数值:主线、秘境、支线、梦魇主线、梦魇支线推荐战力和产出

This commit is contained in:
yzh
2023-06-03 16:13:41 +08:00
parent 0136dda3f4
commit 6e5a8affe9
5 changed files with 307 additions and 307 deletions

View File

@@ -30,7 +30,7 @@
"needPrepare": 1,
"spineInBigMap": "&",
"HeroNum": "6&6",
"gkInfo": " 循着不详的气息,赵云一行人来到了一座神秘的小村庄。老人们说,他们是为了躲避连年战乱才来此地。\n 想不到即使是在这里,也藏着不为人知的阴谋……\n 这些阴兵,究竟由谁招来?山林里还有恶兽蠢蠢欲动……\n ",
"gkInfo": " 循着不详的气息,赵云一行人来到了一座神秘的小村庄。老人们说,他们是为了躲避连年战乱才来此地。\r\n 想不到即使是在这里,也藏着不为人知的阴谋……\r\n 这些阴兵,究竟由谁招来?山林里还有恶兽蠢蠢欲动……\r\n ",
"HeroNum_1": "1&6",
"progress": "1&0|2&0",
"progressDesc": "已逃走的百姓数量&被击杀的百姓数量",
@@ -54,7 +54,7 @@
"turnLimted": 20,
"forcedCharactor": "&",
"fobiddenCharactor": "&",
"victoryInfoInUI": "消灭所有敌军&\n解救所有被绑架的村民\n ",
"victoryInfoInUI": "消灭所有敌军&\r\n解救所有被绑架的村民\r\n ",
"loseInfoInUI": "我方全部阵亡&20回合内未能胜利&村民死亡",
"starInfoInUI": "1.在20回合内获得胜利",
"cost": 10,
@@ -69,7 +69,7 @@
"needPrepare": 1,
"spineInBigMap": "&",
"HeroNum": "6&6",
"gkInfo": " 赵云一行人刚将村中的百姓带入山洞避难,一位急急忙忙寻找妻子的青年便找上门来。\n 洞内仍有不少以往百姓为了躲避战乱设下的陷阱,可务必要当心!\n 也许在这昏暗的洞穴里,点燃火炬一路小心前行,才是上策。",
"gkInfo": " 赵云一行人刚将村中的百姓带入山洞避难,一位急急忙忙寻找妻子的青年便找上门来。\r\n 洞内仍有不少以往百姓为了躲避战乱设下的陷阱,可务必要当心!\r\n 也许在这昏暗的洞穴里,点燃火炬一路小心前行,才是上策。",
"HeroNum_1": "1&6",
"progress": "1&0|6&0",
"progressDesc": "已解救的百姓数量&待解救的百姓数量",
@@ -108,7 +108,7 @@
"needPrepare": 1,
"spineInBigMap": "&",
"HeroNum": "6&6",
"gkInfo": " 诡异的阴兵,神秘的阴珠,残忍的血法……从巨鹿废墟到山林小村,一个巨大的阴谋似乎一直笼罩在冀州的上空。\n 现在赵云一行人终于来到了最后的祭坛,即将揭开这一切的始作俑者……",
"gkInfo": " 诡异的阴兵,神秘的阴珠,残忍的血法……从巨鹿废墟到山林小村,一个巨大的阴谋似乎一直笼罩在冀州的上空。\r\n 现在赵云一行人终于来到了最后的祭坛,即将揭开这一切的始作俑者……",
"HeroNum_1": "1&6",
"progress": "&",
"progressDesc": "&",
@@ -147,7 +147,7 @@
"needPrepare": 1,
"spineInBigMap": "&",
"HeroNum": "6&6",
"gkInfo": " 在枯井的周围,一群宫女装扮的幽鬼盘亘。\n 原来,这些是洛阳被焚毁时,惨死于皇宫中的宫女,因为长久以来的怨气而化为幽鬼,她们憎恨一切活着的人类。\n 小心!她们来了!",
"gkInfo": " 在枯井的周围,一群宫女装扮的幽鬼盘亘。\r\n 原来,这些是洛阳被焚毁时,惨死于皇宫中的宫女,因为长久以来的怨气而化为幽鬼,她们憎恨一切活着的人类。\r\n 小心!她们来了!",
"HeroNum_1": "1&6",
"progress": "&",
"progressDesc": "&",
@@ -186,7 +186,7 @@
"needPrepare": 1,
"spineInBigMap": "&",
"HeroNum": "6&6",
"gkInfo": " 枯井的尽头是一条大门,出于好奇,赵云一行人穿越幽暗的隧道,来到大门前。\n 吱呀——推开大门,原来这里是一片墓室。\n 在昏黄的烛火中,他们看到了一群没有意识的侍卫,还有一个没有头颅的巨大身影……",
"gkInfo": " 枯井的尽头是一条大门,出于好奇,赵云一行人穿越幽暗的隧道,来到大门前。\r\n 吱呀——推开大门,原来这里是一片墓室。\r\n 在昏黄的烛火中,他们看到了一群没有意识的侍卫,还有一个没有头颅的巨大身影……",
"HeroNum_1": "1&6",
"progress": "&",
"progressDesc": "&",
@@ -212,7 +212,7 @@
"fobiddenCharactor": "&",
"victoryInfoInUI": "消灭所有敌军",
"loseInfoInUI": "我方全部阵亡",
"starInfoInUI": "1.我方无人阵亡;\n 2.在30回合内获得胜利",
"starInfoInUI": "1.我方无人阵亡;\r\n 2.在30回合内获得胜利",
"cost": 10,
"iconInMap": "spine&bianhua_red",
"iconName": "何后废陵",
@@ -225,7 +225,7 @@
"needPrepare": 1,
"spineInBigMap": "&",
"HeroNum": "6&6",
"gkInfo": " 何太后身材窈窕,风流妩媚,进宫之后更是凭借自身的心计一步步征服了汉灵帝的心。然其天性善妒,刘协出生后,感到自身地位动摇的何太后用鸩酒毒杀了王美人。\n 天道有轮回,外戚与宦官相争,何进身死,董卓进京,何太后也被逼饮下毒酒。\n 陵墓尽头,彼岸花开,何太后已超脱生死,可千万别停留在这里!",
"gkInfo": " 何太后身材窈窕,风流妩媚,进宫之后更是凭借自身的心计一步步征服了汉灵帝的心。然其天性善妒,刘协出生后,感到自身地位动摇的何太后用鸩酒毒杀了王美人。\r\n 天道有轮回,外戚与宦官相争,何进身死,董卓进京,何太后也被逼饮下毒酒。\r\n 陵墓尽头,彼岸花开,何太后已超脱生死,可千万别停留在这里!",
"HeroNum_1": "1&6",
"progress": "&",
"progressDesc": "&",
@@ -251,7 +251,7 @@
"fobiddenCharactor": "&",
"victoryInfoInUI": "消灭所有敌军",
"loseInfoInUI": "我方全部阵亡",
"starInfoInUI": "1.我方无人阵亡;\n 2.在5回合内获得胜利",
"starInfoInUI": "1.我方无人阵亡;\r\n 2.在5回合内获得胜利",
"cost": 10,
"iconInMap": "spine&guijiangguanhai",
"iconName": 0,
@@ -264,7 +264,7 @@
"needPrepare": 1,
"spineInBigMap": "&",
"HeroNum": "6&6",
"gkInfo": "本来只是泰山下的一座小城,却因曹操东征而战火不息,少年将军夏侯杰正在攻打泰山之际,一支早已被赵云等人消灭的军队却突然出现。\n明明在北海已经将他斩杀为何为何他又出现在这里浑身充斥着死亡的气息面孔却和在北海时无二口称为复仇而来……\n难道……真的有黄天的存在",
"gkInfo": "本来只是泰山下的一座小城,却因曹操东征而战火不息,少年将军夏侯杰正在攻打泰山之际,一支早已被赵云等人消灭的军队却突然出现。\r\n明明在北海已经将他斩杀为何为何他又出现在这里浑身充斥着死亡的气息面孔却和在北海时无二口称为复仇而来……\r\n难道……真的有黄天的存在",
"HeroNum_1": "1&6",
"progress": "&",
"progressDesc": "&",
@@ -290,7 +290,7 @@
"fobiddenCharactor": "&",
"victoryInfoInUI": "消灭所有敌军",
"loseInfoInUI": "我方全部阵亡",
"starInfoInUI": "1.我方无人阵亡;\n 2.在5回合内获得胜利",
"starInfoInUI": "1.我方无人阵亡;\r\n 2.在5回合内获得胜利",
"cost": 10,
"iconInMap": "spine&caosong",
"iconName": 0,
@@ -303,7 +303,7 @@
"needPrepare": 1,
"spineInBigMap": "&",
"HeroNum": "6&6",
"gkInfo": "他是……他是……\n眼前老者正是轻衣无比熟悉之人从小便在他的庇护下长大是无数曹家和夏侯家之人尊重的长辈。\n然而天下皆知他早已不幸遇害……\n虽然是熟悉的面孔但狰狞的表情和恐怖的话语都在告诉轻衣这人……非人……",
"gkInfo": "他是……他是……\r\n眼前老者正是轻衣无比熟悉之人从小便在他的庇护下长大是无数曹家和夏侯家之人尊重的长辈。\r\n然而天下皆知他早已不幸遇害……\r\n虽然是熟悉的面孔但狰狞的表情和恐怖的话语都在告诉轻衣这人……非人……",
"HeroNum_1": "1&6",
"progress": "&",
"progressDesc": "&",
@@ -329,7 +329,7 @@
"fobiddenCharactor": "&",
"victoryInfoInUI": "消灭所有敌军",
"loseInfoInUI": "我方全部阵亡",
"starInfoInUI": "1.我方无人阵亡;\n 2.在5回合内获得胜利",
"starInfoInUI": "1.我方无人阵亡;\r\n 2.在5回合内获得胜利",
"cost": 10,
"iconInMap": "spine&zhangrang_map",
"iconName": 0,
@@ -342,7 +342,7 @@
"needPrepare": 1,
"spineInBigMap": "&",
"HeroNum": "6&6",
"gkInfo": "张让……一个令无数士人高官,贩夫走卒闻之色变的名字。\n本来应该随着洛阳之变而和落水一起流逝了的身影却在泰山重新归来。\n身负幽冥之力以收割八百万魂魄为目标他的出现再次让世间回想起了十年前的血腥恐怖……",
"gkInfo": "张让……一个令无数士人高官,贩夫走卒闻之色变的名字。\r\n本来应该随着洛阳之变而和落水一起流逝了的身影却在泰山重新归来。\r\n身负幽冥之力以收割八百万魂魄为目标他的出现再次让世间回想起了十年前的血腥恐怖……",
"HeroNum_1": "1&6",
"progress": "&",
"progressDesc": "&",
@@ -368,7 +368,7 @@
"fobiddenCharactor": "&",
"victoryInfoInUI": "消灭乌桓使者",
"loseInfoInUI": "我方全部阵亡&乌桓使者逃出鲜卑聚落",
"starInfoInUI": "1.我方无人阵亡;\n 2.在5回合内获得胜利",
"starInfoInUI": "1.我方无人阵亡;\r\n 2.在5回合内获得胜利",
"cost": 10,
"iconInMap": "spine&wuhuanshizhe",
"iconName": 0,
@@ -381,7 +381,7 @@
"needPrepare": 1,
"spineInBigMap": "&",
"HeroNum": "6&6",
"gkInfo": "草原枯荣千百载,无数的部落兴起又灭亡,楼烦、东胡、匈奴、乌桓……强者一统穹野与中原争雄,留下连绵万里的烽火和哭嚎,而弱小的部落只能向强者奉上羔羊和劣酒,祈求强者的怜悯和来年春天的草场。\n鲜卑一个日后将马踏万里开启盛世的帝国如今还只是乌桓治下的一个弱小身影谁也不知道他的未来将是草原民族的第一次辉煌……",
"gkInfo": "草原枯荣千百载,无数的部落兴起又灭亡,楼烦、东胡、匈奴、乌桓……强者一统穹野与中原争雄,留下连绵万里的烽火和哭嚎,而弱小的部落只能向强者奉上羔羊和劣酒,祈求强者的怜悯和来年春天的草场。\r\n鲜卑一个日后将马踏万里开启盛世的帝国如今还只是乌桓治下的一个弱小身影谁也不知道他的未来将是草原民族的第一次辉煌……",
"HeroNum_1": "1&6",
"progress": "&",
"progressDesc": "&",
@@ -407,7 +407,7 @@
"fobiddenCharactor": "&",
"victoryInfoInUI": "消灭所有敌军",
"loseInfoInUI": "我方全部阵亡",
"starInfoInUI": "1.我方无人阵亡;\n 2.在5回合内获得胜利",
"starInfoInUI": "1.我方无人阵亡;\r\n 2.在5回合内获得胜利",
"cost": 10,
"iconInMap": "spine&tuji",
"iconName": 0,
@@ -420,7 +420,7 @@
"needPrepare": 1,
"spineInBigMap": "&",
"HeroNum": "6&6",
"gkInfo": "岁岁白狼扣边关,朝朝马策与刀环……\n乌桓人日复一日地向草原索取用鲜血和牛羊换取白狼的垂青和庇佑他们始终坚信白狼神的后代注定统治草原狼头大纛将插在南方中原的皇宫之上。\n然而草原上从没有万年不败之部落即使已经风助残年的大汉也依然能在生命尽头爆发出非凡的能力像过去三百年间一样扫清四夷虽远必往……",
"gkInfo": "岁岁白狼扣边关,朝朝马策与刀环……\r\n乌桓人日复一日地向草原索取用鲜血和牛羊换取白狼的垂青和庇佑他们始终坚信白狼神的后代注定统治草原狼头大纛将插在南方中原的皇宫之上。\r\n然而草原上从没有万年不败之部落即使已经风助残年的大汉也依然能在生命尽头爆发出非凡的能力像过去三百年间一样扫清四夷虽远必往……",
"HeroNum_1": "1&6",
"progress": "&",
"progressDesc": "&",
@@ -446,7 +446,7 @@
"fobiddenCharactor": "&",
"victoryInfoInUI": "消灭所有敌军",
"loseInfoInUI": "我方全部阵亡",
"starInfoInUI": "1.我方无人阵亡;\n 2.在5回合内获得胜利",
"starInfoInUI": "1.我方无人阵亡;\r\n 2.在5回合内获得胜利",
"cost": 10,
"iconInMap": "spine&SL_dasaman",
"iconName": 0,
@@ -459,7 +459,7 @@
"needPrepare": 1,
"spineInBigMap": "&",
"HeroNum": "6&6",
"gkInfo": "“名犯强汉者,虽远必诛。”\n四百年来帝国无数的天子帝皇文人将帅以实际行动贯彻这这句话。\n有白登之围而匈奴西迁有南越杀使而屠为九郡有朝鲜不臣而及时诛灭。\n如今对大汉的虚弱深信不疑的乌桓再度挑起战火妄图征服中原。\n此时一支白马汉骑深入草原于冰天雪地之中来到乌桓人的祖廷以手中长槊代替回应发出大汉的怒火。\n借问大将谁恐是霍嫖姚。",
"gkInfo": "“名犯强汉者,虽远必诛。”\r\n四百年来帝国无数的天子帝皇文人将帅以实际行动贯彻这这句话。\r\n有白登之围而匈奴西迁有南越杀使而屠为九郡有朝鲜不臣而及时诛灭。\r\n如今对大汉的虚弱深信不疑的乌桓再度挑起战火妄图征服中原。\r\n此时一支白马汉骑深入草原于冰天雪地之中来到乌桓人的祖廷以手中长槊代替回应发出大汉的怒火。\r\n借问大将谁恐是霍嫖姚。",
"HeroNum_1": "1&6",
"progress": "&",
"progressDesc": "&",
