军团活动:粮草先行还缺event记录和权限限制
This commit is contained in:
@@ -31,6 +31,7 @@ export class ChatRemote {
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private channelService: ChannelService;
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private GUILD_ACTIVITY_END = 'onGuildActivityEnd';
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private RACE_ACTIVITY_START = 'onRaceStart';
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/**
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* 加入世界频道(分服).
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@@ -166,7 +167,6 @@ export class ChatRemote {
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}
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/**
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* @description 全服推送活动结束通知
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* @param serverId
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@@ -177,4 +177,15 @@ export class ChatRemote {
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if (!channel) return;
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channel.pushMessage(this.GUILD_ACTIVITY_END, resResult(STATUS.SUCCESS, { }));
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}
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/**
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* @description 全服推送竞赛活动开始通知
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* @param serverId
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*/
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public async sendRaceActivityStart(serverId: number) {
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let roomId = groupRoomId(CHANNEL_PREFIX.WORLD, serverId);
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let channel = this.channelService.getChannel(roomId, false);
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if (!channel) return;
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channel.pushMessage(this.RACE_ACTIVITY_START, resResult(STATUS.SUCCESS, { }));
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}
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}
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@@ -5,7 +5,7 @@ import { GuildType } from '../../../db/Guild';
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import { RoleType } from '../../../db/Role';
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import { GuildRecType } from '../../../db/GuildRec';
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import { leaveGuildChannel, groupRoomId } from '../../../services/chatService';
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import { GuildGateRankParam } from '../../../domain/battleField/guildActivity';
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import { GuildRankParams, WoodenHorse, Event } from '../../../domain/battleField/guildActivity';
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export default function (app: Application) {
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return new GuildRemote(app);
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@@ -31,6 +31,8 @@ export class GuildRemote {
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private GUILD_ACTIVITY_END = 'onGuildActivityEnd'; // 军团活动结束
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private GUILD_CITY_DECLARE = 'onGuildCityDeclare'; // 有军团对这个城池进行宣战了
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private GUILD_CITY_ACT_HP = 'onGuildCityGateHpUpdate'; // 诸侯入侵城门血条
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private GUILD_RACE_UPDATE = 'onRaceHorseUpdate'; /// 更新木牛流马
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private GUILD_RACE_EVENT = 'onRaceEventUpdate'; /// 更新木牛流马
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/**
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* 封装,军团相关channel名: 'guild'+guildCode
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@@ -199,7 +201,7 @@ export class GuildRemote {
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* 向军团推送排行榜名次
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* @param guildCode
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*/
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public pushRank(guildCode: string, msg: GuildGateRankParam) {
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public pushRank(guildCode: string, msg: GuildRankParams) {
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this.pushMessage(guildCode, this.GATE_ACT_RANK, msg);
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}
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@@ -207,7 +209,7 @@ export class GuildRemote {
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* 向军团推送排行榜名次
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* @param guildCode
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*/
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public pushCityActRank(guildCode: string, msg: GuildGateRankParam) {
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public pushCityActRank(guildCode: string, msg: GuildRankParams) {
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this.pushMessage(guildCode, this.CITY_ACT_RANK, msg);
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}
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@@ -236,7 +238,8 @@ export class GuildRemote {
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/**
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* @description 推送城池城门血条
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* @param guildCode
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* @param cityId 城池
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* @param gateHp 血条
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*/
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public async pushCityGateHp(cityId: number, gateHp: number ) {
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this.pushMessageToCity(cityId, this.GUILD_CITY_ACT_HP, {
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@@ -244,4 +247,28 @@ export class GuildRemote {
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gateHp
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});
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}
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/**
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* @description 推送木牛流马状态
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* @param guildCode 军团
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* @param woodenHorseList 木马
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* @param ranks 军团排名和自己所在的排名
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*/
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public async pushRaceHorseUpdate(guildCode: string, woodenHorseList: WoodenHorse[], ranks: GuildRankParams, events: Event[] ) {
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this.pushMessage(guildCode, this.GUILD_RACE_UPDATE, {
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timestamp: Date.now(),
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woodenHorseList,
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...ranks,
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events
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});
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}
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/**
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* @description 向军团推送事件
