演武场和练兵场
This commit is contained in:
@@ -0,0 +1,177 @@
|
||||
import { BossScriptType, BossScriptModel } from '../db/BossScript';
|
||||
import { getTodayZeroPoint, nowSeconds } from '../pubUtils/timeUtil';
|
||||
import { lockData } from '../services/redLockService';
|
||||
import { findIndex, indexBy, values } from 'underscore';
|
||||
import { MailModel, MailType } from '../db/Mail';
|
||||
import { getRedis, sismemberAsync, smembersAsync, saddAsync, delAsync, sremAsync } from '../services/redisService';
|
||||
import { pinus } from 'pinus';
|
||||
import { STATUS } from '../consts/statusCode';
|
||||
import { deepCopy, resResult } from '../pubUtils/util';
|
||||
import { BattleRecordModel } from '../db/BattleRecord';
|
||||
/**
|
||||
*
|
||||
* @param bossScript
|
||||
* @param roleId
|
||||
*/
|
||||
export async function getBossScriptInfo(bossScript: BossScriptType, roleId:string) {
|
||||
let { warId, ranks, bossHp, winWarId, winTime, roleIdRecords, guildCode } = bossScript;
|
||||
ranks.sort(function(a, b) {
|
||||
return b.score - a.score + a.time - b.time;
|
||||
});
|
||||
let result:any = {};
|
||||
//1:等待团长开启,2:今日已开启,且boss通关,3:开启中
|
||||
if ( bossScript.bossHp <= 0 ) {
|
||||
if (!!winWarId && winTime > getTodayZeroPoint() && roleIdRecords.indexOf(roleId) == -1) {
|
||||
result = { winWarId };
|
||||
await BossScriptModel.recordRoleIdWhenCheck(guildCode, roleId);
|
||||
}
|
||||
if (bossScript.time < getTodayZeroPoint()) {
|
||||
result.type = 1;
|
||||
return result;
|
||||
} else {
|
||||
result.type = 2;
|
||||
return result;
|
||||
}
|
||||
}
|
||||
let isBattled = false;
|
||||
let myRank = {};
|
||||
|
||||
ranks.forEach(({roleId: battleRoleId, score, time}, index) => {
|
||||
if (roleId == battleRoleId) {
|
||||
myRank = {roleId, score, rankLv: index + 1};
|
||||
if (time >= getTodayZeroPoint())
|
||||
isBattled = true;
|
||||
}
|
||||
return {roleId, score, rankLv: index + 1};
|
||||
});
|
||||
return {warId, ranks, myRank, bossHp, type: 3, isBattled};
|
||||
}
|
||||
/**
|
||||
* 战斗结束返回
|
||||
* @param bossScript
|
||||
* @param roleId
|
||||
* @param battleNum
|
||||
*/
|
||||
export async function getBossScriptWhenEnd(bossScript: BossScriptType, roleId:string, battleNum:number) {
|
||||
let { warId, ranks, bossHp, winWarId, guildCode, recordRanks, winNum } = bossScript;
|
||||
let pushRanks;
|
||||
let result:any = {};
|
||||
if (battleNum == winNum) {
|
||||
pushRanks = deepCopy(recordRanks);
|
||||
result = {warId: winWarId, bossHp: 0, type: 3};
|
||||
await BossScriptModel.recordRoleIdWhenCheck(guildCode, roleId);
|
||||
} else {
|
||||
pushRanks = deepCopy(ranks);
|
||||
result = {warId, bossHp, type: 3};
|
||||
}
|
||||
pushRanks.sort(function(a, b) {
|
||||
return b.score - a.score + a.time - b.time;
|
||||
});
|
||||
let isBattled = false;
|
||||
let myRank = {};
|
||||
pushRanks.forEach(({roleId: battleRoleId, score, time}, index) => {
|
||||
if (roleId == battleRoleId) {
|
||||
myRank = {roleId, score, rankLv: index + 1};
|
||||
if (time >= getTodayZeroPoint())
|
||||
isBattled = true;
|
||||
}
|
||||
return {roleId, score, rankLv: index + 1};
|
||||
});
|
||||
result.myRank = myRank;
|
||||
result.ranks = pushRanks;
|
||||
return result;
|
||||
}
|
||||
|
||||
/**
|
||||
* 结算战斗
|
||||
* @param code
|
||||
* @param serverId
|
||||
* @param dataName
|
||||
* @param damage
|
||||
* @param roleId
|
||||
*/
|
||||
export async function bossResult(code: string, serverId: string, dataName: string, roleId: string, damage: number) {