@@ -485,7 +485,7 @@
"fobiddenCharactor": "&",
"victoryInfoInUI": "消灭所有敌军",
"loseInfoInUI": "我方全部阵亡",
"starInfoInUI": "1.我方无人阵亡;\n 2.在5回合内获得胜利",
"starInfoInUI": "1.我方无人阵亡;\r\n 2.在5回合内获得胜利",
"cost": 10,
"iconInMap": "spine&leixu",
"iconName": 0,
@@ -498,7 +498,7 @@
"needPrepare": 1,
"spineInBigMap": "&",
"HeroNum": "6&6",
"gkInfo": "“叔叔我啊,最大的心愿就是能把阿绪你培养成材,能够当个两千石的大官,给我们雷家光宗耀祖。”\n“哈哈哈阿绪叔叔我啊今天被一个了不起的大人物看中了以后咱们雷家终于不是被人瞧不起的大头兵了”\n“走快和我一起走阿绪外面已经被曹操他们包围了叔叔联系好了你陈叔我们赶紧逃离这里不能和皇上一起在这等死”\n叔叔……\n那么好的叔叔为什么就变成了现在这样这么得……陌生……\n不过即使叔叔变了我也不会抛下叔叔让叔叔一个人。既然做了山贼那就帮叔叔做天下最厉害的山贼做山贼中的王",
"gkInfo": "“叔叔我啊,最大的心愿就是能把阿绪你培养成材,能够当个两千石的大官,给我们雷家光宗耀祖。”\r\n“哈哈哈阿绪叔叔我啊今天被一个了不起的大人物看中了以后咱们雷家终于不是被人瞧不起的大头兵了”\r\n“走快和我一起走阿绪外面已经被曹操他们包围了叔叔联系好了你陈叔我们赶紧逃离这里不能和皇上一起在这等死”\r\n叔叔……\r\n那么好的叔叔为什么就变成了现在这样这么得……陌生……\r\n不过即使叔叔变了我也不会抛下叔叔让叔叔一个人。既然做了山贼那就帮叔叔做天下最厉害的山贼做山贼中的王",
"HeroNum_1": "1&6",
"progress": "&",
"progressDesc": "&",
@@ -524,7 +524,7 @@
"fobiddenCharactor": "&",
"victoryInfoInUI": "消灭所有敌军",
"loseInfoInUI": "我方全部阵亡",
"starInfoInUI": "1.我方无人阵亡;\n 2.在5回合内获得胜利",
"starInfoInUI": "1.我方无人阵亡;\r\n 2.在5回合内获得胜利",
"cost": 10,
"iconInMap": "spine&chenlan",
"iconName": 0,
@@ -537,7 +537,7 @@
"needPrepare": 1,
"spineInBigMap": "&",
"HeroNum": "6&6",
"gkInfo": "“哈哈哈,我是大将军!我是天下无敌!”“不,不要杀我,不要杀我!”\n在汝颍之地“虬髯无常”陈兰的名号即使在大别山群匪之中也是最令人胆寒的一个。",
"gkInfo": "“哈哈哈,我是大将军!我是天下无敌!”“不,不要杀我,不要杀我!”\r\n在汝颍之地“虬髯无常”陈兰的名号即使在大别山群匪之中也是最令人胆寒的一个。",
"HeroNum_1": "1&6",
"progress": "&",
"progressDesc": "&",
@@ -563,7 +563,7 @@
"fobiddenCharactor": "&",
"victoryInfoInUI": "消灭所有敌军",
"loseInfoInUI": "我方全部阵亡",
"starInfoInUI": "1.我方无人阵亡;\n 2.在5回合内获得胜利",
"starInfoInUI": "1.我方无人阵亡;\r\n 2.在5回合内获得胜利",
"cost": 10,
"iconInMap": "spine&leibo_ditu",
"iconName": 0,
@@ -576,7 +576,7 @@
"needPrepare": 1,
"spineInBigMap": "&",
"HeroNum": "6&6",
"gkInfo": "“代汉者,当涂高也!我袁家早就注定会是取代汉室的天子!为什么,为什么你们都不跪下来朝拜朕!曹操,你这奸宦遗丑!刘备,这织席贩履之辈!孙策?我袁家的一条看门狗!为什么,为什么你们这些贱民要反对朕!”\n“还有还有你们雷薄陈兰你们这两个叛徒背叛了朕背叛了仲家我袁术化为厉鬼也不会放过你们这些人”",
"gkInfo": "“代汉者,当涂高也!我袁家早就注定会是取代汉室的天子!为什么,为什么你们都不跪下来朝拜朕!曹操,你这奸宦遗丑!刘备,这织席贩履之辈!孙策?我袁家的一条看门狗!为什么,为什么你们这些贱民要反对朕!”\r\n“还有还有你们雷薄陈兰你们这两个叛徒背叛了朕背叛了仲家我袁术化为厉鬼也不会放过你们这些人”",
"HeroNum_1": "1&6",
"progress": "&",
"progressDesc": "&",
@@ -602,7 +602,7 @@
"fobiddenCharactor": "&",
"victoryInfoInUI": "消灭所有敌军",
"loseInfoInUI": "我方全部阵亡",
"starInfoInUI": "1.我方无人阵亡;\n 2.在5回合内获得胜利",
"starInfoInUI": "1.我方无人阵亡;\r\n 2.在5回合内获得胜利",
"cost": 10,
"iconInMap": "spine&wangcan",
"iconName": 0,
@@ -615,7 +615,7 @@
"needPrepare": 1,
"spineInBigMap": "&",
"HeroNum": "6&6",
"gkInfo": "鹿门书院,由刘表到任荆州后,联合荆州世家共同建立的一座书院,在中原多年混战,无数士人百姓流离逃难的背景下,吸收了中原各家的精华,如今已经成为了天下规模最大,流派最多的书院。\n无数士子在山中求学苦读也有无数宿儒学者在书院传道授业。其中最为出名的便是一人辩六道论道三日而不败的名家学子王璨。",
"gkInfo": "鹿门书院,由刘表到任荆州后,联合荆州世家共同建立的一座书院,在中原多年混战,无数士人百姓流离逃难的背景下,吸收了中原各家的精华,如今已经成为了天下规模最大,流派最多的书院。\r\n无数士子在山中求学苦读也有无数宿儒学者在书院传道授业。其中最为出名的便是一人辩六道论道三日而不败的名家学子王璨。",
"HeroNum_1": "1&6",
"progress": "&",
"progressDesc": "&",
@@ -641,7 +641,7 @@
"fobiddenCharactor": "&",
"victoryInfoInUI": "消灭所有敌军",
"loseInfoInUI": "我方全部阵亡",
"starInfoInUI": "1.我方无人阵亡;\n 2.在5回合内获得胜利",
"starInfoInUI": "1.我方无人阵亡;\r\n 2.在5回合内获得胜利",
"cost": 10,
"iconInMap": "spine&yanshi",
"iconName": 0,
@@ -654,7 +654,7 @@
"needPrepare": 1,
"spineInBigMap": "&",
"HeroNum": "6&6",
"gkInfo": "“月英姐姐,听说今天新上山的那个叫诸葛的小子是从徐州逃难过来的,北方真的有那么乱吗?”\n“这次山长出的题目好难呀连月英姐姐都答不出来的题目我更是不会了那个叫诸葛亮的小子居然能全部答上来。哼肯定是作弊了他怎么会有月英姐姐聪明呢”\n“诶刚刚那个家伙是诸葛亮吧是诸葛亮吧那个家伙怎么来找月英姐姐了什么是来讨论学问的真的吗月英姐姐月英姐姐你怎么脸红了呀”\n“诸葛亮那个呆子自从得到卧龙的名号出师后就再也没来看望过月英姐姐了那个呆子……我一定要替月英姐姐报仇我要找个时间偷偷让贤黄把诸葛亮那个大呆瓜绑过来让他给月英姐姐道歉居然敢这么久不来看望月英姐姐”",
"gkInfo": "“月英姐姐,听说今天新上山的那个叫诸葛的小子是从徐州逃难过来的,北方真的有那么乱吗?”\r\n“这次山长出的题目好难呀连月英姐姐都答不出来的题目我更是不会了那个叫诸葛亮的小子居然能全部答上来。哼肯定是作弊了他怎么会有月英姐姐聪明呢”\r\n“诶刚刚那个家伙是诸葛亮吧是诸葛亮吧那个家伙怎么来找月英姐姐了什么是来讨论学问的真的吗月英姐姐月英姐姐你怎么脸红了呀”\r\n“诸葛亮那个呆子自从得到卧龙的名号出师后就再也没来看望过月英姐姐了那个呆子……我一定要替月英姐姐报仇我要找个时间偷偷让贤黄把诸葛亮那个大呆瓜绑过来让他给月英姐姐道歉居然敢这么久不来看望月英姐姐”",
"HeroNum_1": "1&6",
"progress": "&",
"progressDesc": "&",
@@ -680,7 +680,7 @@
"fobiddenCharactor": "&",
"victoryInfoInUI": "消灭所有敌军",
"loseInfoInUI": "我方全部阵亡",
"starInfoInUI": "1.我方无人阵亡;\n 2.在5回合内获得胜利",
"starInfoInUI": "1.我方无人阵亡;\r\n 2.在5回合内获得胜利",
"cost": 10,
"iconInMap": "spine&sengren",
"iconName": 0,
@@ -693,7 +693,7 @@
"needPrepare": 1,
"spineInBigMap": "chapter6_yiji",
"HeroNum": "6&6",
"gkInfo": "走过一重重山门,越过一间间书舍。\n终于走到了鹿门山顶这里应该就是水镜先生的居所了。\n只要能请来水镜先生有他相助大汉一定就能复兴。",
"gkInfo": "走过一重重山门,越过一间间书舍。\r\n终于走到了鹿门山顶这里应该就是水镜先生的居所了。\r\n只要能请来水镜先生有他相助大汉一定就能复兴。",
"HeroNum_1": "1&6",
"progress": "&",
"progressDesc": "&",
@@ -703,10 +703,10 @@
},
{
"war_id": 2571,
"dispatchJsonId": 2581,
"bg_img": 2581,
"mapid": 2581,
"script_id": "R_2581&S_2581&RE_2581",
"dispatchJsonId": 2571,
"bg_img": 2571,
"mapid": 2571,
"script_id": "R_2571&S_2571&RE_2571",
"fixReward": "&",
"conditionReward": "22001&5&0|31002&300&0|11002&16&0|31001&175000&0",
"RandomReward": "&",
@@ -719,7 +719,7 @@
"fobiddenCharactor": "&",
"victoryInfoInUI": "消灭所有敌军",
"loseInfoInUI": "我方全部阵亡",
"starInfoInUI": "1.我方无人阵亡;\n 2.在5回合内获得胜利",
"starInfoInUI": "1.我方无人阵亡;\r\n 2.在5回合内获得胜利",
"cost": 10,
"iconInMap": "spine&houwang",
"iconName": "武陵顽猴",
@@ -732,7 +732,7 @@
"needPrepare": 1,
"spineInBigMap": "&",
"HeroNum": "6&6",
"gkInfo": "小老儿记得,武陵大山的猴子,本来只是群普通的野猴,日复一日得过着被野兽捕食,蛮夷驯养的日子,数量不曾增加也不曾减少。\n据说是在王莽之乱的那几年整个大汉都在打仗乱糟糟的一片记得外面到处都是人杀来杀去。这武陵山也多了许多逃难来的流民他们到来后大肆捕杀动物这猴子的数量也一日少过一日。\n忽然有天从山外面也来了一只猴子这只猴子很快就成了猴王它教会了小猴子们使枪弄棒还学会了使用工具。用陷阱和木棍抵御流民的捕猎。小老儿还用只铜棍和它们换过猴儿酒喝那酒真是美味啊……\n最后那些流民放弃了捕猎这些狡猾的猴子猴子们也终于没有外敌打扰繁衍生长了起来。\n而那只外来的猴子也再没能见到过。\n只是小老儿进山采药时有时能在瀑布下面看到块长得像只猴子的大石头许多小猴子围在石头边上就像二百年前那只猴王教导猴群时一样。",
"gkInfo": "小老儿记得,武陵大山的猴子,本来只是群普通的野猴,日复一日得过着被野兽捕食,蛮夷驯养的日子,数量不曾增加也不曾减少。\r\n据说是在王莽之乱的那几年整个大汉都在打仗乱糟糟的一片记得外面到处都是人杀来杀去。这武陵山也多了许多逃难来的流民他们到来后大肆捕杀动物这猴子的数量也一日少过一日。\r\n忽然有天从山外面也来了一只猴子这只猴子很快就成了猴王它教会了小猴子们使枪弄棒还学会了使用工具。用陷阱和木棍抵御流民的捕猎。小老儿还用只铜棍和它们换过猴儿酒喝那酒真是美味啊……\r\n最后那些流民放弃了捕猎这些狡猾的猴子猴子们也终于没有外敌打扰繁衍生长了起来。\r\n而那只外来的猴子也再没能见到过。\r\n只是小老儿进山采药时有时能在瀑布下面看到块长得像只猴子的大石头许多小猴子围在石头边上就像二百年前那只猴王教导猴群时一样。",
"HeroNum_1": "1&6",
"progress": "&",
"progressDesc": "&",
@@ -742,10 +742,10 @@
},
{
"war_id": 2572,
"dispatchJsonId": 2582,
"bg_img": 2582,
"mapid": 2582,
"script_id": "R_2582&S_2582&RE_2582",
"dispatchJsonId": 2572,
"bg_img": 2572,
"mapid": 2572,
"script_id": "R_2572&S_2572&RE_2572",
"fixReward": "&",
"conditionReward": "22001&5&0|31002&300&0|11002&16&0|31001&175000&0",
"RandomReward": "&",
@@ -758,7 +758,7 @@
"fobiddenCharactor": "&",
"victoryInfoInUI": "消灭所有敌军",
"loseInfoInUI": "我方全部阵亡",
"starInfoInUI": "1.我方无人阵亡;\n 2.在5回合内获得胜利",
"starInfoInUI": "1.我方无人阵亡;\r\n 2.在5回合内获得胜利",
"cost": 10,
"iconInMap": "spine&wenyixiong",
"iconName": "桃源怒熊",
@@ -771,7 +771,7 @@
"needPrepare": 1,
"spineInBigMap": "&",
"HeroNum": "6&6",
"gkInfo": "“患者山熊观察时间3天症状山熊躁动不安无法安静睡眠。”\n“患者山熊观察时间12天症状越加暴躁对声音极度敏感攻击性大幅增加腹部出现多处溃烂和脓血症状散发出异味对生肉的进食欲望超过了果子和蜂蜜。”\n“患者山熊观察时间26天……有村民接近这只山熊后出现了相似症状无法分辨来人依靠声音做出撕咬、嚎叫等攻击性行为身上的异味大幅增加……”",
"gkInfo": "“患者山熊观察时间3天症状山熊躁动不安无法安静睡眠。”\r\n“患者山熊观察时间12天症状越加暴躁对声音极度敏感攻击性大幅增加腹部出现多处溃烂和脓血症状散发出异味对生肉的进食欲望超过了果子和蜂蜜。”\r\n“患者山熊观察时间26天……有村民接近这只山熊后出现了相似症状无法分辨来人依靠声音做出撕咬、嚎叫等攻击性行为身上的异味大幅增加……”",
"HeroNum_1": "1&6",
"progress": "&",
"progressDesc": "&",
@@ -781,10 +781,10 @@
},
{
"war_id": 2573,
"dispatchJsonId": 2583,
"bg_img": 2583,
"mapid": 2583,
"script_id": "R_2583&S_2583&RE_2583",
"dispatchJsonId": 2573,
"bg_img": 2573,
"mapid": 2573,
