数值:主线、秘境、支线、梦魇主线、梦魇支线推荐战力和产出

This commit is contained in:
yzh
2023-06-03 16:13:41 +08:00
parent 0136dda3f4
commit 6e5a8affe9
5 changed files with 307 additions and 307 deletions
+63 -63
View File
@@ -30,7 +30,7 @@
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"gkInfo": " 循着不详的气息,赵云一行人来到了一座神秘的小村庄。老人们说,他们是为了躲避连年战乱才来此地。\n 想不到即使是在这里,也藏着不为人知的阴谋……\n 这些阴兵,究竟由谁招来?山林里还有恶兽蠢蠢欲动……\n ", "gkInfo": " 循着不详的气息,赵云一行人来到了一座神秘的小村庄。老人们说,他们是为了躲避连年战乱才来此地。\r\n 想不到即使是在这里,也藏着不为人知的阴谋……\r\n 这些阴兵,究竟由谁招来?山林里还有恶兽蠢蠢欲动……\r\n ",
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"progress": "1&0|2&0", "progress": "1&0|2&0",
"progressDesc": "已逃走的百姓数量&被击杀的百姓数量", "progressDesc": "已逃走的百姓数量&被击杀的百姓数量",
@@ -54,7 +54,7 @@
"turnLimted": 20, "turnLimted": 20,
"forcedCharactor": "&", "forcedCharactor": "&",
"fobiddenCharactor": "&", "fobiddenCharactor": "&",
"victoryInfoInUI": "消灭所有敌军&\n解救所有被绑架的村民\n ", "victoryInfoInUI": "消灭所有敌军&\r\n解救所有被绑架的村民\r\n ",
"loseInfoInUI": "我方全部阵亡&20回合内未能胜利&村民死亡", "loseInfoInUI": "我方全部阵亡&20回合内未能胜利&村民死亡",
"starInfoInUI": "1.在20回合内获得胜利", "starInfoInUI": "1.在20回合内获得胜利",
"cost": 10, "cost": 10,
@@ -69,7 +69,7 @@
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"gkInfo": " 赵云一行人刚将村中的百姓带入山洞避难,一位急急忙忙寻找妻子的青年便找上门来。\n 洞内仍有不少以往百姓为了躲避战乱设下的陷阱,可务必要当心!\n 也许在这昏暗的洞穴里,点燃火炬一路小心前行,才是上策。", "gkInfo": " 赵云一行人刚将村中的百姓带入山洞避难,一位急急忙忙寻找妻子的青年便找上门来。\r\n 洞内仍有不少以往百姓为了躲避战乱设下的陷阱,可务必要当心!\r\n 也许在这昏暗的洞穴里,点燃火炬一路小心前行,才是上策。",
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"progress": "1&0|6&0", "progress": "1&0|6&0",
"progressDesc": "已解救的百姓数量&待解救的百姓数量", "progressDesc": "已解救的百姓数量&待解救的百姓数量",
@@ -108,7 +108,7 @@
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"gkInfo": " 诡异的阴兵,神秘的阴珠,残忍的血法……从巨鹿废墟到山林小村,一个巨大的阴谋似乎一直笼罩在冀州的上空。\n 现在赵云一行人终于来到了最后的祭坛,即将揭开这一切的始作俑者……", "gkInfo": " 诡异的阴兵,神秘的阴珠,残忍的血法……从巨鹿废墟到山林小村,一个巨大的阴谋似乎一直笼罩在冀州的上空。\r\n 现在赵云一行人终于来到了最后的祭坛,即将揭开这一切的始作俑者……",
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@@ -147,7 +147,7 @@
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"spineInBigMap": "&", "spineInBigMap": "&",
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"gkInfo": " 在枯井的周围,一群宫女装扮的幽鬼盘亘。\n 原来,这些是洛阳被焚毁时,惨死于皇宫中的宫女,因为长久以来的怨气而化为幽鬼,她们憎恨一切活着的人类。\n 小心!她们来了!", "gkInfo": " 在枯井的周围,一群宫女装扮的幽鬼盘亘。\r\n 原来,这些是洛阳被焚毁时,惨死于皇宫中的宫女,因为长久以来的怨气而化为幽鬼,她们憎恨一切活着的人类。\r\n 小心!她们来了!",
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@@ -186,7 +186,7 @@
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"spineInBigMap": "&", "spineInBigMap": "&",
"HeroNum": "6&6", "HeroNum": "6&6",
"gkInfo": " 枯井的尽头是一条大门,出于好奇,赵云一行人穿越幽暗的隧道,来到大门前。\n 吱呀——推开大门,原来这里是一片墓室。\n 在昏黄的烛火中,他们看到了一群没有意识的侍卫,还有一个没有头颅的巨大身影……", "gkInfo": " 枯井的尽头是一条大门,出于好奇,赵云一行人穿越幽暗的隧道,来到大门前。\r\n 吱呀——推开大门,原来这里是一片墓室。\r\n 在昏黄的烛火中,他们看到了一群没有意识的侍卫,还有一个没有头颅的巨大身影……",
"HeroNum_1": "1&6", "HeroNum_1": "1&6",
"progress": "&", "progress": "&",
"progressDesc": "&", "progressDesc": "&",
@@ -212,7 +212,7 @@
"fobiddenCharactor": "&", "fobiddenCharactor": "&",