|
||||
let res:any = await lockData(serverId, dataName, code);//加锁
|
||||
if (!!res.err)
|
||||
return true;
|
||||
let {winSettled, ranks, num, warId, bossHp} = await BossScriptModel.findBossScript(code);//锁定关卡信息
|
||||
if (winSettled) {
|
||||
res.releaseCallback();//解锁
|
||||
await BossScriptModel.recordRoleIdWhenCheck(code, roleId);
|
||||
return true;
|
||||
}
|
||||
let index = findIndex(ranks, {roleId});
|
||||
if (index == -1) {
|
||||
res.releaseCallback();//解锁
|
||||
return false;
|
||||
}
|
||||
ranks[index].score += bossHp;
|
||||
if (bossHp > damage) {
|
||||
res.releaseCallback();//解锁
|
||||
return true;
|
||||
}
|
||||
let { recordRanks } = await BossScriptModel.updateBossScript(code, { bossHp: 0, winSettled: true, ranks, recordRanks: ranks, winNum: num, winWarId: warId, roleIdRecords:[roleId]}, );
|
||||
await pushBossHpMessage(code, serverId, 0, true);
|
||||
res.releaseCallback();//数据修改解锁
|
||||
recordRanks.sort(function(a, b) {
|
||||
return b.score - a.score + a.time - b.time;
|
||||
});
|
||||
let mails = new Array<MailType>();
|
||||
let pushMessage = [];
|
||||
recordRanks.forEach(async function({roleId, score}, index){
|
||||
let rankLv = index + 1;
|
||||
const doc = new MailModel();
|
||||
let goods;
|
||||
const mail = Object.assign(doc.toJSON(), {roleId, goods, sendName: '系统', mailId: 1, sendTime: nowSeconds(), content:'恭喜玩家获得演武台第' + rankLv +'名 奖励如下:'});
|
||||
mails.push(mail);
|
||||
let key = 'login_roleId_' + roleId;
|
||||
let sid = await getRedis(key);
|
||||
if (!!sid) {
|
||||
pushMessage.push({route: 'onMailsAdd', data:[mail], uids: [{uid:roleId, sid}]});
|
||||
}
|
||||
});
|
||||
await MailModel.addMails(mails);
|
||||
pushMessage.forEach(({route, data, uids })=>{
|
||||
pinus.app.channelService.pushMessageByUids(route, resResult(STATUS.SUCCESS, {mails:data}), uids);
|
||||
});
|
||||
return true;
|
||||
}
|
||||
|
||||
export async function addBossScript(code: string, serverId:string, roleId: string) {
|
||||
let loginKey = 'login_roleId_' + roleId;
|
||||
let sid = await getRedis(loginKey);
|
||||
let key = 'serverId_' + serverId + 'guildCode_' + code;
|
||||
let value = roleId+ '|' + sid;
|
||||
saddAsync(key, [value]);
|
||||
}
|
||||
|
||||
export async function pushBossHpMessage(code: string, serverId:string, bossHp:number, isDelKey?: boolean ) {
|
||||
let key = 'serverId_' + serverId + 'guildCode_' + code;
|
||||
let members = await smembersAsync(key);
|
||||
members.forEach(member=>{
|
||||
let arr = member.split('|');
|
||||
let uid = arr[0];
|
||||
let sid = arr[1];
|
||||
pinus.app.channelService.pushMessageByUids('onBossHpUpdate', resResult(STATUS.SUCCESS, {bossHp}), [{uid, sid}]);
|
||||
});
|
||||
if (isDelKey) {
|
||||
delAsync(key);
|
||||
}
|
||||
}
|
||||
|
||||
export async function checkMemberExists(code: string, serverId:string, roleId: string, battleCode:string ) {
|
||||
let loginKey = 'login_roleId_' + roleId;
|
||||
let sid = await getRedis(loginKey);
|
||||
let key = 'serverId_' + serverId + 'guildCode_' + code ;
|
||||
let value = roleId+ '|' + sid;
|
||||
let flag = await sismemberAsync(key, value);
|
||||
if (!flag) {
|
||||
const battleRecord = await BattleRecordModel.getBattleRecordByCode(battleCode, true);
|
||||
if(!battleRecord || battleRecord.status != 0 || roleId != battleRecord.roleId) {
|
||||
return false;
|
||||
}
|
||||
addBossScript(code, serverId, roleId);
|
||||
flag = true;
|
||||