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* @param guildCode
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*/
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public async sendRaceEvent(guildCode: string, events: Event[]) {
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this.pushMessage(guildCode, this.GUILD_RACE_EVENT, { timestamp: Date.now(), events });
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}
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}
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@@ -306,17 +306,6 @@ export class GateActivityHandler {
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return resResult(STATUS.GUILD_ACTIVITY_IS_OPEN)
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}
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let map = new Map<number, string[]>();
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let guilds = await GuildModel.findAllGuild('serverId code');
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for(let { serverId, code } of guilds) {
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if(map.has(serverId)) {
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map.get(serverId).push(code);
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} else {
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map.set(serverId, [code]);
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}
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}
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await delGuildActivityRank(aid, map);
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return resResult(STATUS.SUCCESS);
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}
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@@ -327,10 +316,27 @@ export class GateActivityHandler {
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await pinus.app.rpc.systimer.systimerRemote.gateActivityEnd.toServer('systimer-server-1');
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} else if (aid == GUILD_ACTIVITY_TYPE.CITY_ACTIVITY) {
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await pinus.app.rpc.systimer.systimerRemote.cityActivityEnd.toServer('systimer-server-1');
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} else if (aid == GUILD_ACTIVITY_TYPE.RACE_ACTIVITY) {
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await pinus.app.rpc.systimer.systimerRemote.raceActivityEnd.toServer('systimer-server-1');
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}
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return resResult(STATUS.SUCCESS);
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}
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async debugDelRedis(msg: { aid: number }, session: BackendSession) {
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let { aid } = msg;
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let map = new Map<number, string[]>();
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let guilds = await GuildModel.findAllGuild('serverId code');
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for(let { serverId, code } of guilds) {
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if(map.has(serverId)) {
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map.get(serverId).push(code);
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} else {
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map.set(serverId, [code]);
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}
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}
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await delGuildActivityRank(aid, map);
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}
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// ! 测试接口 将自己添加进活动roleId里
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async debugAddParticipants(msg: { aid: number }, session: BackendSession) {
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let roleId = session.get('roleId');
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@@ -1,8 +1,12 @@
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import { Application, ChannelService, BackendSession } from "pinus";
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import { GUILD_ACTIVITY_TYPE, STATUS, GUILD_ACTIVITY_STATUS } from "../../../consts";
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import { GUILD_ACTIVITY_TYPE, STATUS, GUILD_ACTIVITY_STATUS, GUILD_POINT_WAYS, REDIS_KEY } from "../../../consts";
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import { resResult } from "../../../pubUtils/util";
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import { getGuildActivityStatus, getRaceActivityObj, getRaceActivityRank, getWoodenHorseList, calWoodenHorseAndSend } from "../../../services/guildActivityService";
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import { UserGuildModel } from "../../../db/UserGuild";
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import { GuildActivityRecordModel } from "../../../db/GuildActivityRec";
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import { UserGuildActivityRecModel } from "../../../db/UserGuildActivityRec";
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import { addActive } from "../../../services/guildService";
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import { getMyUnionRank } from "../../../services/redisService";
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export default function (app: Application) {
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return new RaceActivityHandler(app);
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@@ -52,6 +56,7 @@ export class RaceActivityHandler {
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const roleName = session.get('roleName');
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const serverId = session.get('serverId');
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const guildCode = session.get('guildCode');
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const sid = session.get('sid');
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if(!guildCode) return resResult(STATUS.GUILD_AUTH_NOT_ENOUGH);
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let statusResult = getGuildActivityStatus(this.aid);
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@@ -59,14 +64,26 @@ export class RaceActivityHandler {
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let obj = getRaceActivityObj();
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let hasJoin = obj.hasJoin(guildCode, roleId);
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if(hasJoin) {
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return resResult(STATUS.RACE_HAS_JOIN);
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}
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let guildActivityRec = await GuildActivityRecordModel.getRecord(guildCode, serverId, this.aid);
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if(!guildActivityRec) return resResult(STATUS.INTERNAL_ERR);
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let { code: sourceCode } = guildActivityRec;
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let myGuildActivityRec = await UserGuildActivityRecModel.getRecord(roleId, roleName, guildCode, serverId, sourceCode, this.aid);
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let myGuild = await UserGuildModel.getMyGuild(roleId, 'job');
