系统:修改玩家名
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@@ -494,4 +494,18 @@ export class RoleHandler {
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return resResult(STATUS.SUCCESS, { spines: role.spines, spine: role.spine });
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return resResult(STATUS.SUCCESS, { spines: role.spines, spine: role.spine });
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}
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}
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// 改名
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async rename(msg: { roleName: string }, session: BackendSession) {
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let { roleName } = msg;
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let roleId = session.get('roleId');
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// TODO 可能需要,检查是否重名
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// let checkName = await RoleModel.findRoleByField('roleName', [roleName]);
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// if(checkName.length > 0) return resResult(STATUS.NAME_HAS_USED);
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let role = await RoleModel.updateRoleInfo(roleId, { roleName });
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return resResult(STATUS.SUCCESS, { roleName: role.roleName });
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}
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}
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}
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@@ -23,6 +23,7 @@ export const STATUS = {
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ACCOUNT_NOT_GUEST: { code: 10012, simStr: '该账号已绑定过' },
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ACCOUNT_NOT_GUEST: { code: 10012, simStr: '该账号已绑定过' },
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AUTHEN_FAIL: { code: 10013, simStr: '实名失败' },
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AUTHEN_FAIL: { code: 10013, simStr: '实名失败' },
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TEL_LEN_ERR: { code: 10014, simStr: '手机长度错误' },
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TEL_LEN_ERR: { code: 10014, simStr: '手机长度错误' },
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NAME_HAS_USED: { code: 10015, simStr: '该名字已使用' },
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// 战斗相关状态 20000 - 29999
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// 战斗相关状态 20000 - 29999
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// 战斗通用 20000 - 20099
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// 战斗通用 20000 - 20099
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BATTLE_MISS_INFO: { code: 20001, simStr: '缺少关卡信息' },
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BATTLE_MISS_INFO: { code: 20001, simStr: '缺少关卡信息' },
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