}
|
||||
return flag;
|
||||
}
|
||||
@@ -0,0 +1,64 @@
|
||||
import { UserGuildModel } from '../db/UserGuild';
|
||||
import { getJobInfoById } from '../pubUtils/gamedata';
|
||||
import { getTodayZeroPoint, nowSeconds } from '../pubUtils/timeUtil';
|
||||
import { GUILD_REPORT_NUM } from '../consts/constModules/guildConst';
|
||||
import { GuildTrainType, GuildTrainModel } from '../db/GuildTrain';
|
||||
import { findWhere } from 'underscore';
|
||||
export async function getUserGuild(roleId: string, code: string) {
|
||||
let userGuild = await UserGuildModel.getMyGuild(roleId,'trainCount trainTime trainRewards');
|
||||
if (!userGuild||userGuild.guildCode != code)
|
||||
return;
|
||||
let { trainCount, trainTime} = userGuild;
|
||||
if (trainTime < getTodayZeroPoint()) {
|
||||
trainCount = 0;
|
||||
}
|
||||
userGuild = await UserGuildModel.updateInfo(roleId, {trainCount, trainTime: nowSeconds()});
|
||||
return userGuild;
|
||||
}
|
||||
|
||||
export async function recordUserGuild(roleId: string, code: string) {
|
||||
let userGuild = await UserGuildModel.getMyGuild(roleId,'trainCount trainTime trainRewards');
|
||||
if (!userGuild||userGuild.guildCode != code)
|
||||
return;
|
||||
let { trainCount, trainTime} = userGuild;
|
||||
if (trainTime < getTodayZeroPoint()) {
|
||||
trainCount = 0;
|
||||
}
|
||||
userGuild = await UserGuildModel.updateInfo(roleId, {trainCount, trainTime: nowSeconds()});
|
||||
return userGuild;
|
||||
}
|
||||
|
||||
|
||||
export function getGuildTrainInfo (guildTrains: Array<GuildTrainType>, roleId: string, trainCount:number, trainRewards: Array<number>) {
|
||||
guildTrains.forEach(({trainId, isComplete, trainScripts, ranks, reports})=>{
|
||||
ranks.sort(function(a, b) {
|
||||
return b.score - a.score;
|
||||
});
|
||||
let myRank = {};
|
||||
ranks.forEach(({roleId: rankRoleId, score}, index)=>{
|
||||
if (roleId == rankRoleId)
|
||||
myRank = {roleId: rankRoleId, score, rankLv: index+1};
|
||||
return {roleId: rankRoleId, score, rankLv: index+1};
|
||||
});
|
||||
let guildTrain = findWhere(guildTrains, { trainId: trainId - 1});
|
||||
if (!!guildTrain) {
|
||||
let lenNum = guildTrain.reports.length;
|
||||
if (lenNum < GUILD_REPORT_NUM)
|
||||
reports = [...guildTrain.reports, ...reports]
|
||||
else {
|
||||
let trainReports = guildTrain.reports.splice(lenNum - GUILD_REPORT_NUM - 1, GUILD_REPORT_NUM);
|
||||
reports = [...trainReports, ...reports]
|
||||
}
|
||||
}
|
||||
return {trainId, isComplete, trainScripts, reports, myRank, ranks};
|
||||
});
|
||||
return { list: guildTrains, trainCount, trainRewards};
|
||||
}
|
||||
|
||||
export async function lockTrain(code: string, trainId: number) {
|
||||
let guildTrain = await GuildTrainModel.findTrainByTrainIdNotLock(code, trainId);
|
||||
if (!!guildTrain) {
|
||||
return;
|
||||
}
|
||||
|
||||
}
|
||||
@@ -1,5 +1,11 @@
|
||||
import { localrun } from "pinus/lib/master/starter";
|
||||
import { setLock, releaseLock } from './redlockCacheService';
|
||||
var Redlock = require('redlock');
|
||||
var RedisService = module.exports;
|
||||
var _redlockCache;
|
||||
|
||||
export function initRedlock (redisClient) {
|
||||
_redlockCache = new RedlockService(redisClient);
|
||||
}
|
||||
|
||||
export class RedlockService {
|
||||
_redisClient: any;
|
||||
@@ -36,8 +42,22 @@ export class RedlockService {
|
||||
console.error('A redis error has occurred:', err);
|
||||
});
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