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let woodenHorse = obj.joinWoodenHorse(guildCode, roleId, roleName, myGuild.job);
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let woodenHorse = await obj.joinWoodenHorse(guildCode, roleId, roleName, serverId, sid, myGuild.job);
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if(!woodenHorse) return resResult(STATUS.GUILD_AUTH_NOT_ENOUGH);
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let events = obj.getEvents(guildCode, woodenHorse.distance);
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let hasJoin = obj.hasJoin(guildCode, roleId);
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return resResult(STATUS.SUCCESS, {
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code: myGuildActivityRec.code,
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...statusResult,
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hasJoin,
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woodenHorse,
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@@ -106,6 +123,46 @@ export class RaceActivityHandler {
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});
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}
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// 结束挑战
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async useItem(msg: { id: number, toGuild: string }, session: BackendSession) {
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let roleId = session.get('roleId');
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let roleName = session.get('roleName');
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let guildCode = session.get('guildCode');
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let serverId = session.get('serverId');
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return resResult(STATUS.SUCCESS);
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}
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// 结束挑战
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async battleEnd(msg: { code: string, isSuccess: boolean }, session: BackendSession) {
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let roleId = session.get('roleId');
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let roleName = session.get('roleName');
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let guildCode = session.get('guildCode');
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let serverId = session.get('serverId');
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let { code, isSuccess } = msg;
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let statusResult = getGuildActivityStatus(this.aid);
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if(!statusResult) return resResult(STATUS.DIC_DATA_NOT_FOUND);
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// 更新userGuildActivityRecord
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let guildActivityRec = await GuildActivityRecordModel.getRecord(guildCode, serverId, this.aid);
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let myGuildActivityRec = await UserGuildActivityRecModel.updateInfo(code, { isSuccess, isCompleted: true });
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if(!guildActivityRec || !myGuildActivityRec) return resResult(STATUS.INTERNAL_ERR);
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// 发放活跃
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await addActive(roleId, serverId, GUILD_POINT_WAYS.ACTIVITY); //获得活跃值
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// 返回当前军团总军功
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let myGuildRank = await getMyUnionRank(REDIS_KEY.RACE_ACTIVITY, serverId, guildCode);
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return resResult(STATUS.SUCCESS, {
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timestamp: Date.now(),
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woodenHorse: guildActivityRec.woodenHorse,
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myGuildRank
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})
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}
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async test(msg: { serverId: number }, session: BackendSession) {
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let {serverId} = msg;
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await calWoodenHorseAndSend(serverId);
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@@ -1,5 +1,5 @@
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import { Application, ChannelService } from 'pinus';
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import { sendAllGuildRanks, sendGuildActEndMsg, calWoodenHorseAndSend } from '../../../services/guildActivityService';
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import { sendAllGuildRanks, sendGuildActEndMsg, calWoodenHorseAndSend, sendRaceStartMsg } from '../../../services/guildActivityService';
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export default function (app: Application) {
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return new GuildActivityRemote(app);
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@@ -34,4 +34,11 @@ export class GuildActivityRemote {
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public async calWoodenHorseAndSend(serverId: number) {
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await calWoodenHorseAndSend(serverId);
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}
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/**
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* 发送粮草先行活动开始通知
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*/
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async raceActivityStart(serverId: number) {
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await sendRaceStartMsg(serverId);
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}
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}
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@@ -1,5 +1,5 @@
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import { Application, ChannelService } from 'pinus';
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import { resetPvpSeasonTime, setPvpDefResult, guildActivityStart, gateActivityEnd, cityActivityEnd } from '../../../services/timeTaskService';
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import { resetPvpSeasonTime, setPvpDefResult, guildActivityStart, gateActivityEnd, cityActivityEnd, raceActivityEnd } from '../../../services/timeTaskService';
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import PvpDefenseType from '../../../db/PvpDefense';
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import { DicGuildActivity } from '../../../pubUtils/dictionary/DicGuildActivity';
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export default function (app: Application) {
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@@ -33,4 +33,8 @@ export class SystimerRemote {
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public async cityActivityEnd() {
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return await cityActivityEnd();
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}
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public async raceActivityEnd() {
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return await raceActivityEnd();
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}
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}