"victoryInfoInUI": "消灭所有敌军", "victoryInfoInUI": "消灭所有敌军",
"loseInfoInUI": "我方全部阵亡", "loseInfoInUI": "我方全部阵亡",
"starInfoInUI": "1.我方无人阵亡;\n 2.在30回合内获得胜利", "starInfoInUI": "1.我方无人阵亡;\r\n 2.在30回合内获得胜利",
"cost": 10, "cost": 10,
"iconInMap": "spine&bianhua_red", "iconInMap": "spine&bianhua_red",
"iconName": "何后废陵", "iconName": "何后废陵",
@@ -225,7 +225,7 @@
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"spineInBigMap": "&", "spineInBigMap": "&",
"HeroNum": "6&6", "HeroNum": "6&6",
"gkInfo": " 何太后身材窈窕,风流妩媚,进宫之后更是凭借自身的心计一步步征服了汉灵帝的心。然其天性善妒,刘协出生后,感到自身地位动摇的何太后用鸩酒毒杀了王美人。\n 天道有轮回,外戚与宦官相争,何进身死,董卓进京,何太后也被逼饮下毒酒。\n 陵墓尽头,彼岸花开,何太后已超脱生死,可千万别停留在这里!", "gkInfo": " 何太后身材窈窕,风流妩媚,进宫之后更是凭借自身的心计一步步征服了汉灵帝的心。然其天性善妒,刘协出生后,感到自身地位动摇的何太后用鸩酒毒杀了王美人。\r\n 天道有轮回,外戚与宦官相争,何进身死,董卓进京,何太后也被逼饮下毒酒。\r\n 陵墓尽头,彼岸花开,何太后已超脱生死,可千万别停留在这里!",
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@@ -251,7 +251,7 @@
"fobiddenCharactor": "&", "fobiddenCharactor": "&",
"victoryInfoInUI": "消灭所有敌军", "victoryInfoInUI": "消灭所有敌军",
"loseInfoInUI": "我方全部阵亡", "loseInfoInUI": "我方全部阵亡",
"starInfoInUI": "1.我方无人阵亡;\n 2.在5回合内获得胜利", "starInfoInUI": "1.我方无人阵亡;\r\n 2.在5回合内获得胜利",
"cost": 10, "cost": 10,
"iconInMap": "spine&guijiangguanhai", "iconInMap": "spine&guijiangguanhai",
"iconName": 0, "iconName": 0,
@@ -264,7 +264,7 @@
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"spineInBigMap": "&", "spineInBigMap": "&",
"HeroNum": "6&6", "HeroNum": "6&6",
"gkInfo": "本来只是泰山下的一座小城,却因曹操东征而战火不息,少年将军夏侯杰正在攻打泰山之际,一支早已被赵云等人消灭的军队却突然出现。\n明明在北海已经将他斩杀,为何,为何他又出现在这里!浑身充斥着死亡的气息,面孔却和在北海时无二,口称为复仇而来……\n难道……真的有黄天的存在?", "gkInfo": "本来只是泰山下的一座小城,却因曹操东征而战火不息,少年将军夏侯杰正在攻打泰山之际,一支早已被赵云等人消灭的军队却突然出现。\r\n明明在北海已经将他斩杀,为何,为何他又出现在这里!浑身充斥着死亡的气息,面孔却和在北海时无二,口称为复仇而来……\r\n难道……真的有黄天的存在?",
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"progress": "&", "progress": "&",
"progressDesc": "&", "progressDesc": "&",
@@ -290,7 +290,7 @@
"fobiddenCharactor": "&", "fobiddenCharactor": "&",
"victoryInfoInUI": "消灭所有敌军", "victoryInfoInUI": "消灭所有敌军",
"loseInfoInUI": "我方全部阵亡", "loseInfoInUI": "我方全部阵亡",
"starInfoInUI": "1.我方无人阵亡;\n 2.在5回合内获得胜利", "starInfoInUI": "1.我方无人阵亡;\r\n 2.在5回合内获得胜利",
"cost": 10, "cost": 10,
"iconInMap": "spine&caosong", "iconInMap": "spine&caosong",
"iconName": 0, "iconName": 0,
@@ -303,7 +303,7 @@
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"spineInBigMap": "&", "spineInBigMap": "&",
"HeroNum": "6&6", "HeroNum": "6&6",
"gkInfo": "他是……他是……\n眼前老者正是轻衣无比熟悉之人,从小便在他的庇护下长大,是无数曹家和夏侯家之人尊重的长辈。\n然而天下皆知他早已不幸遇害……\n虽然是熟悉的面孔,但狰狞的表情和恐怖的话语都在告诉轻衣,这人……非人……", "gkInfo": "他是……他是……\r\n眼前老者正是轻衣无比熟悉之人,从小便在他的庇护下长大,是无数曹家和夏侯家之人尊重的长辈。\r\n然而天下皆知他早已不幸遇害……\r\n虽然是熟悉的面孔,但狰狞的表情和恐怖的话语都在告诉轻衣,这人……非人……",
"HeroNum_1": "1&6", "HeroNum_1": "1&6",
"progress": "&", "progress": "&",
"progressDesc": "&", "progressDesc": "&",
@@ -329,7 +329,7 @@
"fobiddenCharactor": "&", "fobiddenCharactor": "&",
"victoryInfoInUI": "消灭所有敌军", "victoryInfoInUI": "消灭所有敌军",
