Files
ZYZ/game-server/app/services/battle/rougeEffectService.ts
T

701 lines
30 KiB
TypeScript

import { ABI_TYPE } from "../../consts/constModules/abilityConst";
import { PUSH_ROUTE, ROUGELIKE_SKILLTYPE, ROUGE_EFFECT_TYPE, ROUGE_EFFECT_TYPE_KIND, ROUGE_LIKE_CARD_TYPE, ROUGE_SLOT_LIMIT } from "../../consts";
import { RougelikeCardModel, RougelikeCardPara, RougelikeCardType } from "../../db/RougelikeCard";
import { Card, RougelikeCharaModel, RougelikeCharaPara, RougelikeCharaType } from "../../db/RougelikeChara";
import { RougelikeRecordModel } from "../../db/RougelikeRecord";
import { gameData, getRougeEffectTypeKind } from "../../pubUtils/data";
import { DicRougePassiveCardPlan } from "../../pubUtils/dictionary/DicRougePassiveCardPlan";
import { getRandEelm } from "../../pubUtils/util";
import { RougelikeTechModel } from "../../db/RougelikeTech";
import { getAuthorTypeCardNum } from "./rougeService";
import * as util from 'util';
import { DicRougePassiveCard } from "../../pubUtils/dictionary/DicRougePassiveCard";
import { sendMessageToUserWithSuc } from "../pushService";
export class holyId {
cardCode: string;
cardId: number;
useCount: number;
}
export class RougeEffect {
roleId: string;
gameCode: string;
sid: string;
newEffect: { effectType: number, effectParam: number[], cardCode?: string }[] = [];
holyMap = new Map<string, { cardCode: string, cardId: number, useCount: number }>();
updateHolyMap = new Map<string, RougelikeCardType>();
updateCharaMap = new Map<string, RougelikeCharaType>();
updateCardMap = new Map<string, RougelikeCardType>();
dbCharas: RougelikeCharaType[] = [];
dbCards: RougelikeCardType[] = [];
constructor(roleId: string, gameCode: string, sid?: string) {
this.roleId = roleId || '';
this.gameCode = gameCode || '';
this.sid = sid || '';
}
/**
* 根据类型获取effectId
* @param effectTypes
* @param holyIds
* @returns
*/
public async getEffectData(effectTypes: number[], holyIds?: holyId[]) {
let kinds = getRougeEffectTypeKind(effectTypes);
if (kinds.includes(ROUGE_EFFECT_TYPE_KIND.HOLY)) {
if (!holyIds || holyIds.length == 0) {
const dbCards = await RougelikeCardModel.findByGameCodeAndType(this.gameCode, ROUGE_LIKE_CARD_TYPE.HOLY);
holyIds = dbCards.map((cur) => { return { cardCode: cur.cardCode, cardId: cur.cardId, useCount: cur.useCount || 0 } });
}
if (!holyIds || holyIds.length == 0) return { newEffect: this.newEffect, holyMap: this.holyMap };
for (const { cardCode, cardId, useCount } of holyIds) {
let effectIds = gameData.rougeHolyCard.get(cardId)?.effectId || [];
if (effectIds.length == 0) continue;
for (const effectId of effectIds) {
const effectDataOne = gameData.rougeEffect.get(effectId);
if (!effectDataOne) continue;
const effectParam = effectDataOne.effectParam || [];
for (let effectType of effectTypes) {
if (effectType != effectDataOne.effectType || 0) continue;
this.newEffect.push({ effectType, effectParam, cardCode });
this.holyMap.set(cardCode, { cardCode, cardId, useCount })
}
}
}
}
if (kinds.includes(ROUGE_EFFECT_TYPE_KIND.TECH)) {
let tech = await RougelikeTechModel.findByRoleId(this.roleId, 'effectIds');
