商店:不需要后台了,删除一部分后台相关的
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@@ -62,16 +62,6 @@ export class ShopHandler {
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if(!hero) return resResult(STATUS.SKIN_HAS_NOT_HERO);
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}
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let dbShop = await DicShopListModel.findByShopId(dicShopItem.shop);
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let discount = 1;
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if(dbShop) {
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let item = dbShop.items.find(cur => cur.id == shopItemId);
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if(item) {
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discount = item.discount;
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}
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}
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let userShop = await UserShopModel.findByRoleAndItem(roleId, dicShopItem.id);
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if(dicShopItem.purchaseLimit != -1) {
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if(userShop && userShop.count + count > dicShopItem.purchaseLimit) {
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@@ -82,7 +72,7 @@ export class ShopHandler {
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// 消耗
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let cost = [{
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id: dicShopItem.money,
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count: Math.round(dicShopItem.price * count * discount)
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count: Math.round(dicShopItem.price * count)
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}];
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let costResult = await handleCost(roleId, sid, cost);
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if(!costResult) return resResult(STATUS.BATTLE_CONSUMES_NOT_ENOUGH);
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@@ -151,14 +141,6 @@ export class ShopHandler {
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});
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}
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// !测试接口,初始化:将json表中的内容加入数据库内
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async initShopList() {
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let index = gameData.shopItem.size;
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for(let [id, dic] of gameData.shopItem) {
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await DicShopListModel.createShop(dic.shop, true, { id, order: index--, discount: 1 })
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}
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}
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// !测试接口。 去除限购次数
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async debugClearPurchaseLimit(msg: { }, session: BackendSession) {
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let roleId = session.get('roleId');
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@@ -1,47 +1,19 @@
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import { gameData } from "../pubUtils/data";
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import { DicShopListModel } from "../db/DicShopList";
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import { ShopItem } from "../domain/dbGeneral";
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import { ShopItemListParam } from '../domain/roleField/shop';
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import { UserShopModel } from "../db/UserShop";
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export async function getShopListById(shopId: number, roleId: string) {
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let shopItemList = new Array<ShopItemListParam>(); // 返回
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let dbDicShop = await DicShopListModel.findByShopId(shopId);
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let userShopRecs = await UserShopModel.findMapByShopId(roleId, shopId);
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// console.log(JSON.stringify([...userShopRecs]))
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let dicShop = gameData.shop.get(shopId)||[];
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for(let { id, type } of dicShop) {
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let buyCount = userShopRecs.has(id)?userShopRecs.get(id).count: 0;
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if(!dbDicShop || dbDicShop.useJson) { // 完全使用json中配置的商品,数据库只做排序用,数据库内没有的排到最后
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let items = dbDicShop?.items||[];
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let map = new Map<number, ShopItem>();
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for(let item of items) {
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map.set(item.id, item);
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}
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let dicShop = gameData.shop.get(shopId)||[];
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for(let { id, type } of dicShop) {
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let buyCount = userShopRecs.has(id)?userShopRecs.get(id).count: 0;
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if(map.has(id)) {
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let item = map.get(id);
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let param = new ShopItemListParam(id, item.discount, type, buyCount, item.order);
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shopItemList.push(param);
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} else {
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let param = new ShopItemListParam(id, 1, type, buyCount, 0);
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shopItemList.push(param);
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}
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}
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} else { // 只返回数据库内的商品
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let items = dbDicShop?.items||[];
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for(let item of items) {
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let { id, order, discount } = item;
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let buyCount = userShopRecs.has(id)?userShopRecs.get(id).count: 0;
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let dicShop = gameData.shopItem.get(id);
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if(dicShop) {
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let param = new ShopItemListParam(id, discount, dicShop.type, buyCount, order);
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shopItemList.push(param);
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}
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}
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let param = new ShopItemListParam(id, 1, type, buyCount, 0);
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shopItemList.push(param);
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}
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shopItemList = shopItemList.sort((a, b) => b.order - a.order);
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@@ -18,15 +18,15 @@ export default class DicShopList extends BaseModel {
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@prop({ required: true, default: [], _id: false, type: () => ShopItem })
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items: ShopItem[]; // 商店id dic_zyz_shopList内的id
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public static async findByShopId(shopId: number) {
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const rec: DicShopListType = await DicShopListModel.findOne({ shopId }).lean();
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return rec;
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}
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// public static async findByShopId(shopId: number) {
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// const rec: DicShopListType = await DicShopListModel.findOne({ shopId }).lean();
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// return rec;
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// }
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public static async createShop(shopId: number, useJson: boolean, item: ShopItem) {
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const rec: DicShopListType = await DicShopListModel.findOneAndUpdate({ shopId }, { useJson, $push: { items: item } }, { new: true, upsert: true }).lean();
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return rec;
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}
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// public static async createShop(shopId: number, useJson: boolean, item: ShopItem) {
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// const rec: DicShopListType = await DicShopListModel.findOneAndUpdate({ shopId }, { useJson, $push: { items: item } }, { new: true, upsert: true }).lean();
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// return rec;
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// }
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}
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