pvp防守武将数据调整

This commit is contained in:
mamengke01
2021-01-06 16:20:22 +08:00
parent a785a4733a
commit 44ebf774b9
4 changed files with 20 additions and 9 deletions
+11 -2
View File
@@ -13,7 +13,7 @@ export class Heroes {
@prop({ required: true })
ce: number; // 战斗力
@prop({ required: true })
pos: number;
dataId: number;
@prop({ required: true })
order: number;
}
@@ -34,7 +34,7 @@ function getInitialOppHeros() {
let heros = new Array<Heroes>();
for(let i = PVP_HERO_POS.START; i <= PVP_HERO_POS.END; i++) {
let p = new Heroes();
p.pos = i;
p.dataId = i;
p.order = i;
heros.push(p);
}
@@ -96,6 +96,15 @@ export default class PvpDefense extends BaseModel {
heroScores: Array<HeroScores>;
@prop({ required: true, default: true })
isDefaultHero: boolean;
@prop({ required: true, default: 0 })
refOppCnt: number; // 刷新对手总次数,消耗可根据消耗表算出
@prop({ required: true, default: 0 })
challengeCnt: number; // 可挑战次数
@prop({ required: true, default: 0 })
challengeRefTime: number; // 上一次刷新的时间
@prop({ required: true, default: [] })
receivedBox: Array<number>;
public static async findByRoleId(roleId: string, lean = true) {
const result: PvpDefenseType = await PvpDefenseModel.findOne({ roleId }).lean(lean);
return result;