Files
ZYZ/game-server/app/servers/role/handler/rankHandler.ts
2022-07-26 20:47:01 +08:00

157 lines
5.9 KiB
TypeScript

import { Application, BackendSession, HandlerService, pinus, } from "pinus";
import { resResult } from "../../../pubUtils/util";
import { STATUS, getRedisKeyByRankType, ROLE_SELECT, RANK_TYPE, HERO_SELECT, GUILD_SELECT, RANK_FIRST_REWARD_STATUS, ITEM_CHANGE_REASON } from "../../../consts";
import { RoleModel } from "../../../db/Role";
import { UserGuildModel } from "../../../db/UserGuild";
import { GuildModel } from "../../../db/Guild";
import { Rank, getGeneralRank, getRankFirstReward, getRankInHandler } from "../../../services/rankService";
import { nowSeconds } from "../../../pubUtils/timeUtil";
import { gameData } from "../../../pubUtils/data";
import { addItems } from "../../../services/role/rewardService";
import { HeroModel, HeroUpdate } from "../../../db/Hero";
import { RewardInter } from "../../../pubUtils/interface";
import { GuildRankInfo, RoleAndGuildRankInfo, RoleRankInfo } from "../../../domain/rank";
import { RankFirstType } from "../../../db/RankFirst";
export default function (app: Application) {
new HandlerService(app, {});
return new RoleHandler(app);
}
export class RoleHandler {
constructor(private app: Application) {
}
async getGeneralRank(msg: {}, session: BackendSession) {
let roleId = session.get('roleId');
let roleName = session.get('roleName');
let serverId = session.get('serverId');
let role = await RoleModel.findByRoleId(roleId, 'rankReceived');
if (!role) return resResult(STATUS.WRONG_PARMS);
let ranks = await getGeneralRank(role, serverId);
return resResult(STATUS.SUCCESS, { ranks });
}
async getRankReward(msg: {}, session: BackendSession) {
let roleId = session.get('roleId');
let roleName = session.get('roleName');
let serverId = session.get('serverId');
let role = await RoleModel.findByRoleId(roleId, 'rankReceived');
if (!role) return resResult(STATUS.WRONG_PARMS);
let ranks = await getRankFirstReward(role, serverId);
return resResult(STATUS.SUCCESS, { ranks });
}
async getRank(msg: { type: number }, session: BackendSession) {
let roleId = session.get('roleId');
let serverId = session.get('serverId');
let guildCode = session.get('guildCode');
let { type } = msg;
let redisKey = getRedisKeyByRankType(type);
if (!redisKey) return resResult(STATUS.WRONG_PARMS);
let result = await getRankInHandler(redisKey, type, { serverId }, session);
return resResult(STATUS.SUCCESS, { type, ...result });
}
// 查看活跃排行榜
async getGuildRank(msg: { type: number }, session: BackendSession) {
let roleId = session.get('roleId');
let serverId = session.get('serverId')
let { type } = msg;
let redisKey = getRedisKeyByRankType(type);
if (!redisKey) return resResult(STATUS.WRONG_PARMS);
let r = new Rank(redisKey, { serverId });
const myUserGuild = await UserGuildModel.getMyGuild(roleId, 'auth guildCode');
let { ranks, myRank } = await r.getRankListWithMyRank({ guildCode: myUserGuild?.guildCode || '' });
if (!myRank) {
let guild = await GuildModel.findByCode(myUserGuild.guildCode, serverId, GUILD_SELECT.RANK);
if (type == RANK_TYPE.GUILD_LV) {
myRank = await r.generMyRankWithGuild(guild.code, guild.lv, guild.lvUpdateTime, guild);
} else if (type == RANK_TYPE.GUILD_ACTIVE) {
myRank = await r.generMyRankWithGuild(guild.code, guild.activeWeekly, guild.activeUpdateTime, guild);
}
}
return resResult(STATUS.SUCCESS, { type, ranks, myRank });
}
// 查看单个武将排行榜
async getHeroRank(msg: { type: number, hid: number }, session: BackendSession) {
let serverId = session.get('serverId')
let { type, hid } = msg;
let redisKey = getRedisKeyByRankType(type);
if (!redisKey) return resResult(STATUS.WRONG_PARMS);
let r = new Rank(redisKey, { serverId, hid });
let ranks = await r.getRankByRange();
return resResult(STATUS.SUCCESS, {
type, hid, ranks
});
}
async receiveReward(msg: { type: number, id: number }, session: BackendSession) {
let roleId = session.get('roleId');
let serverId = session.get('serverId');
let roleName = session.get('roleName');
let sid = session.get('sid');
let { type, id } = msg;
let ids: number[] = [];
if (id == 0) {
gameData.generalRankReward.forEach((dic, id) => {
if (dic.rankId == type) {
ids.push(id);
}
});
} else {
ids.push(id);
}
let rewards: RewardInter[] = [];
let canReceiveId: number[] = [];
let role = await RoleModel.findByRoleId(roleId, 'rankReceived');
for (let id of ids) {
let dicReward = gameData.generalRankReward.get(id);
if (!dicReward || dicReward.rankId != type) continue;
let rankFirst: RankFirstType = pinus.app.get('rankFirstRewards').get(serverId)?.get(id);
// console.log('*******', pinus.app.get('rankFirstRewards'), rankFirst);
if (!rankFirst) continue;
if (role.rankReceived.includes(id)) continue;
let reward = dicReward.reward;
rewards = rewards.concat(reward);
canReceiveId.push(id);
}
role = await RoleModel.receiveRankReward(roleId, canReceiveId);
if (canReceiveId.length <= 0) return resResult(STATUS.REWARD_CONDITION_NOT_REACH);
let rewardStatus = canReceiveId.map(id => {
return { id, type, status: RANK_FIRST_REWARD_STATUS.RECEIVED }
})
let goods = await addItems(roleId, roleName, sid, rewards, ITEM_CHANGE_REASON.RANK_REWARD);
return resResult(STATUS.SUCCESS, {
rewards: rewardStatus,
goods
})
}
}