for (let effectId of (tech?.effectIds || [])) {
const effectDataOne = gameData.rougeEffect.get(effectId);
if (!effectDataOne) continue;
for (let effectType of effectTypes) {
if (effectType != effectDataOne.effectType || 0) continue;
this.newEffect.push({ effectType, effectParam: effectDataOne.effectParam || [] });
}
}
}
return { newEffect: this.newEffect, holyMap: this.holyMap }
}
/* **
* 获取圣物时生效
* @param gameCode
*/
public async getEffectImmediate(holyIds?: holyId[]) {
let result: { charas?: Map<string, RougelikeCharaType>, cards?: Map<string, RougelikeCardType> } = {};
this.dbCharas = await RougelikeCharaModel.findByGameCode(this.gameCode);
this.dbCards = await RougelikeCardModel.findByGameCode(this.gameCode);
await this.getEffectData([
ROUGE_EFFECT_TYPE.HOLY_CHARA_SLOT_UNLOCK_ALL, //2002
ROUGE_EFFECT_TYPE.HOLY_CHARA_SLOT_UNLOCK_RAND, //2003
ROUGE_EFFECT_TYPE.HOLY_PASSIVE_UPDATE_RAND, //2006
ROUGE_EFFECT_TYPE.HOLY_UPDATE_PASSIVE_BY_LV, //2012
ROUGE_EFFECT_TYPE.HOLY_REPAIRE_HOLY, //2015
ROUGE_EFFECT_TYPE.HOLY_CHARA_SLOT_UNLOCK_POINT,//2023
], holyIds)
await this.getCharaSlot();
await this.getRandCharaSlot();
await this.getRandomCardLv()
await this.getPassiveLv();
await this.getRecoveryHoly();
await this.getSlotUnlockPoint()
result = { charas: this.updateCharaMap, cards: this.updateCardMap };
return result;
}
// 获得该圣物时,所有学员立刻解锁X个特性槽 2002
private async getCharaSlot() {
if (this.newEffect.length == 0 || this.dbCharas.length == 0) return;
for (const { effectParam, effectType, cardCode } of this.newEffect) {
if (effectType != ROUGE_EFFECT_TYPE.HOLY_CHARA_SLOT_UNLOCK_ALL) continue;
if (effectParam.length == 0) continue;
let isUseCount = false;
if (!getHolyCardIsUse(this.holyMap.get(cardCode))) continue;
for (let val of this.dbCharas) {
let { charaCode, cards = [] } = val;
let unlockNum = effectParam[0] || 0;
for (let i = 0; i < unlockNum; i++) {
unlockNum = effectParam[0] || 0;
if (cards.length >= ROUGE_SLOT_LIMIT) continue;
for (let index = 0; index < ROUGE_SLOT_LIMIT; index++) {
if (cards.find(cur => cur.index == index) != undefined || unlockNum == 0) continue;
cards.push({ index, cardCode: '', cardId: 0 });
this.updateCharaMap.set(charaCode, val);
unlockNum--;
isUseCount = true;
}
}
}
if (isUseCount) this.updateHolyMapUseCount(this.holyMap.get(cardCode));
}
}
private updateHolyMapUseCount(holy: { cardCode: string, cardId: number, useCount: number }) {
let { cardCode, useCount = 0, cardId } = (holy || {});
if (!cardId || !cardCode) return;
let val = this.dbCards.find(cur => cur.cardCode == cardCode);
if (val == undefined) return;
useCount = (useCount + 1) >= 0 ? (useCount + 1) : 0
this.updateCardMap.set(cardCode, { ...val, useCount });
this.holyMap.set(cardCode, { cardCode, cardId, useCount });
}
// 获得该圣物时,随机解锁X个学员的Y个特性槽 2003
private async getRandCharaSlot() {
if (this.newEffect.length == 0 || this.dbCharas.length == 0) return;
for (const { effectParam, effectType, cardCode } of this.newEffect) {
if (effectType != ROUGE_EFFECT_TYPE.HOLY_CHARA_SLOT_UNLOCK_RAND) continue;
if (effectParam.length == 0) continue;
let isUseCount = false;
if (!getHolyCardIsUse(this.holyMap.get(cardCode))) continue;