"script_id": "R_2573&S_2573&RE_2573",
"fixReward": "&",
"conditionReward": "71002&80&0|31002&500&0|11002&16&0|31001&350000&0",
"RandomReward": "&",
@@ -797,7 +797,7 @@
"fobiddenCharactor": "&",
"victoryInfoInUI": "消灭所有敌军",
"loseInfoInUI": "我方全部阵亡",
"starInfoInUI": "1.我方无人阵亡;\n 2.在5回合内获得胜利",
"starInfoInUI": "1.我方无人阵亡;\r\n 2.在5回合内获得胜利",
"cost": 10,
"iconInMap": "spine&xiaozhizhu",
"iconName": "瘟疫毒蛛",
@@ -810,7 +810,7 @@
"needPrepare": 1,
"spineInBigMap": "&",
"HeroNum": "6&6",
"gkInfo": "据医圣张机先生所言,这个洞窟里面就是感染了武陵大山无数生灵的疫病之源了。\n从遥远的极西之地而来携带着致命的毒素占据了洞窟躲藏在黑暗之中。\n无论是哪里来的妖魔鬼怪危害我大汉子民的生命我都会将你们铲除殆尽",
"gkInfo": "据医圣张机先生所言,这个洞窟里面就是感染了武陵大山无数生灵的疫病之源了。\r\n从遥远的极西之地而来携带着致命的毒素占据了洞窟躲藏在黑暗之中。\r\n无论是哪里来的妖魔鬼怪危害我大汉子民的生命我都会将你们铲除殆尽",
"HeroNum_1": "1&6",
"progress": "&",
"progressDesc": "&",
@@ -825,7 +825,7 @@
"mapid": 2581,
"script_id": "R_2581&S_2581&RE_2581",
"fixReward": "&",
"conditionReward": "71002&80&0|31002&500&0|11002&16&0|31001&350000&0",
"conditionReward": "22001&5&0|31002&300&0|11003&20&0|31001&250000&0",
"RandomReward": "&",
"warType": 2,
"gk_name": "支线&应龙之民",
@@ -836,20 +836,20 @@
"fobiddenCharactor": "&",
"victoryInfoInUI": "消灭所有敌军",
"loseInfoInUI": "我方全部阵亡",
"starInfoInUI": "1.我方无人阵亡;\n 2.在5回合内获得胜利",
"starInfoInUI": "1.我方无人阵亡;\r\n 2.在5回合内获得胜利",
"cost": 10,
"iconInMap": "spine&yinglongshaonv",
"iconName": "应龙之民",
"heroInUI": "3&3801",
"detailUIBg": "1000_22",
"recommendedPower": 21146700,
"recommendedPower": 26672400,
"previousGk": 828,
"relatedGk": 12581,
"movePoint": 766,
"needPrepare": 1,
"spineInBigMap": "&",
"HeroNum": "6&6",
"gkInfo": "在五溪的传说中,应龙陨落之地,存在一至宝,具有神鬼莫测之威能,生死人肉白骨亦不在话下。此至宝历代由应龙一脉供奉,知情者寥寥无几。\n“若是能借应龙至宝一用轻衣也许就能够醒来了......”\n然而映入眼帘的却是一片破败的景象应龙一脉的驻地已经再无生息了。",
"gkInfo": "在五溪的传说中,应龙陨落之地,存在一至宝,具有神鬼莫测之威能,生死人肉白骨亦不在话下。此至宝历代由应龙一脉供奉,知情者寥寥无几。\r\n“若是能借应龙至宝一用轻衣也许就能够醒来了......”\r\n然而映入眼帘的却是一片破败的景象应龙一脉的驻地已经再无生息了。",
"HeroNum_1": "1&6",
"progress": "&",
"progressDesc": "&",
@@ -864,7 +864,7 @@
"mapid": 2582,
"script_id": "R_2582&S_2582&RE_2582",
"fixReward": "&",
"conditionReward": "71002&80&0|31002&500&0|11002&16&0|31001&350000&0",
"conditionReward": "22001&5&0|31002&300&0|11003&20&0|31001&250000&0",
"RandomReward": "&",
"warType": 2,
"gk_name": "支线&魔生异象",
@@ -875,20 +875,20 @@
"fobiddenCharactor": "&",
"victoryInfoInUI": "消灭所有敌军",
"loseInfoInUI": "我方全部阵亡",
"starInfoInUI": "1.我方无人阵亡;\n 2.在5回合内获得胜利",
"starInfoInUI": "1.我方无人阵亡;\r\n 2.在5回合内获得胜利",
"cost": 10,
"iconInMap": "spine&mohuapanzhang",
"iconName": "魔生异象",
"heroInUI": "3&3802",
"detailUIBg": "1000_23",
"recommendedPower": 21146700,
"recommendedPower": 28256500,
"previousGk": 2581,
"relatedGk": 12582,
"movePoint": 769,
"needPrepare": 1,
"spineInBigMap": "&",
"HeroNum": "6&6",
"gkInfo": "解开了误会的一行人,马不停蹄地赶往了至宝应龙骨的所在之地,此时拦在他们面前的,竟是决战之日尚未出现的吴国将领!\n此时的他们全然不复以往的神志状若疯魔全身萦绕着凶戾之气好似早已在此徘徊多日。\n他们的身上到底发生了什么供奉至宝之地为何会出现如此阴邪之物这些问题的答案看来只能从这些人口中得知了。",
"gkInfo": "解开了误会的一行人,马不停蹄地赶往了至宝应龙骨的所在之地,此时拦在他们面前的,竟是决战之日尚未出现的吴国将领!\r\n此时的他们全然不复以往的神志状若疯魔全身萦绕着凶戾之气好似早已在此徘徊多日。\r\n他们的身上到底发生了什么供奉至宝之地为何会出现如此阴邪之物这些问题的答案看来只能从这些人口中得知了。",
"HeroNum_1": "1&6",
"progress": "&",
"progressDesc": "&",
@@ -903,7 +903,7 @@
"mapid": 2583,
"script_id": "R_2583&S_2583&RE_2583",
"fixReward": "&",
"conditionReward": "71002&80&0|31002&500&0|11002&16&0|31001&350000&0",
"conditionReward": "71002&80&0|31002&500&0|11003&40&0|31001&500000&0",
"RandomReward": "&",
"warType": 2,
"gk_name": "支线&腾蛇化龙",
@@ -914,20 +914,20 @@
"fobiddenCharactor": "&",
"victoryInfoInUI": "消灭所有敌军",
"loseInfoInUI": "我方全部阵亡",
"starInfoInUI": "1.我方无人阵亡;\n 2.在15回合内获得胜利",
"starInfoInUI": "1.我方无人阵亡;\r\n 2.在15回合内获得胜利",
"cost": 10,
"iconInMap": "spine&she",
"iconName": "腾蛇化龙",
"heroInUI": "3&3803",
"heroInUI": "3&1214",
"detailUIBg": "1000_24",
"recommendedPower": 21146700,
"recommendedPower": 34000000,
"previousGk": 2582,
"relatedGk": 12583,
"movePoint": 772,
"needPrepare": 1,
"spineInBigMap": "&",
"HeroNum": "6&6",
"gkInfo": "已经为时已晚,骨吉利化作的小蛇已经吸收了应龙骨的全部力量,准备完成最后一步的化龙!\n“你们还是慢了一步啊你们世世代代所供奉的力量终究还是被我所得\n你们有幸在此见证我在此获得无上神力的瞬间\n尽情挣扎吧然后你们便会知道凡人终究敌不过天上的仙神”",
"gkInfo": "已经为时已晚,骨吉利化作的小蛇已经吸收了应龙骨的全部力量,准备完成最后一步的化龙!\r\n“你们还是慢了一步啊你们世世代代所供奉的力量终究还是被我所得\r\n你们有幸在此见证我在此获得无上神力的瞬间\r\n尽情挣扎吧然后你们便会知道凡人终究敌不过天上的仙神”",
"HeroNum_1": "1&6",
"progress": "&",
"progressDesc": "&",

View File

@@ -30,7 +30,7 @@
"needPrepare": 1,
"spineInBigMap": "&",
"HeroNum": "6&6",
"gkInfo": " 循着不详的气息,赵云一行人来到了一座神秘的小村庄。老人们说,他们是为了躲避连年战乱才来此地。\n 想不到即使是在这里,也藏着不为人知的阴谋……\n 这些阴兵,究竟由谁招来?山林里还有恶兽蠢蠢欲动……\n ",
"gkInfo": " 循着不详的气息,赵云一行人来到了一座神秘的小村庄。老人们说,他们是为了躲避连年战乱才来此地。\r\n 想不到即使是在这里,也藏着不为人知的阴谋……\r\n 这些阴兵,究竟由谁招来?山林里还有恶兽蠢蠢欲动……\r\n ",
"HeroNum_1": "1&6",
"progress": "1&0|2&0",
"progressDesc": "已逃走的百姓数量&被击杀的百姓数量",
@@ -54,7 +54,7 @@
"turnLimted": 20,
"forcedCharactor": "&",
"fobiddenCharactor": "&",
"victoryInfoInUI": "消灭所有敌军&\n解救所有被绑架的村民\n ",
"victoryInfoInUI": "消灭所有敌军&\r\n解救所有被绑架的村民\r\n ",
"loseInfoInUI": "我方全部阵亡&20回合内未能胜利&村民死亡",
"starInfoInUI": "1.在20回合内获得胜利",
"cost": 10,
@@ -69,7 +69,7 @@
"needPrepare": 1,
"spineInBigMap": "&",
"HeroNum": "6&6",
"gkInfo": " 赵云一行人刚将村中的百姓带入山洞避难,一位急急忙忙寻找妻子的青年便找上门来。\n 洞内仍有不少以往百姓为了躲避战乱设下的陷阱,可务必要当心!\n 也许在这昏暗的洞穴里,点燃火炬一路小心前行,才是上策。",
"gkInfo": " 赵云一行人刚将村中的百姓带入山洞避难,一位急急忙忙寻找妻子的青年便找上门来。\r\n 洞内仍有不少以往百姓为了躲避战乱设下的陷阱,可务必要当心!\r\n 也许在这昏暗的洞穴里,点燃火炬一路小心前行,才是上策。",
"HeroNum_1": "1&6",
"progress": "1&0|6&0",
"progressDesc": "已解救的百姓数量&待解救的百姓数量",
@@ -108,7 +108,7 @@
"needPrepare": 1,
"spineInBigMap": "&",
"HeroNum": "6&6",
"gkInfo": " 诡异的阴兵,神秘的阴珠,残忍的血法……从巨鹿废墟到山林小村,一个巨大的阴谋似乎一直笼罩在冀州的上空。\n 现在赵云一行人终于来到了最后的祭坛,即将揭开这一切的始作俑者……",
"gkInfo": " 诡异的阴兵,神秘的阴珠,残忍的血法……从巨鹿废墟到山林小村,一个巨大的阴谋似乎一直笼罩在冀州的上空。\r\n 现在赵云一行人终于来到了最后的祭坛,即将揭开这一切的始作俑者……",
"HeroNum_1": "1&6",
"progress": "&",
"progressDesc": "&",
@@ -147,7 +147,7 @@
"needPrepare": 1,
"spineInBigMap": "&",
"HeroNum": "6&6",
"gkInfo": " 在枯井的周围,一群宫女装扮的幽鬼盘亘。\n 原来,这些是洛阳被焚毁时,惨死于皇宫中的宫女,因为长久以来的怨气而化为幽鬼,她们憎恨一切活着的人类。\n 小心!她们来了!",
"gkInfo": " 在枯井的周围,一群宫女装扮的幽鬼盘亘。\r\n 原来,这些是洛阳被焚毁时,惨死于皇宫中的宫女,因为长久以来的怨气而化为幽鬼,她们憎恨一切活着的人类。\r\n 小心!她们来了!",
"HeroNum_1": "1&6",
"progress": "&",
"progressDesc": "&",
@@ -186,7 +186,7 @@
"needPrepare": 1,
"spineInBigMap": "&",
"HeroNum": "6&6",
"gkInfo": " 枯井的尽头是一条大门,出于好奇,赵云一行人穿越幽暗的隧道,来到大门前。\n 吱呀——推开大门,原来这里是一片墓室。\n 在昏黄的烛火中,他们看到了一群没有意识的侍卫,还有一个没有头颅的巨大身影……",
"gkInfo": " 枯井的尽头是一条大门,出于好奇,赵云一行人穿越幽暗的隧道,来到大门前。\r\n 吱呀——推开大门,原来这里是一片墓室。\r\n 在昏黄的烛火中,他们看到了一群没有意识的侍卫,还有一个没有头颅的巨大身影……",
"HeroNum_1": "1&6",
"progress": "&",
"progressDesc": "&",
@@ -212,7 +212,7 @@
"fobiddenCharactor": "&",
"victoryInfoInUI": "消灭何后",
"loseInfoInUI": "我方全部阵亡",
"starInfoInUI": "1.我方无人阵亡;\n 2.在30回合内获得胜利",
"starInfoInUI": "1.我方无人阵亡;\r\n 2.在30回合内获得胜利",
"cost": 10,
"iconInMap": "spine&bianhua_red",
"iconName": "何后废陵",
@@ -225,7 +225,7 @@
"needPrepare": 1,
"spineInBigMap": "&",
"HeroNum": "6&6",
"gkInfo": " 何太后身材窈窕,风流妩媚,进宫之后更是凭借自身的心计一步步征服了汉灵帝的心。然其天性善妒,刘协出生后,感到自身地位动摇的何太后用鸩酒毒杀了王美人。\n 天道有轮回,外戚与宦官相争,何进身死,董卓进京,何太后也被逼饮下毒酒。\n 陵墓尽头,彼岸花开,何太后已超脱生死,可千万别停留在这里!",
"gkInfo": " 何太后身材窈窕,风流妩媚,进宫之后更是凭借自身的心计一步步征服了汉灵帝的心。然其天性善妒,刘协出生后,感到自身地位动摇的何太后用鸩酒毒杀了王美人。\r\n 天道有轮回,外戚与宦官相争,何进身死,董卓进京,何太后也被逼饮下毒酒。\r\n 陵墓尽头,彼岸花开,何太后已超脱生死,可千万别停留在这里!",
"HeroNum_1": "1&6",
"progress": "&",
"progressDesc": "&",
@@ -251,7 +251,7 @@
"fobiddenCharactor": "&",
"victoryInfoInUI": "消灭所有敌军",
"loseInfoInUI": "我方全部阵亡",
"starInfoInUI": "1.我方无人阵亡;\n 2.在5回合内获得胜利",