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@@ -138,7 +138,6 @@ export function getRecordScore(aid: number, round: number, record: { round: numb
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let score = gameData.gateActivityPoint.get(enemyType);
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newRecords.push({ round, dataId, score, enemyType});
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sum += score;
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console.log('*******', sum, score, enemyType);
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historyEnemies.push(dataId);
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}
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@@ -147,7 +146,6 @@ export function getRecordScore(aid: number, round: number, record: { round: numb
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for(let i = curRound + 1; i <= round; i++) {
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sum += gameData.gateActivityPoint.get(GET_POINT_WAYS.ROUND_START);
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memberRecord.round = i;
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console.log('********', sum, i);
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}
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return { score: sum, newRecords, memberRecord }
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@@ -313,6 +311,12 @@ export async function sendGuildActEndMsg(aid: number) {
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await autoDeclare(serverId);
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}
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cityActivityObj = new CityActivityObject();
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} else if (aid == GUILD_ACTIVITY_TYPE.RACE_ACTIVITY) {
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let obj = getRaceActivityObj();
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let woodenHorseList = obj.getAllWoodenHorses();
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for(let [guildCode, woodenHorse] of woodenHorseList) {
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await raceActivitySettleReward(guildCode, woodenHorse);
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}
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}
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}
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@@ -351,6 +355,17 @@ export async function sendSingleCityActEndMsg(cityId: number, serverId: number)
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}
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/**
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* 单个军团抵达赛道之后给他发奖励
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* @param guildCode 军团code
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*/
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export async function sendSingleRaceActEndMsg(guildCode: string, woodenHorse: WoodenHorse) {
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let chatSid = await getGuildChannelSid(guildCode);
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pinus.app.rpc.chat.guildRemote.sendGuildActivityEnd.toServer(chatSid, guildCode);
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await raceActivitySettleReward(guildCode, woodenHorse);
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}
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/**
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* 结算蛮夷入侵奖励
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* @param guildCode 军团code
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@@ -534,14 +549,27 @@ export function getCityStatus(guildCode: string, cityId: number, preCity: number
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return status;
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}
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/**
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* 每秒计算木牛流马状态并下发
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* @param serverId 区id
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*/
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export async function calWoodenHorseAndSend(serverId: number) {
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console.log('calWoodenHorseAndSend');
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let guildKey = REDIS_KEY.RACE_ACTIVITY;
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let obj = getRaceActivityObj();
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let { ranks } = await getUnionRank(guildKey, serverId, '');
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let map = new Map<number, WoodenHorse[]>();
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let user = new Map<number, string>();
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let guildRank = new Array<SimpleGuildRankWithTimeParam>();
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let l = ranks.length > 10?10: ranks.length;
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for(let i = 0; i < l; i++) {
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let { rank, code, name, num } = ranks[i]
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let _obj = await obj.getWoodenHorse(code, serverId);
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let param = new SimpleGuildRankWithTimeParam(rank, code, name, num, _obj?_obj.time:0, _obj?_obj.durability:0);
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guildRank.push(param);
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}
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// 找到往前和往后2艘船
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for(let i = 0; i < ranks.length; i++) {
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let { code } = ranks[i];
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for(let j = i; j <= i + 2; j++) {
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@@ -549,23 +577,28 @@ export async function calWoodenHorseAndSend(serverId: number) {
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map.set(j, new Array<WoodenHorse>());
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}
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}
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user.set(i, code);
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for(let [rank, woodenHorseList] of map) {
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let woodenHorse = await obj.getWoodenHorse(code, serverId);
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if(woodenHorse) {
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map.get(rank).push(woodenHorse);
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} else {
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map.get(rank).push(new WoodenHorse(rank.toString(), 's',0));
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}
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let len = map.get(rank).length;
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let limit = 5;
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if(rank - 2 < 0) limit += rank - 2;
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if(rank + 2 > ranks.length - 1) limit -= (rank + 2) - (ranks.length - 1);
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let woodenHorse = await obj.getWoodenHorse(code, serverId);
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if(!!woodenHorse) {