getWithModify() {
|
||||
|
||||
}
|
||||
export async function lockData(serverId: string, dataName: string, id: string ) {
|
||||
let key = 'serverId_'+serverId+'_'+dataName+'_'+id;
|
||||
let lockKey = 'locks:' + key;
|
||||
console.log(' lockKey = '+ lockKey);
|
||||
_redlockCache.redlock.lock(lockKey, _redlockCache.ttl).then(function(lock) {
|
||||
setLock(lockKey, lock);
|
||||
return {err: null, releaseCallback: releaseCallback.bind(null, lockKey)};
|
||||
}).catch(function(err) {
|
||||
console.error(err);
|
||||
return { err };
|
||||
});
|
||||
}
|
||||
|
||||
export async function releaseCallback(lockKey: string) {
|
||||
releaseLock(lockKey);
|
||||
}
|
||||
@@ -9,6 +9,7 @@ import { PvpDefenseModel } from '../db/PvpDefense';
|
||||
import { SystemConfigModel } from '../db/SystemConfig';
|
||||
import { RankParam } from '../pubUtils/interface';
|
||||
import { accessSync } from 'fs';
|
||||
import { values } from 'underscore';
|
||||
/**
|
||||
* 在服务重新启动时,将信息存入redis
|
||||
*/
|
||||
@@ -250,4 +251,32 @@ export async function resetPvpRanks() {
|
||||
}
|
||||
}
|
||||
|
||||
// 排行榜是否存在
|
||||
export async function smembersAsync(key: string) {
|
||||
const client: Redis.RedisClient = pinus.app.get('redis');
|
||||
const result = await client.smembersAsync(key);
|
||||
return result;
|
||||
}
|
||||
|
||||
export async function saddAsync(key: string, values: Array<string>) {
|
||||
const client: Redis.RedisClient = pinus.app.get('redis');
|
||||
const result = await client.saddAsync(key, values);
|
||||
return result;
|
||||
}
|
||||
|
||||
export async function sismemberAsync(key: string, value: string) {
|
||||
const client: Redis.RedisClient = pinus.app.get('redis');
|
||||
const result = await client.sismemberAsync(key, value);
|
||||
return result;
|
||||
}
|
||||
|
||||
export async function delAsync(key:string) {
|
||||
const client: Redis.RedisClient = pinus.app.get('redis');
|
||||
await client.delAsync(key);
|
||||
}
|
||||
|
||||
export async function sremAsync(key:string, member:string) {
|
||||
const client: Redis.RedisClient = pinus.app.get('redis');
|
||||
await client.sremAsync(key, member);
|
||||
}
|
||||
/**************** 寻宝相关 end */
|
||||
|
||||
@@ -0,0 +1,36 @@
|
||||
import { fromCallback } from 'bluebird';
|
||||
import { scheduleJob } from 'node-schedule';
|
||||
import { nowSeconds } from '../pubUtils/timeUtil';
|
||||
import { RedlockService } from '../services/redLockService';
|
||||
interface UserCache {
|
||||
time: number;
|
||||
lock: any;
|
||||
}
|
||||
var userCacheMap = new Map<string, UserCache>();
|
||||
|
||||
export function init() {
|
||||
scheduleJob("0/5 * * * * *", clearDirtyData, {name:'clearDirtyData'});
|
||||
}
|
||||
|
||||
export function clearDirtyData() {
|
||||
userCacheMap.forEach(function(userCache, key) {
|
||||
if(nowSeconds() > userCache.time + 10){
|
||||
console.log('show lock =' + JSON.stringify(userCache.lock));
|
||||
userCacheMap.delete(key);
|
||||
}
|
||||
})
|
||||
}
|
||||
|
||||
export function releaseLock(lockKey: string) {
|
||||
var userCache = userCacheMap.get(lockKey);
|
||||
if (!!userCache && userCache.lock){
|
||||
// unlock your resource when you are done
|
||||
userCache.lock.unlock();
|
||||
}
|
||||
userCacheMap.delete(lockKey);
|
||||
}
|
||||
|
||||
|
||||
export function setLock(lockKey: string, lock: any){
|
||||
userCacheMap.set(lockKey, {lock, time: nowSeconds()})
|
||||
};
|
||||
Reference in New Issue
Block a user