练兵场结算

This commit is contained in:
mamengke01
2021-01-26 10:41:54 +08:00
parent d4d4ba825b
commit 3c3e734019
24 changed files with 6690 additions and 1765 deletions
+4 -4
View File
@@ -91,7 +91,7 @@ export async function getBossInstanceWhenEnd(bossInstance: BossInstanceType, rol
* @param damage
* @param roleId
*/
export async function bossResult(code: string, serverId: string, dataName: string, roleId: string, damage: number) {
export async function bossResult(code: string, serverId: number, dataName: string, roleId: string, damage: number) {
let res:any = await lockData(serverId, dataName, code);//加锁
if (!!res.err)
return true;
@@ -138,7 +138,7 @@ export async function bossResult(code: string, serverId: string, dataName: strin
return true;
}
export async function addBossInstance(code: string, serverId:string, roleId: string) {
export async function addBossInstance(code: string, serverId:number, roleId: string) {
let loginKey = 'login_roleId_' + roleId;
let sid = await getRedis(loginKey);
let key = 'serverId_' + serverId + 'guildCode_' + code;
@@ -146,7 +146,7 @@ export async function addBossInstance(code: string, serverId:string, roleId: str
saddAsync(key, [value]);
}
export async function pushBossHpMessage(code: string, serverId:string, bossHp:number, isDelKey?: boolean ) {
export async function pushBossHpMessage(code: string, serverId:number, bossHp:number, isDelKey?: boolean ) {
let key = 'serverId_' + serverId + 'guildCode_' + code;
let members = await smembersAsync(key);
let uids = members.map(member=>{
@@ -161,7 +161,7 @@ export async function pushBossHpMessage(code: string, serverId:string, bossHp:nu
}
}
export async function checkMemberExists(code: string, serverId:string, roleId: string, battleCode:string ) {
export async function checkMemberExists(code: string, serverId:number, roleId: string, battleCode:string ) {
let loginKey = 'login_roleId_' + roleId;
let sid = await getRedis(loginKey);
let key = 'serverId_' + serverId + 'guildCode_' + code ;
+70 -8
View File
@@ -1,19 +1,28 @@
import { UserGuildModel } from '../db/UserGuild';
import { getArmyTrainJuDian } from '../pubUtils/data';
import { getTodayZeroPoint, nowSeconds } from '../pubUtils/timeUtil';
import { GUILD_REPORT_NUM } from '../consts/constModules/guildConst';
import { nowSeconds, getHourPoint } from '../pubUtils/timeUtil';
import { GUILD_REPORT_NUM, GUILD_DATA_NAME, REFRESH_HOUR } from '../consts/constModules/guildConst';
import { GuildTrainType, GuildTrainModel, TrainInstance } from '../db/GuildTrain';
import { GuildModel } from '../db/Guild';
import { findWhere } from 'underscore';
export async function getUserGuild(roleId: string) {
import { ARMY } from '../pubUtils/dicParam';
import { lockData } from '../services/redLockService';
import { pinus } from 'pinus';
import { MailModel, MailType } from '../db/Mail';
import { getRandomByLen, resResult } from '../pubUtils/util';
import { getRedis } from '../services/redisService';
import { STATUS } from '../consts/statusCode';
export async function getUserGuild(roleId: string, serverId: number) {
let userGuild = await UserGuildModel.getMyGuild(roleId,'trainCount trainTime trainRewards');
if (!userGuild)
return;
let { trainCount, trainTime} = userGuild;
if (trainTime < getTodayZeroPoint()) {
trainCount = 2;
let { trainCount, trainTime, buyTrainCount, guildCode} = userGuild;