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map.get(rank).push(woodenHorse);
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} else {
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limit --; // 理论上不能出现没有woodenHorse的情况,但是如果出现了,以防无返回
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}
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let len = map.get(rank).length;
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if( len >= limit) {
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// 发送
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let roleId = user.get(rank);
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console.log('send', roleId, woodenHorseList.length, JSON.stringify(woodenHorseList));
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console.log('send', woodenHorseList.length);
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let curRank = ranks[rank];
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let wh = await obj.getWoodenHorse(curRank.code, serverId);
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let myGuildRank = new SimpleGuildRankWithTimeParam(curRank.rank, curRank.code, curRank.name, curRank.num, wh?wh.time:0, wh?wh.durability:0);
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let chatSid = await getGuildChannelSid(curRank.code);
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let events = obj.getEvents(curRank.code, wh?wh.distance:0);
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pinus.app.rpc.chat.guildRemote.pushRaceHorseUpdate.toServer(chatSid, curRank.code, woodenHorseList, { guildRank, myGuildRank }, events);
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map.delete(rank);
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}
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@@ -573,4 +606,53 @@ export async function calWoodenHorseAndSend(serverId: number) {
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}
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return ;
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}
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|
||||
/**
|
||||
* 木牛流马活动开始信号
|
||||
*/
|
||||
export async function sendRaceStartMsg(serverId: number) {
|
||||
let obj = getRaceActivityObj();
|
||||
obj.startRace(); // 设置开启活动
|
||||
|
||||
let chatSid = await getWorldChannelSid(serverId);
|
||||
pinus.app.rpc.chat.chatRemote.sendRaceActivityStart.toServer(chatSid, serverId);
|
||||
await calWoodenHorseAndSend(serverId);
|
||||
}
|
||||
|
||||
|
||||
/**
|
||||
* 结算粮草先行奖励
|
||||
* @param cityId 城镇id
|
||||
* @param serverId 服务器id
|
||||
*/
|
||||
export async function raceActivitySettleReward(guildCode: string, woodenHorse: WoodenHorse) {
|
||||
let { serverId, durability, distance } = woodenHorse;
|
||||
let obj = getRaceActivityObj();
|
||||
// 计算排名,计算耐久,发送奖励
|
||||
let rank = await getMyUnionRank(REDIS_KEY.RACE_ACTIVITY, serverId, guildCode);
|
||||
|
||||
let isSuccess = distance >= GUILDACTIVITY.RACEACTIVITY_LENGTH; // 血条未击破则没有占领军团
|
||||
let myGuildRank = await getMyUnionRank(REDIS_KEY.RACE_ACTIVITY, serverId, guildCode);
|
||||
let members = obj.getMembersOfGuild(guildCode);
|
||||
|
||||
let rewards = getGuildAuctionRewards(GUILD_ACTIVITY_TYPE.RACE_ACTIVITY, myGuildRank);
|
||||
let rec = await GuildActivityRecordModel.updateInfo(guildCode, {
|
||||
memberCnt: members.length, members,
|
||||
isSuccess, isCompleted: true, rank: myGuildRank,
|
||||
rewards,
|
||||
woodenHorse,
|
||||
});
|
||||
|
||||
// 奖励加入拍卖行
|
||||
await genAuction(guildCode, AUCTION_SOURCE.GATE, rec.code, serverId, rewards);
|
||||
|
||||
let dic = gameData.guildActivity.get(GUILD_ACTIVITY_TYPE.RACE_ACTIVITY);
|
||||
let honour = dic.honour + Math.floor(durability * GUILDACTIVITY.RACEACTIVITY_DURABILITY_REWARD);
|
||||
for(let { roleId } of members) {
|
||||
await updateUserRecAndSendHonour(honour, 0, rank, roleId, members);
|
||||
}
|
||||
|
||||
// 删除数据
|
||||
obj.deleteRecord(guildCode);
|
||||
}
|
||||
@@ -164,9 +164,9 @@ export async function setRank(key: string, serverId: number, myId: string, score
|
||||
} else {
|
||||
const _score = encodeScoreWithTime(score, timestamp);
|
||||
await redisClient().zaddAsync(getKeyName(key, serverId), _score, myId);
|
||||
// 移除100名以外
|
||||
await redisClient().zremrangebyrankAsync(getKeyName(key, serverId), limit, 10000);
|
||||
}
|
||||
// 移除100名以外
|
||||
await redisClient().zremrangebyrankAsync(getKeyName(key, serverId), limit, 10000);
|
||||
|
||||
let infoKey = REDIS_RANK_TO_INFO.get(key)||REDIS_KEY.USER_INFO;
|
||||
// 如果没有信息,更新玩家信息
|
||||
@@ -177,6 +177,21 @@ export async function setRank(key: string, serverId: number, myId: string, score
|
||||
return parseInt(newScore.toString());
|
||||
}
|
||||
|
||||
export async function setRankWithoutUserInfo(key: string, serverId: number, myId: string, score: number, timestamp: number, isAtom = false, isInc = true, limit = 100) {
|
||||
// 更新分数
|
||||
let newScore = score;
|
||||
if(isAtom) {
|
||||
newScore = await updateRankAtom(key, serverId, myId, score, timestamp, isInc);
|
||||
} else {
|
||||
const _score = encodeScoreWithTime(score, timestamp);
|
||||
await redisClient().zaddAsync(getKeyName(key, serverId), _score, myId);
|
||||
// 移除100名以外
|
||||
await redisClient().zremrangebyrankAsync(getKeyName(key, serverId), limit, 10000);
|
||||
}
|
||||
|
||||
return parseInt(newScore.toString());
|
||||
}
|
||||
|
||||
// 获取排行榜
|
||||
export async function getRank(key: string, serverId: number, roleId: string, limit = 100) {
|
||||
|
||||
@@ -563,14 +578,18 @@ function redisClient() {
|
||||
* @param score 得分
|
||||
* @param time 事件
|
||||
*/
|
||||
async function updateRankAtom(key: string, serverId: number, field: string, score: number, timestamp: number) {
|
||||
async function updateRankAtom(key: string, serverId: number, field: string, score: number, timestamp: number, isInc = true) {
|
||||
let originKey = getKeyName(key, serverId);
|
||||
let timeKey = getKeyName(key, serverId, 'time');
|
||||
|
||||
let timelen = 10;
|
||||
let pow = Math.pow(10, timelen + 1);
|
||||
|
||||
let newScore = await redisClient().zincrbyAsync(originKey, score, field);
|
||||
let newScore = 0;
|
||||
if(isInc) {
|
||||
newScore = await redisClient().zincrbyAsync(originKey, score, field);
|
||||
} else {
|
||||
newScore = await redisClient().zaddAsync(originKey, score, field);
|
||||
}
|
||||
await redisClient().zaddAsync(timeKey, pow - 1 - Math.floor(timestamp/1000), field);
|
||||
|
||||
await redisClient().expireatAsync(originKey, getNextHourPoint(5));
|
||||
@@ -729,6 +748,12 @@ export async function delGuildActivityRank(aid: number, params: Map<number, stri
|
||||
}
|
||||
}
|
||||
}
|
||||
} else if (aid == GUILD_ACTIVITY_TYPE.RACE_ACTIVITY) {
|
||||
for(let [serverId] of params) {
|
||||
await redisClient().delAsync(getKeyName(REDIS_KEY.RACE_ACTIVITY, serverId));
|
||||
await redisClient().delAsync(getKeyName(REDIS_KEY.RACE_ACTIVITY, serverId, 'time'));
|
||||
await redisClient().delAsync(getKeyName(REDIS_KEY.RACE_ACTIVITY, serverId, 'union'));
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
@@ -364,18 +364,25 @@ async function guildActivitySchedule() {
|
||||
if(!statusResult) return;
|
||||
|
||||
if(statusResult.status == GUILD_ACTIVITY_STATUS.START) {
|
||||
// 断掉活动续期
|
||||
if(!guildActSecondsJobId) {
|
||||
if(dicGuildActivity.id == GUILD_ACTIVITY_TYPE.GATE_ACTIVITY) {
|
||||
guildActSecondsJobId = scheduleJob('guildActivitySeconds', `*/10 * * * * *`, gateActivitySeconds);
|
||||