"starInfoInUI": "1.我方无人阵亡;\r\n 2.在5回合内获得胜利",
"cost": 10,
"iconInMap": "spine&guijiangguanhai",
"iconName": 0,
@@ -264,7 +264,7 @@
"needPrepare": 1,
"spineInBigMap": "&",
"HeroNum": "6&6",
"gkInfo": "本来只是泰山下的一座小城,却因曹操东征而战火不息,少年将军夏侯杰正在攻打泰山之际,一支早已被赵云等人消灭的军队却突然出现。\n明明在北海已经将他斩杀为何为何他又出现在这里浑身充斥着死亡的气息面孔却和在北海时无二口称为复仇而来……\n难道……真的有黄天的存在",
"gkInfo": "本来只是泰山下的一座小城,却因曹操东征而战火不息,少年将军夏侯杰正在攻打泰山之际,一支早已被赵云等人消灭的军队却突然出现。\r\n明明在北海已经将他斩杀为何为何他又出现在这里浑身充斥着死亡的气息面孔却和在北海时无二口称为复仇而来……\r\n难道……真的有黄天的存在",
"HeroNum_1": "1&6",
"progress": "&",
"progressDesc": "&",
@@ -290,7 +290,7 @@
"fobiddenCharactor": "&",
"victoryInfoInUI": "消灭所有敌军",
"loseInfoInUI": "我方全部阵亡",
"starInfoInUI": "1.我方无人阵亡;\n 2.在5回合内获得胜利",
"starInfoInUI": "1.我方无人阵亡;\r\n 2.在5回合内获得胜利",
"cost": 10,
"iconInMap": "spine&caosong",
"iconName": 0,
@@ -303,7 +303,7 @@
"needPrepare": 1,
"spineInBigMap": "&",
"HeroNum": "6&6",
"gkInfo": "他是……他是……\n眼前老者正是轻衣无比熟悉之人从小便在他的庇护下长大是无数曹家和夏侯家之人尊重的长辈。\n然而天下皆知他早已不幸遇害……\n虽然是熟悉的面孔但狰狞的表情和恐怖的话语都在告诉轻衣这人……非人……",
"gkInfo": "他是……他是……\r\n眼前老者正是轻衣无比熟悉之人从小便在他的庇护下长大是无数曹家和夏侯家之人尊重的长辈。\r\n然而天下皆知他早已不幸遇害……\r\n虽然是熟悉的面孔但狰狞的表情和恐怖的话语都在告诉轻衣这人……非人……",
"HeroNum_1": "1&6",
"progress": "&",
"progressDesc": "&",
@@ -329,7 +329,7 @@
"fobiddenCharactor": "&",
"victoryInfoInUI": "消灭所有敌军",
"loseInfoInUI": "我方全部阵亡",
"starInfoInUI": "1.我方无人阵亡;\n 2.在5回合内获得胜利",
"starInfoInUI": "1.我方无人阵亡;\r\n 2.在5回合内获得胜利",
"cost": 10,
"iconInMap": "spine&zhangrang_map",
"iconName": 0,
@@ -342,7 +342,7 @@
"needPrepare": 1,
"spineInBigMap": "&",
"HeroNum": "6&6",
"gkInfo": "张让……一个令无数士人高官,贩夫走卒闻之色变的名字。\n本来应该随着洛阳之变而和落水一起流逝了的身影却在泰山重新归来。\n身负幽冥之力以收割八百万魂魄为目标他的出现再次让世间回想起了十年前的血腥恐怖……",
"gkInfo": "张让……一个令无数士人高官,贩夫走卒闻之色变的名字。\r\n本来应该随着洛阳之变而和落水一起流逝了的身影却在泰山重新归来。\r\n身负幽冥之力以收割八百万魂魄为目标他的出现再次让世间回想起了十年前的血腥恐怖……",
"HeroNum_1": "1&6",
"progress": "&",
"progressDesc": "&",
@@ -368,7 +368,7 @@
"fobiddenCharactor": "&",
"victoryInfoInUI": "消灭乌桓使者",
"loseInfoInUI": "我方全部阵亡&乌桓使者逃出鲜卑聚落",
"starInfoInUI": "1.我方无人阵亡;\n 2.在5回合内获得胜利",
"starInfoInUI": "1.我方无人阵亡;\r\n 2.在5回合内获得胜利",
"cost": 10,
"iconInMap": "spine&wuhuanshizhe",
"iconName": 0,
@@ -381,7 +381,7 @@
"needPrepare": 1,
"spineInBigMap": "&",
"HeroNum": "6&6",
"gkInfo": "草原枯荣千百载,无数的部落兴起又灭亡,楼烦、东胡、匈奴、乌桓……强者一统穹野与中原争雄,留下连绵万里的烽火和哭嚎,而弱小的部落只能向强者奉上羔羊和劣酒,祈求强者的怜悯和来年春天的草场。\n鲜卑一个日后将马踏万里开启盛世的帝国如今还只是乌桓治下的一个弱小身影谁也不知道他的未来将是草原民族的第一次辉煌……",
"gkInfo": "草原枯荣千百载,无数的部落兴起又灭亡,楼烦、东胡、匈奴、乌桓……强者一统穹野与中原争雄,留下连绵万里的烽火和哭嚎,而弱小的部落只能向强者奉上羔羊和劣酒,祈求强者的怜悯和来年春天的草场。\r\n鲜卑一个日后将马踏万里开启盛世的帝国如今还只是乌桓治下的一个弱小身影谁也不知道他的未来将是草原民族的第一次辉煌……",
"HeroNum_1": "1&6",
"progress": "&",
"progressDesc": "&",
@@ -407,7 +407,7 @@
"fobiddenCharactor": "&",
"victoryInfoInUI": "消灭所有敌军",
"loseInfoInUI": "我方全部阵亡",
"starInfoInUI": "1.我方无人阵亡;\n 2.在5回合内获得胜利",
"starInfoInUI": "1.我方无人阵亡;\r\n 2.在5回合内获得胜利",
"cost": 10,
"iconInMap": "spine&tuji",
"iconName": 0,
@@ -420,7 +420,7 @@
"needPrepare": 1,
"spineInBigMap": "&",
"HeroNum": "6&6",
"gkInfo": "岁岁白狼扣边关,朝朝马策与刀环……\n乌桓人日复一日地向草原索取用鲜血和牛羊换取白狼的垂青和庇佑他们始终坚信白狼神的后代注定统治草原狼头大纛将插在南方中原的皇宫之上。\n然而草原上从没有万年不败之部落即使已经风助残年的大汉也依然能在生命尽头爆发出非凡的能力像过去三百年间一样扫清四夷虽远必往……",
"gkInfo": "岁岁白狼扣边关,朝朝马策与刀环……\r\n乌桓人日复一日地向草原索取用鲜血和牛羊换取白狼的垂青和庇佑他们始终坚信白狼神的后代注定统治草原狼头大纛将插在南方中原的皇宫之上。\r\n然而草原上从没有万年不败之部落即使已经风助残年的大汉也依然能在生命尽头爆发出非凡的能力像过去三百年间一样扫清四夷虽远必往……",
"HeroNum_1": "1&6",
"progress": "&",
"progressDesc": "&",
@@ -446,7 +446,7 @@
"fobiddenCharactor": "&",
"victoryInfoInUI": "消灭所有敌军",
"loseInfoInUI": "我方全部阵亡",
"starInfoInUI": "1.我方无人阵亡;\n 2.在5回合内获得胜利",
"starInfoInUI": "1.我方无人阵亡;\r\n 2.在5回合内获得胜利",
"cost": 10,
"iconInMap": "spine&SL_dasaman",
"iconName": 0,
@@ -459,7 +459,7 @@
"needPrepare": 1,
"spineInBigMap": "&",
"HeroNum": "6&6",
"gkInfo": "“名犯强汉者,虽远必诛。”\n四百年来帝国无数的天子帝皇文人将帅以实际行动贯彻这这句话。\n有白登之围而匈奴西迁有南越杀使而屠为九郡有朝鲜不臣而及时诛灭。\n如今对大汉的虚弱深信不疑的乌桓再度挑起战火妄图征服中原。\n此时一支白马汉骑深入草原于冰天雪地之中来到乌桓人的祖廷以手中长槊代替回应发出大汉的怒火。\n借问大将谁恐是霍嫖姚。",
"gkInfo": "“名犯强汉者,虽远必诛。”\r\n四百年来帝国无数的天子帝皇文人将帅以实际行动贯彻这这句话。\r\n有白登之围而匈奴西迁有南越杀使而屠为九郡有朝鲜不臣而及时诛灭。\r\n如今对大汉的虚弱深信不疑的乌桓再度挑起战火妄图征服中原。\r\n此时一支白马汉骑深入草原于冰天雪地之中来到乌桓人的祖廷以手中长槊代替回应发出大汉的怒火。\r\n借问大将谁恐是霍嫖姚。",
"HeroNum_1": "1&6",
"progress": "&",
"progressDesc": "&",
@@ -485,7 +485,7 @@
"fobiddenCharactor": "&",
"victoryInfoInUI": "消灭所有敌军",
"loseInfoInUI": "我方全部阵亡",
"starInfoInUI": "1.我方无人阵亡;\n 2.在5回合内获得胜利",
"starInfoInUI": "1.我方无人阵亡;\r\n 2.在5回合内获得胜利",
"cost": 10,
"iconInMap": "spine&leixu",
"iconName": 0,
@@ -498,7 +498,7 @@
"needPrepare": 1,
"spineInBigMap": "&",
"HeroNum": "6&6",
"gkInfo": "“叔叔我啊,最大的心愿就是能把阿绪你培养成材,能够当个两千石的大官,给我们雷家光宗耀祖。”\n“哈哈哈阿绪叔叔我啊今天被一个了不起的大人物看中了以后咱们雷家终于不是被人瞧不起的大头兵了”\n“走快和我一起走阿绪外面已经被曹操他们包围了叔叔联系好了你陈叔我们赶紧逃离这里不能和皇上一起在这等死”\n叔叔……\n那么好的叔叔为什么就变成了现在这样这么得……陌生……\n不过即使叔叔变了我也不会抛下叔叔让叔叔一个人。既然做了山贼那就帮叔叔做天下最厉害的山贼做山贼中的王",
"gkInfo": "“叔叔我啊,最大的心愿就是能把阿绪你培养成材,能够当个两千石的大官,给我们雷家光宗耀祖。”\r\n“哈哈哈阿绪叔叔我啊今天被一个了不起的大人物看中了以后咱们雷家终于不是被人瞧不起的大头兵了”\r\n“走快和我一起走阿绪外面已经被曹操他们包围了叔叔联系好了你陈叔我们赶紧逃离这里不能和皇上一起在这等死”\r\n叔叔……\r\n那么好的叔叔为什么就变成了现在这样这么得……陌生……\r\n不过即使叔叔变了我也不会抛下叔叔让叔叔一个人。既然做了山贼那就帮叔叔做天下最厉害的山贼做山贼中的王",
"HeroNum_1": "1&6",
"progress": "&",
"progressDesc": "&",
@@ -524,7 +524,7 @@
"fobiddenCharactor": "&",
"victoryInfoInUI": "消灭所有敌军",
"loseInfoInUI": "我方全部阵亡",
"starInfoInUI": "1.我方无人阵亡;\n 2.在5回合内获得胜利",
"starInfoInUI": "1.我方无人阵亡;\r\n 2.在5回合内获得胜利",
"cost": 10,
"iconInMap": "spine&chenlan",
"iconName": 0,
@@ -537,7 +537,7 @@
"needPrepare": 1,
"spineInBigMap": "&",
"HeroNum": "6&6",
"gkInfo": "“哈哈哈,我是大将军!我是天下无敌!”“不,不要杀我,不要杀我!”\n在汝颍之地“虬髯无常”陈兰的名号即使在大别山群匪之中也是最令人胆寒的一个。",
"gkInfo": "“哈哈哈,我是大将军!我是天下无敌!”“不,不要杀我,不要杀我!”\r\n在汝颍之地“虬髯无常”陈兰的名号即使在大别山群匪之中也是最令人胆寒的一个。",
"HeroNum_1": "1&6",
"progress": "&",
"progressDesc": "&",
@@ -563,7 +563,7 @@
"fobiddenCharactor": "&",
"victoryInfoInUI": "消灭所有敌军",
"loseInfoInUI": "我方全部阵亡",
"starInfoInUI": "1.我方无人阵亡;\n 2.在5回合内获得胜利",
"starInfoInUI": "1.我方无人阵亡;\r\n 2.在5回合内获得胜利",
"cost": 10,
"iconInMap": "spine&leibo_ditu",
"iconName": 0,
@@ -576,7 +576,7 @@
"needPrepare": 1,
"spineInBigMap": "&",
"HeroNum": "6&6",
"gkInfo": "“代汉者,当涂高也!我袁家早就注定会是取代汉室的天子!为什么,为什么你们都不跪下来朝拜朕!曹操,你这奸宦遗丑!刘备,这织席贩履之辈!孙策?我袁家的一条看门狗!为什么,为什么你们这些贱民要反对朕!”\n“还有还有你们雷薄陈兰你们这两个叛徒背叛了朕背叛了仲家我袁术化为厉鬼也不会放过你们这些人”",
"gkInfo": "“代汉者,当涂高也!我袁家早就注定会是取代汉室的天子!为什么,为什么你们都不跪下来朝拜朕!曹操,你这奸宦遗丑!刘备,这织席贩履之辈!孙策?我袁家的一条看门狗!为什么,为什么你们这些贱民要反对朕!”\r\n“还有还有你们雷薄陈兰你们这两个叛徒背叛了朕背叛了仲家我袁术化为厉鬼也不会放过你们这些人”",
"HeroNum_1": "1&6",
"progress": "&",
"progressDesc": "&",
@@ -602,7 +602,7 @@
"fobiddenCharactor": "&",
"victoryInfoInUI": "消灭所有敌军",
"loseInfoInUI": "我方全部阵亡",
"starInfoInUI": "1.我方无人阵亡;\n 2.在5回合内获得胜利",
"starInfoInUI": "1.我方无人阵亡;\r\n 2.在5回合内获得胜利",
"cost": 10,
"iconInMap": "spine&wangcan",
"iconName": 0,
@@ -615,7 +615,7 @@
"needPrepare": 1,
"spineInBigMap": "&",
"HeroNum": "6&6",
"gkInfo": "鹿门书院,由刘表到任荆州后,联合荆州世家共同建立的一座书院,在中原多年混战,无数士人百姓流离逃难的背景下,吸收了中原各家的精华,如今已经成为了天下规模最大,流派最多的书院。\n无数士子在山中求学苦读也有无数宿儒学者在书院传道授业。其中最为出名的便是一人辩六道论道三日而不败的名家学子王璨。",
"gkInfo": "鹿门书院,由刘表到任荆州后,联合荆州世家共同建立的一座书院,在中原多年混战,无数士人百姓流离逃难的背景下,吸收了中原各家的精华,如今已经成为了天下规模最大,流派最多的书院。\r\n无数士子在山中求学苦读也有无数宿儒学者在书院传道授业。其中最为出名的便是一人辩六道论道三日而不败的名家学子王璨。",
"HeroNum_1": "1&6",
"progress": "&",
"progressDesc": "&",
@@ -641,7 +641,7 @@
"fobiddenCharactor": "&",
"victoryInfoInUI": "消灭所有敌军",
"loseInfoInUI": "我方全部阵亡",
"starInfoInUI": "1.我方无人阵亡;\n 2.在5回合内获得胜利",
"starInfoInUI": "1.我方无人阵亡;\r\n 2.在5回合内获得胜利",
"cost": 10,
"iconInMap": "spine&yanshi",
"iconName": 0,
@@ -654,7 +654,7 @@
"needPrepare": 1,
"spineInBigMap": "&",
