245 lines
8.6 KiB
TypeScript
245 lines
8.6 KiB
TypeScript
import { HANG_UP_CONSTS } from './../consts/consts';
|
||
import BaseModel from './BaseModel';
|
||
import { index, getModelForClass, prop } from '@typegoose/typegoose';
|
||
import User from './User';
|
||
import { shouldRefresh } from '../pubUtils/util';
|
||
|
||
/**
|
||
* 角色字段接口
|
||
*/
|
||
@index({ roleId: 1 })
|
||
// @index({ userInfo.uid: 1, serverId: 1 })
|
||
export default class Role extends BaseModel {
|
||
|
||
@prop({ required: true })
|
||
userInfo: User;
|
||
|
||
@prop({ required: true })
|
||
seqId: number;
|
||
|
||
@prop({ required: true })
|
||
roleId: string; // 角色 id,生成编码
|
||
@prop({ required: true })
|
||
roleName: string; // 角色名
|
||
@prop({ required: true })
|
||
serverType: string; // 服务器类型
|
||
@prop({ required: true })
|
||
serverId: number; // 区服 id
|
||
@prop({ required: true, default: false })
|
||
blocked: boolean; // 是否屏蔽
|
||
@prop({ required: true })
|
||
code: string; // 邀请码
|
||
|
||
@prop({ required: true, default: 0 })
|
||
exp: number; // 经验值
|
||
@prop({ required: true, default: 1 })
|
||
lv: number; // 主公等级
|
||
@prop({ required: true, default: 0 })
|
||
ce: number; // 总战力
|
||
@prop({ required: true, default: 100 })
|
||
tili: number; // 体力值
|
||
|
||
@prop({ required: true, default: 0 })
|
||
vLv: number; // VIP 等级
|
||
@prop({ required: true, default: 100 })
|
||
gold: number; // 总金币
|
||
@prop({ required: true, default: 0 })
|
||
paidGold: number; // 支付所得金币
|
||
@prop({ required: true, default: 100 })
|
||
giftGold: number; // 赠送所得金币
|
||
@prop({ required: true, default: 0 })
|
||
totalPay: number; // 总支付金额
|
||
@prop({ required: true, default: 0 })
|
||
totalBuy: number; // 总金币购买
|
||
@prop({ required: true, default: 0 })
|
||
totalCost: number; // 金币总花费
|
||
@prop({ required: true, default: [] })
|
||
payRecord: [{ // 支付记录
|
||
id: string; // 购买项 product id
|
||
cnt: number; // 购买次数
|
||
}];
|
||
|
||
@prop({ required: true, default: 0 })
|
||
coin: number; // 总铜钱
|
||
|
||
@prop({ required: true, default: [] })
|
||
consumeGoods: [{ // 消耗品
|
||
id: number; // id
|
||
count: number; // 数量
|
||
}];
|
||
@prop({ required: true, default: [] })
|
||
souls: [{ // 将魂
|
||
id: number; // 武将 id
|
||
count: number; // 数量
|
||
}];
|
||
@prop({ required: true, default: [] })
|
||
pieces: [{ // 装备碎片
|
||
id: number; // 装备 id
|
||
count: number; // 数量
|
||
}];
|
||
@prop({ required: true, default: [] })
|
||
jewels: [{ // 珠宝
|
||
id: number; // 待定,也可能是 type + lv
|
||
count: number; // 数量
|
||
}];
|
||
|
||
@prop({ required: true, default: [] })
|
||
warStar: [{ // 关卡星级
|
||
id: number; // 关卡 id
|
||
warType: number; // 关卡类型
|
||
star: number; // 星级
|
||
}];
|
||
|
||
@prop({ required: true, default: 1 })
|
||
loginCnt: number; // 登录次数
|
||
@prop({ required: true })
|
||
createTime: Date; // 创建时间
|
||
@prop({ required: true })
|
||
loginTime: Date; // 更新 / 登录时间
|
||
|
||
@prop({ required: true, default: 1 })
|
||
towerLv: number; // 天梯当前层数
|
||
|
||
@prop({ required: true })
|
||
eventStatus: number; // 奇遇开启状态, 0-未开启 1-开启了第一场事件 2-完全开启
|
||
|
||
// @prop({ required: false })
|
||
// hangUpTime: Date; // 当前挂机开始时间
|
||
@prop({ required: true, default: HANG_UP_CONSTS.MAX_SPD_UP_CNT})
|
||
hangUpSpdUpCnt: number; // 挂机加速次数
|
||
@prop({ required: true, default: new Date()})
|
||
lastSpdUpTime: Date; // 最后一次挂机加速时间
|
||
|
||
|
||
@prop({ required: true })
|
||
expeditionPoint: number; // 远征点数
|
||
|
||
|
||
public static async findByUid(uid: number, serverId: number, lean = true) {
|
||
const role = await RoleModel.findOne({ 'userInfo.uid': uid, serverId }).lean(lean);
|
||
return role;
|
||
}
|
||
|
||
public static async findByRoleId(roleId: string, lean = true) {
|
||
const role = await RoleModel.findOne({ roleId }).lean(lean);
|
||
return role;
|
||
}
|
||
|
||
public static async createRole(uid: number, serverId: number, roleInfo: {roleId: string; roleName: string; seqId: number; code: string}, lean = true) {
|
||
const user = await User.findUserByUid(uid);
|
||
if (!user) return null;
|
||
const doc = new RoleModel();
|
||
const update = Object.assign(doc.toJSON(), roleInfo, { userInfo: user, serverType: user.serverType, serverId });
|
||
const role = await RoleModel.findOneAndUpdate({ 'userInfo.uid': uid, serverId }, update, { upsert: true, new: true }).lean(lean);
|
||
return role;
|
||
}
|
||
|
||
public static async findRoleByField(field: string, value?: Array<number|string>, lean = true) {