await resetTrain(guildCode, serverId);
if (trainTime < getHourPoint(REFRESH_HOUR)) {
trainCount = ARMY.ARMY_TRAIN_BUYTIMES;
buyTrainCount = 0;
userGuild = await UserGuildModel.updateInfo(roleId, {trainCount, trainTime: nowSeconds(), buyTrainCount});
}
userGuild = await UserGuildModel.updateInfo(roleId, {trainCount, trainTime: nowSeconds()});
return userGuild;
}
@@ -22,7 +31,7 @@ export async function recordUserGuild(roleId: string, code: string) {
if (!userGuild||userGuild.guildCode != code)
return;
let { trainCount, trainTime} = userGuild;
if (trainTime < getTodayZeroPoint()) {
if (trainTime < getHourPoint(REFRESH_HOUR)) {
trainCount = 0;
}
userGuild = await UserGuildModel.updateInfo(roleId, {trainCount, trainTime: nowSeconds()});
@@ -119,4 +128,57 @@ export async function lockTrain(code: string, trainId: number) {
await GuildModel.updateInfo(code, {trainId}, {});
return guildTrain;
}
export async function resetTrain(code: string, serverId: number) {
let res:any = await lockData(serverId, GUILD_DATA_NAME.GUILD, code);//加锁
if (!!res.err)
return;
let guild = await GuildModel.resetGuildTrain(code, serverId);
if (!guild) {
res.releaseCallback();//解锁
return;
}
res.releaseCallback();//解锁
const userGuildList = await UserGuildModel.getListByGuild(code, 'trainRewards', {});
const guildTrains = await GuildTrainModel.getGuildTrainBoxs(code);
let mails = new Array<MailType>();
let pushMessage = [];
let uids = [];
userGuildList.forEach(async function ({roleId, trainRewards}) {
let goods = [];
guildTrains.forEach(guildTrain=>{
guildTrain.trainInstances.forEach(({ trainBoxs })=>{
if (!findWhere(trainBoxs, {roleId})) {
let { heroRewards } = getArmyTrainJuDian(guildTrain.trainId);
let good = getRandomByLen(heroRewards);
goods.push(good);
}
})
});
for (let trainId = 1; trainId < guild.trainId; trainId++) {
let { jinjieReward } = getArmyTrainJuDian(trainId);
if (trainRewards.indexOf(trainId)) {
goods.push(...jinjieReward);
}
}
let key = 'login_roleId_' + roleId;
let sid = await getRedis(key);
if (!!goods.length) {
const doc = new MailModel();
const mail = Object.assign(doc.toJSON(), {roleId, goods, sendName: '系统', mailId: 1, sendTime: nowSeconds(), content:'练兵场未领取宝箱奖励和进阶奖励:'});
mails.push(mail);
if (!!sid) {
pushMessage.push({route: 'onMailsAdd', data:[mail], uid: roleId, sid});
}
}
if (!!sid) {
uids.push({ uid: roleId, sid});
}
});
pinus.app.channelService.pushMessageByUids('onGuildTainReset', resResult(STATUS.SUCCESS, {}), uids);
await MailModel.addMails(mails);
await GuildTrainModel.resetGuildTrain(code);
await lockTrain(code, 1);
await UserGuildModel.resetTrainUserGuild(code);
}
+1 -1
View File
@@ -45,7 +45,7 @@ export class RedlockService {
}
export async function lockData(serverId: string, dataName: string, id: string ) {
export async function lockData(serverId: number, dataName: string, id: string ) {
let key = 'serverId_'+serverId+'_'+dataName+'_'+id;
let lockKey = 'locks:' + key;
console.log(' lockKey = '+ lockKey);
-1
View File
@@ -17,7 +17,6 @@ export async function initAllRank() {
const client: Redis.RedisClient = pinus.app.get('redis');
const serverList = await GameModel.getAllServerList();
await client.delAsync(REDIS_KEY.USER_INFO);
await client.delAsync(REDIS_KEY.PVP_RANK);
for(let {id} of serverList) {
await client.delAsync(getKeyName(REDIS_KEY.TOWER_RANK, id));
await initRank(id);