演武场和练兵场
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64
game-server/app/services/guildTrainService.ts
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64
game-server/app/services/guildTrainService.ts
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import { UserGuildModel } from '../db/UserGuild';
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import { getJobInfoById } from '../pubUtils/gamedata';
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import { getTodayZeroPoint, nowSeconds } from '../pubUtils/timeUtil';
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import { GUILD_REPORT_NUM } from '../consts/constModules/guildConst';
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import { GuildTrainType, GuildTrainModel } from '../db/GuildTrain';
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import { findWhere } from 'underscore';
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export async function getUserGuild(roleId: string, code: string) {
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let userGuild = await UserGuildModel.getMyGuild(roleId,'trainCount trainTime trainRewards');
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if (!userGuild||userGuild.guildCode != code)
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return;
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let { trainCount, trainTime} = userGuild;
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if (trainTime < getTodayZeroPoint()) {
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trainCount = 0;
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}
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userGuild = await UserGuildModel.updateInfo(roleId, {trainCount, trainTime: nowSeconds()});
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return userGuild;
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}
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export async function recordUserGuild(roleId: string, code: string) {
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let userGuild = await UserGuildModel.getMyGuild(roleId,'trainCount trainTime trainRewards');
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if (!userGuild||userGuild.guildCode != code)
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return;
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let { trainCount, trainTime} = userGuild;
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if (trainTime < getTodayZeroPoint()) {
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trainCount = 0;
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}
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userGuild = await UserGuildModel.updateInfo(roleId, {trainCount, trainTime: nowSeconds()});
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return userGuild;
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}
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export function getGuildTrainInfo (guildTrains: Array<GuildTrainType>, roleId: string, trainCount:number, trainRewards: Array<number>) {
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guildTrains.forEach(({trainId, isComplete, trainScripts, ranks, reports})=>{
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ranks.sort(function(a, b) {
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return b.score - a.score;
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});
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let myRank = {};
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ranks.forEach(({roleId: rankRoleId, score}, index)=>{
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if (roleId == rankRoleId)
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myRank = {roleId: rankRoleId, score, rankLv: index+1};
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return {roleId: rankRoleId, score, rankLv: index+1};
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});
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let guildTrain = findWhere(guildTrains, { trainId: trainId - 1});
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if (!!guildTrain) {
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let lenNum = guildTrain.reports.length;
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if (lenNum < GUILD_REPORT_NUM)
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reports = [...guildTrain.reports, ...reports]
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else {
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let trainReports = guildTrain.reports.splice(lenNum - GUILD_REPORT_NUM - 1, GUILD_REPORT_NUM);
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reports = [...trainReports, ...reports]
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}
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}
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return {trainId, isComplete, trainScripts, reports, myRank, ranks};
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});
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return { list: guildTrains, trainCount, trainRewards};
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}
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export async function lockTrain(code: string, trainId: number) {
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let guildTrain = await GuildTrainModel.findTrainByTrainIdNotLock(code, trainId);
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if (!!guildTrain) {
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return;
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}
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}
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