练兵场结算

This commit is contained in:
mamengke01
2021-01-26 10:41:11 +08:00
parent d4d4ba825b
commit 3c3e734019
24 changed files with 6690 additions and 1765 deletions

View File

@@ -3,17 +3,17 @@ import { resResult, genCode, getRandomByLen } from '../../../pubUtils/util';
import { STATUS, GUILD_OPERATE, GUILD_AUTH, GUILD_JOB } from '../../../consts';
import { GuildTrainModel } from '../../../db/GuildTrain';
import { BattleRecordModel } from '../../../db/BattleRecord';
import { nowSeconds, getTodayZeroPoint } from '../../../pubUtils/timeUtil';
import { getUserGuild, getGuildTrainInfo, lockTrain, getGuildTrain, getGuildTrainRewards} from '../../../services/guildTrainService';
import { nowSeconds, getHourPoint, getCurHourPoint } from '../../../pubUtils/timeUtil';
import { getUserGuild, getGuildTrainInfo, lockTrain, resetTrain, getGuildTrainRewards} from '../../../services/guildTrainService';
import { findIndex, findWhere, indexBy } from 'underscore'
import { lockData } from '../../../services/redLockService';
import { GUILD_DATA_NAME } from '../../../consts/constModules/guildConst';
import { GUILD_DATA_NAME, REFRESH_HOUR } from '../../../consts/constModules/guildConst';
import { UserGuildModel } from '../../../db/UserGuild';
import { GuildModel } from '../../../db/Guild';
import { getArmyTrainJuDian, getTrainSoloReward, getTrainBaseByLv } from '../../../pubUtils/data';
import { CURRENCY_BY_TYPE, CURRENCY_TYPE } from '../../../consts/constModules/itemConst';
import { handleCost, addItems } from '../../../services/rewardService';
import { ARMY } from '../../../pubUtils/dicParam';
export default function (app: Application) {
return new GuildTrainHandler(app);
}
@@ -25,9 +25,9 @@ export class GuildTrainHandler {
//获得试炼的详情
async getTrainInstance(msg: {}, session: BackendSession) {
const roleId = session.get('roleId');
const serverId = session.get('serverId');
let userGuild = await getUserGuild(roleId);
const roleId: string = session.get('roleId');
const serverId: number = parseInt(session.get('serverId'));
let userGuild = await getUserGuild(roleId, serverId);
if (!userGuild)
return resResult(STATUS.WRONG_PARMS);
const { guildCode: code } = userGuild;
@@ -43,8 +43,9 @@ export class GuildTrainHandler {
guildTrains.push(guildTrain);
}
}
let { trainCount, trainRewards } = userGuild;
let result = getGuildTrainInfo(guildTrains, roleId, trainCount, trainRewards, [trainId]);
let { trainCount, trainRewards, buyTrainCount } = userGuild;
let result:any = getGuildTrainInfo(guildTrains, roleId, trainCount, trainRewards, [trainId]);
result.buyTrainCount = buyTrainCount;
return resResult(STATUS.SUCCESS, result);
}
@@ -52,8 +53,8 @@ export class GuildTrainHandler {
const { hid, difficulty, trainId } = msg;
const roleId = session.get('roleId');
const roleName = session.get('roleName');
const serverId = session.get('serverId');
let userGuild = await getUserGuild(roleId);
const serverId = parseInt(session.get('serverId'));
let userGuild = await getUserGuild(roleId, serverId);
if (!userGuild)
return resResult(STATUS.WRONG_PARMS);
const { guildCode: code } = userGuild;
@@ -88,11 +89,11 @@ export class GuildTrainHandler {
async trainBattleEnd(msg: { battleCode: string, isSuccess: boolean}, session: BackendSession) {
const { battleCode, isSuccess } = msg;
const roleId = session.get('roleId');
const serverId = session.get('serverId');
const roleName = session.get('roleName');
