军团活动:粮草先行还缺event记录和权限限制
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@@ -31,6 +31,7 @@ export class ChatRemote {
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private channelService: ChannelService;
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private GUILD_ACTIVITY_END = 'onGuildActivityEnd';
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private RACE_ACTIVITY_START = 'onRaceStart';
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/**
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* 加入世界频道(分服).
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@@ -166,7 +167,6 @@ export class ChatRemote {
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}
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/**
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* @description 全服推送活动结束通知
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* @param serverId
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@@ -177,4 +177,15 @@ export class ChatRemote {
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if (!channel) return;
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channel.pushMessage(this.GUILD_ACTIVITY_END, resResult(STATUS.SUCCESS, { }));
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}
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/**
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* @description 全服推送竞赛活动开始通知
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* @param serverId
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*/
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public async sendRaceActivityStart(serverId: number) {
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let roomId = groupRoomId(CHANNEL_PREFIX.WORLD, serverId);
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let channel = this.channelService.getChannel(roomId, false);
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if (!channel) return;
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channel.pushMessage(this.RACE_ACTIVITY_START, resResult(STATUS.SUCCESS, { }));
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}
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}
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@@ -5,7 +5,7 @@ import { GuildType } from '../../../db/Guild';
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import { RoleType } from '../../../db/Role';
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import { GuildRecType } from '../../../db/GuildRec';
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import { leaveGuildChannel, groupRoomId } from '../../../services/chatService';
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import { GuildGateRankParam } from '../../../domain/battleField/guildActivity';
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import { GuildRankParams, WoodenHorse, Event } from '../../../domain/battleField/guildActivity';
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export default function (app: Application) {
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return new GuildRemote(app);
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@@ -31,6 +31,8 @@ export class GuildRemote {
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private GUILD_ACTIVITY_END = 'onGuildActivityEnd'; // 军团活动结束
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private GUILD_CITY_DECLARE = 'onGuildCityDeclare'; // 有军团对这个城池进行宣战了
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private GUILD_CITY_ACT_HP = 'onGuildCityGateHpUpdate'; // 诸侯入侵城门血条
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private GUILD_RACE_UPDATE = 'onRaceHorseUpdate'; /// 更新木牛流马
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private GUILD_RACE_EVENT = 'onRaceEventUpdate'; /// 更新木牛流马
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/**
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* 封装,军团相关channel名: 'guild'+guildCode
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@@ -199,7 +201,7 @@ export class GuildRemote {
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* 向军团推送排行榜名次
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* @param guildCode
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*/
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public pushRank(guildCode: string, msg: GuildGateRankParam) {
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public pushRank(guildCode: string, msg: GuildRankParams) {
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this.pushMessage(guildCode, this.GATE_ACT_RANK, msg);
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}
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@@ -207,7 +209,7 @@ export class GuildRemote {
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* 向军团推送排行榜名次
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* @param guildCode
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*/
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public pushCityActRank(guildCode: string, msg: GuildGateRankParam) {
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public pushCityActRank(guildCode: string, msg: GuildRankParams) {
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this.pushMessage(guildCode, this.CITY_ACT_RANK, msg);
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}
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@@ -236,7 +238,8 @@ export class GuildRemote {
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/**
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* @description 推送城池城门血条
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* @param guildCode
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* @param cityId 城池
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* @param gateHp 血条
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*/
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public async pushCityGateHp(cityId: number, gateHp: number ) {
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this.pushMessageToCity(cityId, this.GUILD_CITY_ACT_HP, {
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@@ -244,4 +247,28 @@ export class GuildRemote {
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gateHp
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});
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}
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/**
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* @description 推送木牛流马状态
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* @param guildCode 军团
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* @param woodenHorseList 木马
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* @param ranks 军团排名和自己所在的排名
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*/
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public async pushRaceHorseUpdate(guildCode: string, woodenHorseList: WoodenHorse[], ranks: GuildRankParams, events: Event[] ) {
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this.pushMessage(guildCode, this.GUILD_RACE_UPDATE, {
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timestamp: Date.now(),
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woodenHorseList,
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...ranks,
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events
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});
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}
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/**
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* @description 向军团推送事件
