Files
2025-09-28 16:22:32 +08:00

31 lines
726 B
C#

using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.SceneManagement;
namespace TcgEngine
{
// 管理场景之间过渡的脚本
public class SceneNav
{
public static void RestartLevel()
{
SceneManager.LoadScene(SceneManager.GetActiveScene().name);
}
public static void GoTo(string scene)
{
SceneManager.LoadScene(scene);
}
public static string GetCurrentScene()
{
return SceneManager.GetActiveScene().name;
}
public static bool DoSceneExist(string scene)
{
return Application.CanStreamedLevelBeLoaded(scene);
}
}
}