军团活动:粮草先行还缺event记录和权限限制
This commit is contained in:
@@ -1,13 +1,17 @@
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import { GUILDACTIVITY } from "../../pubUtils/dicParam";
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import { SimpleGuildRankParam, SimpleRoleRankParam, GuildRankParam } from '../rank'
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import { prop } from "@typegoose/typegoose";
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import { CITY_STATUS, RACE_EVENT_TYPE, RACE_EVENT_EFFECT_TYPE, REDIS_KEY, RACE_EVENT } from "../../consts";
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import { gameData } from "../../pubUtils/data";
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import { CITY_STATUS, RACE_EVENT_TYPE, RACE_EVENT_EFFECT_TYPE, REDIS_KEY, RACE_EVENT, STATUS } from "../../consts";
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import { gameData, getRaceEventItems } from "../../pubUtils/data";
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import { GuildModel } from "../../db/Guild";
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import { getRandEelm, sortArrRandom } from "../../pubUtils/util";
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import { getRandEelm, sortArrRandom, resResult } from "../../pubUtils/util";
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import { RoleType } from "../../db/Role";
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import { setRank, getMyUnionRank } from "../../services/redisService";
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import { setRank, getMyUnionRank, setRankWithoutUserInfo } from "../../services/redisService";
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import { RewardInter } from "../../pubUtils/interface";
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import { pinus } from "pinus";
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import { homedir } from "os";
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import { sendSingleRaceActEndMsg } from "../../services/guildActivityService";
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import { getGuildChannelSid } from "../../services/chatService";
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export class GateMembersRec {
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roleId: string;
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@@ -216,27 +220,39 @@ export class RaceActivityObject {
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private events: Map<string, Event[]> = new Map(); // 每个军团遇到的事件
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private items: Map<string, RewardInter[]> = new Map(); // 每个玩家的道具 roleId => [{id, count}]
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hasJoin(guildCode: string, roleId: string) {
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// 是否加入过
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public hasJoin(guildCode: string, roleId: string) {
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let member = this.members.get(guildCode)||[];
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return member.findIndex(cur => cur.roleId == roleId) != -1;
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}
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pushMember(guildCode: string, roleId: string, job: number) {
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// 加入member
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private pushMember(guildCode: string, roleId: string, job: number) {
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if(!this.members.has(guildCode)) {
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this.members.set(guildCode, []);
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}
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this.members.get(guildCode).push({roleId, job});
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}
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joinWoodenHorse(guildCode: string, roleId: string, roleName: string, job: number) {
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if(!this.woodenHorses.has(guildCode)) return false;
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let woodenHorse = this.woodenHorses.get(guildCode).joinMember(roleId, roleName);
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public getMembersOfGuild(guildCode: string) {
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return this.members.get(guildCode)||[];
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}
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public getAllWoodenHorses() {
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return this.woodenHorses;
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}
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public async joinWoodenHorse(guildCode: string, roleId: string, roleName: string, serverId: number, sid: string, job: number) {
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let woodenHorse = await this.getWoodenHorse(guildCode, serverId);
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if(!woodenHorse) return false;
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woodenHorse.joinMember(roleId, roleName, sid)
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this.pushMember(guildCode, roleId, job);
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let events = this.events.get(guildCode)||[];
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return woodenHorse.getCurWoodenHorse(events);
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this.handleItems(woodenHorse);
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return woodenHorse;
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}
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async getWoodenHorse(guildCode: string, serverId: number) {
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// 获取某个军团的木马状态
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public async getWoodenHorse(guildCode: string, serverId: number) {
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if(!this.woodenHorses.has(guildCode)) {
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this.initEvents(guildCode);
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let guild = await GuildModel.findByCode(guildCode, serverId);
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@@ -245,15 +261,55 @@ export class RaceActivityObject {
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let guildRankParam = new GuildRankParam(guild.icon, guild.name, guild.lv, leader);
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await setRank(REDIS_KEY.RACE_ACTIVITY, serverId, guild.code, 0, Math.pow(10, 11) - guild.guildCe, guildRankParam, true);
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let { name: guildName, guildCe } = guild;
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this.woodenHorses.set(guildCode, new WoodenHorse(guildCode, guildName, guildCe))
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this.woodenHorses.set(guildCode, new WoodenHorse(guildCode, guildName, guildCe, serverId))
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}
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let woodenHorse = this.woodenHorses.get(guildCode);
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let events = this.events.get(guildCode)||[];
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return woodenHorse.getCurWoodenHorse(events);
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woodenHorse.calCurWoodenHorse(events);
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if(woodenHorse.status == 1 || woodenHorse.status == 2) { // 更新距离
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await setRankWithoutUserInfo(REDIS_KEY.RACE_ACTIVITY, serverId, guildCode, woodenHorse.distance, Math.floor((woodenHorse.time - woodenHorse.startTime)/1000), true, false);
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if (woodenHorse.status == 2) { // 抵达后发送奖励,发送消息,结算
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await sendSingleRaceActEndMsg(guildCode, woodenHorse);
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}
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}
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this.handleItems(woodenHorse);
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return woodenHorse;
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}
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public async useItem(fromRoleId: string, sid: string, fromGuild: string, toGuild: string, id: number, count: number) {
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let rec = this.handleItem(fromRoleId, sid, id, count);
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if(!rec) return rec;
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let event = new Event(id, fromGuild, toGuild, count);
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if(!this.events.has(toGuild)) {
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this.events.set(toGuild, [event]);