const randomNum = effectParam[0] || 0;
let unlockNum = effectParam[1] || 0;
this.dbCharas.sort((a, b) => {
if (a.seqId < b.seqId) return -1;
if (a.seqId > b.seqId) return 1;
return 0;
});
let charas = getRandEelm(this.dbCharas.slice(0, 6).filter(cur => cur.cards.length < ROUGE_SLOT_LIMIT), randomNum);
for (let val of charas) {
unlockNum = effectParam[1] || 0;
let { charaCode, cards = [] } = val;
for (let index = 0; index < ROUGE_SLOT_LIMIT; index++) {
if (cards.find(cur => cur.index == index) != undefined || unlockNum == 0) continue;
cards.push({ index, cardCode: '', cardId: 0 });
this.updateCharaMap.set(charaCode, val);
unlockNum--;
isUseCount = true;
}
}
if (isUseCount) this.updateHolyMapUseCount(this.holyMap.get(cardCode));
}
}
// 随机升级X个已装备的特性 2006
private async getRandomCardLv() {
if (this.newEffect.length == 0 || this.dbCards.length == 0) return;
let pushCards: RougelikeCardType[] = [];
for (const { effectParam, effectType, cardCode } of this.newEffect) {
if (effectType != ROUGE_EFFECT_TYPE.HOLY_PASSIVE_UPDATE_RAND) continue;
if (effectParam.length == 0) continue;
if (!getHolyCardIsUse(this.holyMap.get(cardCode))) continue;
const randomNum = effectParam[0] || 0;
let random = this.dbCards.filter(cur => cur.type == ROUGE_LIKE_CARD_TYPE.PASSIVE && cur.charaId && cur.charaId != 0);
let newRandom: RougelikeCardType[] = [];
for (let cur of random) {
// if (cur.type != ROUGE_LIKE_CARD_TYPE.PASSIVE || cur.charaId == 0) continue;
let passiveCardDataMap = this.getPassiveData(cur.cardId);
if (!passiveCardDataMap.has(cur.lv + 1)) continue;
newRandom.push({ ...cur, cardId: passiveCardDataMap.get(cur.lv + 1).id, lv: cur.lv + 1 });
}
if (newRandom && newRandom.length > 0) {
let cards = getRandEelm(newRandom, randomNum);
cards.forEach(async cur => { this.updateCardMap.set(cur.cardCode, cur), await this.updateCharaCards(cur, cur.cardCode, cur.cardId); });
pushCards.push(...cards);
this.updateHolyMapUseCount(this.holyMap.get(cardCode));
}
}
if (pushCards.length > 0) {
await sendMessageToUserWithSuc(this.roleId, PUSH_ROUTE.ROUGE_PASSIVE_CARD_UP_LV, { upLvCards: pushCards }, this.sid);
}
}
private getPassiveData(cardId: number) {
let passiveCardDataMap = new Map<number, DicRougePassiveCard>()
const passiveCardData = gameData.rougePassiveCard.get(cardId);
if (!passiveCardData) return passiveCardDataMap;
const passiveCardByGroupData = gameData.rougePassiveCardByGroup.get(passiveCardData.group || 0);
if (passiveCardByGroupData.length == 0 || passiveCardByGroupData.length == 1) return passiveCardDataMap;
passiveCardDataMap = passiveCardByGroupData.reduce((result, cur) => { result.set(cur.lv, cur); return result; }, new Map<number, DicRougePassiveCard>());
return passiveCardDataMap;
}
// 获得该圣物时立即升级所有X星特性卡 2012
private async getPassiveLv() {
if (this.newEffect.length == 0) return;
let pushCards: RougelikeCardType[] = [];
for (const { effectParam, effectType, cardCode } of this.newEffect) {
if (effectType != ROUGE_EFFECT_TYPE.HOLY_UPDATE_PASSIVE_BY_LV) continue;
if (effectParam.length == 0) continue;
let isUseCount = false;
if (!getHolyCardIsUse(this.holyMap.get(cardCode))) continue;