"HeroNum": "6&6",
"gkInfo": "“月英姐姐,听说今天新上山的那个叫诸葛的小子是从徐州逃难过来的,北方真的有那么乱吗?”\n“这次山长出的题目好难呀连月英姐姐都答不出来的题目我更是不会了那个叫诸葛亮的小子居然能全部答上来。哼肯定是作弊了他怎么会有月英姐姐聪明呢”\n“诶刚刚那个家伙是诸葛亮吧是诸葛亮吧那个家伙怎么来找月英姐姐了什么是来讨论学问的真的吗月英姐姐月英姐姐你怎么脸红了呀”\n“诸葛亮那个呆子自从得到卧龙的名号出师后就再也没来看望过月英姐姐了那个呆子……我一定要替月英姐姐报仇我要找个时间偷偷让贤黄把诸葛亮那个大呆瓜绑过来让他给月英姐姐道歉居然敢这么久不来看望月英姐姐”",
"gkInfo": "“月英姐姐,听说今天新上山的那个叫诸葛的小子是从徐州逃难过来的,北方真的有那么乱吗?”\r\n“这次山长出的题目好难呀连月英姐姐都答不出来的题目我更是不会了那个叫诸葛亮的小子居然能全部答上来。哼肯定是作弊了他怎么会有月英姐姐聪明呢”\r\n“诶刚刚那个家伙是诸葛亮吧是诸葛亮吧那个家伙怎么来找月英姐姐了什么是来讨论学问的真的吗月英姐姐月英姐姐你怎么脸红了呀”\r\n“诸葛亮那个呆子自从得到卧龙的名号出师后就再也没来看望过月英姐姐了那个呆子……我一定要替月英姐姐报仇我要找个时间偷偷让贤黄把诸葛亮那个大呆瓜绑过来让他给月英姐姐道歉居然敢这么久不来看望月英姐姐”",
"HeroNum_1": "1&6",
"progress": "&",
"progressDesc": "&",
@@ -680,7 +680,7 @@
"fobiddenCharactor": "&",
"victoryInfoInUI": "消灭所有敌军",
"loseInfoInUI": "我方全部阵亡",
"starInfoInUI": "1.我方无人阵亡;\n 2.在5回合内获得胜利",
"starInfoInUI": "1.我方无人阵亡;\r\n 2.在5回合内获得胜利",
"cost": 10,
"iconInMap": "spine&sengren",
"iconName": 0,
@@ -693,7 +693,7 @@
"needPrepare": 1,
"spineInBigMap": "chapter6_yiji",
"HeroNum": "6&6",
"gkInfo": "走过一重重山门,越过一间间书舍。\n终于走到了鹿门山顶这里应该就是水镜先生的居所了。\n只要能请来水镜先生有他相助大汉一定就能复兴。",
"gkInfo": "走过一重重山门,越过一间间书舍。\r\n终于走到了鹿门山顶这里应该就是水镜先生的居所了。\r\n只要能请来水镜先生有他相助大汉一定就能复兴。",
"HeroNum_1": "1&6",
"progress": "&",
"progressDesc": "&",
@@ -719,7 +719,7 @@
"fobiddenCharactor": "&",
"victoryInfoInUI": "消灭所有敌军",
"loseInfoInUI": "我方全部阵亡",
"starInfoInUI": "1.我方无人阵亡;\n 2.在5回合内获得胜利",
"starInfoInUI": "1.我方无人阵亡;\r\n 2.在5回合内获得胜利",
"cost": 10,
"iconInMap": "spine&houwang",
"iconName": "武陵顽猴",
@@ -732,7 +732,7 @@
"needPrepare": 1,
"spineInBigMap": "&",
"HeroNum": "6&6",
"gkInfo": "小老儿记得,武陵大山的猴子,本来只是群普通的野猴,日复一日得过着被野兽捕食,蛮夷驯养的日子,数量不曾增加也不曾减少。\n据说是在王莽之乱的那几年整个大汉都在打仗乱糟糟的一片记得外面到处都是人杀来杀去。这武陵山也多了许多逃难来的流民他们到来后大肆捕杀动物这猴子的数量也一日少过一日。\n忽然有天从山外面也来了一只猴子这只猴子很快就成了猴王它教会了小猴子们使枪弄棒还学会了使用工具。用陷阱和木棍抵御流民的捕猎。小老儿还用只铜棍和它们换过猴儿酒喝那酒真是美味啊……\n最后那些流民放弃了捕猎这些狡猾的猴子猴子们也终于没有外敌打扰繁衍生长了起来。\n而那只外来的猴子也再没能见到过。\n只是小老儿进山采药时有时能在瀑布下面看到块长得像只猴子的大石头许多小猴子围在石头边上就像二百年前那只猴王教导猴群时一样。",
"gkInfo": "小老儿记得,武陵大山的猴子,本来只是群普通的野猴,日复一日得过着被野兽捕食,蛮夷驯养的日子,数量不曾增加也不曾减少。\r\n据说是在王莽之乱的那几年整个大汉都在打仗乱糟糟的一片记得外面到处都是人杀来杀去。这武陵山也多了许多逃难来的流民他们到来后大肆捕杀动物这猴子的数量也一日少过一日。\r\n忽然有天从山外面也来了一只猴子这只猴子很快就成了猴王它教会了小猴子们使枪弄棒还学会了使用工具。用陷阱和木棍抵御流民的捕猎。小老儿还用只铜棍和它们换过猴儿酒喝那酒真是美味啊……\r\n最后那些流民放弃了捕猎这些狡猾的猴子猴子们也终于没有外敌打扰繁衍生长了起来。\r\n而那只外来的猴子也再没能见到过。\r\n只是小老儿进山采药时有时能在瀑布下面看到块长得像只猴子的大石头许多小猴子围在石头边上就像二百年前那只猴王教导猴群时一样。",
"HeroNum_1": "1&6",
"progress": "&",
"progressDesc": "&",
@@ -758,7 +758,7 @@
"fobiddenCharactor": "&",
"victoryInfoInUI": "消灭所有敌军",
"loseInfoInUI": "我方全部阵亡",
"starInfoInUI": "1.我方无人阵亡;\n 2.在5回合内获得胜利",
"starInfoInUI": "1.我方无人阵亡;\r\n 2.在5回合内获得胜利",
"cost": 10,
"iconInMap": "spine&wenyixiong",
"iconName": "桃源怒熊",
@@ -771,7 +771,7 @@
"needPrepare": 1,
"spineInBigMap": "&",
"HeroNum": "6&6",
"gkInfo": "“患者山熊观察时间3天症状山熊躁动不安无法安静睡眠。”\n“患者山熊观察时间12天症状越加暴躁对声音极度敏感攻击性大幅增加腹部出现多处溃烂和脓血症状散发出异味对生肉的进食欲望超过了果子和蜂蜜。”\n“患者山熊观察时间26天……有村民接近这只山熊后出现了相似症状无法分辨来人依靠声音做出撕咬、嚎叫等攻击性行为身上的异味大幅增加……”",
"gkInfo": "“患者山熊观察时间3天症状山熊躁动不安无法安静睡眠。”\r\n“患者山熊观察时间12天症状越加暴躁对声音极度敏感攻击性大幅增加腹部出现多处溃烂和脓血症状散发出异味对生肉的进食欲望超过了果子和蜂蜜。”\r\n“患者山熊观察时间26天……有村民接近这只山熊后出现了相似症状无法分辨来人依靠声音做出撕咬、嚎叫等攻击性行为身上的异味大幅增加……”",
"HeroNum_1": "1&6",
"progress": "&",
"progressDesc": "&",
@@ -797,7 +797,7 @@
"fobiddenCharactor": "&",
"victoryInfoInUI": "消灭所有敌军",
"loseInfoInUI": "我方全部阵亡",
"starInfoInUI": "1.我方无人阵亡;\n 2.在5回合内获得胜利",
"starInfoInUI": "1.我方无人阵亡;\r\n 2.在5回合内获得胜利",
"cost": 10,
"iconInMap": "spine&xiaozhizhu",
"iconName": "瘟疫毒蛛",
@@ -810,7 +810,7 @@
"needPrepare": 1,
"spineInBigMap": "&",
"HeroNum": "6&6",
"gkInfo": "据医圣张机先生所言,这个洞窟里面就是感染了武陵大山无数生灵的疫病之源了。\n从遥远的极西之地而来携带着致命的毒素占据了洞窟躲藏在黑暗之中。\n无论是哪里来的妖魔鬼怪危害我大汉子民的生命我都会将你们铲除殆尽",
"gkInfo": "据医圣张机先生所言,这个洞窟里面就是感染了武陵大山无数生灵的疫病之源了。\r\n从遥远的极西之地而来携带着致命的毒素占据了洞窟躲藏在黑暗之中。\r\n无论是哪里来的妖魔鬼怪危害我大汉子民的生命我都会将你们铲除殆尽",
"HeroNum_1": "1&6",
"progress": "&",
"progressDesc": "&",
@@ -825,7 +825,7 @@
"mapid": 2581,
"script_id": "&",
"fixReward": "&",
"conditionReward": "71002&80&0|31002&500&0|11002&16&0|31001&350000&0",
"conditionReward": "22001&5&0|31002&300&0|11003&20&0|31001&250000&0",
"RandomReward": "&",
"warType": 13,
"gk_name": "支线&应龙之民",
@@ -836,20 +836,20 @@
"fobiddenCharactor": "&",
"victoryInfoInUI": "消灭所有敌军",
"loseInfoInUI": "我方全部阵亡",
"starInfoInUI": "1.我方无人阵亡;\n 2.在5回合内获得胜利",
"starInfoInUI": "1.我方无人阵亡;\r\n 2.在5回合内获得胜利",
"cost": 10,
"iconInMap": "spine&yinglongshaonv",
"iconName": "应龙之民",
"heroInUI": "3&3801",
"detailUIBg": "1000_22",
"recommendedPower": 21146700,
"recommendedPower": 65227400,
"previousGk": 1828,
"relatedGk": 12581,
"movePoint": 766,
"needPrepare": 1,
"spineInBigMap": "&",
"HeroNum": "6&6",
"gkInfo": "在五溪的传说中,应龙陨落之地,存在一至宝,具有神鬼莫测之威能,生死人肉白骨亦不在话下。此至宝历代由应龙一脉供奉,知情者寥寥无几。\n“若是能借应龙至宝一用轻衣也许就能够醒来了......”\n然而映入眼帘的却是一片破败的景象应龙一脉的驻地已经再无生息了。",
"gkInfo": "在五溪的传说中,应龙陨落之地,存在一至宝,具有神鬼莫测之威能,生死人肉白骨亦不在话下。此至宝历代由应龙一脉供奉,知情者寥寥无几。\r\n“若是能借应龙至宝一用轻衣也许就能够醒来了......”\r\n然而映入眼帘的却是一片破败的景象应龙一脉的驻地已经再无生息了。",
"HeroNum_1": "1&6",
"progress": "&",
"progressDesc": "&",
@@ -864,7 +864,7 @@
"mapid": 2582,
"script_id": "&",
"fixReward": "&",
"conditionReward": "71002&80&0|31002&500&0|11002&16&0|31001&350000&0",
"conditionReward": "22001&5&0|31002&300&0|11003&20&0|31001&250000&0",
"RandomReward": "&",
"warType": 13,
"gk_name": "支线&魔生异象",
@@ -875,20 +875,20 @@
"fobiddenCharactor": "&",
"victoryInfoInUI": "消灭所有敌军",
"loseInfoInUI": "我方全部阵亡",
"starInfoInUI": "1.我方无人阵亡;\n 2.在5回合内获得胜利",
"starInfoInUI": "1.我方无人阵亡;\r\n 2.在5回合内获得胜利",
"cost": 10,
"iconInMap": "spine&mohuapanzhang",
"iconName": "魔生异象",
"heroInUI": "3&3802",
"detailUIBg": "1000_23",
"recommendedPower": 21146700,
"recommendedPower": 68747700,
"previousGk": 12581,
"relatedGk": 12582,
"movePoint": 769,
"needPrepare": 1,
"spineInBigMap": "&",
"HeroNum": "6&6",
"gkInfo": "解开了误会的一行人,马不停蹄地赶往了至宝应龙骨的所在之地,此时拦在他们面前的,竟是决战之日尚未出现的吴国将领!\n此时的他们全然不复以往的神志状若疯魔全身萦绕着凶戾之气好似早已在此徘徊多日。\n他们的身上到底发生了什么供奉至宝之地为何会出现如此阴邪之物这些问题的答案看来只能从这些人口中得知了。",
"gkInfo": "解开了误会的一行人,马不停蹄地赶往了至宝应龙骨的所在之地,此时拦在他们面前的,竟是决战之日尚未出现的吴国将领!\r\n此时的他们全然不复以往的神志状若疯魔全身萦绕着凶戾之气好似早已在此徘徊多日。\r\n他们的身上到底发生了什么供奉至宝之地为何会出现如此阴邪之物这些问题的答案看来只能从这些人口中得知了。",
"HeroNum_1": "1&6",
"progress": "&",
"progressDesc": "&",
@@ -903,7 +903,7 @@
"mapid": 2583,
"script_id": "S_12583",
"fixReward": "&",
"conditionReward": "71002&80&0|31002&500&0|11002&16&0|31001&350000&0",
"conditionReward": "71002&80&0|31002&500&0|11003&40&0|31001&500000&0",
"RandomReward": "&",
"warType": 13,
"gk_name": "支线&腾蛇化龙",
@@ -914,20 +914,20 @@
"fobiddenCharactor": "&",
"victoryInfoInUI": "消灭所有敌军",
"loseInfoInUI": "我方全部阵亡",
"starInfoInUI": "1.我方无人阵亡;\n 2.在15回合内获得胜利",
"starInfoInUI": "1.我方无人阵亡;\r\n 2.在15回合内获得胜利",
"cost": 10,
"iconInMap": "spine&she",
"iconName": "腾蛇化龙",
"heroInUI": "3&3803",
"heroInUI": "3&1214",
"detailUIBg": "1000_24",
"recommendedPower": 21146700,
"recommendedPower": 82505100,
"previousGk": 12582,
"relatedGk": 12583,
"movePoint": 772,
"needPrepare": 1,
"spineInBigMap": "&",
"HeroNum": "6&6",
"gkInfo": "已经为时已晚,骨吉利化作的小蛇已经吸收了应龙骨的全部力量,准备完成最后一步的化龙!\n“你们还是慢了一步啊你们世世代代所供奉的力量终究还是被我所得\n你们有幸在此见证我在此获得无上神力的瞬间\n尽情挣扎吧然后你们便会知道凡人终究敌不过天上的仙神”",
"gkInfo": "已经为时已晚,骨吉利化作的小蛇已经吸收了应龙骨的全部力量,准备完成最后一步的化龙!\r\n“你们还是慢了一步啊你们世世代代所供奉的力量终究还是被我所得\r\n你们有幸在此见证我在此获得无上神力的瞬间\r\n尽情挣扎吧然后你们便会知道凡人终究敌不过天上的仙神”",
"HeroNum_1": "1&6",
"progress": "&",
"progressDesc": "&",

View File

@@ -1,9 +1,9 @@
[
{
"war_id": 5001,
"dispatchJsonId": 5065,