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* @param guildCode
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*/
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public async sendRaceEvent(guildCode: string, events: Event[]) {
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this.pushMessage(guildCode, this.GUILD_RACE_EVENT, { timestamp: Date.now(), events });
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}
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}
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@@ -306,17 +306,6 @@ export class GateActivityHandler {
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return resResult(STATUS.GUILD_ACTIVITY_IS_OPEN)
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}
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let map = new Map<number, string[]>();
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let guilds = await GuildModel.findAllGuild('serverId code');
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for(let { serverId, code } of guilds) {
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if(map.has(serverId)) {
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map.get(serverId).push(code);
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} else {
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map.set(serverId, [code]);
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}
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}
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await delGuildActivityRank(aid, map);
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return resResult(STATUS.SUCCESS);
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}
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@@ -327,10 +316,27 @@ export class GateActivityHandler {
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await pinus.app.rpc.systimer.systimerRemote.gateActivityEnd.toServer('systimer-server-1');
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} else if (aid == GUILD_ACTIVITY_TYPE.CITY_ACTIVITY) {
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await pinus.app.rpc.systimer.systimerRemote.cityActivityEnd.toServer('systimer-server-1');
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} else if (aid == GUILD_ACTIVITY_TYPE.RACE_ACTIVITY) {
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await pinus.app.rpc.systimer.systimerRemote.raceActivityEnd.toServer('systimer-server-1');
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}
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return resResult(STATUS.SUCCESS);
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}
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async debugDelRedis(msg: { aid: number }, session: BackendSession) {
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let { aid } = msg;
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let map = new Map<number, string[]>();
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let guilds = await GuildModel.findAllGuild('serverId code');
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for(let { serverId, code } of guilds) {
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if(map.has(serverId)) {
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map.get(serverId).push(code);
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} else {
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map.set(serverId, [code]);
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}
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}
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await delGuildActivityRank(aid, map);
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}
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// ! 测试接口 将自己添加进活动roleId里
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async debugAddParticipants(msg: { aid: number }, session: BackendSession) {
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let roleId = session.get('roleId');
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@@ -1,8 +1,12 @@
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import { Application, ChannelService, BackendSession } from "pinus";
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import { GUILD_ACTIVITY_TYPE, STATUS, GUILD_ACTIVITY_STATUS } from "../../../consts";
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import { GUILD_ACTIVITY_TYPE, STATUS, GUILD_ACTIVITY_STATUS, GUILD_POINT_WAYS, REDIS_KEY } from "../../../consts";
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import { resResult } from "../../../pubUtils/util";
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import { getGuildActivityStatus, getRaceActivityObj, getRaceActivityRank, getWoodenHorseList, calWoodenHorseAndSend } from "../../../services/guildActivityService";
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import { UserGuildModel } from "../../../db/UserGuild";
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import { GuildActivityRecordModel } from "../../../db/GuildActivityRec";
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import { UserGuildActivityRecModel } from "../../../db/UserGuildActivityRec";
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import { addActive } from "../../../services/guildService";
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import { getMyUnionRank } from "../../../services/redisService";
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export default function (app: Application) {
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return new RaceActivityHandler(app);
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@@ -52,6 +56,7 @@ export class RaceActivityHandler {
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const roleName = session.get('roleName');
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const serverId = session.get('serverId');
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const guildCode = session.get('guildCode');
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const sid = session.get('sid');
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if(!guildCode) return resResult(STATUS.GUILD_AUTH_NOT_ENOUGH);
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let statusResult = getGuildActivityStatus(this.aid);
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@@ -59,14 +64,26 @@ export class RaceActivityHandler {
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let obj = getRaceActivityObj();
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let hasJoin = obj.hasJoin(guildCode, roleId);
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if(hasJoin) {
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return resResult(STATUS.RACE_HAS_JOIN);
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}
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let guildActivityRec = await GuildActivityRecordModel.getRecord(guildCode, serverId, this.aid);
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if(!guildActivityRec) return resResult(STATUS.INTERNAL_ERR);
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let { code: sourceCode } = guildActivityRec;
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let myGuildActivityRec = await UserGuildActivityRecModel.getRecord(roleId, roleName, guildCode, serverId, sourceCode, this.aid);
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let myGuild = await UserGuildModel.getMyGuild(roleId, 'job');
