feat(gvg): 激战期接口详细返回

This commit is contained in:
luying
2023-02-13 20:58:01 +08:00
parent ab0b7aa9ae
commit 26832196b6
14 changed files with 917 additions and 214 deletions

View File

@@ -1,11 +1,13 @@
import { GVGTeamMem } from "../../domain/battleField/gvgBattle";
import { GVGLeagueType } from "../../db/GVGLeague";
import { GVGTeamModel, GVGTeamType } from "../../db/GVGTeam";
import { GVGCityType } from "../../db/GVGCity";
import { GVGCityModel, GVGCityType } from "../../db/GVGCity";
import { gameData } from "../../pubUtils/data";
import { STATUS } from "../../consts";
import { nowSeconds } from "../../pubUtils/timeUtil";
import { DicGVGAreaPoint } from "../../pubUtils/dictionary/DicGVGAreaPoint";
import { getGVGBattleData } from "./gvgBattleMemory";
import { GVGCityMapInfo } from "../../domain/gvgField/returnData";
/**
@@ -27,11 +29,18 @@ export async function getGVGCities(league: GVGLeagueType) {
}
/**
* TODO 获取当前城池状态
* 获取当前城池状态
* @returns [{cityId: number, guardLeagueCode: string, guardLeagueName: string, teamCnt: number }]
*/
export async function getGVGCitiesInfo(league: GVGLeagueType): Promise<{cityId: number, guardLeagueName: string, teamCnt: number }[]> {
return [];
export async function getGVGCitiesInfo(configId: number, groupId: number, serverType: number, league: GVGLeagueType): Promise<{cityId: number, guardLeagueName: string, teamCnt: number }[]> {
let cities = await GVGCityModel.findGuardCityByLeague(configId, groupId, serverType);
let result: GVGCityMapInfo[] = [];
for(let city of cities) {
let players = (city.players||[]).filter(cur => cur.leagueCode == league.leagueCode);
let obj = new GVGCityMapInfo(city, players.length);
result.push(obj);
}
return result;
}
/**
@@ -63,13 +72,23 @@ export function checkMoveStatus(team: GVGTeamType, cityId: number, areaId: numbe
}
export async function initRobots(groupId: number, serverType: number, cityId: number) {
let hasRobot = await GVGTeamModel.checkRobot(groupId, serverType, cityId);
if(!hasRobot) {
let teamObj = getGVGBattleData(groupId, serverType);
if(!teamObj.checkHasRobot(cityId)) {
let dicPoints: DicGVGAreaPoint[] = [];
let { areaIds = []} = gameData.gvgCity.get(cityId);
for(let [_, point] of gameData.gvgAreaPoint) {
if(areaIds.indexOf(point.areaId) != -1) dicPoints.push(point);
}
await GVGTeamModel.initRobots(groupId, serverType, cityId, dicPoints);
let teams = await GVGTeamModel.initRobots(groupId, serverType, cityId, dicPoints);
teamObj.enterCity(teams);
}
}
export function checkAreaIsInCity(cityId: number, areaIds: number[]) {
let dicCity = gameData.gvgCity.get(cityId);
if(!dicCity) return false;
for(let areaId of areaIds) {
if(dicCity.areaIds.indexOf(areaId) == -1) return false;
}
return true;
}