"loseInfoInUI": "我方全部阵亡", "loseInfoInUI": "我方全部阵亡",
"starInfoInUI": "1.我方无人阵亡;\n 2.在5回合内获得胜利", "starInfoInUI": "1.我方无人阵亡;\r\n 2.在5回合内获得胜利",
"cost": 10, "cost": 10,
"iconInMap": "spine&zhangrang_map", "iconInMap": "spine&zhangrang_map",
"iconName": 0, "iconName": 0,
@@ -342,7 +342,7 @@
"needPrepare": 1, "needPrepare": 1,
"spineInBigMap": "&", "spineInBigMap": "&",
"HeroNum": "6&6", "HeroNum": "6&6",
"gkInfo": "张让……一个令无数士人高官,贩夫走卒闻之色变的名字。\n本来应该随着洛阳之变而和落水一起流逝了的身影,却在泰山重新归来。\n身负幽冥之力,以收割八百万魂魄为目标,他的出现再次让世间回想起了十年前的血腥恐怖……", "gkInfo": "张让……一个令无数士人高官,贩夫走卒闻之色变的名字。\r\n本来应该随着洛阳之变而和落水一起流逝了的身影,却在泰山重新归来。\r\n身负幽冥之力,以收割八百万魂魄为目标,他的出现再次让世间回想起了十年前的血腥恐怖……",
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"progress": "&", "progress": "&",
"progressDesc": "&", "progressDesc": "&",
@@ -368,7 +368,7 @@
"fobiddenCharactor": "&", "fobiddenCharactor": "&",
"victoryInfoInUI": "消灭乌桓使者", "victoryInfoInUI": "消灭乌桓使者",
"loseInfoInUI": "我方全部阵亡&乌桓使者逃出鲜卑聚落", "loseInfoInUI": "我方全部阵亡&乌桓使者逃出鲜卑聚落",
"starInfoInUI": "1.我方无人阵亡;\n 2.在5回合内获得胜利", "starInfoInUI": "1.我方无人阵亡;\r\n 2.在5回合内获得胜利",
"cost": 10, "cost": 10,
"iconInMap": "spine&wuhuanshizhe", "iconInMap": "spine&wuhuanshizhe",
"iconName": 0, "iconName": 0,
@@ -381,7 +381,7 @@
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"spineInBigMap": "&", "spineInBigMap": "&",
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"gkInfo": "草原枯荣千百载,无数的部落兴起又灭亡,楼烦、东胡、匈奴、乌桓……强者一统穹野与中原争雄,留下连绵万里的烽火和哭嚎,而弱小的部落只能向强者奉上羔羊和劣酒,祈求强者的怜悯和来年春天的草场。\n鲜卑,一个日后将马踏万里,开启盛世的帝国,如今还只是乌桓治下的一个弱小身影,谁也不知道他的未来将是草原民族的第一次辉煌……", "gkInfo": "草原枯荣千百载,无数的部落兴起又灭亡,楼烦、东胡、匈奴、乌桓……强者一统穹野与中原争雄,留下连绵万里的烽火和哭嚎,而弱小的部落只能向强者奉上羔羊和劣酒,祈求强者的怜悯和来年春天的草场。\r\n鲜卑,一个日后将马踏万里,开启盛世的帝国,如今还只是乌桓治下的一个弱小身影,谁也不知道他的未来将是草原民族的第一次辉煌……",
"HeroNum_1": "1&6", "HeroNum_1": "1&6",
"progress": "&", "progress": "&",
"progressDesc": "&", "progressDesc": "&",
@@ -407,7 +407,7 @@
"fobiddenCharactor": "&", "fobiddenCharactor": "&",
"victoryInfoInUI": "消灭所有敌军", "victoryInfoInUI": "消灭所有敌军",
"loseInfoInUI": "我方全部阵亡", "loseInfoInUI": "我方全部阵亡",
"starInfoInUI": "1.我方无人阵亡;\n 2.在5回合内获得胜利", "starInfoInUI": "1.我方无人阵亡;\r\n 2.在5回合内获得胜利",
"cost": 10, "cost": 10,
"iconInMap": "spine&tuji", "iconInMap": "spine&tuji",
"iconName": 0, "iconName": 0,
@@ -420,7 +420,7 @@
"needPrepare": 1, "needPrepare": 1,
"spineInBigMap": "&", "spineInBigMap": "&",
"HeroNum": "6&6", "HeroNum": "6&6",
"gkInfo": "岁岁白狼扣边关,朝朝马策与刀环……\n乌桓人日复一日地向草原索取,用鲜血和牛羊换取白狼的垂青和庇佑,他们始终坚信白狼神的后代注定统治草原,狼头大纛将插在南方中原的皇宫之上。\n然而,草原上从没有万年不败之部落,即使已经风助残年的大汉也依然能在生命尽头爆发出非凡的能力,像过去三百年间一样,扫清四夷,虽远必往……", "gkInfo": "岁岁白狼扣边关,朝朝马策与刀环……\r\n乌桓人日复一日地向草原索取,用鲜血和牛羊换取白狼的垂青和庇佑,他们始终坚信白狼神的后代注定统治草原,狼头大纛将插在南方中原的皇宫之上。\r\n然而,草原上从没有万年不败之部落,即使已经风助残年的大汉也依然能在生命尽头爆发出非凡的能力,像过去三百年间一样,扫清四夷,虽远必往……",
"HeroNum_1": "1&6", "HeroNum_1": "1&6",
"progress": "&", "progress": "&",
"progressDesc": "&", "progressDesc": "&",
@@ -446,7 +446,7 @@
"fobiddenCharactor": "&", "fobiddenCharactor": "&",
"victoryInfoInUI": "消灭所有敌军", "victoryInfoInUI": "消灭所有敌军",