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let woodenHorse = obj.joinWoodenHorse(guildCode, roleId, roleName, myGuild.job);
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let woodenHorse = await obj.joinWoodenHorse(guildCode, roleId, roleName, serverId, sid, myGuild.job);
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if(!woodenHorse) return resResult(STATUS.GUILD_AUTH_NOT_ENOUGH);
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let events = obj.getEvents(guildCode, woodenHorse.distance);
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let hasJoin = obj.hasJoin(guildCode, roleId);
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return resResult(STATUS.SUCCESS, {
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code: myGuildActivityRec.code,
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...statusResult,
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hasJoin,
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woodenHorse,
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@@ -106,6 +123,46 @@ export class RaceActivityHandler {
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});
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}
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// 结束挑战
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async useItem(msg: { id: number, toGuild: string }, session: BackendSession) {
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let roleId = session.get('roleId');
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let roleName = session.get('roleName');
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let guildCode = session.get('guildCode');
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let serverId = session.get('serverId');
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return resResult(STATUS.SUCCESS);
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}
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// 结束挑战
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async battleEnd(msg: { code: string, isSuccess: boolean }, session: BackendSession) {
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let roleId = session.get('roleId');
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let roleName = session.get('roleName');
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let guildCode = session.get('guildCode');
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let serverId = session.get('serverId');
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let { code, isSuccess } = msg;
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let statusResult = getGuildActivityStatus(this.aid);
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if(!statusResult) return resResult(STATUS.DIC_DATA_NOT_FOUND);
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// 更新userGuildActivityRecord
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let guildActivityRec = await GuildActivityRecordModel.getRecord(guildCode, serverId, this.aid);
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let myGuildActivityRec = await UserGuildActivityRecModel.updateInfo(code, { isSuccess, isCompleted: true });
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if(!guildActivityRec || !myGuildActivityRec) return resResult(STATUS.INTERNAL_ERR);
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// 发放活跃
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await addActive(roleId, serverId, GUILD_POINT_WAYS.ACTIVITY); //获得活跃值
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// 返回当前军团总军功
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let myGuildRank = await getMyUnionRank(REDIS_KEY.RACE_ACTIVITY, serverId, guildCode);
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return resResult(STATUS.SUCCESS, {
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timestamp: Date.now(),
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woodenHorse: guildActivityRec.woodenHorse,
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myGuildRank
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})
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}
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async test(msg: { serverId: number }, session: BackendSession) {
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let {serverId} = msg;
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await calWoodenHorseAndSend(serverId);
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@@ -1,5 +1,5 @@
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import { Application, ChannelService } from 'pinus';
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import { sendAllGuildRanks, sendGuildActEndMsg, calWoodenHorseAndSend } from '../../../services/guildActivityService';
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import { sendAllGuildRanks, sendGuildActEndMsg, calWoodenHorseAndSend, sendRaceStartMsg } from '../../../services/guildActivityService';
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export default function (app: Application) {
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return new GuildActivityRemote(app);
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@@ -34,4 +34,11 @@ export class GuildActivityRemote {
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public async calWoodenHorseAndSend(serverId: number) {
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await calWoodenHorseAndSend(serverId);
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}
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/**
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* 发送粮草先行活动开始通知
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*/
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async raceActivityStart(serverId: number) {
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await sendRaceStartMsg(serverId);
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}
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}
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@@ -1,5 +1,5 @@
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import { Application, ChannelService } from 'pinus';
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import { resetPvpSeasonTime, setPvpDefResult, guildActivityStart, gateActivityEnd, cityActivityEnd } from '../../../services/timeTaskService';
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import { resetPvpSeasonTime, setPvpDefResult, guildActivityStart, gateActivityEnd, cityActivityEnd, raceActivityEnd } from '../../../services/timeTaskService';
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import PvpDefenseType from '../../../db/PvpDefense';
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import { DicGuildActivity } from '../../../pubUtils/dictionary/DicGuildActivity';
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export default function (app: Application) {
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@@ -33,4 +33,8 @@ export class SystimerRemote {
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public async cityActivityEnd() {
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return await cityActivityEnd();
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}
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public async raceActivityEnd() {
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return await raceActivityEnd();
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}
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}
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