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} else {
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this.events.get(toGuild).push(event);
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}
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let chatSid = await getGuildChannelSid(toGuild);
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pinus.app.rpc.chat.guildRemote.sendRaceEvent.toServer(chatSid, toGuild, [event]);
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}
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// 定时任务到,开始比赛,设置开始赛道,发放初始道具
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public startRace() {
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let guildCodes = new Array<string>();
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for(let [code, woodenHorse] of this.woodenHorses) {
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woodenHorse.status = 1;
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woodenHorse.time = Date.now();
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woodenHorse.startTime = Date.now();
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let members = woodenHorse.members;
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for(let { roleId, sid } of members) {
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let item = getRaceEventItems();
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for(let { id, count } of item) {
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this.handleItem(roleId, sid, id, count);
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}
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}
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guildCodes.push(code);
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}
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return guildCodes;
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}
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// 初始进入就随机9个灵球事件
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initEvents(guildCode: string) {
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public initEvents(guildCode: string) {
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if(!this.events.get(guildCode)) {
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this.events.set(guildCode, []);
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}
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@@ -279,7 +335,7 @@ export class RaceActivityObject {
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}
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}
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getEvents(guildCode: string, distance: number) {
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public getEvents(guildCode: string, distance: number) {
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let events = this.events.get(guildCode)||[];
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let result = new Array<Event>();
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for(let event of events) {
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@@ -295,7 +351,16 @@ export class RaceActivityObject {
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return result;
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}
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handleItem(roleId: string, id: number, inc: number) {
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private handleItems(woodenHorse: WoodenHorse) {
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let { members } = woodenHorse;
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for(let { roleId, sid, items = [] } of members) {
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for(let {id, count} of items) {
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this.handleItem(roleId, sid, id, count);
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}
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}
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}
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private handleItem(roleId: string, sid: string, id: number, inc: number) {
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let items = this.items.get(roleId)||[];
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let curItem = items.find(cur => cur.id == id);
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if(!curItem && inc < 0) return false;
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@@ -305,39 +370,90 @@ export class RaceActivityObject {
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}
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if(curItem.count + inc < 0 ) return false;
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curItem.count += inc;
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let uids = [{uid: roleId, sid}];
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pinus.app.get('channelService').pushMessageByUids('onRaceItemUpdate', resResult(STATUS.SUCCESS, { items }), uids);
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return items;
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}
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public deleteRecord(guildCode: string) {
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let members = this.members.get(guildCode);
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this.woodenHorses.delete(guildCode);
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this.events.delete(guildCode);
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for(let roleId of members) {
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this.items.delete(roleId.roleId);
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}
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this.members.delete(guildCode);
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}
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}
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class WoodenHorseMember {
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roleId: string;
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roleName: string;
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sid: string;
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items?: RewardInter[];
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}
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// 木牛流马
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export class WoodenHorse {
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@prop({required: true})
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serverId: number = 0; // 服务器id
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@prop({required: true})
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guildCode: string = ""; // 军团code 木马的唯一标识
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@prop({required: true})
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guildName: string = ""; // 军团名
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@prop({required: true})
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guildCe: number = 0; // 军团战力
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@prop({required: true})
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status: number = 0; // 状态 0-停止 1-开启 2-结束
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@prop({required: true})
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speed: number = 0; // 速度
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@prop({required: true})
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durability: number = 100; // 耐久度
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@prop({required: true})
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distance: number = 0; // 距离
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@prop({required: true})
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startTime: number = 0; // 开始时间
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@prop({required: true})
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time: number = 0; // 到达时间
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@prop({required: true})
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memberCnt: number = 0; // 成员人数
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@prop({required: true})
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members: WoodenHorseMember[] = []; // 成员
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@prop({required: true})
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shield: number = 0; // 护盾数量
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@prop({required: true})
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shieldTime: number = 0; // 天师盾符
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@prop({required: true})
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stopContinueTime: number = 0; // 鬼手阴符
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constructor(guildCode: string, guildName: string, guildCe: number) {