"loseInfoInUI": "我方全部阵亡", "loseInfoInUI": "我方全部阵亡",
"starInfoInUI": "1.我方无人阵亡;\n 2.在5回合内获得胜利", "starInfoInUI": "1.我方无人阵亡;\r\n 2.在5回合内获得胜利",
"cost": 10, "cost": 10,
"iconInMap": "spine&SL_dasaman", "iconInMap": "spine&SL_dasaman",
"iconName": 0, "iconName": 0,
@@ -459,7 +459,7 @@
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"gkInfo": "“名犯强汉者,虽远必诛。”\n四百年来帝国无数的天子帝皇,文人将帅以实际行动贯彻这这句话。\n有白登之围而匈奴西迁,有南越杀使而屠为九郡,有朝鲜不臣而及时诛灭。\n如今对大汉的虚弱深信不疑的乌桓再度挑起战火,妄图征服中原。\n此时,一支白马汉骑深入草原,于冰天雪地之中来到乌桓人的祖廷,以手中长槊代替回应,发出大汉的怒火。\n借问大将谁?恐是霍嫖姚。", "gkInfo": "“名犯强汉者,虽远必诛。”\r\n四百年来帝国无数的天子帝皇,文人将帅以实际行动贯彻这这句话。\r\n有白登之围而匈奴西迁,有南越杀使而屠为九郡,有朝鲜不臣而及时诛灭。\r\n如今对大汉的虚弱深信不疑的乌桓再度挑起战火,妄图征服中原。\r\n此时,一支白马汉骑深入草原,于冰天雪地之中来到乌桓人的祖廷,以手中长槊代替回应,发出大汉的怒火。\r\n借问大将谁?恐是霍嫖姚。",
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@@ -485,7 +485,7 @@
"fobiddenCharactor": "&", "fobiddenCharactor": "&",
"victoryInfoInUI": "消灭所有敌军", "victoryInfoInUI": "消灭所有敌军",
"loseInfoInUI": "我方全部阵亡", "loseInfoInUI": "我方全部阵亡",
"starInfoInUI": "1.我方无人阵亡;\n 2.在5回合内获得胜利", "starInfoInUI": "1.我方无人阵亡;\r\n 2.在5回合内获得胜利",
"cost": 10, "cost": 10,
"iconInMap": "spine&leixu", "iconInMap": "spine&leixu",
"iconName": 0, "iconName": 0,
@@ -498,7 +498,7 @@
"needPrepare": 1, "needPrepare": 1,
"spineInBigMap": "&", "spineInBigMap": "&",
"HeroNum": "6&6", "HeroNum": "6&6",
"gkInfo": "“叔叔我啊,最大的心愿就是能把阿绪你培养成材,能够当个两千石的大官,给我们雷家光宗耀祖。”\n“哈哈哈,阿绪,叔叔我啊今天被一个了不起的大人物看中了,以后咱们雷家终于不是被人瞧不起的大头兵了!”\n“走,快和我一起走,阿绪!外面已经被曹操他们包围了,叔叔联系好了你陈叔,我们赶紧逃离这里,不能和皇上一起在这等死!”\n叔叔……\n那么好的叔叔,为什么就变成了现在这样,这么得……陌生……\n不过,即使叔叔变了,我也不会抛下叔叔,让叔叔一个人。既然做了山贼,那就帮叔叔做天下最厉害的山贼!做山贼中的王!", "gkInfo": "“叔叔我啊,最大的心愿就是能把阿绪你培养成材,能够当个两千石的大官,给我们雷家光宗耀祖。”\r\n“哈哈哈,阿绪,叔叔我啊今天被一个了不起的大人物看中了,以后咱们雷家终于不是被人瞧不起的大头兵了!”\r\n“走,快和我一起走,阿绪!外面已经被曹操他们包围了,叔叔联系好了你陈叔,我们赶紧逃离这里,不能和皇上一起在这等死!”\r\n叔叔……\r\n那么好的叔叔,为什么就变成了现在这样,这么得……陌生……\r\n不过,即使叔叔变了,我也不会抛下叔叔,让叔叔一个人。既然做了山贼,那就帮叔叔做天下最厉害的山贼!做山贼中的王!",
"HeroNum_1": "1&6", "HeroNum_1": "1&6",
"progress": "&", "progress": "&",
"progressDesc": "&", "progressDesc": "&",
@@ -524,7 +524,7 @@
"fobiddenCharactor": "&", "fobiddenCharactor": "&",
"victoryInfoInUI": "消灭所有敌军", "victoryInfoInUI": "消灭所有敌军",
"loseInfoInUI": "我方全部阵亡", "loseInfoInUI": "我方全部阵亡",
"starInfoInUI": "1.我方无人阵亡;\n 2.在5回合内获得胜利", "starInfoInUI": "1.我方无人阵亡;\r\n 2.在5回合内获得胜利",
"cost": 10, "cost": 10,
"iconInMap": "spine&chenlan", "iconInMap": "spine&chenlan",
"iconName": 0, "iconName": 0,
@@ -537,7 +537,7 @@
"needPrepare": 1, "needPrepare": 1,
"spineInBigMap": "&", "spineInBigMap": "&",
"HeroNum": "6&6", "HeroNum": "6&6",
"gkInfo": "“哈哈哈,我是大将军!我是天下无敌!”“不,不要杀我,不要杀我!”\n在汝颍之地,“虬髯无常”陈兰的名号即使在大别山群匪之中也是最令人胆寒的一个。", "gkInfo": "“哈哈哈,我是大将军!我是天下无敌!”“不,不要杀我,不要杀我!”\r\n在汝颍之地,“虬髯无常”陈兰的名号即使在大别山群匪之中也是最令人胆寒的一个。",
"HeroNum_1": "1&6", "HeroNum_1": "1&6",
"progress": "&", "progress": "&",
"progressDesc": "&", "progressDesc": "&",
@@ -563,7 +563,7 @@
"fobiddenCharactor": "&", "fobiddenCharactor": "&",
"victoryInfoInUI": "消灭所有敌军", "victoryInfoInUI": "消灭所有敌军",
