🐞 fix(共鸣系统): 修改羁绊、天晶维度
This commit is contained in:
@@ -67,10 +67,9 @@ export async function refreshResonanceData(roleId: string, serverId: number, sid
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for (let index = 1; index <= FRIENDSHIP_INDEX.THREE; index++) {
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topLineHero = sortData(dbResonanceMap, topLineHeroes, RESONANCE_SORT_TYPE.CONNECT, index);
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resonanceCon.push({ hid: topLineHero.hid, index, level: topLineHero.connections[index]?.level || 0 });
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const topDicShipId = gameData.friendShipByIndex.get(`${topLineHero.hid}_${index}`);
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const topShipData = topLineHero.connections.find(cur => cur.shipId == topDicShipId);
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const topShipData = (topLineHero.connections || []).find(cur => cur.shipId == topDicShipId);
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resonanceCon.push({ hid: topLineHero.hid, index, level: topShipData?.level || 0 });
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if (!topShipData) continue;
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for (let [hid] of dbResonanceMap) {
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@@ -78,11 +77,27 @@ export async function refreshResonanceData(roleId: string, serverId: number, sid
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const dicShipId = gameData.friendShipByIndex.get(`${hero.hid}_${index}`)
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let shipData = hero.connections.find(cur => cur.shipId == dicShipId);
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if (!shipData) continue; //hero.connections.push({ shipId: dicShipId, level: topShipData.level, exp: topShipData.exp });
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shipData.exp = topShipData.exp;
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shipData.level = topShipData.level;
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let tempCon = resonanceCon.find(cur => cur.index == index);
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tempCon.level = topShipData.level;
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console.log('x-x-x-x-x- hid', hid)
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console.log('x-x-x-x-x- dicShipId', dicShipId)
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console.log('x-x-x-x-x- shipData?.shipId', shipData?.shipId)
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console.log('x-x-x-x-x- shipData?.level', shipData?.level)
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const dicShipData = gameData.friendShipsByLv.get(`${hid}_${dicShipId}_${topShipData?.level || 0}`);
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let sign = true;
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for (let hi of dicShipData?.hids || []) {
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if (!dbHeroes.find(cur => cur.hid == hi)) {
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sign = false;
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break;
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}
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}
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if (!sign) continue;
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if (!shipData) hero.connections.push({ shipId: dicShipId, level: topShipData?.level || 0, exp: topShipData?.exp || 0 });
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else {
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shipData.shipId = dicShipId
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shipData.exp = topShipData?.exp || 0;
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shipData.level = topShipData?.level || 0;
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}
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}
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}
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@@ -118,13 +133,15 @@ export async function refreshResonanceData(roleId: string, serverId: number, sid
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resonanceEpQuality.push({ hid: topLineHero.hid, id, quality: topLineHeroEplace?.quality || 0, qualityStage: topLineHeroEplace?.qualityStage || 0 })
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for (let [hid] of dbResonanceMap) {
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if (!topLineHeroEplace || !topLineHeroEplace.quality || !topLineHeroEplace.qualityStage) continue;
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if (!topLineHeroEplace || (!topLineHeroEplace.quality && !topLineHeroEplace.qualityStage)) continue;
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let hero = dbHeroes.find(cur => cur.hid == hid);
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let ePlaceData = hero.ePlace.find(cur => cur.id == id);
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if (!ePlaceData) {
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hero.ePlace.push({ ...await getInitEplace(id, hero.skinId) });
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ePlaceData = hero.ePlace.find(cur => cur.id == id);
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};
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ePlaceData.quality = topLineHeroEplace.quality;
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ePlaceData.qualityStage = topLineHeroEplace.qualityStage;
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}
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//装备精练
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@@ -137,13 +154,15 @@ export async function refreshResonanceData(roleId: string, serverId: number, sid
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resonanceEpStar.push({ hid: topLineHero.hid, id, star: topLineHeroEplace?.star || 0, starStage: topLineHeroEplace?.starStage || 0 })
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for (let [hid] of dbResonanceMap) {
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if (!topLineHeroEplace || !topLineHeroEplace.star || !topLineHeroEplace.starStage) continue;
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if (!topLineHeroEplace || (!topLineHeroEplace.star && !topLineHeroEplace.starStage)) continue;
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let hero = dbHeroes.find(cur => cur.hid == hid);
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let ePlaceData = hero.ePlace.find(cur => cur.id == id);
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if (!ePlaceData) {
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hero.ePlace.push({ ...await getInitEplace(id, hero.skinId) });
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ePlaceData = hero.ePlace.find(cur => cur.id == id);
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};
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ePlaceData.star = topLineHeroEplace.star;
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ePlaceData.starStage = topLineHeroEplace.starStage;
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}
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//天晶
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@@ -165,6 +184,7 @@ export async function refreshResonanceData(roleId: string, serverId: number, sid
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hero.ePlace.push({ ...await getInitEplace(id, hero.skinId) });
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ePlaceData = hero.ePlace.find(cur => cur.id == id);
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};
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ePlaceData.jewel = topLineHeroEplace.jewel;