const sid = session.get('sid');
let userGuild = await getUserGuild(roleId);
const roleId: string = session.get('roleId');
const serverId: number = parseInt(session.get('serverId'));
const roleName: string = session.get('roleName');
const sid: string = session.get('sid');
let userGuild = await getUserGuild(roleId, serverId);
if (!userGuild)
return resResult(STATUS.WRONG_PARMS);
const { guildCode: code } = userGuild;
@@ -104,7 +105,10 @@ export class GuildTrainHandler {
// if (userGuild.trainCount - 1 < 0) {
// return resResult(STATUS.WRONG_PARMS);
// }
if (time > getTodayZeroPoint()) {
if (time < getCurHourPoint(REFRESH_HOUR) && nowSeconds() > getCurHourPoint(REFRESH_HOUR)) {
return resResult(STATUS.GUILD_TRAIN_IS_RESETED);//关卡已经重置
}
if (time > getHourPoint(REFRESH_HOUR)) {
userGuild = await UserGuildModel.updateInfo(roleId, {}, { trainCount: -1 });
}
await BattleRecordModel.updateBattleRecordByCode(battleCode, {
@@ -195,11 +199,11 @@ export class GuildTrainHandler {
async getTrainInstanceBox(msg: { trainId: number , hid: number, index: number}, session: BackendSession) {
let { trainId, hid, index } = msg;
const roleId = session.get('roleId');
const serverId = session.get('serverId');
const roleName = session.get('roleName');
const roleId: string = session.get('roleId');
const serverId: number = parseInt(session.get('serverId'));
const roleName: string = session.get('roleName');
const sid = session.get('sid');
let userGuild = await getUserGuild(roleId);
let userGuild = await getUserGuild(roleId, serverId);
if (!userGuild)
return resResult(STATUS.WRONG_PARMS);
const { guildCode: code } = userGuild;
@@ -232,11 +236,11 @@ export class GuildTrainHandler {
async getTrainLvUpRewards(msg: {trainId: number }, session: BackendSession) {
let { trainId } = msg;
const roleId = session.get('roleId');
const roleName = session.get('roleName');
const sid = session.get('sid');
const roleId: string = session.get('roleId');
const roleName: string = session.get('roleName');
const sid: string = session.get('sid');
let { jinjieReward } = getTrainBaseByLv(trainId);
let { jinjieReward } = getArmyTrainJuDian(trainId);
let userGuild = await UserGuildModel.receiveTrainRewards(roleId, trainId);
if (!userGuild) {
return resResult(STATUS.GUILD_GET_TRAIN_REWARD_FAIL);
@@ -245,10 +249,22 @@ export class GuildTrainHandler {
let { trainRewards } = userGuild;
return resResult(STATUS.SUCCESS, { trainRewards, goods });
}
//购买挑战次数
async purchaseTrainCount(msg: {code: string, trainId: number }, session: BackendSession) {
let { code, trainId } = msg;
const roleId = session.get('roleId');
async purchaseTrainCount(msg: {count: number}, session: BackendSession) {
let { count } = msg;
const roleId:string = session.get('roleId');
const serverId: number = parseInt(session.get('serverId'));
const sid:string = session.get('sid');
let userGuild = await getUserGuild(roleId, serverId);
if (!userGuild)
return resResult(STATUS.WRONG_PARMS);
if (userGuild.buyTrainCount >= ARMY.ARMY_TRAIN_BUYTIMES)
return resResult(STATUS.GUILD_BUY_TRAIN_COUNT_REACH_MAX)
let result = await handleCost(roleId, sid, [{id: CURRENCY_BY_TYPE.get(CURRENCY_TYPE.GOLD), count: ARMY.ARMY_TRAIN_TIMESCOST}]);
if(!result)
return resResult(STATUS.ROLE_MATERIAL_NOT_ENOUGH);
let { trainCount, buyTrainCount } = await UserGuildModel.addTrainCount(roleId, count);
return resResult(STATUS.SUCCESS, { trainCount, buyTrainCount });
}
}