const level = effectParam[0] || 0;
for (let val of this.dbCards) {
let { lv, cardId, cardCode } = val;
if (lv != level) continue;
let passiveCardDataMap = this.getPassiveData(cardId);
if (!passiveCardDataMap.has(lv + 1)) continue;
let id = passiveCardDataMap.get(lv + 1).id;
this.updateCardMap.set(cardCode, { ...val, lv: lv + 1, cardId: passiveCardDataMap.get(lv + 1).id });
pushCards.push({ ...val, lv: lv + 1, cardId: passiveCardDataMap.get(lv + 1).id });
if (val.charaId && val.charaId > 0) {
await this.updateCharaCards(val, cardCode, id);
}
isUseCount = true;
}
if (isUseCount) this.updateHolyMapUseCount(this.holyMap.get(cardCode));
}
if (pushCards.length > 0) {
await sendMessageToUserWithSuc(this.roleId, PUSH_ROUTE.ROUGE_PASSIVE_CARD_UP_LV, { upLvCards: pushCards }, this.sid);
}
}
private async updateCharaCards(val: RougelikeCardType, cardCode: string, id: number) {
for (let obj of this.dbCharas) {
if (obj.charaId != val.charaId) continue;
for (let card of (obj.cards || [])) {
if (card.cardCode != cardCode) continue;
card.cardId = id;
}
this.updateCharaMap.set(obj.charaCode, obj);
}
}
// 获得该圣物时,随机修复X个已损毁的圣物 2015
private async getRecoveryHoly() {
if (this.newEffect.length == 0) return;
for (const { effectParam, effectType, cardCode } of this.newEffect) {
if (effectType != ROUGE_EFFECT_TYPE.HOLY_REPAIRE_HOLY) continue;
if (effectParam.length == 0) continue;
let isUseCount = false;
if (!getHolyCardIsUse(this.holyMap.get(cardCode))) continue;
const num = effectParam[0] || 0;
let canRandomCards: RougelikeCardType[] = []
this.dbCards.forEach(cur => {
const { cardCode, cardId, useCount = 0, type } = cur;
const holyCardData = gameData.rougeHolyCard.get(cardId);
let tempUseCount = holyCardData?.useCount || 0;
if (tempUseCount > 0 && useCount > 0 && type == ROUGE_LIKE_CARD_TYPE.HOLY) canRandomCards.push(cur);
})
let randomCards = getRandEelm(canRandomCards, num);
for (let val of randomCards) {
let { cardCode, cardId } = val;
val.useCount -= 1;
this.updateCardMap.set(cardCode, val);
if (this.holyMap.has(cardCode)) this.holyMap.set(cardCode, { cardCode, cardId, useCount: val.useCount });
isUseCount = true;
}
if (isUseCount) this.updateHolyMapUseCount(this.holyMap.get(cardCode));
}
}
//2023
private async getSlotUnlockPoint() {
if (this.newEffect.length == 0) return;
for (const { effectParam, effectType, cardCode } of this.newEffect) {
if (effectType != ROUGE_EFFECT_TYPE.HOLY_CHARA_SLOT_UNLOCK_POINT) continue;
if (effectParam.length == 0) continue;
let isUseCount = false;
if (!getHolyCardIsUse(this.holyMap.get(cardCode))) continue;
const num = effectParam[0] || 0;
const index = effectParam[0] || 0;
for (let val of this.dbCharas) {
let { cards = [], charaCode } = val
if (cards.find(cur => cur.index == index) == undefined) {
cards.push({ index, cardCode: '', cardId: 0 });
this.updateCharaMap.set(charaCode, val);
isUseCount = true;
}
}
if (isUseCount) this.updateHolyMapUseCount(this.holyMap.get(cardCode));
}
}
// 和圣物相关maxhp
public async getEffectMaxHp() {
let addRatio = 0;
await this.getEffectData([
ROUGE_EFFECT_TYPE.HOLY_CHARA_MAIN_ATTR_UP_BY_COIN, // 2005
