体力:修复使用体力道具后最大恢复时间没有变化bug

This commit is contained in:
luying
2021-06-29 12:03:32 +08:00
parent 3d20ad0bfc
commit 004d7cd38d

View File

@@ -2,7 +2,7 @@
* 体力系统
*/
import { ActionPointModel } from '../db/ActionPoint';
import { ActionPointModel, ActionPointType } from '../db/ActionPoint';
import { TASK_TYPE, STATUS } from '../consts';
import { checkActivityTask, checkTask } from './taskService';
import { getDicApByLv } from '../pubUtils/data';
@@ -18,9 +18,14 @@ import { AP } from '../pubUtils/dicParam';
* @param lv 玩家等级
*/
export async function getAp(roleId: string, lv: number, fromGetAp = false) {
let dataAp = await ActionPointModel.getAp(roleId);
return getApWithDataAp(lv, dataAp, fromGetAp);
}
function getApWithDataAp(lv: number, dataAp: ActionPointType, fromGetAp = false) {
const now = Date.now();
const dicAp = getDicApByLv(lv);
let dataAp = await ActionPointModel.getAp(roleId);
const maxAp = dicAp.maxAp; // 最大体力值
const per = AP.PERAPRESTORETIME * 1000; // 恢复时间ms)
let { ap, refTime, buyRefTime = 0, buyTimes = 0 } = dataAp;
@@ -70,7 +75,7 @@ export async function setAp(roleId: string, lv: number, changeAp: number, sid: s
apMaxRemainTime = 0;
}
if (ap < 0) return null // 体力不足
await ActionPointModel.saveAp(roleId, ap, refTime);
let dataAp = await ActionPointModel.saveAp(roleId, ap, refTime);
if (isOver && ap < maxAp) { // 特殊处理,溢出之后做减少体力的操作时
apRemainTime = AP.PERAPRESTORETIME;
@@ -82,7 +87,8 @@ export async function setAp(roleId: string, lv: number, changeAp: number, sid: s
let { serverId } = await RoleModel.findByRoleId(roleId);
await checkActivityTask(serverId, sid, funcs, roleId, TASK_TYPE.BATTLE_COST_AP, -1 * changeAp,);
}
let apJson = { ap, maxAp, refTime, apMaxRemainTime, apRemainTime, buyTimes };
let apJson = await getApWithDataAp(lv, dataAp);
if (changeAp != 0) {
let uids = [{ uid: roleId, sid }];
pinus.app.get('channelService').pushMessageByUids('onApUpdate', resResult(STATUS.SUCCESS, { apJson }), uids);