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constructor(guildCode: string, guildName: string, guildCe: number, serverId: number) {
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this.guildCode = guildCode;
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this.guildName = guildName;
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this.guildCe = guildCe;
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this.serverId = serverId;
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}
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getCurWoodenHorse(events: Event[]) {
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this.distance += (Date.now() - this.time) * this.speed;
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public calCurWoodenHorse(events: Event[]) {
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if(this.status == 0 && this.stopContinueTime && Date.now() > this.stopContinueTime) {
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this.status = 1; this.stopContinueTime = 0;
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}
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if(this.status == 1) {
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this.distance += Math.floor((Date.now() - this.time)/1000 * 10 * this.speed)/10; // 1位小数点
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this.time = Date.now();
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if(this.distance >= GUILDACTIVITY.RACEACTIVITY_LENGTH) {
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this.distance = GUILDACTIVITY.RACEACTIVITY_LENGTH;
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// TODO发送结束信号
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this.status = 2;
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return false;
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}
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}
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let effectiveEvents = new Array<Event>();
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for(let event of events) {
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let delEvents = new Array<number>();
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for(let i = 0; i < events.length; i++) {
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let event = events[i];
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console.log('******', this.distance, event.startDistance, event.endDistance)
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if(!event.startTime && event.startDistance && this.distance > event.startDistance) {
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let startTime = Date.now() - Math.floor((this.distance - event.startDistance) / this.speed);
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event.setStartTime(startTime); // 距离生效的事件的实际生效时间,主要用于速度叠加顺序
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@@ -347,21 +463,24 @@ export class WoodenHorse {
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isEffective = true;
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} else if (event.startDistance <= this.distance && event.endDistance > this.distance) {
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isEffective = true;
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} else if (event.endTime < Date.now() || event.endDistance < this.distance) {
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delEvents.push(i);
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}
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if(isEffective) {
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effectiveEvents.push(event);
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}
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}
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for(let i of delEvents) events.splice(i, 1); // 删除过期事件
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effectiveEvents.sort((a, b) => a.startTime - b.startTime);
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this.speed = this.memberCnt * 1;
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this.speed = this.memberCnt * 10;
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console.log('******', effectiveEvents.length);
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for(let { id, count, endTime } of effectiveEvents) {
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this.calEvent(id, count, endTime);
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}
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return this;
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}
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calEvent(id: number, count: number = 1, endTime?: number) {
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private calEvent(id: number, count: number = 1, endTime?: number) {
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let { effect } = gameData.raceActivityEvents.get(id);
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switch (id) {
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@@ -375,7 +494,10 @@ export class WoodenHorse {
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}
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break;
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case RACE_EVENT.GUISHOUYINFU:
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if (this.shieldTime > Date.now()) this.speed = 0;
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if (this.shieldTime > Date.now()) {
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this.stopContinueTime = endTime;
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this.status = 0;
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}
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break;
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case RACE_EVENT.FENGCHE:
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case RACE_EVENT.WUGUIBANYUNFU:
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@@ -396,13 +518,25 @@ export class WoodenHorse {
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this.speed -= effect[0]; break;
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case RACE_EVENT.SHANGHAI_1:
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this.durability -= effect[0]; break;
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case RACE_EVENT.ITEM:
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let ranMember: WoodenHorseMember[] = getRandEelm(this.members, GUILDACTIVITY.RACEACTIVITY_EVENT_MEMBERCNT);
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if(ranMember.length <= 0) ranMember = this.members;
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for(let obj of ranMember) {
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let item = gameData.raceEventItems;
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obj.items = obj.items.concat(item);
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}
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for(let obj of this.members) {
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let item = getRaceEventItems();
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obj.items = obj.items.concat(item);
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}
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break;
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}
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}
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joinMember(roleId: string, roleName: string) {
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public joinMember(roleId: string, roleName: string, sid: string) {
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if(this.members.findIndex(cur => cur.roleId == roleId) == -1) {
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this.members.push({ roleId, roleName });
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this.members.push({ roleId, roleName, sid });
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this.speed++;
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this.memberCnt++;
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}
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@@ -445,10 +579,10 @@ export class Event {
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}
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}
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export interface GuildGateRankParam {
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export interface GuildRankParams {
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guildRank: SimpleGuildRankParam[],
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myGuildRank: SimpleGuildRankParam,
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memberRank: SimpleRoleRankParam[],
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memberRank?: SimpleRoleRankParam[],
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myMemberRank?: SimpleRoleRankParam
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}
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