登录:修改初始角色流程
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@@ -1,10 +1,10 @@
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import { STATUS } from '../../../consts/statusCode';
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import { RoleModel } from './../../../db/Role';
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import Role, { RoleModel } from './../../../db/Role';
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import { HeroModel } from '../../../db/Hero';
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import { resResult, decodeIdCntArrayStr, parseGoodStr } from '../../../pubUtils/util';
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import { Application, BackendSession, pinus } from 'pinus';
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import { handleCost } from '../../../services/rewardService';
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import { getTitle, getTeraph, gameData, getScollByStar, getFriendLvByExp } from '../../../pubUtils/data';
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import { handleCost, addItems, createHeroes } from '../../../services/rewardService';
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import { getTitle, getTeraph, gameData, getScollByStar, getFriendLvByExp, getHeroExpByLv } from '../../../pubUtils/data';
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import { SCHOOL, SCROLL, EXTERIOR } from '../../../pubUtils/dicParam';
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import { getAtrrNameById } from '../../../consts/constModules/abilityConst'
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import { findIndex } from 'underscore';
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@@ -12,12 +12,13 @@ import { SclResultInter, SclPosInter } from '../../../pubUtils/interface';
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import { SchoolModel } from '../../../db/School';
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import { checkTeraphMaterialEnough } from '../../../services/roleService'
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import { calPlayerCeAndSave, calAllHeroCe } from '../../../services/playerCeService';
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import { HERO_SYSTEM_TYPE, LINEUP_NUM, ROLE_SELECT, REDIS_KEY, TASK_TYPE } from '../../../consts';
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import { HERO_SYSTEM_TYPE, LINEUP_NUM, ROLE_SELECT, REDIS_KEY, TASK_TYPE, DEFAULT_HEROES, DEFAULT_HERO_LV, DEFAULT_ITEMS, DEFAULT_EQUIPS, DEFAULT_GOLD, DEFAULT_COIN } from '../../../consts';
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import { checkBattleHeroesByHid } from '../../../services/normalBattleService';
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import { Rank } from '../../../services/rankService';
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import { updateUserInfo } from '../../../services/redisService';
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import { checkTaskWithHero, checkTask, checkTaskWithArgs } from '../../../services/taskService';
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import { accomplishTask } from '../../../pubUtils/taskUtil';
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import { getGoldObject, getCoinObject } from '../../../pubUtils/itemUtils';
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export default function (app: Application) {
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return new RoleHandler(app);
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@@ -57,22 +58,35 @@ export class RoleHandler {
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await HeroModel.createHero(heroInfo);
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}
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async initRole(msg: { content: string, target: string }, session: BackendSession) {
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async initRole(msg: { roleName: string }, session: BackendSession) {
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let roleId = session.get('roleId');
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let roleName = session.get('roleName');
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console.log('role in initRole: ', roleId, roleName);
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let serverId = session.get('serverId');
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let sid: string = session.get('sid');
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let funcs: number[] = session.get('funcs');
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let { roleName } = msg;
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let role = await RoleModel.findByRoleId(roleId, 'roleName hasInit');
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if(role.hasInit) return resResult(STATUS.ROLE_HAS_INIT);
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let heros = await HeroModel.findByRole(roleId);
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if (!heros || heros.length === 0) {
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await this.initHeros(roleId, roleName);
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let heroInfos = [];
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for (let hid of DEFAULT_HEROES) {
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heroInfos.push({
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hid, lv: DEFAULT_HERO_LV, exp: getHeroExpByLv(DEFAULT_HERO_LV - 1) || 0
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});
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}
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let heroes = await createHeroes(roleId, roleName, sid, serverId, funcs, heroInfos);
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session.set('roleName', roleName);
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session.push('roleName', () => { });
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// let equips = await EquipModel.findbyRole(roleId);
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// if (!equips || equips.length === 0) {
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await this.initEquips(roleId, roleName);
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// }
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let items = [].concat(DEFAULT_ITEMS, DEFAULT_EQUIPS, [getGoldObject(DEFAULT_GOLD)], [getCoinObject(DEFAULT_COIN)]);
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await addItems(roleId, roleName, sid, items);
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console.log('initRole finish');
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role = await RoleModel.updateRoleInfo(roleId, { hasInit: true, roleName })
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return resResult(STATUS.SUCCESS, {
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roleId, roleName, heroes
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})
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}
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async getRoleInfo(msg: { targetRoleId: string }, session: BackendSession) {
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