ROUGE_EFFECT_TYPE.HOLY_CHARA_MAIN_ATTR_UP, // 2020
ROUGE_EFFECT_TYPE.TECH_CHARA_MAIN_ATTR_UP, // 3001
])
addRatio = await this.getMaxHpByCoin();
addRatio += await this.getMaxHpByBase();
await updateCards([...this.updateCardMap.values()]);
return addRatio;
}
// 每有X个试炼币,全员基础属性id提高Y 2005
private async getMaxHpByCoin() {
let addRatio = 0;
const dbRecord = await RougelikeRecordModel.findByGameCode(this.gameCode);
let coinTotal = dbRecord?.coin || 0;
if (this.newEffect.length == 0) return addRatio;
for (const { effectParam, effectType, cardCode } of this.newEffect) {
if (!getHolyCardIsUse(this.holyMap.get(cardCode))) continue;
if (effectType != ROUGE_EFFECT_TYPE.HOLY_CHARA_MAIN_ATTR_UP_BY_COIN) continue;
if (effectParam.length == 0) continue;
const count = effectParam[0] || 0;
const id = effectParam[1] || 0;
const value = effectParam[2] || 0;
if (count == 0 || id != ABI_TYPE.ABI_HP || value == 0) continue;
addRatio += Math.floor(coinTotal / count * value)
this.updateHolyMapUseCount(this.holyMap.get(cardCode));
}
return addRatio;
}
// 基础属性Id&num 2020
private async getMaxHpByBase() {
let addRatio = 0;
if (this.newEffect.length == 0) return addRatio;
for (const { effectParam, effectType, cardCode } of this.newEffect) {
if (effectType != ROUGE_EFFECT_TYPE.HOLY_CHARA_MAIN_ATTR_UP && effectType != ROUGE_EFFECT_TYPE.TECH_CHARA_MAIN_ATTR_UP) continue;
if (effectParam.length == 0) continue;
if (!getHolyCardIsUse(this.holyMap.get(cardCode))) continue;
const id = effectParam[0] || 0;
const value = effectParam[1] || 0;
if (id != ABI_TYPE.ABI_HP || value == 0) continue;
addRatio += value;
this.updateHolyMapUseCount(this.holyMap.get(cardCode));
}
return addRatio;
}
}
// 每场战斗结束后,学员恢复血量上限X%的生命 2001
export async function getCharaHp(roleId: string, gameCode: string) {
let hpRatio = 0;
let rougeEffect = new RougeEffect(roleId, gameCode);
let { newEffect, holyMap } = await rougeEffect.getEffectData([
ROUGE_EFFECT_TYPE.HOLY_CHARA_HP_RECOVERY_UP,// 2001
]);
if (newEffect.length == 0) return hpRatio;
for (const { effectType, effectParam, cardCode } of newEffect) {
if (effectParam.length == 0) continue;
if (!getHolyCardIsUse(holyMap.get(cardCode))) continue;
hpRatio += (effectParam[0] || 0);
await updateHolyUseCount(holyMap.get(cardCode), gameCode)
}
return hpRatio;
}
// 战斗胜利后,获得的试炼币增加X 2004
export async function getAddCoin(roleId: string, gameCode: string, nodeType: number) {
let coinRatio = 0, coinAdd = 0;
let rougeEffect = new RougeEffect(roleId, gameCode);
let { newEffect, holyMap } = await rougeEffect.getEffectData([
ROUGE_EFFECT_TYPE.HOLY_COIN_UP, //2004
ROUGE_EFFECT_TYPE.TECH_COIN_UP_BY_NODE_TYPE, //3007
]);
if (newEffect.length == 0) return { coinRatio, coinAdd };
for (const { effectType, effectParam, cardCode } of newEffect) {
if (effectParam.length == 0) continue;
if (!getHolyCardIsUse(holyMap.get(cardCode))) continue;
if (effectType == ROUGE_EFFECT_TYPE.HOLY_COIN_UP) {
const type = effectParam[0] || 0;
const value = effectParam[1] || 0;
if (type == 1) coinAdd += value;
else if (type == 2) coinRatio += value;
await updateHolyUseCount(holyMap.get(cardCode), gameCode)