"loseInfoInUI": "我方全部阵亡", "loseInfoInUI": "我方全部阵亡",
"starInfoInUI": "1.我方无人阵亡;\n 2.在5回合内获得胜利", "starInfoInUI": "1.我方无人阵亡;\r\n 2.在5回合内获得胜利",
"cost": 10, "cost": 10,
"iconInMap": "spine&leibo_ditu", "iconInMap": "spine&leibo_ditu",
"iconName": 0, "iconName": 0,
@@ -576,7 +576,7 @@
"needPrepare": 1, "needPrepare": 1,
"spineInBigMap": "&", "spineInBigMap": "&",
"HeroNum": "6&6", "HeroNum": "6&6",
"gkInfo": "“代汉者,当涂高也!我袁家早就注定会是取代汉室的天子!为什么,为什么你们都不跪下来朝拜朕!曹操,你这奸宦遗丑!刘备,这织席贩履之辈!孙策?我袁家的一条看门狗!为什么,为什么你们这些贱民要反对朕!”\n“还有,还有你们,雷薄陈兰,你们这两个叛徒,背叛了朕,背叛了仲家!我袁术化为厉鬼,也不会放过你们这些人!”", "gkInfo": "“代汉者,当涂高也!我袁家早就注定会是取代汉室的天子!为什么,为什么你们都不跪下来朝拜朕!曹操,你这奸宦遗丑!刘备,这织席贩履之辈!孙策?我袁家的一条看门狗!为什么,为什么你们这些贱民要反对朕!”\r\n“还有,还有你们,雷薄陈兰,你们这两个叛徒,背叛了朕,背叛了仲家!我袁术化为厉鬼,也不会放过你们这些人!”",
"HeroNum_1": "1&6", "HeroNum_1": "1&6",
"progress": "&", "progress": "&",
"progressDesc": "&", "progressDesc": "&",
@@ -602,7 +602,7 @@
"fobiddenCharactor": "&", "fobiddenCharactor": "&",
"victoryInfoInUI": "消灭所有敌军", "victoryInfoInUI": "消灭所有敌军",
"loseInfoInUI": "我方全部阵亡", "loseInfoInUI": "我方全部阵亡",
"starInfoInUI": "1.我方无人阵亡;\n 2.在5回合内获得胜利", "starInfoInUI": "1.我方无人阵亡;\r\n 2.在5回合内获得胜利",
"cost": 10, "cost": 10,
"iconInMap": "spine&wangcan", "iconInMap": "spine&wangcan",
"iconName": 0, "iconName": 0,
@@ -615,7 +615,7 @@
"needPrepare": 1, "needPrepare": 1,
"spineInBigMap": "&", "spineInBigMap": "&",
"HeroNum": "6&6", "HeroNum": "6&6",
"gkInfo": "鹿门书院,由刘表到任荆州后,联合荆州世家共同建立的一座书院,在中原多年混战,无数士人百姓流离逃难的背景下,吸收了中原各家的精华,如今已经成为了天下规模最大,流派最多的书院。\n无数士子在山中求学苦读,也有无数宿儒学者在书院传道授业。其中最为出名的便是一人辩六道,论道三日而不败的名家学子,王璨。", "gkInfo": "鹿门书院,由刘表到任荆州后,联合荆州世家共同建立的一座书院,在中原多年混战,无数士人百姓流离逃难的背景下,吸收了中原各家的精华,如今已经成为了天下规模最大,流派最多的书院。\r\n无数士子在山中求学苦读,也有无数宿儒学者在书院传道授业。其中最为出名的便是一人辩六道,论道三日而不败的名家学子,王璨。",
"HeroNum_1": "1&6", "HeroNum_1": "1&6",
"progress": "&", "progress": "&",
"progressDesc": "&", "progressDesc": "&",
@@ -641,7 +641,7 @@
"fobiddenCharactor": "&", "fobiddenCharactor": "&",
"victoryInfoInUI": "消灭所有敌军", "victoryInfoInUI": "消灭所有敌军",
"loseInfoInUI": "我方全部阵亡", "loseInfoInUI": "我方全部阵亡",
"starInfoInUI": "1.我方无人阵亡;\n 2.在5回合内获得胜利", "starInfoInUI": "1.我方无人阵亡;\r\n 2.在5回合内获得胜利",
"cost": 10, "cost": 10,
"iconInMap": "spine&yanshi", "iconInMap": "spine&yanshi",
"iconName": 0, "iconName": 0,
@@ -654,7 +654,7 @@
"needPrepare": 1, "needPrepare": 1,
"spineInBigMap": "&", "spineInBigMap": "&",
"HeroNum": "6&6", "HeroNum": "6&6",
"gkInfo": "“月英姐姐,听说今天新上山的那个叫诸葛的小子是从徐州逃难过来的,北方真的有那么乱吗?”\n“这次山长出的题目好难呀,连月英姐姐都答不出来的题目我更是不会了,那个叫诸葛亮的小子居然能全部答上来。哼!肯定是作弊了,他怎么会有月英姐姐聪明呢!”\n“诶!!!!刚刚那个家伙是诸葛亮吧!是诸葛亮吧!那个家伙怎么来找月英姐姐了!!!什么?是来讨论学问的!???真的吗月英姐姐,月英姐姐你怎么脸红了呀?”\n“诸葛亮那个呆子,自从得到‘卧龙’的名号出师后就再也没来看望过月英姐姐了,那个呆子……我一定要替月英姐姐报仇!我要找个时间偷偷让贤黄把诸葛亮那个大呆瓜绑过来,让他给月英姐姐道歉,居然敢这么久不来看望月英姐姐!”", "gkInfo": "“月英姐姐,听说今天新上山的那个叫诸葛的小子是从徐州逃难过来的,北方真的有那么乱吗?”\r\n“这次山长出的题目好难呀,连月英姐姐都答不出来的题目我更是不会了,那个叫诸葛亮的小子居然能全部答上来。哼!肯定是作弊了,他怎么会有月英姐姐聪明呢!”\r\n“诶!!!!刚刚那个家伙是诸葛亮吧!是诸葛亮吧!那个家伙怎么来找月英姐姐了!!!什么?是来讨论学问的!???真的吗月英姐姐,月英姐姐你怎么脸红了呀?”\r\n“诸葛亮那个呆子,自从得到‘卧龙’的名号出师后就再也没来看望过月英姐姐了,那个呆子……我一定要替月英姐姐报仇!我要找个时间偷偷让贤黄把诸葛亮那个大呆瓜绑过来,让他给月英姐姐道歉,居然敢这么久不来看望月英姐姐!”",
