军团活动:粮草先行还缺event记录和权限限制

This commit is contained in:
luying
2021-03-27 19:27:49 +08:00
parent 2afc250fd6
commit 2ea59fc3a3
15 changed files with 519 additions and 97 deletions

View File

@@ -31,6 +31,7 @@ export class ChatRemote {
private channelService: ChannelService;
private GUILD_ACTIVITY_END = 'onGuildActivityEnd';
private RACE_ACTIVITY_START = 'onRaceStart';
/**
* 加入世界频道(分服).
@@ -166,7 +167,6 @@ export class ChatRemote {
}
/**
* @description 全服推送活动结束通知
* @param serverId
@@ -177,4 +177,15 @@ export class ChatRemote {
if (!channel) return;
channel.pushMessage(this.GUILD_ACTIVITY_END, resResult(STATUS.SUCCESS, { }));
}
/**
* @description 全服推送竞赛活动开始通知
* @param serverId
*/
public async sendRaceActivityStart(serverId: number) {
let roomId = groupRoomId(CHANNEL_PREFIX.WORLD, serverId);
let channel = this.channelService.getChannel(roomId, false);
if (!channel) return;
channel.pushMessage(this.RACE_ACTIVITY_START, resResult(STATUS.SUCCESS, { }));
}
}

View File

@@ -5,7 +5,7 @@ import { GuildType } from '../../../db/Guild';
import { RoleType } from '../../../db/Role';
import { GuildRecType } from '../../../db/GuildRec';
import { leaveGuildChannel, groupRoomId } from '../../../services/chatService';
import { GuildGateRankParam } from '../../../domain/battleField/guildActivity';
import { GuildRankParams, WoodenHorse, Event } from '../../../domain/battleField/guildActivity';
export default function (app: Application) {
return new GuildRemote(app);
@@ -31,6 +31,8 @@ export class GuildRemote {
private GUILD_ACTIVITY_END = 'onGuildActivityEnd'; // 军团活动结束
private GUILD_CITY_DECLARE = 'onGuildCityDeclare'; // 有军团对这个城池进行宣战了
private GUILD_CITY_ACT_HP = 'onGuildCityGateHpUpdate'; // 诸侯入侵城门血条
private GUILD_RACE_UPDATE = 'onRaceHorseUpdate'; /// 更新木牛流马
private GUILD_RACE_EVENT = 'onRaceEventUpdate'; /// 更新木牛流马
/**
* 封装军团相关channel名: 'guild'+guildCode
@@ -199,7 +201,7 @@ export class GuildRemote {
* 向军团推送排行榜名次
* @param guildCode
*/
public pushRank(guildCode: string, msg: GuildGateRankParam) {
public pushRank(guildCode: string, msg: GuildRankParams) {
this.pushMessage(guildCode, this.GATE_ACT_RANK, msg);
}
@@ -207,7 +209,7 @@ export class GuildRemote {
* 向军团推送排行榜名次
* @param guildCode
*/
public pushCityActRank(guildCode: string, msg: GuildGateRankParam) {
public pushCityActRank(guildCode: string, msg: GuildRankParams) {
this.pushMessage(guildCode, this.CITY_ACT_RANK, msg);
}
@@ -236,7 +238,8 @@ export class GuildRemote {
/**
* @description 推送城池城门血条
* @param guildCode
* @param cityId 城池
* @param gateHp 血条
*/
public async pushCityGateHp(cityId: number, gateHp: number ) {
this.pushMessageToCity(cityId, this.GUILD_CITY_ACT_HP, {
@@ -244,4 +247,28 @@ export class GuildRemote {
gateHp
});
}
/**
* @description 推送木牛流马状态
* @param guildCode 军团
* @param woodenHorseList 木马
* @param ranks 军团排名和自己所在的排名
*/
public async pushRaceHorseUpdate(guildCode: string, woodenHorseList: WoodenHorse[], ranks: GuildRankParams, events: Event[] ) {
this.pushMessage(guildCode, this.GUILD_RACE_UPDATE, {
timestamp: Date.now(),
woodenHorseList,
...ranks,
events
});
}
/**
* @description 向军团推送事件
* @param guildCode
*/
public async sendRaceEvent(guildCode: string, events: Event[]) {
this.pushMessage(guildCode, this.GUILD_RACE_EVENT, { timestamp: Date.now(), events });
}
}

