养成:修复升单阶bug

This commit is contained in:
luying
2021-09-02 18:17:08 +08:00
parent b80af321a9
commit 16f811200d

View File

@@ -226,7 +226,7 @@ export class HeroHandler {
const curDicHeroStar = getHeroStarByQuality(dicJob.job_class, quality, oldStar);
if (!curDicHeroStar) return resResult(STATUS.DIC_DATA_NOT_FOUND);
let newStarStage = 0;
let newStarStage = oldStarStage;
let max = isOneClick ? ABI_STAGE.END : oldStarStage + 1;
let check = new CheckMeterial(roleId);
for (let i = 0; i < max; i++) {
@@ -356,7 +356,7 @@ export class HeroHandler {
const curDicHeroStar = getHeroWakeByQuality(dicJob.job_class, dicHero.quality, oldColorStar)
if (!curDicHeroStar) return resResult(STATUS.DIC_DATA_NOT_FOUND);
let newColorStarStage = 0;
let newColorStarStage = oldColorStarStage;
let max = isOneClick ? ABI_STAGE.END : oldColorStarStage + 1;
let check = new CheckMeterial(roleId);
for (let i = 0; i < max; i++) {
@@ -422,7 +422,7 @@ export class HeroHandler {
if (hero.job >= getMaxGradeByjobClass(dicJob.job_class))
return resResult(STATUS.HERO_JOB_REACH_MAX_STAGE);
let newJobStage = 0;
let newJobStage = hero.jobStage;
let max = isOneClick ? dicJob.maxStage: hero.jobStage + 1;
let check = new CheckMeterial(roleId);
for(let i = 0; i < max; i++) {