✨ feat(gvg): 添加debug接口
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@@ -26,15 +26,31 @@ import { getNumberArr, uniqueArr } from "../ladderService";
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import { getHeroesAttributes } from "../playerCeService";
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import { Rank } from "../rankService";
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import { findKeys, getAllServerName, redisClient } from "../redisService";
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import { isDevelopEnv } from "../utilService";
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import { combinePushItem } from "./gvgItemService";
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import { addVestigeLeagueRankRec, addVestigeRankMessage } from "./gvgRecService";
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import { getGroupIdOfServer, getGroupKey, getGVGServerType, getPeriodByTime } from "./gvgService";
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let gvgFightTime = undefined;
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// !!注意,这个函数会改动内存,线上不应该使用
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export function setPeriodTime(startFightTime: number, endFightTime: number) {
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gvgFightTime = { startFightTime, endFightTime }
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}
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export function resetPeriodTime() {
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gvgFightTime = undefined;
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}
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// 备战期的遗迹和激战期的开始结束战斗时间
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export function getFightTimeByPeriod(period: GVG_PERIOD, time?: number) {
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let dicPeriod = gameData.gvgPeriod.get(period);
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if(!dicPeriod) return { startFightTime: 0, endFightTime: 0 };
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if(isDevelopEnv() && gvgFightTime) {
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return gvgFightTime;
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}
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return {
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startFightTime: <number>getTimeFun(time).getTimeWithHour(dicPeriod.startHour, dicPeriod.startMinute, dicPeriod.startSecond),
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endFightTime: <number>getTimeFun(time).getTimeWithHour(dicPeriod.endHour, dicPeriod.endMinute, dicPeriod.endSecond),
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