Files
ZYZ/game-server/app/services/guildTrainService.ts
mamengke01 f836d6586a 捐献所
2021-02-03 10:39:43 +08:00

174 lines
7.2 KiB
TypeScript

import { UserGuildModel } from '../db/UserGuild';
import { getArmyTrainJuDian, getTrainBaseByLv } from '../pubUtils/data';
import { nowSeconds, getHourPoint } from '../pubUtils/timeUtil';
import { GUILD_REPORT_NUM, GUILD_DATA_NAME, REFRESH_HOUR, GUILD_STRUCTURE } from '../consts/constModules/guildConst';
import { GuildTrainType, GuildTrainModel, TrainInstance } from '../db/GuildTrain';
import { GuildModel } from '../db/Guild';
import { findWhere } from 'underscore';
import { ARMY } from '../pubUtils/dicParam';
import { lockData } from './redLockService';
import { pinus } from 'pinus';
import { MailModel, MailType } from '../db/Mail';
import { getRandomByLen, resResult } from '../pubUtils/util';
import { getRedis } from './redisService';
import { STATUS } from '../consts/statusCode';
import { GuildTrainReportModel } from '../db/GuildTrainReport'
export async function getUserGuild(roleId: string, serverId: number) {
let userGuild = await UserGuildModel.getMyGuild(roleId,'trainCount trainTime trainRewards guildCode');
if (!userGuild)
return;
let { trainCount, trainTime, buyTrainCount, guildCode} = userGuild;
await resetTrain(guildCode, serverId);
if (trainTime < getHourPoint(REFRESH_HOUR)) {
trainCount = ARMY.ARMY_TRAIN_BUYTIMES;
buyTrainCount = 0;
userGuild = await UserGuildModel.updateInfo(roleId, {trainCount, trainTime: nowSeconds(), buyTrainCount}, {});
}
return userGuild;
}
export async function recordUserGuild(roleId: string, code: string) {
let userGuild = await UserGuildModel.getMyGuild(roleId,'trainCount trainTime trainRewards');
if (!userGuild||userGuild.guildCode != code)
return;
let { trainCount, trainTime} = userGuild;
if (trainTime < getHourPoint(REFRESH_HOUR)) {
trainCount = 0;
}
userGuild = await UserGuildModel.updateInfo(roleId, {trainCount, trainTime: nowSeconds()}, {});
return userGuild;
}
export function getGuildTrain (guildTrains, trainCount:number, trainRewards: Array<number>) {
let list = guildTrains.map(({trainId, isComplete})=>{
return ({trainId, isComplete, });
});
return { list, trainCount, trainRewards};
}
export function getGuildTrainRewards (guildTrain) {
let { trainInstances: instances } = getArmyTrainJuDian(guildTrain.trainId);
let trainBoxs = guildTrain.trainInstances.map(({hid, trainBoxs, endTime})=>{
let instance = findWhere(instances, { hid });
let isComplete = false;
if ( guildTrain.progress >= instance.progress)
isComplete = true;
return {hid, recordBoxs: trainBoxs, trainId: guildTrain.trainId, endTime, isComplete};
})
return { trainBoxs };
}
export function getGuildTrainInfo (guildTrain: GuildTrainType, roleId: string, trainCount:number, trainRewards: Array<number>) {
let { trainId, isComplete, trainInstances, ranks } = guildTrain;
ranks.sort(function(a, b) {
return b.score - a.score;
});
let myRank = {};
let resRanks = ranks.map(({roleId: rankRoleId, score}, index)=>{
if (roleId == rankRoleId)
myRank = {roleId: rankRoleId, score, rankLv: index+1};
return {roleId: rankRoleId, score, rankLv: index+1};
});
let { trainInstances: instances } = getArmyTrainJuDian(trainId);
let resTrainInstances = trainInstances.map(({hid, progress, endTime})=>{
let instance = findWhere(instances, { hid });
let isComplete = false;
if ( progress >= instance.progress)
isComplete = true;
return {hid, progress, endTime, isComplete};
});
let resGuildTrain = {trainId, isComplete, trainInstances: resTrainInstances, myRank, ranks: resRanks};
return { guildTrain: resGuildTrain, trainCount, trainRewards};
}
export async function unlockTrain(code: string, trainId: number) {
let guildTrain = await GuildTrainModel.findTrainByTrainIdNotLock(code, trainId);
if (!!guildTrain) {
return guildTrain;
}
let { trainInstances } = getArmyTrainJuDian(trainId);
// 初始化
let instances:Array<TrainInstance> = trainInstances.map(trainInstance => {
let t = new TrainInstance();
t.hid = trainInstance.hid;
t.progress = 0;
t.endTime = 0;
t.trainBoxs = [];
return t;
});
guildTrain = await GuildTrainModel.openGuildTrain(code, trainId, instances);
await GuildTrainReportModel.resetGuildTrainReport(code, trainId);
await GuildModel.updateInfo(code, { trainId }, {});
return guildTrain;
}
export async function resetTrain(code: string, serverId: number) {
let res:any = await lockData(serverId, GUILD_DATA_NAME.GUILD, code);//加锁
if (!!res.err)
return;
let { structure } = await GuildModel.findGuild(code, serverId, 'structure');
let { lv } = findWhere(structure, {id: GUILD_STRUCTURE.TRAIN});
let guild = await GuildModel.resetGuildTrain(code, serverId, lv);
if (!guild) {
res.releaseCallback();//解锁
return;
}
res.releaseCallback();//解锁
const userGuildList = await UserGuildModel.getListByGuild(code, 'trainRewards', {});
const guildTrains = await GuildTrainModel.getGuildTrainBoxs(code);
let mails = new Array<MailType>();
let pushMessage = [];
let uids = [];
let { shilianRewardRatio } = getTrainBaseByLv(GUILD_STRUCTURE.TRAIN);
userGuildList.forEach(async function ({roleId, trainRewards}) {
let goods = [];
guildTrains.forEach(guildTrain=>{
guildTrain.trainInstances.forEach(({ trainBoxs })=>{
if (!findWhere(trainBoxs, {roleId})) {
let { heroRewards } = getArmyTrainJuDian(guildTrain.trainId);
let good = getRandomByLen(heroRewards);
good.count = Math.floor((100 + shilianRewardRatio) * good.count/100);
goods.push(good);
}
})
});
for (let trainId = 1; trainId < guild.trainId; trainId++) {
let { jinjieReward } = getArmyTrainJuDian(trainId);
if (trainRewards.indexOf(trainId)) {
goods.push(...jinjieReward);
}
}
let key = 'login_roleId_' + roleId;
let sid = await getRedis(key);
if (!!goods.length) {
const doc = new MailModel();
const mail = Object.assign(doc.toJSON(), {roleId, goods, sendName: '系统', mailId: 1, sendTime: nowSeconds(), content:'练兵场未领取宝箱奖励和进阶奖励:'});
mails.push(mail);
if (!!sid) {
pushMessage.push({route: 'onMailsAdd', data:[mail], uid: roleId, sid});
}
}
if (!!sid) {
uids.push({ uid: roleId, sid});
}
});
pinus.app.channelService.pushMessageByUids('onGuildTainReset', resResult(STATUS.SUCCESS, {}), uids);
await MailModel.addMails(mails);
await GuildTrainModel.resetGuildTrain(code);
await unlockTrain(code, 1);
await UserGuildModel.resetTrainUserGuild(code);
}
export async function checkesetTrain(roleId: string, serverId: number) {
let userGuild = await UserGuildModel.getMyGuild(roleId,'guildCode');
if (!userGuild)
return;
await resetTrain(userGuild.guildCode, serverId);
}