系统:系统表修改城门血量
This commit is contained in:
@@ -106,13 +106,13 @@ export const GUILDACTIVITY = {
|
||||
RACEACTIVITY_LENGTH: 1000, // 粮草先行赛道的总米数
|
||||
RACEACTIVITY_ENCOUNTER: '100&1|200&2|300&2|400&1|500&2|600&2|700&1|800&2|900&2', // 触发道具和事件的米数(1:道具;2:事件)
|
||||
RACEACTIVITY_EVENT_RATIO: 0.5, // 触发事件好坏的比例
|
||||
GATEACTIVITY_GATEHP: 10000, // 城门血量
|
||||
GATEACTIVITY_GATEHP: 2000000, // 城门血量
|
||||
GATEACTIVITY_BOSS_DIFFICULT: '1&1.2|2&1.5', // boss类型&难度系数|boss类型&难度系数(1:小boss,2:大boss)
|
||||
RACEACTIVITY_DURABILITY_REWARD: 2, // 每剩余1%耐久度给予X点功勋
|
||||
RACEACTIVITY_NORMAL_ITEMS: '1&8&15|3&5&10|5&0&1', // 粮草先行普通道具
|
||||
RACEACTIVITY_EVENT_MEMBERCNT: 3, // 粮草先行随机道具获得人数
|
||||
RACEACTIVITY_EVENT_ITEMS: '2&1|4&1|6&1', // 粮草先行根据事件随机人可获得道具
|
||||
RACE_INIT_SPEED: 10, // 粮草先行军团初始速度
|
||||
RACE_INIT_SPEED: 3, // 粮草先行军团初始速度
|
||||
RACE_PER_SPEED: 0.1, // 粮草先行军团每人参加增速
|
||||
};
|
||||
export const GUILD_AUCTION = {
|
||||
|
||||
Reference in New Issue
Block a user