"HeroNum_1": "1&6", "HeroNum_1": "1&6",
"progress": "&", "progress": "&",
"progressDesc": "&", "progressDesc": "&",
@@ -680,7 +680,7 @@
"fobiddenCharactor": "&", "fobiddenCharactor": "&",
"victoryInfoInUI": "消灭所有敌军", "victoryInfoInUI": "消灭所有敌军",
"loseInfoInUI": "我方全部阵亡", "loseInfoInUI": "我方全部阵亡",
"starInfoInUI": "1.我方无人阵亡;\n 2.在5回合内获得胜利", "starInfoInUI": "1.我方无人阵亡;\r\n 2.在5回合内获得胜利",
"cost": 10, "cost": 10,
"iconInMap": "spine&sengren", "iconInMap": "spine&sengren",
"iconName": 0, "iconName": 0,
@@ -693,7 +693,7 @@
"needPrepare": 1, "needPrepare": 1,
"spineInBigMap": "chapter6_yiji", "spineInBigMap": "chapter6_yiji",
"HeroNum": "6&6", "HeroNum": "6&6",
"gkInfo": "走过一重重山门,越过一间间书舍。\n终于走到了鹿门山顶,这里应该就是水镜先生的居所了。\n只要能请来水镜先生,有他相助,大汉一定就能复兴。", "gkInfo": "走过一重重山门,越过一间间书舍。\r\n终于走到了鹿门山顶,这里应该就是水镜先生的居所了。\r\n只要能请来水镜先生,有他相助,大汉一定就能复兴。",
"HeroNum_1": "1&6", "HeroNum_1": "1&6",
"progress": "&", "progress": "&",
"progressDesc": "&", "progressDesc": "&",
@@ -703,10 +703,10 @@
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"dispatchJsonId": 2581, "dispatchJsonId": 2571,
"bg_img": 2581, "bg_img": 2571,
"mapid": 2581, "mapid": 2571,
"script_id": "R_2581&S_2581&RE_2581", "script_id": "R_2571&S_2571&RE_2571",
"fixReward": "&", "fixReward": "&",
"conditionReward": "22001&5&0|31002&300&0|11002&16&0|31001&175000&0", "conditionReward": "22001&5&0|31002&300&0|11002&16&0|31001&175000&0",
"RandomReward": "&", "RandomReward": "&",
@@ -719,7 +719,7 @@
"fobiddenCharactor": "&", "fobiddenCharactor": "&",
"victoryInfoInUI": "消灭所有敌军", "victoryInfoInUI": "消灭所有敌军",
"loseInfoInUI": "我方全部阵亡", "loseInfoInUI": "我方全部阵亡",
"starInfoInUI": "1.我方无人阵亡;\n 2.在5回合内获得胜利", "starInfoInUI": "1.我方无人阵亡;\r\n 2.在5回合内获得胜利",
"cost": 10, "cost": 10,
"iconInMap": "spine&houwang", "iconInMap": "spine&houwang",
"iconName": "武陵顽猴", "iconName": "武陵顽猴",
@@ -732,7 +732,7 @@
"needPrepare": 1, "needPrepare": 1,
"spineInBigMap": "&", "spineInBigMap": "&",
"HeroNum": "6&6", "HeroNum": "6&6",
"gkInfo": "小老儿记得,武陵大山的猴子,本来只是群普通的野猴,日复一日得过着被野兽捕食,蛮夷驯养的日子,数量不曾增加也不曾减少。\n据说是在王莽之乱的那几年,整个大汉都在打仗,乱糟糟的一片,记得外面到处都是人杀来杀去。这武陵山也多了许多逃难来的流民,他们到来后大肆捕杀动物,这猴子的数量也一日少过一日。\n忽然有天,从山外面也来了一只猴子,这只猴子很快就成了猴王,它教会了小猴子们使枪弄棒,还学会了使用工具。用陷阱和木棍抵御流民的捕猎。小老儿还用只铜棍和它们换过猴儿酒喝,那酒真是美味啊……\n最后,那些流民放弃了捕猎这些狡猾的猴子,猴子们也终于没有外敌打扰,繁衍生长了起来。\n而那只外来的猴子,也再没能见到过。\n只是小老儿进山采药时,有时能在瀑布下面看到块长得像只猴子的大石头,许多小猴子围在石头边上,就像二百年前,那只猴王教导猴群时一样。", "gkInfo": "小老儿记得,武陵大山的猴子,本来只是群普通的野猴,日复一日得过着被野兽捕食,蛮夷驯养的日子,数量不曾增加也不曾减少。\r\n据说是在王莽之乱的那几年,整个大汉都在打仗,乱糟糟的一片,记得外面到处都是人杀来杀去。这武陵山也多了许多逃难来的流民,他们到来后大肆捕杀动物,这猴子的数量也一日少过一日。\r\n忽然有天,从山外面也来了一只猴子,这只猴子很快就成了猴王,它教会了小猴子们使枪弄棒,还学会了使用工具。用陷阱和木棍抵御流民的捕猎。小老儿还用只铜棍和它们换过猴儿酒喝,那酒真是美味啊……\r\n最后,那些流民放弃了捕猎这些狡猾的猴子,猴子们也终于没有外敌打扰,繁衍生长了起来。\r\n而那只外来的猴子,也再没能见到过。\r\n只是小老儿进山采药时,有时能在瀑布下面看到块长得像只猴子的大石头,许多小猴子围在石头边上,就像二百年前,那只猴王教导猴群时一样。",
"HeroNum_1": "1&6", "HeroNum_1": "1&6",
"progress": "&", "progress": "&",