"bg_img": 9108,
"mapid": 9108,
"dispatchJsonId": 5001,
"bg_img": 9101,
"mapid": 9101,
"script_id": "&",
"fixReward": "50001&2",
"conditionReward": "40007&100&0|31002&100&1",
@@ -33,9 +33,9 @@
},
{
"war_id": 5002,
"dispatchJsonId": 5066,
"bg_img": 9108,
"mapid": 9108,
"dispatchJsonId": 5002,
"bg_img": 9101,
"mapid": 9101,
"script_id": "&",
"fixReward": "50001&2|50002&4",
"conditionReward": "40007&300&0|31002&100&1",
@@ -65,9 +65,9 @@
},
{
"war_id": 5003,
"dispatchJsonId": 5067,
"bg_img": 9108,
"mapid": 9108,
"dispatchJsonId": 5003,
"bg_img": 9101,
"mapid": 9101,
"script_id": "&",
"fixReward": "50001&2|50002&8|50003&3",
"conditionReward": "40007&600&0|31002&100&1",
@@ -97,9 +97,9 @@
},
{
"war_id": 5004,
"dispatchJsonId": 5068,
"bg_img": 9108,
"mapid": 9108,
"dispatchJsonId": 5004,
"bg_img": 9101,
"mapid": 9101,
"script_id": "&",
"fixReward": "50001&2|50002&8|50003&7",
"conditionReward": "40007&1000&0|31002&100&1",
@@ -129,9 +129,9 @@
},
{
"war_id": 5005,
"dispatchJsonId": 5069,
"bg_img": 9108,
"mapid": 9108,
"dispatchJsonId": 5005,
"bg_img": 9101,
"mapid": 9101,
"script_id": "&",
"fixReward": "50001&2|50002&8|50003&14",
"conditionReward": "40007&1500&0|31002&100&1",
@@ -241,7 +241,7 @@
"victoryInfoInUI": "消灭吕布",
"loseInfoInUI": "我方全部阵亡",
"cost": 0,
"recommendedPower": 3776100,
"recommendedPower": 3236700,
"previousGk": 5011,
"lvLimted": 49,
"heroInUI": "3&2024",
@@ -433,7 +433,7 @@
"victoryInfoInUI": "消灭所有敌军",
"loseInfoInUI": "我方全部阵亡",
"cost": 0,
"recommendedPower": 16263900,
"recommendedPower": 15102200,
"previousGk": 5022,
"lvLimted": 67,
"heroInUI": "3&2033",
@@ -465,7 +465,7 @@
"victoryInfoInUI": "消灭所有敌军",
"loseInfoInUI": "我方全部阵亡",
"cost": 0,
"recommendedPower": 29613100,
"recommendedPower": 25382700,
"previousGk": 5023,
"lvLimted": 82,
"heroInUI": "3&2033",
@@ -507,7 +507,7 @@
"bossSkill": "18&19",
"movePoint": 474,
"needPrepare": 1,
"gkInfo": "猖狂一时的乌桓人已经被击败,乌桓大营也已经被公孙瓒烧成了一片灰烬,仅剩的乌桓俘虏躲在一边瑟瑟发抖,等待着公孙瓒最后的决断。\n“乌桓人一个不留”比隆冬大雪还要令乌桓人绝望的声音传来剩下的乌桓人只能绝望得闭上眼等待着那一刀的到来。\n“当——”\n“公孙将军无论是为了轻衣还是为了自己的本心我都不能让您再滥杀下去了”",
"gkInfo": "猖狂一时的乌桓人已经被击败,乌桓大营也已经被公孙瓒烧成了一片灰烬,仅剩的乌桓俘虏躲在一边瑟瑟发抖,等待着公孙瓒最后的决断。\r\n“乌桓人一个不留”比隆冬大雪还要令乌桓人绝望的声音传来剩下的乌桓人只能绝望得闭上眼等待着那一刀的到来。\r\n“当——”\r\n“公孙将军无论是为了轻衣还是为了自己的本心我都不能让您再滥杀下去了”",
"HeroNum": "6&6",
"difficult": "一"
},
@@ -539,7 +539,7 @@
"bossSkill": "18&19",
"movePoint": 474,
"needPrepare": 1,
"gkInfo": "猖狂一时的乌桓人已经被击败,乌桓大营也已经被公孙瓒烧成了一片灰烬,仅剩的乌桓俘虏躲在一边瑟瑟发抖,等待着公孙瓒最后的决断。\n“乌桓人一个不留”比隆冬大雪还要令乌桓人绝望的声音传来剩下的乌桓人只能绝望得闭上眼等待着那一刀的到来。\n“当——”\n“公孙将军无论是为了轻衣还是为了自己的本心我都不能让您再滥杀下去了”",
"gkInfo": "猖狂一时的乌桓人已经被击败,乌桓大营也已经被公孙瓒烧成了一片灰烬,仅剩的乌桓俘虏躲在一边瑟瑟发抖,等待着公孙瓒最后的决断。\r\n“乌桓人一个不留”比隆冬大雪还要令乌桓人绝望的声音传来剩下的乌桓人只能绝望得闭上眼等待着那一刀的到来。\r\n“当——”\r\n“公孙将军无论是为了轻衣还是为了自己的本心我都不能让您再滥杀下去了”",
"HeroNum": "6&6",
"difficult": "二"
},
@@ -561,7 +561,7 @@
"victoryInfoInUI": "消灭所有敌军",
"loseInfoInUI": "我方全部阵亡",
"cost": 0,
"recommendedPower": 12885800,
"recommendedPower": 11965400,
"previousGk": 5031,
"lvLimted": 64,
"heroInUI": "3&2043",
@@ -571,7 +571,7 @@
"bossSkill": "18&19",
"movePoint": 474,
"needPrepare": 1,
"gkInfo": "猖狂一时的乌桓人已经被击败,乌桓大营也已经被公孙瓒烧成了一片灰烬,仅剩的乌桓俘虏躲在一边瑟瑟发抖,等待着公孙瓒最后的决断。\n“乌桓人一个不留”比隆冬大雪还要令乌桓人绝望的声音传来剩下的乌桓人只能绝望得闭上眼等待着那一刀的到来。\n“当——”\n“公孙将军无论是为了轻衣还是为了自己的本心我都不能让您再滥杀下去了”",
"gkInfo": "猖狂一时的乌桓人已经被击败,乌桓大营也已经被公孙瓒烧成了一片灰烬,仅剩的乌桓俘虏躲在一边瑟瑟发抖,等待着公孙瓒最后的决断。\r\n“乌桓人一个不留”比隆冬大雪还要令乌桓人绝望的声音传来剩下的乌桓人只能绝望得闭上眼等待着那一刀的到来。\r\n“当——”\r\n“公孙将军无论是为了轻衣还是为了自己的本心我都不能让您再滥杀下去了”",
"HeroNum": "6&6",
"difficult": "三"
},
@@ -593,7 +593,7 @@
"victoryInfoInUI": "消灭所有敌军",
"loseInfoInUI": "我方全部阵亡",
"cost": 0,
"recommendedPower": 23679200,
"recommendedPower": 20296400,
"previousGk": 5032,
"lvLimted": 76,
"heroInUI": "3&2043",
@@ -603,7 +603,7 @@
"bossSkill": "18&19",
"movePoint": 474,
"needPrepare": 1,
"gkInfo": "猖狂一时的乌桓人已经被击败,乌桓大营也已经被公孙瓒烧成了一片灰烬,仅剩的乌桓俘虏躲在一边瑟瑟发抖,等待着公孙瓒最后的决断。\n“乌桓人一个不留”比隆冬大雪还要令乌桓人绝望的声音传来剩下的乌桓人只能绝望得闭上眼等待着那一刀的到来。\n“当——”\n“公孙将军无论是为了轻衣还是为了自己的本心我都不能让您再滥杀下去了”",
"gkInfo": "猖狂一时的乌桓人已经被击败,乌桓大营也已经被公孙瓒烧成了一片灰烬,仅剩的乌桓俘虏躲在一边瑟瑟发抖,等待着公孙瓒最后的决断。\r\n“乌桓人一个不留”比隆冬大雪还要令乌桓人绝望的声音传来剩下的乌桓人只能绝望得闭上眼等待着那一刀的到来。\r\n“当——”\r\n“公孙将军无论是为了轻衣还是为了自己的本心我都不能让您再滥杀下去了”",
"HeroNum": "6&6",
"difficult": "四"
},
@@ -625,7 +625,7 @@
"victoryInfoInUI": "消灭所有敌军",
"loseInfoInUI": "我方全部阵亡",
"cost": 0,
"recommendedPower": 38940200,
"recommendedPower": 33377300,
"previousGk": 5033,
"lvLimted": 91,
"heroInUI": "3&2044",
@@ -635,7 +635,7 @@
"bossSkill": "18&19",
"movePoint": 474,
"needPrepare": 1,
"gkInfo": "猖狂一时的乌桓人已经被击败,乌桓大营也已经被公孙瓒烧成了一片灰烬,仅剩的乌桓俘虏躲在一边瑟瑟发抖,等待着公孙瓒最后的决断。\n“乌桓人一个不留”比隆冬大雪还要令乌桓人绝望的声音传来剩下的乌桓人只能绝望得闭上眼等待着那一刀的到来。\n“当——”\n“公孙将军无论是为了轻衣还是为了自己的本心我都不能让您再滥杀下去了”",
"gkInfo": "猖狂一时的乌桓人已经被击败,乌桓大营也已经被公孙瓒烧成了一片灰烬,仅剩的乌桓俘虏躲在一边瑟瑟发抖,等待着公孙瓒最后的决断。\r\n“乌桓人一个不留”比隆冬大雪还要令乌桓人绝望的声音传来剩下的乌桓人只能绝望得闭上眼等待着那一刀的到来。\r\n“当——”\r\n“公孙将军无论是为了轻衣还是为了自己的本心我都不能让您再滥杀下去了”",
"HeroNum": "6&6",
"difficult": "五"
},
@@ -689,7 +689,7 @@
"victoryInfoInUI": "消灭所有敌军",
"loseInfoInUI": "我方全部阵亡",
"cost": 0,
"recommendedPower": 12211700,
"recommendedPower": 11339400,
"previousGk": 5040,
"lvLimted": 63,
"heroInUI": "3&2051",
@@ -721,7 +721,7 @@
"victoryInfoInUI": "消灭所有敌军",
"loseInfoInUI": "我方全部阵亡",
"cost": 0,
"recommendedPower": 17987700,
"recommendedPower": 16702900,
"previousGk": 5041,
"lvLimted": 69,
"heroInUI": "3&2151",
@@ -753,7 +753,7 @@
"victoryInfoInUI": "消灭所有敌军",
"loseInfoInUI": "我方全部阵亡",
"cost": 0,
"recommendedPower": 36354000,
"recommendedPower": 31160500,
"previousGk": 5042,
"lvLimted": 88,
"heroInUI": "3&2151",
@@ -785,7 +785,7 @@
"victoryInfoInUI": "消灭所有敌军",
"loseInfoInUI": "我方全部阵亡",
"cost": 0,
"recommendedPower": 52020600,
"recommendedPower": 44589100,
"previousGk": 5043,
"lvLimted": 100,
"heroInUI": "3&2151",
@@ -817,7 +817,7 @@
"victoryInfoInUI": "击杀所有阵眼",
"loseInfoInUI": "我方全部阵亡",
"cost": 0,
"recommendedPower": 11148300,
"recommendedPower": 10352000,
"previousGk": 606,
"lvLimted": 61,
"heroInUI": "3&2061",
@@ -827,7 +827,7 @@
"bossSkill": "18&19",
"movePoint": 478,
"needPrepare": 1,
"gkInfo": "荆襄九郡,人杰地灵,如今已经远超颍川成为天下名士鼎聚之地。而其中最为顶尖的两人,“卧龙”“凤雏”更是被誉为天下无双之士。\n与生性浪荡不羁的凤雏不同卧龙总是隐居山中难得一见然而名声在外慕名而访者络绎不绝为了回绝拜访之人他以怪石布阵封锁道路此阵便是八卦阵……",
"gkInfo": "荆襄九郡,人杰地灵,如今已经远超颍川成为天下名士鼎聚之地。而其中最为顶尖的两人,“卧龙”“凤雏”更是被誉为天下无双之士。\r\n与生性浪荡不羁的凤雏不同卧龙总是隐居山中难得一见然而名声在外慕名而访者络绎不绝为了回绝拜访之人他以怪石布阵封锁道路此阵便是八卦阵……",
"HeroNum": "6&6",
"difficult": "一"
},
@@ -849,7 +849,7 @@
"victoryInfoInUI": "消灭所有敌军",
"loseInfoInUI": "我方全部阵亡",
"cost": 0,
"recommendedPower": 13616900,
"recommendedPower": 12644200,
"previousGk": 5050,
"lvLimted": 65,
"heroInUI": "3&2061",
@@ -859,7 +859,7 @@
"bossSkill": "18&19",
"movePoint": 478,
"needPrepare": 1,
"gkInfo": "荆襄九郡,人杰地灵,如今已经远超颍川成为天下名士鼎聚之地。而其中最为顶尖的两人,“卧龙”“凤雏”更是被誉为天下无双之士。\n与生性浪荡不羁的凤雏不同卧龙总是隐居山中难得一见然而名声在外慕名而访者络绎不绝为了回绝拜访之人他以怪石布阵封锁道路此阵便是八卦阵……",
"gkInfo": "荆襄九郡,人杰地灵,如今已经远超颍川成为天下名士鼎聚之地。而其中最为顶尖的两人,“卧龙”“凤雏”更是被誉为天下无双之士。\r\n与生性浪荡不羁的凤雏不同卧龙总是隐居山中难得一见然而名声在外慕名而访者络绎不绝为了回绝拜访之人他以怪石布阵封锁道路此阵便是八卦阵……",
"HeroNum": "6&6",
"difficult": "二"
},
@@ -881,7 +881,7 @@
"victoryInfoInUI": "消灭所有敌军",
"loseInfoInUI": "我方全部阵亡",
"cost": 0,
"recommendedPower": 27084300,
"recommendedPower": 23215100,
"previousGk": 5051,
"lvLimted": 79,
"heroInUI": "3&2161",
@@ -891,7 +891,7 @@
"bossSkill": "18&19",
"movePoint": 478,
"needPrepare": 1,
"gkInfo": "荆襄九郡,人杰地灵,如今已经远超颍川成为天下名士鼎聚之地。而其中最为顶尖的两人,“卧龙”“凤雏”更是被誉为天下无双之士。\n与生性浪荡不羁的凤雏不同卧龙总是隐居山中难得一见然而名声在外慕名而访者络绎不绝为了回绝拜访之人他以怪石布阵封锁道路此阵便是八卦阵……",
