392 lines
17 KiB
TypeScript
392 lines
17 KiB
TypeScript
import { STATUS } from './../../../consts/statusCode';
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import { HANG_UP_CONSTS, ITEM_CHANGE_REASON, MSG_SOURCE, REDIS_KEY } from './../../../consts';
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import { TaskHero, TowerTaskRecModel, TowerTaskRecType } from './../../../db/TowerTaskRec';
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import { HangUpSpdUpRecModel } from './../../../db/HangUpSpdUpRec';
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import { HangUpRecordModel } from './../../../db/HangUpRecord';
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import { RoleModel } from './../../../db/Role';
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import { TowerRecordModel } from './../../../db/TowerRecord';
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import { Application, BackendSession } from 'pinus';
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import { resResult, genCode, shouldRefresh } from '../../../pubUtils/util';
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import { calcuHangUpReward, refreshTasks, treatTask, getRemainTime, getTowerStatus, getHungupRewards, getTasks, checkTaskRewards, getTowerTaskCostGold, getManyHangSpdUpCostGold, getTaskStatus, checkForbiddenChar, checkAndStartHungUp, createNewTowerRecord, getTowerRecByLv } from '../../../services/battleService';
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import { addItems, getGoldObject, handleCost } from '../../../services/role/rewardService';
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import { checkBattleHeroes } from '../../../services/normalBattleService';
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import { gameData } from '../../../pubUtils/data';
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import * as dicParam from '../../../pubUtils/dicParam';
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import { HeroModel } from '../../../db/Hero';
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import { vipCanSkipTower } from '../../../services/activity/monthlyTicketService';
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import { pushTowerMsg } from '../../../services/sysChatService';
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import { WarStar } from '../../../domain/dbGeneral';
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import { RewardInter } from '../../../pubUtils/interface';
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import { combineItems } from '../../../services/role/util';
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import { checkTaskInSkipTower } from '../../../services/task/taskService';
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import { Rank } from '../../../services/rankService';
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export default function(app: Application) {
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return new TowerBattleHandler(app);
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}
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export class TowerBattleHandler {
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constructor(private app: Application) {
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}
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/**
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* 获取天梯当前挑战状态
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* @param session
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*/
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async getStatus(msg: {}, session: BackendSession) {
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let roleId = session.get('roleId');
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let serverId = session.get('serverId');
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let role = await RoleModel.findByRoleId(roleId, 'roleId serverId towerLv towerReceived');
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let data = await getTowerStatus(role);
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return resResult(STATUS.SUCCESS, data);
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}
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/**
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* 重置天梯当前层的挑战记录
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* @param towerLv 要重置的天梯层数
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* @param session
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*/
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async resetLv(msg: {towerLv: number}, session: BackendSession) {
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let roleId = session.get('roleId');
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let { towerLv } = await RoleModel.findByRoleId(roleId);
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if (msg.towerLv !== towerLv) {
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return resResult(STATUS.TOWER_RESET_ERR);
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}
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const record = await TowerRecordModel.resetRecordByLv(roleId, towerLv);
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if (!record) {
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return resResult(STATUS.TOWER_NOT_FOUND);
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}
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return resResult(STATUS.SUCCESS, {
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roleId: record.roleId,
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curLv: record.lv,
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heroes: record.heroes,
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warStatus: record.warStatus,
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speedUpCnt: record.speedUpCnt,
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speedUpTime: record.speedUpTime,
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hangUpTime: record.hangUpTime,
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passed: record.passed
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});
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}
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/**
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* 查询当前挂机可得奖励
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* @param msg
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* @param session
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* @returns
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*/
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async checkHangUpRewards(msg: {}, session: BackendSession) {
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let roleId = session.get('roleId');
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let result = await getHungupRewards(roleId);
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if(!result) {
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return resResult(STATUS.TOWER_HANG_UP_NOT_START);
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}
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return resResult(STATUS.SUCCESS, result);
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}
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/**
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* 领取当前挂机可得奖励
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* @param msg
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* @param session
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* @returns
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*/
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async recHangUpRewards(msg: {}, session: BackendSession) {
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let roleId = session.get('roleId');
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let roleName = session.get('roleName');