"progressDesc": "&", "progressDesc": "&",
@@ -742,10 +742,10 @@
}, },
{ {
"war_id": 2572, "war_id": 2572,
"dispatchJsonId": 2582, "dispatchJsonId": 2572,
"bg_img": 2582, "bg_img": 2572,
"mapid": 2582, "mapid": 2572,
"script_id": "R_2582&S_2582&RE_2582", "script_id": "R_2572&S_2572&RE_2572",
"fixReward": "&", "fixReward": "&",
"conditionReward": "22001&5&0|31002&300&0|11002&16&0|31001&175000&0", "conditionReward": "22001&5&0|31002&300&0|11002&16&0|31001&175000&0",
"RandomReward": "&", "RandomReward": "&",
@@ -758,7 +758,7 @@
"fobiddenCharactor": "&", "fobiddenCharactor": "&",
"victoryInfoInUI": "消灭所有敌军", "victoryInfoInUI": "消灭所有敌军",
"loseInfoInUI": "我方全部阵亡", "loseInfoInUI": "我方全部阵亡",
"starInfoInUI": "1.我方无人阵亡;\n 2.在5回合内获得胜利", "starInfoInUI": "1.我方无人阵亡;\r\n 2.在5回合内获得胜利",
"cost": 10, "cost": 10,
"iconInMap": "spine&wenyixiong", "iconInMap": "spine&wenyixiong",
"iconName": "桃源怒熊", "iconName": "桃源怒熊",
@@ -771,7 +771,7 @@
"needPrepare": 1, "needPrepare": 1,
"spineInBigMap": "&", "spineInBigMap": "&",
"HeroNum": "6&6", "HeroNum": "6&6",
"gkInfo": "“患者:山熊,观察时间:3天,症状:山熊躁动不安,无法安静睡眠。”\n“患者:山熊,观察时间:12天,症状:越加暴躁,对声音极度敏感,攻击性大幅增加,腹部出现多处溃烂和脓血症状,散发出异味,对生肉的进食欲望超过了果子和蜂蜜。”\n“患者:山熊,观察时间:26天……有村民接近这只山熊后出现了相似症状,无法分辨来人,依靠声音做出撕咬、嚎叫等攻击性行为,身上的异味大幅增加……”", "gkInfo": "“患者:山熊,观察时间:3天,症状:山熊躁动不安,无法安静睡眠。”\r\n“患者:山熊,观察时间:12天,症状:越加暴躁,对声音极度敏感,攻击性大幅增加,腹部出现多处溃烂和脓血症状,散发出异味,对生肉的进食欲望超过了果子和蜂蜜。”\r\n“患者:山熊,观察时间:26天……有村民接近这只山熊后出现了相似症状,无法分辨来人,依靠声音做出撕咬、嚎叫等攻击性行为,身上的异味大幅增加……”",
"HeroNum_1": "1&6", "HeroNum_1": "1&6",
"progress": "&", "progress": "&",
"progressDesc": "&", "progressDesc": "&",
@@ -781,10 +781,10 @@
}, },
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"dispatchJsonId": 2583, "dispatchJsonId": 2573,
"bg_img": 2583, "bg_img": 2573,
"mapid": 2583, "mapid": 2573,
"script_id": "R_2583&S_2583&RE_2583", "script_id": "R_2573&S_2573&RE_2573",
"fixReward": "&", "fixReward": "&",
"conditionReward": "71002&80&0|31002&500&0|11002&16&0|31001&350000&0", "conditionReward": "71002&80&0|31002&500&0|11002&16&0|31001&350000&0",
"RandomReward": "&", "RandomReward": "&",
@@ -797,7 +797,7 @@
"fobiddenCharactor": "&", "fobiddenCharactor": "&",
"victoryInfoInUI": "消灭所有敌军", "victoryInfoInUI": "消灭所有敌军",
"loseInfoInUI": "我方全部阵亡", "loseInfoInUI": "我方全部阵亡",
"starInfoInUI": "1.我方无人阵亡;\n 2.在5回合内获得胜利", "starInfoInUI": "1.我方无人阵亡;\r\n 2.在5回合内获得胜利",
"cost": 10, "cost": 10,
"iconInMap": "spine&xiaozhizhu", "iconInMap": "spine&xiaozhizhu",
"iconName": "瘟疫毒蛛", "iconName": "瘟疫毒蛛",
@@ -810,7 +810,7 @@
"needPrepare": 1, "needPrepare": 1,
"spineInBigMap": "&", "spineInBigMap": "&",
"HeroNum": "6&6", "HeroNum": "6&6",
"gkInfo": "据医圣张机先生所言,这个洞窟里面就是感染了武陵大山无数生灵的疫病之源了。\n从遥远的极西之地而来,携带着致命的毒素,占据了洞窟,躲藏在黑暗之中。\n无论是哪里来的妖魔鬼怪,危害我大汉子民的生命,我都会将你们铲除殆尽!", "gkInfo": "据医圣张机先生所言,这个洞窟里面就是感染了武陵大山无数生灵的疫病之源了。\r\n从遥远的极西之地而来,携带着致命的毒素,占据了洞窟,躲藏在黑暗之中。\r\n无论是哪里来的妖魔鬼怪,危害我大汉子民的生命,我都会将你们铲除殆尽!",
"HeroNum_1": "1&6", "HeroNum_1": "1&6",
"progress": "&", "progress": "&",