View File

@@ -306,17 +306,6 @@ export class GateActivityHandler {
return resResult(STATUS.GUILD_ACTIVITY_IS_OPEN)
}
let map = new Map<number, string[]>();
let guilds = await GuildModel.findAllGuild('serverId code');
for(let { serverId, code } of guilds) {
if(map.has(serverId)) {
map.get(serverId).push(code);
} else {
map.set(serverId, [code]);
}
}
await delGuildActivityRank(aid, map);
return resResult(STATUS.SUCCESS);
}
@@ -327,10 +316,27 @@ export class GateActivityHandler {
await pinus.app.rpc.systimer.systimerRemote.gateActivityEnd.toServer('systimer-server-1');
} else if (aid == GUILD_ACTIVITY_TYPE.CITY_ACTIVITY) {
await pinus.app.rpc.systimer.systimerRemote.cityActivityEnd.toServer('systimer-server-1');
} else if (aid == GUILD_ACTIVITY_TYPE.RACE_ACTIVITY) {
await pinus.app.rpc.systimer.systimerRemote.raceActivityEnd.toServer('systimer-server-1');
}
return resResult(STATUS.SUCCESS);
}
async debugDelRedis(msg: { aid: number }, session: BackendSession) {
let { aid } = msg;
let map = new Map<number, string[]>();
let guilds = await GuildModel.findAllGuild('serverId code');
for(let { serverId, code } of guilds) {
if(map.has(serverId)) {
map.get(serverId).push(code);
} else {
map.set(serverId, [code]);
}
}
await delGuildActivityRank(aid, map);
}
// ! 测试接口 将自己添加进活动roleId里
async debugAddParticipants(msg: { aid: number }, session: BackendSession) {
let roleId = session.get('roleId');