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let sid = session.get('sid');
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let role = await RoleModel.findByRoleId(roleId);
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const result = await calcuHangUpReward(role);
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if(!result) {
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return resResult(STATUS.TOWER_HANG_UP_NOT_START);
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}
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let { timeReward, endLv, endTime, deltaTime, needReceiveGoods } = result;
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const goods = await addItems(roleId, roleName, sid, timeReward, ITEM_CHANGE_REASON.TOWER_HUNG_UP_REWARD);
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await HangUpRecordModel.updateRec(roleId, roleName, endLv, endTime, needReceiveGoods);
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return resResult(STATUS.SUCCESS, { endTime, hangUpPassTime: Math.floor((deltaTime%HANG_UP_CONSTS.UNIT_TIME)/1000), goods });
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}
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/**
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* 加速挂机
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* @param {{speedUpCnt: number}} msg 加速次数
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* @param session
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* @returns
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*/
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async hangUpSpeedUp(msg: {speedUpCnt: number}, session: BackendSession) {
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let roleId = session.get('roleId');
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let roleName = session.get('roleName');
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let sid = session.get('sid');
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let { speedUpCnt } = msg;
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const curTime = new Date();
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let role = await RoleModel.findByRoleId(roleId);
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let { hangUpSpdUpCnt, gold, lastSpdUpTime } = role;
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if (shouldRefresh(lastSpdUpTime, curTime)) {
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hangUpSpdUpCnt = 0;
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}
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if (speedUpCnt + hangUpSpdUpCnt > dicParam.TOWER_BOOST.TOWER_BOOSTTIME) {
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return resResult(STATUS.TOWER_NOT_ENOUGH_HANG_UP_TIME)
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}
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const calResult = await calcuHangUpReward(role, true, msg.speedUpCnt, curTime);
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if(!calResult) {
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return resResult(STATUS.TOWER_HANG_UP_FAILED);
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}
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let { timeReward, endLv, deltaTime, needReceiveGoods } = calResult;
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const costGold = getManyHangSpdUpCostGold(hangUpSpdUpCnt, msg.speedUpCnt);
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if(costGold > gold) {
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return resResult(STATUS.TOWER_GOLD_NOT_ENOUGH);
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}
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await handleCost(roleId, sid, [getGoldObject(costGold)], ITEM_CHANGE_REASON.TOWER_HUNG_UP_SDP_UP)
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const spdUpResult = await RoleModel.hangUpSpdUp(roleId, msg.speedUpCnt, curTime);
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if (!spdUpResult) {
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return resResult(STATUS.TOWER_HANG_UP_FAILED);
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}
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const spdUpRec = await HangUpSpdUpRecModel.updateRec(roleId, roleName, msg.speedUpCnt, endLv, needReceiveGoods);
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const goods = await addItems(roleId, roleName, sid, timeReward, ITEM_CHANGE_REASON.TOWER_HUNG_UP_REWARD);
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let nextCostGold = getManyHangSpdUpCostGold(spdUpResult.hangUpSpdUpCnt, 1);
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return resResult(STATUS.SUCCESS, { goods, hangUpSpdUpCnt: dicParam.TOWER_BOOST.TOWER_BOOSTTIME - spdUpResult.hangUpSpdUpCnt, nextCostGold, hangUpPassTime: Math.floor(deltaTime/1000), rewardLv: endLv, costGold });
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}
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async getTasks(msg: {}, session: BackendSession) {
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let roleId = session.get('roleId');
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let roleName = session.get('roleName');
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let role = await RoleModel.findByRoleId(roleId);
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let result = await getTasks(role);
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return resResult(STATUS.SUCCESS, result);
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}
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async refreshTasks(msg: {}, session: BackendSession) {
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let roleId = session.get('roleId');
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let roleName = session.get('roleName');
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let curTime = new Date();
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let { towerLv, towerTaskRefTime, towerTaskReCnt=0 } = await RoleModel.findByRoleId(roleId);
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if(towerTaskReCnt >= dicParam.TOWER_SEARCH.TOWER_SEARCH_REFRESHRULE) { // 付费刷新次数
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return resResult(STATUS.TOWER_REF_CNT_NOT_ENOUGH);
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}
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let costGold = getTowerTaskCostGold(towerTaskReCnt, towerTaskRefTime);
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let {gold} = await RoleModel.findByRoleId(roleId);
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if(costGold > gold) {
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return resResult(STATUS.TOWER_GOLD_NOT_ENOUGH);
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}
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// 只刷掉当前面板上没有做派遣的任务
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let batchCode = genCode(8);
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let curTasks = await TowerTaskRecModel.getCurTasks(roleId); // 当前显示中的任务
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for(let task of curTasks) {
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if(task) batchCode = task.batchCode;
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}
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curTasks = await refreshTasks(towerLv, batchCode, roleId, roleName, curTasks);
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let newRole = await RoleModel.increaseTowerRefCnt(roleId, 1);
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let refRemainTime = getRemainTime(curTime);
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let nextCostGold = getTowerTaskCostGold(newRole.towerTaskReCnt, newRole.towerTaskRefTime);
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return resResult(STATUS.SUCCESS, { curTasks: treatTask(curTasks, curTime), costGold, nextCostGold, refRemainTime});
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}