}
if (effectType == ROUGE_EFFECT_TYPE.TECH_COIN_UP_BY_NODE_TYPE) {
let [value = 0, ...targetNodeType] = effectParam;
if (targetNodeType && targetNodeType.includes(nodeType)) coinRatio += value;
}
}
return { coinRatio, coinAdd };
}
// 获得圣物后,X流派特性卡的权重增加Y 2007
export async function getAddPassiveWeight(roleId: string, gameCode: string, authorType: number) {
let addPassiveWeight = 0;
let rougeEffect = new RougeEffect(roleId, gameCode);
let { newEffect, holyMap } = await rougeEffect.getEffectData([
ROUGE_EFFECT_TYPE.HOLY_PASSIVE_WEIGHT_UP_BY_AUTHOR,//2007
]);
if (newEffect.length == 0) return addPassiveWeight;
for (const { effectParam, cardCode } of newEffect) {
if (effectParam.length == 0) continue;
if (!getHolyCardIsUse(holyMap.get(cardCode))) continue;
const type = effectParam[0] || 0;
const value = effectParam[1] || 0;
if (type != authorType) continue;
addPassiveWeight += value;
await updateHolyUseCount(holyMap.get(cardCode), gameCode)
}
return addPassiveWeight;
}
// 非boss战斗失败视为胜利,并且满血复活 2009
export async function getNoBossRecoveryHp(roleId: string, gameCode: string) {
let rougeEffect = new RougeEffect(roleId, gameCode);
let { newEffect, holyMap } = await rougeEffect.getEffectData([
ROUGE_EFFECT_TYPE.HOLY_REVIVE_ALL,//2009
]);
if (newEffect.length == 0) return false;
for (const { effectParam, cardCode } of newEffect) {
if (!getHolyCardIsUse(holyMap.get(cardCode))) continue;
await updateHolyUseCount(holyMap.get(cardCode), gameCode)
return true;
}
return false; // 拿到true 将所有学员更新和hp=maxHp
}
// 战斗胜利后若有学员死亡,则满血复活X名死亡学员 2010
export async function getBattleRecoveryNum(roleId: string, gameCode: string) {
let recoveryNum = 0;
let rougeEffect = new RougeEffect(roleId, gameCode);
let { newEffect, holyMap } = await rougeEffect.getEffectData([
ROUGE_EFFECT_TYPE.HOLY_REVIVE_CHARA_RAND,//2010
]);
if (newEffect.length == 0) return recoveryNum;
for (const { effectParam, cardCode } of newEffect) {
if (effectParam.length == 0) continue;
if (!getHolyCardIsUse(holyMap.get(cardCode))) continue;
recoveryNum += (effectParam[0] || 0)
await updateHolyUseCount(holyMap.get(cardCode), gameCode)
}
return recoveryNum;
}
// 试炼商店中所有商品X折出售 2011
export async function getShopDiscount(roleId: string, gameCode: string) {
let discount = 100;
let rougeEffect = new RougeEffect(roleId, gameCode);
let { newEffect, holyMap } = await rougeEffect.getEffectData([
ROUGE_EFFECT_TYPE.HOLY_SHOP_DISCOUNT,//2011
]);
if (newEffect.length == 0) return discount;
for (const { effectParam, cardCode } of newEffect) {
if (effectParam.length == 0) continue;
if (!getHolyCardIsUse(holyMap.get(cardCode))) continue;
const tempDiscount = effectParam[0] || 0;
discount *= (tempDiscount / 100);
await updateHolyUseCount(holyMap.get(cardCode), gameCode)
}
return Math.floor(discount);
}
// 下次选择特性卡时必定出现X星特性卡 2013
export async function getChooseQualityPassives(roleId: string, gameCode: string, passiveCards: DicRougePassiveCardPlan[]) {
let targetPassives: DicRougePassiveCardPlan[] = [];
let rougeEffect = new RougeEffect(roleId, gameCode);
let { newEffect, holyMap } = await rougeEffect.getEffectData([
