✨ feat(gvg): 添加debug接口
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@@ -668,11 +668,14 @@ export class GVGBattleHandler {
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}
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async debugStartSchedule() {
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let { countdownTime } = getGVGPeriodData();
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pinus.app.rpc.guild.guildRemote.setPeriodTime.broadcast(nowSeconds() + GVG.GVG_GUARD_START_TIME, countdownTime);
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await pinus.app.rpc.systimer.systimerRemote.gvgBattleStartSchedule.broadcast();
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return resResult(STATUS.SUCCESS);
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}
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async debugEndSchedule() {
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pinus.app.rpc.guild.guildRemote.resetPeriodTime.broadcast();
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await pinus.app.rpc.systimer.systimerRemote.gvgBattleEndSchedule.broadcast();
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return resResult(STATUS.SUCCESS);
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}
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@@ -12,6 +12,7 @@ import { catapultHurt, gvgBattleEnd, gvgBattleSeconds, gvgBattleStart, initCatap
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import { clearBattleMemory } from '../../../services/gvg/gvgBattleMemory';
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import { GVGLeagueType } from '../../../db/GVGLeague';
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import { updateLeagueNameMem, updateTeamRoleInfoMem } from '../../../services/gvg/gvgTeamService';
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import { resetPeriodTime, setPeriodTime } from '../../../services/gvg/gvgFightService';
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export default function (app: Application) {
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new HandlerService(app, {});
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@@ -194,4 +195,20 @@ export class GuildRemote {
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errlogger.error(`remote ${__filename} \n ${e.stack}`);
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}
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}
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public setPeriodTime(startFightTime: number, endFightTime: number) {
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try {
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return setPeriodTime(startFightTime, endFightTime);
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} catch(e) {
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errlogger.error(`remote ${__filename} \n ${e.stack}`);
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}
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}
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public resetPeriodTime() {
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try {
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return resetPeriodTime();
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} catch(e) {
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errlogger.error(`remote ${__filename} \n ${e.stack}`);
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}
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}
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}
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@@ -26,15 +26,31 @@ import { getNumberArr, uniqueArr } from "../ladderService";
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import { getHeroesAttributes } from "../playerCeService";
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import { Rank } from "../rankService";
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import { findKeys, getAllServerName, redisClient } from "../redisService";
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import { isDevelopEnv } from "../utilService";
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import { combinePushItem } from "./gvgItemService";
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import { addVestigeLeagueRankRec, addVestigeRankMessage } from "./gvgRecService";
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import { getGroupIdOfServer, getGroupKey, getGVGServerType, getPeriodByTime } from "./gvgService";
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let gvgFightTime = undefined;
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// !!注意,这个函数会改动内存,线上不应该使用
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export function setPeriodTime(startFightTime: number, endFightTime: number) {
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gvgFightTime = { startFightTime, endFightTime }
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}
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export function resetPeriodTime() {
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gvgFightTime = undefined;
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}
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// 备战期的遗迹和激战期的开始结束战斗时间
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export function getFightTimeByPeriod(period: GVG_PERIOD, time?: number) {
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let dicPeriod = gameData.gvgPeriod.get(period);
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if(!dicPeriod) return { startFightTime: 0, endFightTime: 0 };
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if(isDevelopEnv() && gvgFightTime) {
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return gvgFightTime;
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}
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return {
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startFightTime: <number>getTimeFun(time).getTimeWithHour(dicPeriod.startHour, dicPeriod.startMinute, dicPeriod.startSecond),
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endFightTime: <number>getTimeFun(time).getTimeWithHour(dicPeriod.endHour, dicPeriod.endMinute, dicPeriod.endSecond),
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