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async sendTaskHero(msg: {batchCode: string, tasks: {taskCode: string, heroes: number[]}[]}, session: BackendSession) {
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let roleId = session.get('roleId');
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const curTime = new Date();
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let curTasks = await TowerTaskRecModel.getCurTasks(roleId); // 当前一批的任务
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if (!curTasks || curTasks.length == 0) {
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return resResult(STATUS.TOWER_TASK_NOT_FOUND);
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}
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let usedHeroes: number[] = [], tasks: {taskCode:string, heroes: TaskHero[], completeTime: number}[] = [];
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const tasksCode: string[] = [];
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const taskMap = new Map<string, any>()
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curTasks.forEach(task => {
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let getStatusResult = getTaskStatus(task.status, task.completeTime, curTime);
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if(getStatusResult.status == 1) {
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for(let { seqId } of task.heroes) {
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usedHeroes.push(seqId);
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}
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}
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tasksCode.push(task.taskCode);
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taskMap.set(task.taskCode, task);
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});
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for (let { taskCode, heroes: seqIds } of msg.tasks) {
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let curTask = taskMap.get(taskCode); // 数据库中,这个任务的数据
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if(!curTask) {
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return resResult(STATUS.TOWER_TASK_MISSING)
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}
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let dicTask = gameData.towerTask.get(curTask.taskId);
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if (seqIds.length !== dicTask.actorNeeded) { // 武将数,从策划表中读取
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return resResult(STATUS.TOWER_TASK_MAX_HERO);
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}
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let { isOK, heroes } = await checkBattleHeroes(roleId, seqIds);
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if(!isOK) return resResult(STATUS.BATTLE_HERO_NOT_FOUND);
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if (tasksCode.indexOf(taskCode) === -1) {
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return resResult(STATUS.TOWER_TASK_CODE_NOT_FOUND);
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}
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if (usedHeroes.length > 0) { // 是否在其他任务重使用了武将
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let used = !!seqIds.find(seqId => usedHeroes.indexOf(seqId) !== -1);
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if (used) {
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return resResult(STATUS.TOWER_TASK_HERO_HAS_USED);
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}
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}
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let taskHeroes = heroes.map(hero => {
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return new TaskHero(hero);
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});
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tasks.push({ taskCode, heroes: taskHeroes, completeTime: dicTask.completeTime})
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}
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const recs = await TowerTaskRecModel.sendHeroes(roleId, msg.batchCode, tasks, curTime,);
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if (!recs || recs.length === 0) {
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return resResult(STATUS.TOWER_TASK_SEND_ERR);
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}
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let role = await RoleModel.increaseTowerCnt(roleId, tasks.length)
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let refRemainTime = getRemainTime(curTime);
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curTasks = await TowerTaskRecModel.getCurTasks(roleId); // 当前显示中的任务
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let costGold = getTowerTaskCostGold(role.towerTaskReCnt, role.towerTaskRefTime);
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return resResult(STATUS.SUCCESS, { curTasks: treatTask(curTasks, curTime), refRemainTime, nextCostGold: costGold });
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}
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async settleTask(msg: {batchCode: string, taskCode: string}, session: BackendSession) {
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let roleId = session.get('roleId');
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let roleName = session.get('roleName');
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let sid = session.get('sid');
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const { batchCode, taskCode } = msg;
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let allFlag = !taskCode;
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const curTime = new Date();
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let tasks: TowerTaskRecType[] = [];
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if(allFlag) {
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tasks = await TowerTaskRecModel.getCurTasks(roleId);
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} else {
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let task = await TowerTaskRecModel.getTaskByCode(roleId, taskCode);
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if(task) tasks.push(task);
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}
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if (!tasks || tasks.length == 0) {
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return resResult(STATUS.TOWER_TASK_NOT_FOUND);
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}
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const checkResult = checkTaskRewards(batchCode, tasks);
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if (!checkResult) {
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return resResult(STATUS.TOWER_TASK_CANNOT_RECEIVE);
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}
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const { compTasks, rewards } = checkResult;
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if(compTasks.length <= 0) return resResult(STATUS.TOWER_TASK_CANNOT_RECEIVE)
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let goods = await addItems(roleId, roleName, sid, rewards, ITEM_CHANGE_REASON.TOWER_TASK_REWARD);
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await TowerTaskRecModel.finishTask(msg.batchCode, compTasks);
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let refRemainTime = getRemainTime(curTime);
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let curTasks = await TowerTaskRecModel.getCurTasks(roleId); // 当前显示中的任务
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let role = await RoleModel.findByRoleId(roleId);
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let costGold = getTowerTaskCostGold(role.towerTaskReCnt, role.towerTaskRefTime);
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return resResult(STATUS.SUCCESS, { curTasks: treatTask(curTasks, curTime), goods, refRemainTime, nextCostGold: costGold });