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}
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}
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@@ -244,8 +264,11 @@ export function sortData(dbResonanceMap: Map<number, ResonanceType>, heroes: Her
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case RESONANCE_SORT_TYPE.JOBSTAGE:
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{
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heroes.sort((a, b) => {
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if (a.job != b.job) {
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return b.job - a.job;
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let gradeA = gameData.job.get(a.job)?.grade || 0;
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let gradeB = gameData.job.get(b.job)?.grade || 0;
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if (gradeA != gradeB) {
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return gradeB - gradeA;
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}
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else if (a.jobStage !== b.jobStage) {
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return b.jobStage - a.jobStage;
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@@ -280,6 +303,9 @@ export function sortData(dbResonanceMap: Map<number, ResonanceType>, heroes: Her
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case RESONANCE_SORT_TYPE.JEWEL:
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{
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heroes = sortByEquipJewel(heroes, findType, jewelMap);
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// if (findType == 3) {
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// console.log('-x-x--x-x-x-x-x-x-x-x-x- topLineHeroes', util.inspect(heroes, { depth: null }));
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// }
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break;
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}
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case RESONANCE_SORT_TYPE.STONE:
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@@ -383,7 +409,7 @@ export function sortByEquipJewel(heroes: HeroType[], eplaceId: number, jewelMap:
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let dicRandomEffectPool = gameData.randomEffectPool.get(seid);
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if (!dicRandomEffectPool) continue;
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if (!dicRandomEffectPool.Max) dicRandomEffectPool = gameData.randomEffectPool.get(1);
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if (!dicRandomEffectPool || (dicRandomEffectPool?.Max || 0 == 0)) continue;
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if (!dicRandomEffectPool || ((dicRandomEffectPool?.Max || 0) == 0)) continue;
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valA += rand / (dicRandomEffectPool.Max);
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}
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}
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@@ -392,7 +418,7 @@ export function sortByEquipJewel(heroes: HeroType[], eplaceId: number, jewelMap:
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let dicRandomEffectPool = gameData.randomEffectPool.get(seid);
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if (!dicRandomEffectPool) continue;
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if (!dicRandomEffectPool.Max) dicRandomEffectPool = gameData.randomEffectPool.get(1);
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if (!dicRandomEffectPool || (dicRandomEffectPool?.Max || 0 == 0)) continue;
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if (!dicRandomEffectPool || ((dicRandomEffectPool?.Max || 0) == 0)) continue;
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valA += rand / (dicRandomEffectPool.Max);
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}
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}
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@@ -406,9 +432,10 @@ export function sortByEquipJewel(heroes: HeroType[], eplaceId: number, jewelMap:
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if (jewelBData.randSe && jewelBData.randSe.length > 0) {
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for (let { seid, rand } of jewelBData.randSe) {
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let dicRandomEffectPool = gameData.randomEffectPool.get(seid);
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if (!dicRandomEffectPool) continue;
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if (!dicRandomEffectPool.Max) dicRandomEffectPool = gameData.randomEffectPool.get(1);
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if (!dicRandomEffectPool || (dicRandomEffectPool?.Max || 0 == 0)) continue;
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if (!dicRandomEffectPool || (dicRandomEffectPool?.Max || 0) == 0) continue;
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valB += rand / (dicRandomEffectPool.Max);
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}
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}
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@@ -417,11 +444,26 @@ export function sortByEquipJewel(heroes: HeroType[], eplaceId: number, jewelMap:
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let dicRandomEffectPool = gameData.randomEffectPool.get(seid);
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if (!dicRandomEffectPool) continue;
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if (!dicRandomEffectPool.Max) dicRandomEffectPool = gameData.randomEffectPool.get(1);
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if (!dicRandomEffectPool || (dicRandomEffectPool?.Max || 0 == 0)) continue;
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if (!dicRandomEffectPool || (dicRandomEffectPool?.Max || 0) == 0) continue;
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valB += rand / (dicRandomEffectPool.Max);
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}
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}
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}
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// if (eplaceId == 3) {
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// console.log('-------------------------------------------------------------------');
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// console.log('--------------------------------hid', a.hid);
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// console.log('--------------------------------dicJewelALv', dicJewelALv);
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// console.log('--------------------------------valA', valA);
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// console.log('--------------------------------ceA', a.ce);
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// console.log('-------------------------------------------------------------------');
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// console.log('--------------------------------hid', b.hid);
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// console.log('--------------------------------dicJewelBLv', dicJewelBLv);
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// console.log('--------------------------------valB', valB);
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// console.log('--------------------------------ceB', b.ce);
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// }
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if (dicJewelALv != dicJewelBLv) {
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return dicJewelBLv - dicJewelALv;
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