Files
ZYZ/game-server/app/servers/battle/handler/guildRefineHandler.ts
mamengke01 fb56dd00ec 炼器堂
2021-01-26 16:50:39 +08:00

138 lines
6.6 KiB
TypeScript

import { Application, BackendSession, pinus } from 'pinus';
import { UserGuildModel } from '../../../db/UserGuild';
import { resResult } from '../../../pubUtils/util';
import { STATUS, GUILD_OPERATE } from '../../../consts';
import { GuildRefineModel } from '../../../db/GuildRefine';
import { getArmyDevelopConsumeById, getGoodById } from '../../../pubUtils/data';
import { EquipModel } from '../../../db/Equip';
import { nowSeconds } from '../../../pubUtils/timeUtil';
import { handleCost, addItems } from '../../../services/rewardService';
import { GuildModel } from '../../../db/Guild';
import { findIndex, findWhere } from 'underscore';
import { lockData } from '../../../services/redLockService';
import { GUILD_DATA_NAME, GUILD_STRUCTURE } from '../../../consts/constModules/guildConst';
import { checkAuth } from '../../../services/guildService';
import { ARMY } from '../../../pubUtils/dicParam';
import { CURRENCY_BY_TYPE, CURRENCY_TYPE } from '../../../consts/constModules/itemConst';
import { openGuildRefine } from '../../../services/guildRefineService';
export default function (app: Application) {
return new GuildRefineHandler(app);
}
export class GuildRefineHandler {
constructor(private app: Application) {
}
async getRefine(msg: {}, session: BackendSession) {
const roleId = session.get('roleId');
let userGuild = await UserGuildModel.getMyGuild(roleId, 'guildCode');
if (!userGuild)
return resResult(STATUS.WRONG_PARMS);
const { guildCode: code } = userGuild;
let guildRefine = await GuildRefineModel.getRefine(code);
if (!guildRefine) {
guildRefine = await openGuildRefine(code);
}
return resResult(STATUS.SUCCESS, { scienceTrees: guildRefine.scienceTrees });
}
async refineEquip(msg: {eid: number}, session: BackendSession) {
let { eid } = msg;
const roleId: string = session.get('roleId');
const sid: string = session.get('sid');
const roleName: string = session.get('roleName');
let userGuild = await UserGuildModel.getMyGuild(roleId, 'guildCode');
if (!userGuild)
return resResult(STATUS.WRONG_PARMS);
let { guildCode: code } = userGuild;
let equpInfo = getGoodById(eid);
let { scienceTrees } = await GuildRefineModel.getRefine(code);
let findDevelopConsume;
for (let scienceTree of scienceTrees) {
if (scienceTree.endTime < nowSeconds()) {
let developConsume = getArmyDevelopConsumeById(scienceTree.id);
if (developConsume.quality && developConsume.levelMax >= equpInfo.lvLimited && equpInfo.lvLimited <= developConsume.levelMin) {
findDevelopConsume = developConsume;
break;
}
}
}
if (!findDevelopConsume)
return resResult(STATUS.GUILD_NOT_REFINE_THE_EQUIP);
let result = await handleCost(roleId, sid, findDevelopConsume.honourConsume);
if(!result)
return resResult(STATUS.ROLE_MATERIAL_NOT_ENOUGH);
let goods = await addItems(roleId, roleName, sid, [{id: eid, count: 1}]);
return resResult(STATUS.SUCCESS, { goods });
}
async lightUpTree(msg: {id: number}, session: BackendSession) {
let { id } = msg;
const roleId: string = session.get('roleId');
const serverId: number = session.get('serverId');
let userGuild = await UserGuildModel.getMyGuild(roleId, 'auth guildCode');
if (!userGuild)
return resResult(STATUS.WRONG_PARMS);
const checkMyResult = await checkAuth(GUILD_OPERATE.EQUIP_PRODUCE, roleId, null, userGuild);
if(!checkMyResult) return resResult(STATUS.GUILD_AUTH_NOT_ENOUGH);
const { guildCode: code } = userGuild;
let developConsume = getArmyDevelopConsumeById(id);
if (!developConsume)
return resResult(STATUS.WRONG_PARMS);
let res:any = await lockData(serverId, GUILD_DATA_NAME.GUILD_REFINE, code);//加锁
if (!!res.err)
return resResult(STATUS.REDLOCK_ERR);
let guildRefine = await GuildRefineModel.getRefine(code);
for (let scienceTree of guildRefine.scienceTrees) {
if (scienceTree.id == id)
return resResult(STATUS.GUILD_LIGHT_UP_THE_SCIENCETREE);
if (scienceTree.endTime > nowSeconds())
return resResult(STATUS.GUILD_SCIENCETREE_IS_RUNNING);
}
const costResult = await GuildModel.costFund(code, developConsume.fundConsume);
if(!costResult)
return resResult(STATUS.GUILD_FUND_NOT_ENOUGH);
let scienceTree = { id, endTime: nowSeconds() + developConsume.timeConsume, assistRoleIds: []}
let { scienceTrees } = await GuildRefineModel.pushRefine(code, scienceTree);
res.releaseCallback();
return resResult(STATUS.SUCCESS, { scienceTrees });
}
async assistRefine(msg: {id: number}, session: BackendSession) {
let { id } = msg;
const roleId: string = session.get('roleId');
const serverId: number = session.get('serverId');
const sid: string = session.get('sid');
let userGuild = await UserGuildModel.getMyGuild(roleId, 'guildCode');
if (!userGuild)
return resResult(STATUS.WRONG_PARMS);
const { guildCode: code } = userGuild;
let res:any = await lockData(serverId, GUILD_DATA_NAME.GUILD_ASSIST_REFINE, code);//加锁
if (!!res.err)
return resResult(STATUS.REDLOCK_ERR);
let guildRefine = await GuildRefineModel.getRefine(code);
let index = findIndex(guildRefine.scienceTrees, { id });
if (index == -1)
return resResult(STATUS.WRONG_PARMS);
let scienceTree = guildRefine.scienceTrees[index];
if (scienceTree.assistRoleIds.indexOf(roleId) != -1)
return resResult(STATUS.GUILD_IS_ASSISTED_SCIENCETREE);
if (scienceTree.assistRoleIds.length >= ARMY.ARMY_DEVELOPMENT_SPEEDTMES)
return resResult(STATUS.GUILD_REACH_MAX_ASSIST_COUNT);
let result = await handleCost(roleId, sid, [{id: CURRENCY_BY_TYPE.get(CURRENCY_TYPE.GOLD), count: ARMY.ARMY_DEVELOPMENT_SPEEDCOST}]);
if(!result)
return resResult(STATUS.ROLE_MATERIAL_NOT_ENOUGH);
scienceTree.assistRoleIds.push(roleId);
scienceTree.endTime -= scienceTree.endTime - ARMY.ARMY_DEVELOPMENT_SPEED * 60;
let { scienceTrees } = await GuildRefineModel.updateRefine(code, { scienceTrees: guildRefine.scienceTrees })
res.releaseCallback();
return resResult(STATUS.SUCCESS, { scienceTrees });
}
}