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}
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async skipTower(msg: { }, session: BackendSession) {
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let roleId = session.get('roleId');
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let roleName = session.get('roleName');
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let serverId = session.get('serverId');
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let sid = session.get('sid');
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let role = await RoleModel.findByRoleId(roleId);
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let dicTower = gameData.tower.get(role.towerLv);
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if(!dicTower.canSkip) {
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return resResult(STATUS.TOWER_CANNOT_SKIP);
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}
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let { warStatus, heroes: recHeroes } = await getTowerRecByLv(roleId, role.towerLv);
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// 检查战力是否足够
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let heroes = await HeroModel.findByRole(roleId, [{ field: 'ce', sortBy: -1 }], 'hid ce job', true);
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let recommendCeSum = 0, heroesCeSum = 0;
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let newWarStar: WarStar[] = [];
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for(let { warId, status } of warStatus) {
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if(!status) {
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let dicWar = gameData.war.get(warId);
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recommendCeSum += dicWar.recommendedPower;
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let heroNum = 0;
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for(let hero of heroes) {
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if(recHeroes.indexOf(hero.hid) == -1 && !checkForbiddenChar(hero.hid, hero.job, dicWar.fobiddenCharactor)) {
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heroNum++;
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recHeroes.push(hero.hid);
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heroesCeSum += hero.ce;
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}
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if(heroNum >= dicWar.minHeroNum) break;
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}
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newWarStar.push({ id: warId, warType: dicWar.warType, star: 0, stars: [] })
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}
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}
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if(!vipCanSkipTower(recommendCeSum, heroesCeSum, role.vipStartTime)) {
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return resResult(STATUS.TOWER_SKIP_POWER_NOT_ENOUGH)
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}
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// 更新玩家表
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role = await RoleModel.towerLvUp(roleId, newWarStar);
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// 更新towerRecord
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await TowerRecordModel.skipTower(roleId, role.towerLv - 1, recHeroes);
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await createNewTowerRecord(roleId, role.towerLv);
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await checkAndStartHungUp(roleId, roleName, role.towerLv);
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let goods = await addItems(roleId, roleName, sid, dicTower.reward, ITEM_CHANGE_REASON.TOWER_BATTLE_END);
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pushTowerMsg(roleId, roleName, serverId, MSG_SOURCE.TOWER_SUC, role.towerLv - 1);
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let data = await getTowerStatus(role);
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// 更新redis
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let r = new Rank(REDIS_KEY.TOWER_RANK, { serverId });
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await r.setRankWithRoleInfo(roleId, role.towerLv - 1, role.towerUpTime.getTime(), role);
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await checkTaskInSkipTower(serverId, roleId, sid, role.towerLv);
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return resResult(STATUS.SUCCESS, { ...data, goods });
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}
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/**
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* 获取节点奖励
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* @param session
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*/
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async receiveBox(msg: { id: number }, session: BackendSession) {
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let roleId = session.get('roleId');
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let roleName = session.get('roleName');
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let sid = session.get('sid');
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let { id } = msg; // id为0表示一键领取
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let role = await RoleModel.findByRoleId(roleId, 'towerLv towerReceived');
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if(!role) return resResult(STATUS.ROLE_NOT_FOUND);
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let { towerLv, towerReceived = [] } = role;
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let rewards: RewardInter[] = [], newReceived: number[] = [];
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if(id == 0) {
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for(let [ id, dicTowerGift ] of gameData.towerGift) {
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if(towerLv > dicTowerGift.towerLv && towerReceived.indexOf(id) == -1) {
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rewards.push(...dicTowerGift.reward);
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newReceived.push(id);
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}
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}
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if(newReceived.length <= 0) return resResult(STATUS.TOWER_BOX_NO_RECEIVE);
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} else {
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let dicTowerGift = gameData.towerGift.get(id);
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if(!dicTowerGift) return resResult(STATUS.WRONG_PARMS);
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if(towerLv <= dicTowerGift.towerLv) {
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return resResult(STATUS.TOWER_LV_NOT_ENOUGH);
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}
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if(towerReceived.indexOf(id) != -1) {
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return resResult(STATUS.TOWER_BOX_HAS_RECEIVED);
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}
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rewards.push(...dicTowerGift.reward);
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newReceived.push(id);
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}
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role = await RoleModel.receiveTowerBox(roleId, newReceived);
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let goods = await addItems(roleId, roleName, sid, combineItems(rewards), ITEM_CHANGE_REASON.RECEIVE_TOWER_BOX);
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return resResult(STATUS.SUCCESS, { goods, receivedBox: newReceived });
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}
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}
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