军团活动:粮草先行还缺event记录和权限限制
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@@ -138,7 +138,6 @@ export function getRecordScore(aid: number, round: number, record: { round: numb
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let score = gameData.gateActivityPoint.get(enemyType);
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newRecords.push({ round, dataId, score, enemyType});
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sum += score;
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console.log('*******', sum, score, enemyType);
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historyEnemies.push(dataId);
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}
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@@ -147,7 +146,6 @@ export function getRecordScore(aid: number, round: number, record: { round: numb
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for(let i = curRound + 1; i <= round; i++) {
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sum += gameData.gateActivityPoint.get(GET_POINT_WAYS.ROUND_START);
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memberRecord.round = i;
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console.log('********', sum, i);
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}
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return { score: sum, newRecords, memberRecord }
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@@ -313,6 +311,12 @@ export async function sendGuildActEndMsg(aid: number) {
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await autoDeclare(serverId);
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}
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cityActivityObj = new CityActivityObject();
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} else if (aid == GUILD_ACTIVITY_TYPE.RACE_ACTIVITY) {
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let obj = getRaceActivityObj();
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let woodenHorseList = obj.getAllWoodenHorses();
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for(let [guildCode, woodenHorse] of woodenHorseList) {
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await raceActivitySettleReward(guildCode, woodenHorse);
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}
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}
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}
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@@ -351,6 +355,17 @@ export async function sendSingleCityActEndMsg(cityId: number, serverId: number)
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}
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/**
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* 单个军团抵达赛道之后给他发奖励
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* @param guildCode 军团code
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*/
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export async function sendSingleRaceActEndMsg(guildCode: string, woodenHorse: WoodenHorse) {
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let chatSid = await getGuildChannelSid(guildCode);
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pinus.app.rpc.chat.guildRemote.sendGuildActivityEnd.toServer(chatSid, guildCode);
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await raceActivitySettleReward(guildCode, woodenHorse);
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}
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/**
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* 结算蛮夷入侵奖励
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* @param guildCode 军团code
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@@ -534,14 +549,27 @@ export function getCityStatus(guildCode: string, cityId: number, preCity: number
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return status;
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}
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/**
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* 每秒计算木牛流马状态并下发
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* @param serverId 区id
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*/
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export async function calWoodenHorseAndSend(serverId: number) {
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console.log('calWoodenHorseAndSend');
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let guildKey = REDIS_KEY.RACE_ACTIVITY;
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let obj = getRaceActivityObj();
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let { ranks } = await getUnionRank(guildKey, serverId, '');
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let map = new Map<number, WoodenHorse[]>();
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let user = new Map<number, string>();
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let guildRank = new Array<SimpleGuildRankWithTimeParam>();
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let l = ranks.length > 10?10: ranks.length;
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for(let i = 0; i < l; i++) {
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let { rank, code, name, num } = ranks[i]
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let _obj = await obj.getWoodenHorse(code, serverId);
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let param = new SimpleGuildRankWithTimeParam(rank, code, name, num, _obj?_obj.time:0, _obj?_obj.durability:0);
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guildRank.push(param);
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}
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// 找到往前和往后2艘船
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for(let i = 0; i < ranks.length; i++) {
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let { code } = ranks[i];
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for(let j = i; j <= i + 2; j++) {
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@@ -549,23 +577,28 @@ export async function calWoodenHorseAndSend(serverId: number) {
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map.set(j, new Array<WoodenHorse>());
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}
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}
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user.set(i, code);
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for(let [rank, woodenHorseList] of map) {
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let woodenHorse = await obj.getWoodenHorse(code, serverId);
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if(woodenHorse) {
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map.get(rank).push(woodenHorse);
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} else {
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map.get(rank).push(new WoodenHorse(rank.toString(), 's',0));
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}
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let len = map.get(rank).length;
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let limit = 5;
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if(rank - 2 < 0) limit += rank - 2;
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if(rank + 2 > ranks.length - 1) limit -= (rank + 2) - (ranks.length - 1);
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let woodenHorse = await obj.getWoodenHorse(code, serverId);
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if(!!woodenHorse) {
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map.get(rank).push(woodenHorse);
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} else {
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limit --; // 理论上不能出现没有woodenHorse的情况,但是如果出现了,以防无返回
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}
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let len = map.get(rank).length;
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if( len >= limit) {
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// 发送
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let roleId = user.get(rank);
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console.log('send', roleId, woodenHorseList.length, JSON.stringify(woodenHorseList));
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console.log('send', woodenHorseList.length);
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let curRank = ranks[rank];
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let wh = await obj.getWoodenHorse(curRank.code, serverId);
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let myGuildRank = new SimpleGuildRankWithTimeParam(curRank.rank, curRank.code, curRank.name, curRank.num, wh?wh.time:0, wh?wh.durability:0);
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let chatSid = await getGuildChannelSid(curRank.code);
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let events = obj.getEvents(curRank.code, wh?wh.distance:0);
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pinus.app.rpc.chat.guildRemote.pushRaceHorseUpdate.toServer(chatSid, curRank.code, woodenHorseList, { guildRank, myGuildRank }, events);
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map.delete(rank);
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}
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@@ -573,4 +606,53 @@ export async function calWoodenHorseAndSend(serverId: number) {
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}
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return ;
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}
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/**
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* 木牛流马活动开始信号
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*/
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export async function sendRaceStartMsg(serverId: number) {
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let obj = getRaceActivityObj();
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obj.startRace(); // 设置开启活动
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let chatSid = await getWorldChannelSid(serverId);
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pinus.app.rpc.chat.chatRemote.sendRaceActivityStart.toServer(chatSid, serverId);
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await calWoodenHorseAndSend(serverId);
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}
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/**
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* 结算粮草先行奖励
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* @param cityId 城镇id
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* @param serverId 服务器id
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*/
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export async function raceActivitySettleReward(guildCode: string, woodenHorse: WoodenHorse) {
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let { serverId, durability, distance } = woodenHorse;
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let obj = getRaceActivityObj();
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// 计算排名,计算耐久,发送奖励
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let rank = await getMyUnionRank(REDIS_KEY.RACE_ACTIVITY, serverId, guildCode);
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let isSuccess = distance >= GUILDACTIVITY.RACEACTIVITY_LENGTH; // 血条未击破则没有占领军团
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let myGuildRank = await getMyUnionRank(REDIS_KEY.RACE_ACTIVITY, serverId, guildCode);
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let members = obj.getMembersOfGuild(guildCode);
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let rewards = getGuildAuctionRewards(GUILD_ACTIVITY_TYPE.RACE_ACTIVITY, myGuildRank);
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let rec = await GuildActivityRecordModel.updateInfo(guildCode, {
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memberCnt: members.length, members,
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isSuccess, isCompleted: true, rank: myGuildRank,
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rewards,
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woodenHorse,
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});
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// 奖励加入拍卖行
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await genAuction(guildCode, AUCTION_SOURCE.GATE, rec.code, serverId, rewards);
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let dic = gameData.guildActivity.get(GUILD_ACTIVITY_TYPE.RACE_ACTIVITY);
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let honour = dic.honour + Math.floor(durability * GUILDACTIVITY.RACEACTIVITY_DURABILITY_REWARD);
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for(let { roleId } of members) {
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await updateUserRecAndSendHonour(honour, 0, rank, roleId, members);
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}
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// 删除数据
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obj.deleteRecord(guildCode);
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}
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