} else if(dicGuildActivity.id == GUILD_ACTIVITY_TYPE.CITY_ACTIVITY) {
|
||||
guildActSecondsJobId = scheduleJob('guildActivitySeconds', `*/10 * * * * *`, cityActivitySeconds);
|
||||
} else if(dicGuildActivity.id == GUILD_ACTIVITY_TYPE.RACE_ACTIVITY) {
|
||||
// guildActSecondsJobId = scheduleJob('guildActivitySeconds', `*/1 * * * * *`, raceActivitySeconds);
|
||||
guildActSecondsJobId = scheduleJob('guildActivitySeconds', `*/1 * * * * *`, raceActivitySeconds);
|
||||
}
|
||||
}
|
||||
|
||||
if(!guildActEndJobId) {
|
||||
guildActEndJobId = scheduleJob('guildActivityEnd', statusResult.time, gateActivityEnd);
|
||||
if(dicGuildActivity.id == GUILD_ACTIVITY_TYPE.GATE_ACTIVITY) {
|
||||
guildActEndJobId = scheduleJob('guildActivityEnd', statusResult.time, gateActivityEnd);
|
||||
} else if(dicGuildActivity.id == GUILD_ACTIVITY_TYPE.CITY_ACTIVITY) {
|
||||
guildActEndJobId = scheduleJob('guildActivityEnd', statusResult.time, cityActivityEnd);
|
||||
} else if(dicGuildActivity.id == GUILD_ACTIVITY_TYPE.RACE_ACTIVITY) {
|
||||
guildActEndJobId = scheduleJob('guildActivityEnd', statusResult.time, raceActivityEnd);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -404,6 +411,17 @@ export async function guildActivityStart(dicGuildActivity?: DicGuildActivity) {
|
||||
guildActEndJobId = scheduleJob('guildActivityEnd', Date.now() + dicGuildActivity.duringTime * 1000, cityActivityEnd);
|
||||
} else if (dicGuildActivity.id == GUILD_ACTIVITY_TYPE.RACE_ACTIVITY) {
|
||||
|
||||
// 开始活动
|
||||
let servers = await getAllServers(); // 玩家serverId列表
|
||||
let guildServers = pinus.app.getServersByType('guild');
|
||||
for(let serverId of servers) {
|
||||
let sid = dispatch(serverId.toString(), guildServers);
|
||||
await pinus.app.rpc.guild.guildActivityRemote.raceActivityStart.toServer(sid.id, serverId);
|
||||
}
|
||||
|
||||
guildActSecondsJobId = scheduleJob('guildActivitySeconds', '*/1 * * * * *', raceActivitySeconds);
|
||||
// 结束时间
|
||||
guildActEndJobId = scheduleJob('guildActivityEnd', Date.now() + dicGuildActivity.duringTime * 1000, raceActivityEnd);
|
||||
}
|
||||
return true;
|
||||
}
|
||||
@@ -419,8 +437,14 @@ export async function gateActivityEnd() {
|
||||
await pinus.app.rpc.guild.guildActivityRemote.guildActivityEnd.toServer(id, GUILD_ACTIVITY_TYPE.GATE_ACTIVITY);
|
||||
}
|
||||
|
||||
if(guildActSecondsJobId) guildActSecondsJobId.cancel();
|
||||
if(guildActEndJobId) guildActEndJobId.cancel();
|
||||
if(guildActSecondsJobId) {
|
||||
guildActSecondsJobId.cancel();
|
||||
guildActSecondsJobId = undefined;
|
||||
}
|
||||
if(guildActEndJobId) {
|
||||
guildActEndJobId.cancel();
|
||||
guildActEndJobId = undefined;
|
||||
}
|
||||
}
|
||||
|
||||
// 每10秒下发一次的任务
|
||||
@@ -442,8 +466,14 @@ export async function cityActivityEnd() {
|
||||
await pinus.app.rpc.guild.guildActivityRemote.guildActivityEnd.toServer(id, GUILD_ACTIVITY_TYPE.CITY_ACTIVITY);
|
||||
}
|
||||
|
||||
if(guildActSecondsJobId) guildActSecondsJobId.cancel();
|
||||
if(guildActEndJobId) guildActEndJobId.cancel();
|
||||
if(guildActSecondsJobId) {
|
||||
guildActSecondsJobId.cancel();
|
||||
guildActSecondsJobId = undefined;
|
||||
}
|
||||
if(guildActEndJobId) {
|
||||
guildActEndJobId.cancel();
|
||||
guildActEndJobId = undefined;
|
||||
}
|
||||
}
|
||||
|
||||
// 每10秒下发一次的任务
|
||||
@@ -455,6 +485,26 @@ export async function cityActivitySeconds() {
|
||||
}
|
||||
}
|
||||
|
||||
// 粮草先行
|
||||
// 结束军团活动
|
||||
export async function raceActivityEnd() {
|
||||
console.log('*****raceActivityEnd');
|
||||
await sendEndMsgToAll();
|
||||
let servers = pinus.app.getServersByType('guild');
|
||||
for(let { id } of servers) {
|
||||
await pinus.app.rpc.guild.guildActivityRemote.guildActivityEnd.toServer(id, GUILD_ACTIVITY_TYPE.RACE_ACTIVITY);
|
||||
}
|
||||
|
||||
if(guildActSecondsJobId) {
|
||||
guildActSecondsJobId.cancel();
|
||||
guildActSecondsJobId = undefined;
|
||||
}
|
||||
if(guildActEndJobId) {
|
||||
guildActEndJobId.cancel();
|
||||
guildActEndJobId = undefined;
|
||||
}
|
||||
}
|
||||
|
||||
// 每10秒下发一次的任务
|
||||
export async function raceActivitySeconds() {
|
||||
console.log('*****raveActivitySeconds')
|
||||
|
||||
@@ -80,7 +80,7 @@ export function guild(session: Session, msg: any, app: Application, cb: (err: Er
|
||||
} else if (['guild.raceActivityHandler.getRaceActivity',
|
||||
'guild.raceActivityHandler.join',
|
||||
'guild.raceActivityHandler.getRace',
|
||||
]) {
|
||||
].indexOf(arg.route) !== -1) {
|
||||
rid = session.get('serverId').toString();
|
||||
}
|
||||
|
||||
|
||||
@@ -207,6 +207,7 @@ export const STATUS = {
|
||||
CHALLENGE_TIME_NOT_REACH: { code: 21104, simStr: '挑战冷却中' },
|
||||
HAS_NOT_DECLARED: { code: 21105, simStr: '军团还未宣战过' },
|
||||
GUILD_ACTIVITY_IS_OPEN: { code: 21106, simStr: '活动已开启' },
|
||||
RACE_HAS_JOIN: { code: 21107, simStr: '已登机' },
|
||||
|
||||
// 通用 30000 - 30099
|
||||
DIC_DATA_NOT_FOUND: { code: 30000, simStr: '数据表未找到' },
|
||||
|
||||
@@ -3,7 +3,7 @@ import { index, getModelForClass, prop, DocumentType } from '@typegoose/typegoos
|
||||
import { ItemReward } from '../domain/dbGeneral';
|
||||
import { getTodayZeroDate } from '../pubUtils/timeUtil';
|
||||
import { genCode } from '../pubUtils/util';
|
||||
import { Member } from '../domain/battleField/guildActivity'
|
||||
import { Member, WoodenHorse } from '../domain/battleField/guildActivity'
|
||||
|
||||
|
||||
@index({ code: 1 })
|
||||
@@ -52,20 +52,11 @@ export default class GuildActivityRecord extends BaseModel {
|
||||
cityId: number; // 诸侯混战占领了的城池
|
||||
|
||||
@prop({ required: true })
|
||||
damage: number; // 对城门造成的伤害
|
||||
|
||||
@prop({ required: true })
|
||||
raceTime: number; // 粮草先行比赛时间(s)
|
||||
|
||||
@prop({ required: true })
|
||||
distance: number; // 粮草先行最后的距离
|
||||
|
||||
@prop({ required: true })
|
||||
speed: number; // 粮草先行最后的速度(m/s)
|
||||
|
||||
@prop({ required: true })
|
||||
durability: number; // 粮草先行最后的耐久度
|
||||
damage: number; // 诸侯混战
|
||||
|
||||
@prop({ required: true, _id: false })
|
||||
woodenHorse: WoodenHorse; // 粮草先行木马
|
||||
|
||||
// 每天一条记录
|
||||
public static async getRecord(guildCode: string, serverId: number, aid: number) {
|
||||
let today = getTodayZeroDate();
|
||||
|
||||
@@ -1,13 +1,17 @@
|
||||
import { GUILDACTIVITY } from "../../pubUtils/dicParam";
|
||||
import { SimpleGuildRankParam, SimpleRoleRankParam, GuildRankParam } from '../rank'
|
||||
import { prop } from "@typegoose/typegoose";
|
||||
import { CITY_STATUS, RACE_EVENT_TYPE, RACE_EVENT_EFFECT_TYPE, REDIS_KEY, RACE_EVENT } from "../../consts";
|
||||
import { gameData } from "../../pubUtils/data";
|
||||
import { CITY_STATUS, RACE_EVENT_TYPE, RACE_EVENT_EFFECT_TYPE, REDIS_KEY, RACE_EVENT, STATUS } from "../../consts";
|
||||
import { gameData, getRaceEventItems } from "../../pubUtils/data";
|
||||
import { GuildModel } from "../../db/Guild";
|
||||
import { getRandEelm, sortArrRandom } from "../../pubUtils/util";
|
||||
import { getRandEelm, sortArrRandom, resResult } from "../../pubUtils/util";
|
||||
import { RoleType } from "../../db/Role";
|
||||
import { setRank, getMyUnionRank } from "../../services/redisService";
|
||||
import { setRank, getMyUnionRank, setRankWithoutUserInfo } from "../../services/redisService";
|
||||
import { RewardInter } from "../../pubUtils/interface";
|
||||
import { pinus } from "pinus";
|
||||
import { homedir } from "os";
|
||||
import { sendSingleRaceActEndMsg } from "../../services/guildActivityService";
|
||||
import { getGuildChannelSid } from "../../services/chatService";
