
*/
export async function getDungeonData(role: RoleType) {
let { dungeonCnt = 0, dungeonBuyCnt = 0, dungeonRefTime, dungeonHeroes=[] } = role;
let curTime = new Date();
if(shouldRefresh(dungeonRefTime, curTime)) {
dungeonCnt = 0; dungeonBuyCnt = 0;
}
let nextCostGold = calculateNum(GOLD_COST_RATIO.DUNGRON_BUY_NUM, {num: dungeonBuyCnt + 1 }, 50);
return {
nextCostGold,
dungeonHeroes,
battleCount: DUNGEON_CONST.MAX_CNT + dungeonBuyCnt - dungeonCnt,
buyCount: DUNGEON_CONST.MAX_BUY_CNT - dungeonBuyCnt
}
}
// 检查秘境本次数checkBattle使用
export async function checkDungeonNum(roleId: string, inc: number) {
let { dungeonCnt = 0, dungeonBuyCnt = 0, dungeonRefTime } = await RoleModel.findByRoleId(roleId);
let curTime = new Date();
let needRefresh = shouldRefresh(dungeonRefTime, curTime);
if(needRefresh) {
dungeonCnt = 0; dungeonBuyCnt = 0;
}
if(dungeonCnt + inc > DUNGEON_CONST.MAX_CNT + dungeonBuyCnt) {
return {status: -1, resResult: resResult(STATUS.DUNGEON_TIMES_LACK)}
}
await RoleModel.increaseDungeonCnt(roleId, needRefresh, 0, curTime);
return { status: 0, data: {
battleCount: DUNGEON_CONST.MAX_CNT + dungeonBuyCnt - dungeonCnt,
buyCount: DUNGEON_CONST.MAX_BUY_CNT - dungeonBuyCnt
}};
}
/**
* 检查秘境本次数并添加,warEnd和warSweep使用
* @param roleId
* @param inc 增加的次数
* @param isRef 在计算之前是否检查每日的刷新
*/
export async function checkDungeonAndIncrease(roleId: string, inc: number, isRef: boolean) {
let { dungeonCnt = 0, dungeonBuyCnt = 0, dungeonRefTime } = await RoleModel.findByRoleId(roleId);
let curTime = new Date();
let needRefresh = isRef && shouldRefresh(dungeonRefTime, curTime);
if(needRefresh) {
dungeonCnt = 0; dungeonBuyCnt = 0;
}
if(dungeonCnt + inc > DUNGEON_CONST.MAX_CNT + dungeonBuyCnt ) {
return { status: -1, resResult: resResult(STATUS.DUNGEON_TIMES_LACK) }
}
// console.log('needRefresh', needRefresh);
await RoleModel.increaseDungeonCnt(roleId, needRefresh, inc, curTime);
return {status: 1, data: {
battleCount: DUNGEON_CONST.MAX_CNT + dungeonBuyCnt - dungeonCnt - inc,
buyCount: DUNGEON_CONST.MAX_BUY_CNT - dungeonBuyCnt
}};
}