|
||
let searchObj = {};
|
||
if(field != 'all') {
|
||
searchObj[field] = {
|
||
$in: value
|
||
};
|
||
}
|
||
//.select('uid tel username')
|
||
const user = await RoleModel.find(searchObj).lean(lean);
|
||
return user;
|
||
}
|
||
|
||
|
||
public static async setEventStatus(roleId: string, eventStatus: number, lean = true) {
|
||
await RoleModel.findOneAndUpdate({ roleId }, { eventStatus }, {new: true}).lean(lean);
|
||
}
|
||
|
||
public static async towerLvUp(roleId: string, lean = true) {
|
||
let role = await RoleModel.findOneAndUpdate({roleId}, {$inc: {towerLv: 1}}, {new: true}).lean(lean);
|
||
return role;
|
||
}
|
||
|
||
public static async hangUpSpdUp(roleId: string, cnt: number, curTime: Date, lean = true) {
|
||
if (cnt < 0) return null;
|
||
|
||
const result = await RoleModel.findOne({roleId}).lean(lean);
|
||
const lastSpdUpTime = result?.lastSpdUpTime;
|
||
let role = null;
|
||
if (!lastSpdUpTime || (shouldRefresh(lastSpdUpTime, curTime, HANG_UP_CONSTS.REFRESH_TIME, 1) && cnt <= HANG_UP_CONSTS.MAX_SPD_UP_CNT)) {
|
||
role = await RoleModel.findOneAndUpdate({roleId}, {hangUpSpdUpCnt: HANG_UP_CONSTS.MAX_SPD_UP_CNT - cnt, lastSpdUpTime: curTime}, {new: true}).lean(lean);
|
||
} else {
|
||
role = await RoleModel.findOneAndUpdate({roleId, hangUpSpdUpCnt: {$gte: cnt}}, {$inc: {hangUpSpdUpCnt: -cnt}, lastSpdUpTime: curTime}, {new: true}).lean(lean);
|
||
}
|
||
return role;
|
||
}
|
||
|
||
public static async increaseExpeditionPoint(roleId: string, point: number, lean = true) {
|
||
let role = await RoleModel.findOneAndUpdate({roleId}, {$inc: { expeditionPoint: point }}, {new: true}).lean(lean);
|
||
return role;
|
||
}
|
||
|
||
public static async levelup(roleId: string, lv: number, exp: number, lean = true) {
|
||
console.log(lv, exp)
|
||
let role = await RoleModel.findOneAndUpdate({roleId}, {$set: { exp, lv }}, {new: true}).lean(lean);
|
||
return role;
|
||
}
|
||
|
||
public static async deleteAccount(roleId: string, lean = true) {
|
||
let result = await RoleModel.deleteMany({roleId}).lean(lean);
|
||
return result||{};
|
||
}
|
||
|
||
|
||
public static async addItems(roleId: string, field: string, id: number, cnt: number, lean = true) {
|
||
try {
|
||
let role = await RoleModel.findOne({roleId}).lean(lean);
|
||
let item = role?role[field]:[];
|
||
let curItem = item.find(cur => cur.id == id);
|
||
if(!curItem) {
|
||
let addToSet = {};
|
||
addToSet[field] = {id, count: cnt};
|
||
let result = await RoleModel.findOneAndUpdate({roleId}, { $addToSet: addToSet }, { "new": true, "upsert": true}).lean(lean);
|
||
return result;
|
||
} else {
|
||
let condition = { roleId };
|
||
condition[`${field}.id`] = id;
|
||
let update = {};
|
||
update[`${field}.$.count`] = cnt;
|
||
|
||
let result = await RoleModel.findOneAndUpdate(condition, { $inc: update }, { "new": true, "upsert": true}).lean(lean);
|
||
return result;
|
||
}
|
||
}catch(e) {
|
||
console.error(e)
|
||
}
|
||
}
|
||
|
||
public static async addCoin(roleId: string, cnt: number, lean = true) {
|
||
let result = await RoleModel.findOneAndUpdate({roleId}, { $inc: {coin: cnt} }, { "new": true, "upsert": true}).lean(lean);
|
||
return result;
|
||
}
|
||
|
||
public static async addGoldFree(roleId: string, cnt: number, lean = true) {
|
||
let result = await RoleModel.findOneAndUpdate({roleId}, { $inc: { gold: cnt, giftGold: cnt } }, { "new": true, "upsert": true}).lean(lean);
|
||
return result;
|
||
}
|
||
|
||
public static async costGold(roleId: string, cnt: number, lean = true) {
|
||
let result = await RoleModel.findOneAndUpdate({roleId, gold: {$gte: cnt}}, { $inc: { gold: -cnt, totalCost: cnt } }, { "new": true}).lean(lean);
|
||
return result;
|
||
}
|
||
|
||
public static async pushWarStar(roleId: string, battleId: number, warType: number, star: number, lean = true) {
|
||
let result = await RoleModel.findOneAndUpdate({roleId}, { $addToSet: { warStar: {id: battleId, warType, star }} }, { "new": true, "upsert": true}).lean(lean);
|
||
return result;
|
||
}
|
||
|
||
public static async updateWarStar(roleId: string, battleId: number, star: number, lean = true) {
|
||
let result = await RoleModel.findOneAndUpdate(
|
||
{roleId, 'warStar.id': battleId},
|
||
{ $set: { 'warStar.$.star': star } },
|
||
{ "new": true, "upsert": true}
|
||
).lean(lean);
|
||
return result;
|
||
}
|
||
}
|
||
|
||
export const RoleModel = getModelForClass(Role);
|