"gkInfo": "荆襄九郡,人杰地灵,如今已经远超颍川成为天下名士鼎聚之地。而其中最为顶尖的两人,“卧龙”“凤雏”更是被誉为天下无双之士。\r\n与生性浪荡不羁的凤雏不同卧龙总是隐居山中难得一见然而名声在外慕名而访者络绎不绝为了回绝拜访之人他以怪石布阵封锁道路此阵便是八卦阵……",
"HeroNum": "6&6",
"difficult": "三"
},
@@ -913,7 +913,7 @@
"victoryInfoInUI": "消灭所有敌军",
"loseInfoInUI": "我方全部阵亡",
"cost": 0,
"recommendedPower": 43884900,
"recommendedPower": 37615600,
"previousGk": 5052,
"lvLimted": 94,
"heroInUI": "3&2161",
@@ -923,7 +923,7 @@
"bossSkill": "18&19",
"movePoint": 478,
"needPrepare": 1,
"gkInfo": "荆襄九郡,人杰地灵,如今已经远超颍川成为天下名士鼎聚之地。而其中最为顶尖的两人,“卧龙”“凤雏”更是被誉为天下无双之士。\n与生性浪荡不羁的凤雏不同卧龙总是隐居山中难得一见然而名声在外慕名而访者络绎不绝为了回绝拜访之人他以怪石布阵封锁道路此阵便是八卦阵……",
"gkInfo": "荆襄九郡,人杰地灵,如今已经远超颍川成为天下名士鼎聚之地。而其中最为顶尖的两人,“卧龙”“凤雏”更是被誉为天下无双之士。\r\n与生性浪荡不羁的凤雏不同卧龙总是隐居山中难得一见然而名声在外慕名而访者络绎不绝为了回绝拜访之人他以怪石布阵封锁道路此阵便是八卦阵……",
"HeroNum": "6&6",
"difficult": "四"
},
@@ -945,7 +945,7 @@
"victoryInfoInUI": "消灭所有敌军",
"loseInfoInUI": "我方全部阵亡",
"cost": 0,
"recommendedPower": 55439600,
"recommendedPower": 47519700,
"previousGk": 5053,
"lvLimted": 100,
"heroInUI": "3&2161",
@@ -955,7 +955,7 @@
"bossSkill": "18&19",
"movePoint": 478,
"needPrepare": 1,
"gkInfo": "荆襄九郡,人杰地灵,如今已经远超颍川成为天下名士鼎聚之地。而其中最为顶尖的两人,“卧龙”“凤雏”更是被誉为天下无双之士。\n与生性浪荡不羁的凤雏不同卧龙总是隐居山中难得一见然而名声在外慕名而访者络绎不绝为了回绝拜访之人他以怪石布阵封锁道路此阵便是八卦阵……",
"gkInfo": "荆襄九郡,人杰地灵,如今已经远超颍川成为天下名士鼎聚之地。而其中最为顶尖的两人,“卧龙”“凤雏”更是被誉为天下无双之士。\r\n与生性浪荡不羁的凤雏不同卧龙总是隐居山中难得一见然而名声在外慕名而访者络绎不绝为了回绝拜访之人他以怪石布阵封锁道路此阵便是八卦阵……",
"HeroNum": "6&6",
"difficult": "五"
},
@@ -977,7 +977,7 @@
"victoryInfoInUI": "消灭所有敌军",
"loseInfoInUI": "我方全部阵亡",
"cost": 0,
"recommendedPower": 19825500,
"recommendedPower": 16993300,
"previousGk": 721,
"lvLimted": 71,
"heroInUI": "3&2071",
@@ -987,7 +987,7 @@
"bossSkill": "18&19",
"movePoint": 480,
"needPrepare": 1,
"gkInfo": "要问荆州最有名的地方是哪里,大家各有各的回答,但要说哪里最能让人心向往之,那必然只会是荆南的樊楼。\n樊楼这里居住着一位曾名动荆州让无数男人梦寐以求而不可得的女子即使在她出嫁之后对于她的讨论也从未停止。\n但自从三年前的那一夜之后这名女子就此消失在了荆襄九郡的视野之中唯有樊楼仍然矗立在桂阳城外。\n如今这座冷清而又神秘的小楼又迎来了两位特殊的客人。",
"gkInfo": "要问荆州最有名的地方是哪里,大家各有各的回答,但要说哪里最能让人心向往之,那必然只会是荆南的樊楼。\r\n樊楼这里居住着一位曾名动荆州让无数男人梦寐以求而不可得的女子即使在她出嫁之后对于她的讨论也从未停止。\r\n但自从三年前的那一夜之后这名女子就此消失在了荆襄九郡的视野之中唯有樊楼仍然矗立在桂阳城外。\r\n如今这座冷清而又神秘的小楼又迎来了两位特殊的客人。",
"HeroNum": "6&6",
"difficult": "一"
},
@@ -1009,7 +1009,7 @@
"victoryInfoInUI": "消灭所有敌军",
"loseInfoInUI": "我方全部阵亡",
"cost": 0,
"recommendedPower": 21777300,
"recommendedPower": 18666200,
"previousGk": 5060,
"lvLimted": 73,
"heroInUI": "3&2071",
@@ -1019,7 +1019,7 @@
"bossSkill": "18&19",
"movePoint": 480,
"needPrepare": 1,
"gkInfo": "要问荆州最有名的地方是哪里,大家各有各的回答,但要说哪里最能让人心向往之,那必然只会是荆南的樊楼。\n樊楼这里居住着一位曾名动荆州让无数男人梦寐以求而不可得的女子即使在她出嫁之后对于她的讨论也从未停止。\n但自从三年前的那一夜之后这名女子就此消失在了荆襄九郡的视野之中唯有樊楼仍然矗立在桂阳城外。\n如今这座冷清而又神秘的小楼又迎来了两位特殊的客人。",
"gkInfo": "要问荆州最有名的地方是哪里,大家各有各的回答,但要说哪里最能让人心向往之,那必然只会是荆南的樊楼。\r\n樊楼这里居住着一位曾名动荆州让无数男人梦寐以求而不可得的女子即使在她出嫁之后对于她的讨论也从未停止。\r\n但自从三年前的那一夜之后这名女子就此消失在了荆襄九郡的视野之中唯有樊楼仍然矗立在桂阳城外。\r\n如今这座冷清而又神秘的小楼又迎来了两位特殊的客人。",
"HeroNum": "6&6",
"difficult": "二"
},
@@ -1041,7 +1041,7 @@
"victoryInfoInUI": "消灭所有敌军",
"loseInfoInUI": "我方全部阵亡",
"cost": 0,
"recommendedPower": 32142000,
"recommendedPower": 27550300,
"previousGk": 5061,
"lvLimted": 85,
"heroInUI": "3&2073",
@@ -1051,7 +1051,7 @@
"bossSkill": "18&19",
"movePoint": 480,
"needPrepare": 1,
"gkInfo": "要问荆州最有名的地方是哪里,大家各有各的回答,但要说哪里最能让人心向往之,那必然只会是荆南的樊楼。\n樊楼这里居住着一位曾名动荆州让无数男人梦寐以求而不可得的女子即使在她出嫁之后对于她的讨论也从未停止。\n但自从三年前的那一夜之后这名女子就此消失在了荆襄九郡的视野之中唯有樊楼仍然矗立在桂阳城外。\n如今这座冷清而又神秘的小楼又迎来了两位特殊的客人。",
"gkInfo": "要问荆州最有名的地方是哪里,大家各有各的回答,但要说哪里最能让人心向往之,那必然只会是荆南的樊楼。\r\n樊楼这里居住着一位曾名动荆州让无数男人梦寐以求而不可得的女子即使在她出嫁之后对于她的讨论也从未停止。\r\n但自从三年前的那一夜之后这名女子就此消失在了荆襄九郡的视野之中唯有樊楼仍然矗立在桂阳城外。\r\n如今这座冷清而又神秘的小楼又迎来了两位特殊的客人。",
"HeroNum": "6&6",
"difficult": "三"
},
@@ -1073,7 +1073,7 @@
"victoryInfoInUI": "消灭所有敌军",
"loseInfoInUI": "我方全部阵亡",
"cost": 0,
"recommendedPower": 48237700,
"recommendedPower": 41346600,
"previousGk": 5062,
"lvLimted": 97,
"heroInUI": "3&2073",
@@ -1083,7 +1083,7 @@
"bossSkill": "18&19",
"movePoint": 480,
"needPrepare": 1,
"gkInfo": "要问荆州最有名的地方是哪里,大家各有各的回答,但要说哪里最能让人心向往之,那必然只会是荆南的樊楼。\n樊楼这里居住着一位曾名动荆州让无数男人梦寐以求而不可得的女子即使在她出嫁之后对于她的讨论也从未停止。\n但自从三年前的那一夜之后这名女子就此消失在了荆襄九郡的视野之中唯有樊楼仍然矗立在桂阳城外。\n如今这座冷清而又神秘的小楼又迎来了两位特殊的客人。",
"gkInfo": "要问荆州最有名的地方是哪里,大家各有各的回答,但要说哪里最能让人心向往之,那必然只会是荆南的樊楼。\r\n樊楼这里居住着一位曾名动荆州让无数男人梦寐以求而不可得的女子即使在她出嫁之后对于她的讨论也从未停止。\r\n但自从三年前的那一夜之后这名女子就此消失在了荆襄九郡的视野之中唯有樊楼仍然矗立在桂阳城外。\r\n如今这座冷清而又神秘的小楼又迎来了两位特殊的客人。",
"HeroNum": "6&6",
"difficult": "四"
},
@@ -1105,7 +1105,7 @@
"victoryInfoInUI": "消灭所有敌军",
"loseInfoInUI": "我方全部阵亡",
"cost": 0,
"recommendedPower": 60917200,
"recommendedPower": 52214800,
"previousGk": 5063,
"lvLimted": 100,
"heroInUI": "3&2075",
@@ -1115,7 +1115,7 @@
"bossSkill": "18&19",
"movePoint": 480,
"needPrepare": 1,
"gkInfo": "要问荆州最有名的地方是哪里,大家各有各的回答,但要说哪里最能让人心向往之,那必然只会是荆南的樊楼。\n樊楼这里居住着一位曾名动荆州让无数男人梦寐以求而不可得的女子即使在她出嫁之后对于她的讨论也从未停止。\n但自从三年前的那一夜之后这名女子就此消失在了荆襄九郡的视野之中唯有樊楼仍然矗立在桂阳城外。\n如今这座冷清而又神秘的小楼又迎来了两位特殊的客人。",
"gkInfo": "要问荆州最有名的地方是哪里,大家各有各的回答,但要说哪里最能让人心向往之,那必然只会是荆南的樊楼。\r\n樊楼这里居住着一位曾名动荆州让无数男人梦寐以求而不可得的女子即使在她出嫁之后对于她的讨论也从未停止。\r\n但自从三年前的那一夜之后这名女子就此消失在了荆襄九郡的视野之中唯有樊楼仍然矗立在桂阳城外。\r\n如今这座冷清而又神秘的小楼又迎来了两位特殊的客人。",
"HeroNum": "6&6",
"difficult": "五"
},
@@ -1125,9 +1125,9 @@
"bg_img": 9108,
"mapid": 9108,
"script_id": "&",
"fixReward": "50001&2|50002&8|50003&16|50004&32|50005&3",
"conditionReward": "40007&2300&0|31002&100&1",
"RandomReward": "33017&1&196",
"fixReward": "50001&2|50002&8|50003&16|50004&32|50005&1",
"conditionReward": "40007&3300&0|31002&100&1",
"RandomReward": "33035&1&196",
"warType": 6,
"gk_name": "秘境&密林吴营",
"kingExp": 0,
@@ -1137,13 +1137,13 @@
"victoryInfoInUI": "消灭所有敌军",
"loseInfoInUI": "我方全部阵亡",
"cost": 0,
"recommendedPower": 60917200,
"recommendedPower": 44035000,
"previousGk": 824,
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"heroInUI": "3&2081",
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"iconName": "密林吴营",
"iconInMap": "spine&mj_fjz",
"iconInMap": "spine&mj_mlwj",
"bossSkill": "18&19",
"movePoint": 774,
"needPrepare": 1,
@@ -1155,11 +1155,11 @@
"war_id": 5071,
"dispatchJsonId": 5071,
"bg_img": 9108,
"mapid": 9108,
"mapid": 7500,
"script_id": "&",
"fixReward": "50001&2|50002&8|50003&16|50004&32|50005&3",
"conditionReward": "40007&2400&0|31002&100&1",
"RandomReward": "33017&1&196",
"fixReward": "50001&2|50002&8|50003&16|50004&32|50005&2",
"conditionReward": "40007&3400&0|31002&100&1",
"RandomReward": "33008&1&196",
"warType": 6,
"gk_name": "秘境&密林吴营",
"kingExp": 0,
@@ -1169,13 +1169,13 @@
"victoryInfoInUI": "消灭所有敌军",
"loseInfoInUI": "我方全部阵亡",
"cost": 0,
"recommendedPower": 60917200,
"recommendedPower": 48552500,
"previousGk": 5070,
"lvLimted": 100,
"heroInUI": "3&2084",
"detailUIBg": "dengeon1",
"iconName": "密林吴营",
"iconInMap": "spine&mj_fjz",
"iconInMap": "spine&mj_mlwj",
"bossSkill": "18&19",
"movePoint": 774,
"needPrepare": 1,
@@ -1190,8 +1190,8 @@
"mapid": 9108,
"script_id": "&",
"fixReward": "50001&2|50002&8|50003&16|50004&32|50005&3",
"conditionReward": "40007&2800&0|31002&100&1",
"RandomReward": "33017&1&196",
"conditionReward": "40007&3500&0|31002&100&1",
"RandomReward": "33026&1&196",
"warType": 6,
"gk_name": "秘境&密林吴营",
"kingExp": 0,
@@ -1201,13 +1201,13 @@
"victoryInfoInUI": "消灭所有敌军",
"loseInfoInUI": "我方全部阵亡",
"cost": 0,
"recommendedPower": 60917200,
"recommendedPower": 53070000,