ROUGE_EFFECT_TYPE.HOLY_PASSIVE_CHOOSE_FIX,//2013
]);
if (newEffect.length == 0) return targetPassives;
for (const { effectParam, cardCode } of newEffect) {
let isUseCount = false;
if (effectParam.length == 0) continue;
if (!getHolyCardIsUse(holyMap.get(cardCode))) continue;
const level = effectParam[0] || 0;
for (let val of passiveCards) {
const { cardId } = val;
const passiveCardData = gameData.rougePassiveCard.get(cardId);
if (level != passiveCardData?.lv || 0) continue;
targetPassives.push(val);
isUseCount = true;
}
if (isUseCount) await updateHolyUseCount(holyMap.get(cardCode), gameCode);
}
return targetPassives;
}
// 下次选择特性卡时可多选X张特性卡 2014
export async function getAddChoosePassive(roleId: string, gameCode: string) {
let addChooseNum = 0;
let rougeEffect = new RougeEffect(roleId, gameCode);
let { newEffect, holyMap } = await rougeEffect.getEffectData([
ROUGE_EFFECT_TYPE.HOLY_PASSIVE_CHOOSE_NUM_UP,//2014
]);
for (const { effectParam, cardCode } of newEffect) {
if (effectParam.length == 0) continue;
if (!getHolyCardIsUse(holyMap.get(cardCode))) continue;
const num = effectParam[0] || 0;
addChooseNum += num;
await updateHolyUseCount(holyMap.get(cardCode), gameCode);
}
return addChooseNum
}
// 获得该圣物后,所有角色解锁X号位置的特性槽 2023
export async function getSlotUnlockPoint(roleId: string, gameCode: string, dbCharas: RougelikeCharaPara[]) {
let isUpdate = false;
let rougeEffect = new RougeEffect(roleId, gameCode);
let { newEffect, holyMap } = await rougeEffect.getEffectData([
ROUGE_EFFECT_TYPE.HOLY_CHARA_SLOT_UNLOCK_POINT,//2023
]);
for (const { effectParam, cardCode } of newEffect) {
if (effectParam.length == 0) continue;
let isUseCount = false;
if (!getHolyCardIsUse(holyMap.get(cardCode))) continue;
const index = effectParam[0] || 0;
for (let { cards = [] } of dbCharas) {
if (cards.find(cur => cur.index == index) == undefined) {
isUpdate = true
cards.push({ index, cardCode: '', cardId: 0 });
isUseCount = true;
}
}
if (isUseCount) await updateHolyUseCount(holyMap.get(cardCode), gameCode);
}
return { isUpdate, dbCharas };
}
// 休整点额外恢复上限X%的生命 2017 3006
export async function getRecoveryExtendHp(roleId: string, gameCode: string) {
let hpRatio = 0;
let rougeEffect = new RougeEffect(roleId, gameCode);
let { newEffect, holyMap } = await rougeEffect.getEffectData([
ROUGE_EFFECT_TYPE.HOLY_RECOVERY_POINT_UP, // 2017
ROUGE_EFFECT_TYPE.TECH_RECOVERY_POINT_UP, // 3006
]);
if (newEffect.length == 0) return hpRatio;
for (const { effectType, effectParam, cardCode } of newEffect) {
if (effectParam.length == 0) continue;
if (!getHolyCardIsUse(holyMap.get(cardCode))) continue;
hpRatio += (effectParam[0] || 0);
await updateHolyUseCount(holyMap.get(cardCode), gameCode);
}
return hpRatio;
}
// 休整点特训价格X折 2018 3009
export async function getTrainCardDiscount(roleId: string, gameCode: string) {
let discount = 100;
let rougeEffect = new RougeEffect(roleId, gameCode);
let { newEffect, holyMap } = await rougeEffect.getEffectData([
ROUGE_EFFECT_TYPE.HOLY_TRAIN_POINT_DISCOUNT, // 2018
ROUGE_EFFECT_TYPE.TECH_TRAIN_POINT_DISCOUNT, // 3009
]);
if (newEffect.length == 0) return discount;
for (const { effectParam, cardCode } of newEffect) {
