练兵场结算
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@@ -91,7 +91,7 @@ export async function getBossInstanceWhenEnd(bossInstance: BossInstanceType, rol
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* @param damage
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* @param roleId
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*/
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export async function bossResult(code: string, serverId: string, dataName: string, roleId: string, damage: number) {
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export async function bossResult(code: string, serverId: number, dataName: string, roleId: string, damage: number) {
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let res:any = await lockData(serverId, dataName, code);//加锁
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if (!!res.err)
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return true;
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@@ -138,7 +138,7 @@ export async function bossResult(code: string, serverId: string, dataName: strin
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return true;
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}
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export async function addBossInstance(code: string, serverId:string, roleId: string) {
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export async function addBossInstance(code: string, serverId:number, roleId: string) {
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let loginKey = 'login_roleId_' + roleId;
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let sid = await getRedis(loginKey);
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let key = 'serverId_' + serverId + 'guildCode_' + code;
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@@ -146,7 +146,7 @@ export async function addBossInstance(code: string, serverId:string, roleId: str
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saddAsync(key, [value]);
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}
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export async function pushBossHpMessage(code: string, serverId:string, bossHp:number, isDelKey?: boolean ) {
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export async function pushBossHpMessage(code: string, serverId:number, bossHp:number, isDelKey?: boolean ) {
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let key = 'serverId_' + serverId + 'guildCode_' + code;
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let members = await smembersAsync(key);
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let uids = members.map(member=>{
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@@ -161,7 +161,7 @@ export async function pushBossHpMessage(code: string, serverId:string, bossHp:nu
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}
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}
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export async function checkMemberExists(code: string, serverId:string, roleId: string, battleCode:string ) {
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export async function checkMemberExists(code: string, serverId:number, roleId: string, battleCode:string ) {
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let loginKey = 'login_roleId_' + roleId;
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let sid = await getRedis(loginKey);
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let key = 'serverId_' + serverId + 'guildCode_' + code ;
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