|
||||
|
||||
export class GateMembersRec {
|
||||
roleId: string;
|
||||
@@ -216,27 +220,39 @@ export class RaceActivityObject {
|
||||
private events: Map<string, Event[]> = new Map(); // 每个军团遇到的事件
|
||||
private items: Map<string, RewardInter[]> = new Map(); // 每个玩家的道具 roleId => [{id, count}]
|
||||
|
||||
hasJoin(guildCode: string, roleId: string) {
|
||||
// 是否加入过
|
||||
public hasJoin(guildCode: string, roleId: string) {
|
||||
let member = this.members.get(guildCode)||[];
|
||||
return member.findIndex(cur => cur.roleId == roleId) != -1;
|
||||
}
|
||||
|
||||
pushMember(guildCode: string, roleId: string, job: number) {
|
||||
// 加入member
|
||||
private pushMember(guildCode: string, roleId: string, job: number) {
|
||||
if(!this.members.has(guildCode)) {
|
||||
this.members.set(guildCode, []);
|
||||
}
|
||||
this.members.get(guildCode).push({roleId, job});
|
||||
}
|
||||
|
||||
joinWoodenHorse(guildCode: string, roleId: string, roleName: string, job: number) {
|
||||
if(!this.woodenHorses.has(guildCode)) return false;
|
||||
let woodenHorse = this.woodenHorses.get(guildCode).joinMember(roleId, roleName);
|
||||
public getMembersOfGuild(guildCode: string) {
|
||||
return this.members.get(guildCode)||[];
|
||||
}
|
||||
|
||||
public getAllWoodenHorses() {
|
||||
return this.woodenHorses;
|
||||
}
|
||||
|
||||
public async joinWoodenHorse(guildCode: string, roleId: string, roleName: string, serverId: number, sid: string, job: number) {
|
||||
let woodenHorse = await this.getWoodenHorse(guildCode, serverId);
|
||||
if(!woodenHorse) return false;
|
||||
woodenHorse.joinMember(roleId, roleName, sid)
|
||||
this.pushMember(guildCode, roleId, job);
|
||||
let events = this.events.get(guildCode)||[];
|
||||
return woodenHorse.getCurWoodenHorse(events);
|
||||
this.handleItems(woodenHorse);
|
||||
return woodenHorse;
|
||||
}
|
||||
|
||||
async getWoodenHorse(guildCode: string, serverId: number) {
|
||||
// 获取某个军团的木马状态
|
||||
public async getWoodenHorse(guildCode: string, serverId: number) {
|
||||
if(!this.woodenHorses.has(guildCode)) {
|
||||
this.initEvents(guildCode);
|
||||
let guild = await GuildModel.findByCode(guildCode, serverId);
|
||||
@@ -245,15 +261,55 @@ export class RaceActivityObject {
|
||||
let guildRankParam = new GuildRankParam(guild.icon, guild.name, guild.lv, leader);
|
||||
await setRank(REDIS_KEY.RACE_ACTIVITY, serverId, guild.code, 0, Math.pow(10, 11) - guild.guildCe, guildRankParam, true);
|
||||
let { name: guildName, guildCe } = guild;
|
||||
this.woodenHorses.set(guildCode, new WoodenHorse(guildCode, guildName, guildCe))
|
||||
this.woodenHorses.set(guildCode, new WoodenHorse(guildCode, guildName, guildCe, serverId))
|
||||
}
|
||||
let woodenHorse = this.woodenHorses.get(guildCode);
|
||||
let events = this.events.get(guildCode)||[];
|
||||
return woodenHorse.getCurWoodenHorse(events);
|
||||
woodenHorse.calCurWoodenHorse(events);
|
||||
if(woodenHorse.status == 1 || woodenHorse.status == 2) { // 更新距离
|
||||
await setRankWithoutUserInfo(REDIS_KEY.RACE_ACTIVITY, serverId, guildCode, woodenHorse.distance, Math.floor((woodenHorse.time - woodenHorse.startTime)/1000), true, false);
|
||||
if (woodenHorse.status == 2) { // 抵达后发送奖励,发送消息,结算
|
||||
await sendSingleRaceActEndMsg(guildCode, woodenHorse);
|
||||
}
|
||||
}
|
||||
this.handleItems(woodenHorse);
|
||||
return woodenHorse;
|
||||
}
|
||||
|
||||
public async useItem(fromRoleId: string, sid: string, fromGuild: string, toGuild: string, id: number, count: number) {
|
||||
let rec = this.handleItem(fromRoleId, sid, id, count);
|
||||
if(!rec) return rec;
|
||||
let event = new Event(id, fromGuild, toGuild, count);
|
||||
if(!this.events.has(toGuild)) {
|
||||
this.events.set(toGuild, [event]);
|
||||
} else {
|
||||
this.events.get(toGuild).push(event);
|
||||
}
|
||||
let chatSid = await getGuildChannelSid(toGuild);
|
||||
pinus.app.rpc.chat.guildRemote.sendRaceEvent.toServer(chatSid, toGuild, [event]);
|
||||
}
|
||||
|
||||
// 定时任务到,开始比赛,设置开始赛道,发放初始道具
|
||||
public startRace() {
|
||||
let guildCodes = new Array<string>();
|
||||
for(let [code, woodenHorse] of this.woodenHorses) {
|
||||
woodenHorse.status = 1;
|
||||
woodenHorse.time = Date.now();
|
||||
woodenHorse.startTime = Date.now();
|
||||
let members = woodenHorse.members;
|
||||
for(let { roleId, sid } of members) {
|
||||
let item = getRaceEventItems();
|
||||
for(let { id, count } of item) {
|
||||
this.handleItem(roleId, sid, id, count);
|
||||
}
|
||||
}
|
||||
guildCodes.push(code);
|
||||
}
|
||||
return guildCodes;
|
||||
}
|
||||
|
||||
// 初始进入就随机9个灵球事件
|
||||
initEvents(guildCode: string) {
|
||||
public initEvents(guildCode: string) {
|
||||
if(!this.events.get(guildCode)) {
|
||||
this.events.set(guildCode, []);
|
||||
}
|
||||
@@ -279,7 +335,7 @@ export class RaceActivityObject {
|
||||
}
|
||||
}
|
||||
|
||||
getEvents(guildCode: string, distance: number) {
|
||||
public getEvents(guildCode: string, distance: number) {
|
||||
let events = this.events.get(guildCode)||[];
|
||||
let result = new Array<Event>();
|
||||
for(let event of events) {
|
||||
@@ -295,7 +351,16 @@ export class RaceActivityObject {
|
||||
return result;
|
||||
}
|
||||
|
||||
handleItem(roleId: string, id: number, inc: number) {
|
||||
private handleItems(woodenHorse: WoodenHorse) {
|
||||
let { members } = woodenHorse;
|
||||
for(let { roleId, sid, items = [] } of members) {
|
||||
for(let {id, count} of items) {
|
||||
this.handleItem(roleId, sid, id, count);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
private handleItem(roleId: string, sid: string, id: number, inc: number) {
|
||||
let items = this.items.get(roleId)||[];
|
||||
let curItem = items.find(cur => cur.id == id);
|
||||
if(!curItem && inc < 0) return false;
|
||||
@@ -305,39 +370,90 @@ export class RaceActivityObject {
|
||||
}
|
||||
if(curItem.count + inc < 0 ) return false;
|
||||
curItem.count += inc;
|
||||
let uids = [{uid: roleId, sid}];
|
||||
pinus.app.get('channelService').pushMessageByUids('onRaceItemUpdate', resResult(STATUS.SUCCESS, { items }), uids);
|
||||
return items;
|
||||
}
|
||||
|
||||
public deleteRecord(guildCode: string) {
|
||||
let members = this.members.get(guildCode);
|
||||
this.woodenHorses.delete(guildCode);
|
||||
this.events.delete(guildCode);
|
||||
for(let roleId of members) {
|
||||
this.items.delete(roleId.roleId);
|
||||
}
|
||||
this.members.delete(guildCode);
|
||||
}
|
||||
}
|
||||
|
||||
class WoodenHorseMember {
|
||||
roleId: string;
|
||||
roleName: string;
|
||||
sid: string;
|
||||
items?: RewardInter[];
|
||||
}
|
||||
|
||||
// 木牛流马
|
||||
export class WoodenHorse {
|
||||
@prop({required: true})
|
||||
serverId: number = 0; // 服务器id
|
||||
@prop({required: true})
|
||||
guildCode: string = ""; // 军团code 木马的唯一标识
|
||||
@prop({required: true})
|
||||
guildName: string = ""; // 军团名
|
||||
@prop({required: true})
|
||||
guildCe: number = 0; // 军团战力
|
||||
@prop({required: true})
|
||||
status: number = 0; // 状态 0-停止 1-开启 2-结束
|
||||
@prop({required: true})
|
||||
speed: number = 0; // 速度
|
||||
@prop({required: true})
|
||||
durability: number = 100; // 耐久度
|
||||
@prop({required: true})
|
||||
distance: number = 0; // 距离
|
||||
@prop({required: true})
|
||||
startTime: number = 0; // 开始时间
|
||||
@prop({required: true})
|
||||
time: number = 0; // 到达时间
|
||||
@prop({required: true})
|
||||
memberCnt: number = 0; // 成员人数
|
||||
@prop({required: true})
|
||||
members: WoodenHorseMember[] = []; // 成员
|
||||
@prop({required: true})