if (effectParam.length == 0) continue;
if (!getHolyCardIsUse(holyMap.get(cardCode))) continue;
const tempDiscount = effectParam[0] || 0;
discount *= (tempDiscount / 100);
await updateHolyUseCount(holyMap.get(cardCode), gameCode);
}
return Math.floor(discount);
}
// 初始获得试炼币&圣物 3003 3005
export async function getEffectWhenGameStart(roleId: string, gameCode: string, authorType: number) {
let rougeEffect = new RougeEffect(roleId, gameCode);
let addCoin = 0, cardIds: number[] = [];
let { newEffect } = await rougeEffect.getEffectData([
ROUGE_EFFECT_TYPE.TECH_INIT_HOLY_BY_AUTHOR,
ROUGE_EFFECT_TYPE.TECH_INIT_COIN,
]);
if (newEffect.length == 0) return { addCoin, cardIds };
for (const { effectType, effectParam } of newEffect) {
if (effectParam.length == 0) continue;
if (effectType == ROUGE_EFFECT_TYPE.TECH_INIT_HOLY_BY_AUTHOR) {
for (let cardId of effectParam) {
let dicCard = gameData.rougeHolyCard.get(cardId);
if (!dicCard || dicCard.authorType != authorType) continue;
cardIds.push(cardId);
}
}
if (effectType == ROUGE_EFFECT_TYPE.TECH_INIT_COIN) addCoin += effectParam[0];
}
return { addCoin, cardIds };
}
// 是否可以选择技能卡 3004
export async function checkCanChooseSkillCard(roleId: string, gameCode: string, skillId: number, cards: Card[]) {
let rougeEffect = new RougeEffect(roleId, gameCode);
let { newEffect } = await rougeEffect.getEffectData([
ROUGE_EFFECT_TYPE.TECH_CAN_CHOOSE_SKILL_CARD, // 3004
]);
let dicSkillCard = gameData.rougeSkillCard.get(skillId);
if (!dicSkillCard) return false;
let { authorType, skillType } = dicSkillCard;
let num = getAuthorTypeCardNum(authorType, cards);
let curParam = newEffect.find(({ effectParam }) => {
return effectParam[1] == skillType;
});
if (!curParam || num < curParam.effectParam[0]) return false;
return true;
}
// 是否可以重置
export async function checkCanReRandomReward(roleId: string, gameCode: string, rewardType: number) {
let rougeEffect = new RougeEffect(roleId, gameCode);
let { newEffect } = await rougeEffect.getEffectData([
ROUGE_EFFECT_TYPE.TECH_PASSIVE_RANDOM_AGAIN, // 3008
]);
let curParam = newEffect.find(({ effectParam }) => {
return effectParam[0] == rewardType;
});
if (!curParam) return { canReRandom: false, costCoin: 0 }
return { canReRandom: true, costCoin: curParam.effectParam[1] || 0 };
}
export function getHolyCardIsUse(holy: { cardId: number, useCount: number, cardCode: string }) {
const { useCount = 0, cardId, cardCode } = (holy || {});
if (!cardCode) return true;//法阵不存在cardCode
if (!cardId) return;
const holyCardData = gameData.rougeHolyCard.get(cardId)
if (!holyCardData) return;
if ((holyCardData?.useCount || 0) <= useCount) return;
return true
}
export async function updateHolyUseCount(holy: { cardId: number, useCount: number, cardCode: string }, gameCode: string) {
const { cardId, cardCode } = (holy || {});
if (!cardId || !cardCode) return;
await RougelikeCardModel.updateByCode(gameCode, cardCode, { $inc: { useCount: 1 } })
}
export async function updateCards(updateCards: RougelikeCardPara[]) {
if (updateCards.length == 0) return;
await RougelikeCardModel.bulkWriteUpdate(updateCards)
}