"previousGk": 5071,
"lvLimted": 100,
"heroInUI": "3&2086",
"detailUIBg": "dengeon1",
"iconName": "密林吴营",
"iconInMap": "spine&mj_fjz",
"iconInMap": "spine&mj_mlwj",
"bossSkill": "18&19",
"movePoint": 774,
"needPrepare": 1,
@@ -1221,8 +1221,8 @@
"bg_img": 9108,
"mapid": 9108,
"script_id": "&",
"fixReward": "50001&2|50002&8|50003&16|50004&32|50005&3",
"conditionReward": "40007&3200&0|31002&100&1",
"fixReward": "50001&2|50002&8|50003&16|50004&32|50005&4",
"conditionReward": "40007&3600&0|31002&100&1",
"RandomReward": "33017&1&196",
"warType": 6,
"gk_name": "秘境&密林吴营",
@@ -1233,13 +1233,13 @@
"victoryInfoInUI": "消灭所有敌军",
"loseInfoInUI": "我方全部阵亡",
"cost": 0,
"recommendedPower": 60917200,
"recommendedPower": 59052800,
"previousGk": 5072,
"lvLimted": 100,
"heroInUI": "3&2086",
"detailUIBg": "dengeon1",
"iconName": "密林吴营",
"iconInMap": "spine&mj_fjz",
"iconInMap": "spine&mj_mlwj",
"bossSkill": "18&19",
"movePoint": 774,
"needPrepare": 1,
@@ -1253,9 +1253,9 @@
"bg_img": 9108,
"mapid": 9108,
"script_id": "&",
"fixReward": "50001&2|50002&8|50003&16|50004&32|50005&3",
"conditionReward": "40007&3500&0|31002&100&1",
"RandomReward": "33017&1&196",
"fixReward": "50001&2|50002&8|50003&16|50004&32|50005&5",
"conditionReward": "40007&3700&0|31002&100&1",
"RandomReward": "33035&1&196",
"warType": 6,
"gk_name": "秘境&密林吴营",
"kingExp": 0,
@@ -1265,13 +1265,13 @@
"victoryInfoInUI": "消灭所有敌军",
"loseInfoInUI": "我方全部阵亡",
"cost": 0,
"recommendedPower": 60917200,
"recommendedPower": 65890700,
"previousGk": 5073,
"lvLimted": 100,
"heroInUI": "3&2086",
"detailUIBg": "dengeon1",
"iconName": "密林吴营",
"iconInMap": "spine&mj_fjz",
"iconInMap": "spine&mj_mlwj",
"bossSkill": "18&19",
"movePoint": 774,
"needPrepare": 1,

View File

@@ -6595,7 +6595,7 @@
"chapter": 11,
"section": 1,
"script_id": "&",
"fixReward": "11001&8|31001&800|17040&1",
"fixReward": "11001&9|31001&900|17038&1",
"conditionReward": "&",
"RandomReward": "&",
"warType": 1,
@@ -6612,7 +6612,7 @@
"iconName": 0,
"heroInUI": "&",
"detailUIBg": "1_2",
"recommendedPower": 12889200,
"recommendedPower": 14125600,
"previousGk": 728,
"relatedGk": 1801,
"movePoint": 696,
@@ -6631,7 +6631,7 @@
"chapter": 11,
"section": 2,
"script_id": "&",
"fixReward": "11001&8|31001&800|17041&1",
"fixReward": "11001&9|31001&900|17039&1",
"conditionReward": "&",
"RandomReward": "&",
"warType": 1,
@@ -6648,7 +6648,7 @@
"iconName": 0,
"heroInUI": "&",
"detailUIBg": "1_2",
"recommendedPower": 12889200,
"recommendedPower": 14369800,
"previousGk": 801,
"relatedGk": 1802,
"movePoint": 698,
@@ -6667,7 +6667,7 @@
"chapter": 11,
"section": 3,
"script_id": "&",
"fixReward": "11001&8|31001&800|17037&1",
"fixReward": "11001&9|31001&900|17040&1",
"conditionReward": "&",
"RandomReward": "&",
"warType": 1,
@@ -6684,7 +6684,7 @@
"iconName": 0,
"heroInUI": "&",
"detailUIBg": "1_2",
"recommendedPower": 12889200,
"recommendedPower": 14614000,
"previousGk": 802,
"relatedGk": 1803,
"movePoint": 701,
@@ -6703,7 +6703,7 @@
"chapter": 11,
"section": 4,
"script_id": "R_804&S_804&RE_804",
"fixReward": "11001&8|31001&800|17039&1",
"fixReward": "11001&9|31001&900|17040&1",
"conditionReward": "31002&50&0|31002&150&1",
"RandomReward": "11013&1&2",
"warType": 1,
@@ -6720,7 +6720,7 @@
"iconName": "汉寿",
"heroInUI": "1&1201|1&1203|1&1208",
"detailUIBg": "1_2",
"recommendedPower": 12889200,
"recommendedPower": 15161800,
"previousGk": 803,
"relatedGk": 1804,
"movePoint": 704,
@@ -6739,7 +6739,7 @@
"chapter": 11,
"section": 5,
"script_id": "&",
"fixReward": "11001&8|31001&800|17040&1",
"fixReward": "11001&9|31001&900|17041&1",
"conditionReward": "&",
"RandomReward": "&",
"warType": 1,
@@ -6756,7 +6756,7 @@
"iconName": 0,
"heroInUI": "&",
"detailUIBg": "1_3",
"recommendedPower": 12889200,
"recommendedPower": 15406100,
"previousGk": 804,
"relatedGk": 1805,
"movePoint": 706,
@@ -6775,7 +6775,7 @@
"chapter": 11,
"section": 6,
"script_id": "&",
"fixReward": "11001&8|31001&800|17041&1",
"fixReward": "11001&9|31001&900|17037&1",
"conditionReward": "&",
"RandomReward": "&",
"warType": 1,
@@ -6792,7 +6792,7 @@
"iconName": 0,
"heroInUI": "&",
"detailUIBg": "1_3",
"recommendedPower": 12889200,
"recommendedPower": 15650300,
"previousGk": 805,
"relatedGk": 1806,
"movePoint": 709,
@@ -6811,7 +6811,7 @@
"chapter": 11,
"section": 7,
"script_id": "&",
"fixReward": "11001&8|31001&800|17037&1",
"fixReward": "11001&9|31001&900|17038&1",
"conditionReward": "&",
"RandomReward": "&",
"warType": 1,
@@ -6828,7 +6828,7 @@
"iconName": 0,
"heroInUI": "&",
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"recommendedPower": 12889200,
"recommendedPower": 15894500,
"previousGk": 806,
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"movePoint": 711,
@@ -6847,7 +6847,7 @@
"chapter": 11,
"section": 8,
"script_id": "R_808&S_808&RE_808",
"fixReward": "11001&8|31001&800|17041&1",
"fixReward": "11001&9|31001&900|17037&1",
"conditionReward": "31002&50&0|31002&150&1",
"RandomReward": "11013&1&2",
"warType": 1,
@@ -6864,7 +6864,7 @@
"iconName": "密林",
"heroInUI": "1&1202|1&1205|1&1208",
"detailUIBg": "1_3",
"recommendedPower": 12889200,
"recommendedPower": 16442300,
"previousGk": 807,
"relatedGk": 1808,
"movePoint": 713,
@@ -6883,7 +6883,7 @@
"chapter": 11,
"section": 9,
"script_id": "&",
"fixReward": "11001&8|31001&800|17039&1",
"fixReward": "11001&9|31001&900|17039&1",
"conditionReward": "&",
"RandomReward": "&",
"warType": 1,
@@ -6900,7 +6900,7 @@
"iconName": 0,
"heroInUI": "&",
"detailUIBg": "1_4",
"recommendedPower": 12889200,
"recommendedPower": 16686500,
"previousGk": 808,
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"movePoint": 716,
@@ -6919,7 +6919,7 @@
"chapter": 11,
"section": 10,
"script_id": "&",
"fixReward": "11001&8|31001&800|17040&1",
"fixReward": "11001&9|31001&900|17040&1",
"conditionReward": "&",
"RandomReward": "&",
"warType": 1,
@@ -6936,7 +6936,7 @@
"iconName": 0,
"heroInUI": "&",
"detailUIBg": "1_4",
"recommendedPower": 12889200,
"recommendedPower": 16930800,
"previousGk": 809,
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"movePoint": 719,
@@ -6955,7 +6955,7 @@
"chapter": 11,
"section": 11,
"script_id": "&",
"fixReward": "11001&8|31001&800|17041&1",
"fixReward": "11001&9|31001&900|17041&1",
"conditionReward": "&",
"RandomReward": "&",
"warType": 1,
@@ -6972,7 +6972,7 @@
"iconName": 0,
"heroInUI": "&",
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"recommendedPower": 12889200,
"recommendedPower": 17175000,
"previousGk": 810,
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"movePoint": 721,
@@ -6991,7 +6991,7 @@
"chapter": 11,
"section": 12,
"script_id": "R_812&S_812&RE_812",
"fixReward": "11001&8|31001&800|17040&1",
"fixReward": "11001&9|31001&900|17038&1",
"conditionReward": "31002&50&0|31002&150&1",
"RandomReward": "11013&1&2",
"warType": 1,
@@ -7008,7 +7008,7 @@
"iconName": "蛮岭",
"heroInUI": "1&1209|1&1206|1&1207",
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"recommendedPower": 12889200,
"recommendedPower": 17722800,
"previousGk": 811,
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"movePoint": 724,
@@ -7027,7 +7027,7 @@
"chapter": 11,
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