|
||||
shield: number = 0; // 护盾数量
|
||||
@prop({required: true})
|
||||
shieldTime: number = 0; // 天师盾符
|
||||
@prop({required: true})
|
||||
stopContinueTime: number = 0; // 鬼手阴符
|
||||
|
||||
constructor(guildCode: string, guildName: string, guildCe: number) {
|
||||
constructor(guildCode: string, guildName: string, guildCe: number, serverId: number) {
|
||||
this.guildCode = guildCode;
|
||||
this.guildName = guildName;
|
||||
this.guildCe = guildCe;
|
||||
this.serverId = serverId;
|
||||
}
|
||||
|
||||
getCurWoodenHorse(events: Event[]) {
|
||||
this.distance += (Date.now() - this.time) * this.speed;
|
||||
public calCurWoodenHorse(events: Event[]) {
|
||||
if(this.status == 0 && this.stopContinueTime && Date.now() > this.stopContinueTime) {
|
||||
this.status = 1; this.stopContinueTime = 0;
|
||||
}
|
||||
|
||||
if(this.status == 1) {
|
||||
this.distance += Math.floor((Date.now() - this.time)/1000 * 10 * this.speed)/10; // 1位小数点
|
||||
this.time = Date.now();
|
||||
|
||||
if(this.distance >= GUILDACTIVITY.RACEACTIVITY_LENGTH) {
|
||||
this.distance = GUILDACTIVITY.RACEACTIVITY_LENGTH;
|
||||
// TODO发送结束信号
|
||||
this.status = 2;
|
||||
return false;
|
||||
}
|
||||
}
|
||||
let effectiveEvents = new Array<Event>();
|
||||
for(let event of events) {
|
||||
let delEvents = new Array<number>();
|
||||
for(let i = 0; i < events.length; i++) {
|
||||
let event = events[i];
|
||||
console.log('******', this.distance, event.startDistance, event.endDistance)
|
||||
if(!event.startTime && event.startDistance && this.distance > event.startDistance) {
|
||||
let startTime = Date.now() - Math.floor((this.distance - event.startDistance) / this.speed);
|
||||
event.setStartTime(startTime); // 距离生效的事件的实际生效时间,主要用于速度叠加顺序
|
||||
@@ -347,21 +463,24 @@ export class WoodenHorse {
|
||||
isEffective = true;
|
||||
} else if (event.startDistance <= this.distance && event.endDistance > this.distance) {
|
||||
isEffective = true;
|
||||
} else if (event.endTime < Date.now() || event.endDistance < this.distance) {
|
||||
delEvents.push(i);
|
||||
}
|
||||
if(isEffective) {
|
||||
effectiveEvents.push(event);
|
||||
}
|
||||
}
|
||||
for(let i of delEvents) events.splice(i, 1); // 删除过期事件
|
||||
effectiveEvents.sort((a, b) => a.startTime - b.startTime);
|
||||
this.speed = this.memberCnt * 1;
|
||||
this.speed = this.memberCnt * 10;
|
||||
console.log('******', effectiveEvents.length);
|
||||
for(let { id, count, endTime } of effectiveEvents) {
|
||||
this.calEvent(id, count, endTime);
|
||||
}
|
||||
|
||||
return this;
|
||||
}
|
||||
|
||||
calEvent(id: number, count: number = 1, endTime?: number) {
|
||||
private calEvent(id: number, count: number = 1, endTime?: number) {
|
||||
let { effect } = gameData.raceActivityEvents.get(id);
|
||||
|
||||
switch (id) {
|
||||
@@ -375,7 +494,10 @@ export class WoodenHorse {
|
||||
}
|
||||
break;
|
||||
case RACE_EVENT.GUISHOUYINFU:
|
||||
if (this.shieldTime > Date.now()) this.speed = 0;
|
||||
if (this.shieldTime > Date.now()) {
|
||||
this.stopContinueTime = endTime;
|
||||
this.status = 0;
|
||||
}
|
||||
break;
|
||||
case RACE_EVENT.FENGCHE:
|
||||
case RACE_EVENT.WUGUIBANYUNFU:
|
||||
@@ -396,13 +518,25 @@ export class WoodenHorse {
|
||||
this.speed -= effect[0]; break;
|
||||
case RACE_EVENT.SHANGHAI_1:
|
||||
this.durability -= effect[0]; break;
|
||||
case RACE_EVENT.ITEM:
|
||||
let ranMember: WoodenHorseMember[] = getRandEelm(this.members, GUILDACTIVITY.RACEACTIVITY_EVENT_MEMBERCNT);
|
||||
if(ranMember.length <= 0) ranMember = this.members;
|
||||
for(let obj of ranMember) {
|
||||
let item = gameData.raceEventItems;
|
||||
obj.items = obj.items.concat(item);
|
||||
}
|
||||
for(let obj of this.members) {
|
||||
let item = getRaceEventItems();
|
||||
obj.items = obj.items.concat(item);
|
||||
}
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
joinMember(roleId: string, roleName: string) {
|
||||
public joinMember(roleId: string, roleName: string, sid: string) {
|
||||
if(this.members.findIndex(cur => cur.roleId == roleId) == -1) {
|
||||
this.members.push({ roleId, roleName });
|
||||
this.members.push({ roleId, roleName, sid });
|
||||
this.speed++;
|
||||
this.memberCnt++;
|
||||
}
|
||||
@@ -445,10 +579,10 @@ export class Event {
|
||||
}
|
||||
}
|
||||
|
||||
export interface GuildGateRankParam {
|
||||
export interface GuildRankParams {
|
||||
guildRank: SimpleGuildRankParam[],
|
||||
myGuildRank: SimpleGuildRankParam,
|
||||
memberRank: SimpleRoleRankParam[],
|
||||
memberRank?: SimpleRoleRankParam[],
|
||||
myMemberRank?: SimpleRoleRankParam
|
||||
}
|
||||
|
||||
|
||||
@@ -67,7 +67,7 @@ import { dicChatAccuse } from "./dictionary/DicChatAccuse";
|
||||
import { dicCityActivityReward } from "./dictionary/DicCityActivityReward";
|
||||
import { dicRaceActivity, dicRaceTypes } from './dictionary/DicRaceActivity';
|
||||
import { GUILDACTIVITY } from "./dicParam";
|
||||
import { decodeIdCntArrayStr } from "./util";
|
||||
import { decodeIdCntArrayStr, parseGoodStr, decodeArrayListStr, getRandValueByMinMax } from "./util";
|
||||
import { GUILD_SELECT, RACE_EVENT_TYPE } from "../consts";
|
||||
|
||||
export const gameData = {
|
||||
@@ -160,6 +160,8 @@ export const gameData = {
|
||||
raceActivityEvents: dicRaceActivity,
|
||||
raceTypes: dicRaceTypes,
|
||||
raceActivityEncounter: decodeRaceActivityEncounter(),
|
||||
raceNormalItems: decodeRaceNormalItems(),
|
||||
raceEventItems: parseGoodStr(GUILDACTIVITY.RACEACTIVITY_EVENT_ITEMS||"")
|
||||
};
|
||||
|
||||
// 在此提供一些原先在gamedata中提供的方法,以便更方便获取gameData数据
|
||||
@@ -509,4 +511,29 @@ function decodeRaceActivityEncounter() {
|
||||
newMap.set(parseInt(key), parseInt(value));
|
||||
}
|
||||
return { events: newMap, eventNum };
|
||||
}
|
||||
|
||||
function decodeRaceNormalItems() {
|
||||
let str = GUILDACTIVITY.RACEACTIVITY_NORMAL_ITEMS;
|
||||
|
||||
let result = new Array<{ id: number, min: number, max: number }>();
|
||||
if (!str) return result;
|
||||
let decodeArr = decodeArrayListStr(str);
|
||||
for (let [id, min, max] of decodeArr) {
|
||||
if (isNaN(parseInt(id)) || isNaN(parseInt(min)) || isNaN(parseInt(max))) {
|
||||
throw new Error('data table format wrong');
|
||||
}
|
||||
result.push({ id: parseInt(id), min: parseInt(min), max: parseInt(max) });
|
||||
}
|
||||
return result
|
||||
}
|
||||
|
||||
export function getRaceEventItems() {
|
||||
let items = gameData.raceNormalItems;
|
||||
let result = new Array<RewardInter>();
|
||||
for(let {id, min, max} of items) {
|
||||
let count = getRandValueByMinMax(min, max);
|
||||
result.push({ id, count });
|
||||
}
|
||||
return result;
|
||||
}
|
||||
@@ -4,8 +4,8 @@
|
||||
"name": "蛮夷入侵",
|
||||
"openDay": "",
|
||||
"duringTime": 900,
|
||||
"startTime": 16,
|
||||
"startMinute": 15,
|
||||
"startTime": 20,
|
||||
"startMinute": 0,
|
||||
"countDown": 5,
|
||||
"warid": 7001,
|
||||
"honour": 500
|
||||
@@ -15,8 +15,8 @@
|
||||
"name": "诸侯混战",
|
||||
"openDay": "",
|
||||
"duringTime": 900,
|
||||
"startTime": 11,
|
||||
"startMinute": 48,
|
||||
"startTime": 20,
|
||||
"startMinute": 0,
|
||||
"countDown": 5,
|
||||
"warid": 7002,
|
||||
"honour": 500
|
||||
@@ -25,9 +25,9 @@
|
||||
"id": 3,
|
||||
"name": "粮草先行",
|
||||
"openDay": "1&5&6",
|
||||
"duringTime": 600000,
|
||||
"startTime": 9,
|
||||
"startMinute": 48,
|
||||
"duringTime": 600,
|
||||
"startTime": 20,
|
||||
"startMinute": 0,
|
||||
"countDown": 5,
|
||||
"warid": 0,
|
||||
"honour": 200
|
||||
|
||||
Reference in New Issue
Block a user