View File

@@ -1,8 +1,12 @@
import { Application, ChannelService, BackendSession } from "pinus";
import { GUILD_ACTIVITY_TYPE, STATUS, GUILD_ACTIVITY_STATUS } from "../../../consts";
import { GUILD_ACTIVITY_TYPE, STATUS, GUILD_ACTIVITY_STATUS, GUILD_POINT_WAYS, REDIS_KEY } from "../../../consts";
import { resResult } from "../../../pubUtils/util";
import { getGuildActivityStatus, getRaceActivityObj, getRaceActivityRank, getWoodenHorseList, calWoodenHorseAndSend } from "../../../services/guildActivityService";
import { UserGuildModel } from "../../../db/UserGuild";
import { GuildActivityRecordModel } from "../../../db/GuildActivityRec";
import { UserGuildActivityRecModel } from "../../../db/UserGuildActivityRec";
import { addActive } from "../../../services/guildService";
import { getMyUnionRank } from "../../../services/redisService";
export default function (app: Application) {
return new RaceActivityHandler(app);
@@ -52,6 +56,7 @@ export class RaceActivityHandler {
const roleName = session.get('roleName');
const serverId = session.get('serverId');
const guildCode = session.get('guildCode');
const sid = session.get('sid');
if(!guildCode) return resResult(STATUS.GUILD_AUTH_NOT_ENOUGH);
let statusResult = getGuildActivityStatus(this.aid);
@@ -59,14 +64,26 @@ export class RaceActivityHandler {
let obj = getRaceActivityObj();
let hasJoin = obj.hasJoin(guildCode, roleId);
if(hasJoin) {
return resResult(STATUS.RACE_HAS_JOIN);
}
let guildActivityRec = await GuildActivityRecordModel.getRecord(guildCode, serverId, this.aid);
if(!guildActivityRec) return resResult(STATUS.INTERNAL_ERR);
let { code: sourceCode } = guildActivityRec;
let myGuildActivityRec = await UserGuildActivityRecModel.getRecord(roleId, roleName, guildCode, serverId, sourceCode, this.aid);
let myGuild = await UserGuildModel.getMyGuild(roleId, 'job');
let woodenHorse = obj.joinWoodenHorse(guildCode, roleId, roleName, myGuild.job);
let woodenHorse = await obj.joinWoodenHorse(guildCode, roleId, roleName, serverId, sid, myGuild.job);
if(!woodenHorse) return resResult(STATUS.GUILD_AUTH_NOT_ENOUGH);
let events = obj.getEvents(guildCode, woodenHorse.distance);
let hasJoin = obj.hasJoin(guildCode, roleId);
return resResult(STATUS.SUCCESS, {
code: myGuildActivityRec.code,
...statusResult,
hasJoin,
woodenHorse,
@@ -106,6 +123,46 @@ export class RaceActivityHandler {
});
}
// 结束挑战
async useItem(msg: { id: number, toGuild: string }, session: BackendSession) {
let roleId = session.get('roleId');
let roleName = session.get('roleName');
let guildCode = session.get('guildCode');
let serverId = session.get('serverId');
return resResult(STATUS.SUCCESS);
}
// 结束挑战
async battleEnd(msg: { code: string, isSuccess: boolean }, session: BackendSession) {
let roleId = session.get('roleId');
let roleName = session.get('roleName');
let guildCode = session.get('guildCode');
let serverId = session.get('serverId');
let { code, isSuccess } = msg;
let statusResult = getGuildActivityStatus(this.aid);
if(!statusResult) return resResult(STATUS.DIC_DATA_NOT_FOUND);
// 更新userGuildActivityRecord
let guildActivityRec = await GuildActivityRecordModel.getRecord(guildCode, serverId, this.aid);
let myGuildActivityRec = await UserGuildActivityRecModel.updateInfo(code, { isSuccess, isCompleted: true });
if(!guildActivityRec || !myGuildActivityRec) return resResult(STATUS.INTERNAL_ERR);
// 发放活跃
await addActive(roleId, serverId, GUILD_POINT_WAYS.ACTIVITY); //获得活跃值
// 返回当前军团总军功
let myGuildRank = await getMyUnionRank(REDIS_KEY.RACE_ACTIVITY, serverId, guildCode);
return resResult(STATUS.SUCCESS, {
timestamp: Date.now(),
woodenHorse: guildActivityRec.woodenHorse,
myGuildRank
})
}
async test(msg: { serverId: number }, session: BackendSession) {
let {serverId} = msg;
await calWoodenHorseAndSend(serverId);

View File

@@ -1,5 +1,5 @@
import { Application, ChannelService } from 'pinus';
import { sendAllGuildRanks, sendGuildActEndMsg, calWoodenHorseAndSend } from '../../../services/guildActivityService';
import { sendAllGuildRanks, sendGuildActEndMsg, calWoodenHorseAndSend, sendRaceStartMsg } from '../../../services/guildActivityService';
export default function (app: Application) {
return new GuildActivityRemote(app);
@@ -34,4 +34,11 @@ export class GuildActivityRemote {
public async calWoodenHorseAndSend(serverId: number) {
await calWoodenHorseAndSend(serverId);
}
/**
* 发送粮草先行活动开始通知
*/
async raceActivityStart(serverId: number) {
await sendRaceStartMsg(serverId);
}
}

View File

@@ -1,5 +1,5 @@
import { Application, ChannelService } from 'pinus';
import { resetPvpSeasonTime, setPvpDefResult, guildActivityStart, gateActivityEnd, cityActivityEnd } from '../../../services/timeTaskService';
import { resetPvpSeasonTime, setPvpDefResult, guildActivityStart, gateActivityEnd, cityActivityEnd, raceActivityEnd } from '../../../services/timeTaskService';
import PvpDefenseType from '../../../db/PvpDefense';
import { DicGuildActivity } from '../../../pubUtils/dictionary/DicGuildActivity';
export default function (app: Application) {
@@ -33,4 +33,8 @@ export class SystimerRemote {
public async cityActivityEnd() {
return await cityActivityEnd();
}
public async raceActivityEnd() {
return await raceActivityEnd();
}
}