"progressDesc": "&", "progressDesc": "&",
@@ -825,7 +825,7 @@
"mapid": 2581, "mapid": 2581,
"script_id": "R_2581&S_2581&RE_2581", "script_id": "R_2581&S_2581&RE_2581",
"fixReward": "&", "fixReward": "&",
"conditionReward": "71002&80&0|31002&500&0|11002&16&0|31001&350000&0", "conditionReward": "22001&5&0|31002&300&0|11003&20&0|31001&250000&0",
"RandomReward": "&", "RandomReward": "&",
"warType": 2, "warType": 2,
"gk_name": "支线&应龙之民", "gk_name": "支线&应龙之民",
@@ -836,20 +836,20 @@
"fobiddenCharactor": "&", "fobiddenCharactor": "&",
"victoryInfoInUI": "消灭所有敌军", "victoryInfoInUI": "消灭所有敌军",
"loseInfoInUI": "我方全部阵亡", "loseInfoInUI": "我方全部阵亡",
"starInfoInUI": "1.我方无人阵亡;\n 2.在5回合内获得胜利", "starInfoInUI": "1.我方无人阵亡;\r\n 2.在5回合内获得胜利",
"cost": 10, "cost": 10,
"iconInMap": "spine&yinglongshaonv", "iconInMap": "spine&yinglongshaonv",
"iconName": "应龙之民", "iconName": "应龙之民",
"heroInUI": "3&3801", "heroInUI": "3&3801",
"detailUIBg": "1000_22", "detailUIBg": "1000_22",
"recommendedPower": 21146700, "recommendedPower": 26672400,
"previousGk": 828, "previousGk": 828,
"relatedGk": 12581, "relatedGk": 12581,
"movePoint": 766, "movePoint": 766,
"needPrepare": 1, "needPrepare": 1,
"spineInBigMap": "&", "spineInBigMap": "&",
"HeroNum": "6&6", "HeroNum": "6&6",
"gkInfo": "在五溪的传说中,应龙陨落之地,存在一至宝,具有神鬼莫测之威能,生死人肉白骨亦不在话下。此至宝历代由应龙一脉供奉,知情者寥寥无几。\n“若是能借应龙至宝一用,轻衣也许就能够醒来了......”\n然而映入眼帘的,却是一片破败的景象:应龙一脉的驻地,已经再无生息了。", "gkInfo": "在五溪的传说中,应龙陨落之地,存在一至宝,具有神鬼莫测之威能,生死人肉白骨亦不在话下。此至宝历代由应龙一脉供奉,知情者寥寥无几。\r\n“若是能借应龙至宝一用,轻衣也许就能够醒来了......”\r\n然而映入眼帘的,却是一片破败的景象:应龙一脉的驻地,已经再无生息了。",
"HeroNum_1": "1&6", "HeroNum_1": "1&6",
"progress": "&", "progress": "&",
"progressDesc": "&", "progressDesc": "&",
@@ -864,7 +864,7 @@
"mapid": 2582, "mapid": 2582,
"script_id": "R_2582&S_2582&RE_2582", "script_id": "R_2582&S_2582&RE_2582",
"fixReward": "&", "fixReward": "&",
"conditionReward": "71002&80&0|31002&500&0|11002&16&0|31001&350000&0", "conditionReward": "22001&5&0|31002&300&0|11003&20&0|31001&250000&0",
"RandomReward": "&", "RandomReward": "&",
"warType": 2, "warType": 2,
"gk_name": "支线&魔生异象", "gk_name": "支线&魔生异象",
@@ -875,20 +875,20 @@
"fobiddenCharactor": "&", "fobiddenCharactor": "&",
"victoryInfoInUI": "消灭所有敌军", "victoryInfoInUI": "消灭所有敌军",
"loseInfoInUI": "我方全部阵亡", "loseInfoInUI": "我方全部阵亡",
"starInfoInUI": "1.我方无人阵亡;\n 2.在5回合内获得胜利", "starInfoInUI": "1.我方无人阵亡;\r\n 2.在5回合内获得胜利",
"cost": 10, "cost": 10,
"iconInMap": "spine&mohuapanzhang", "iconInMap": "spine&mohuapanzhang",
"iconName": "魔生异象", "iconName": "魔生异象",
"heroInUI": "3&3802", "heroInUI": "3&3802",
"detailUIBg": "1000_23", "detailUIBg": "1000_23",
"recommendedPower": 21146700, "recommendedPower": 28256500,
"previousGk": 2581, "previousGk": 2581,
"relatedGk": 12582, "relatedGk": 12582,
"movePoint": 769, "movePoint": 769,
"needPrepare": 1, "needPrepare": 1,
"spineInBigMap": "&", "spineInBigMap": "&",
"HeroNum": "6&6", "HeroNum": "6&6",
"gkInfo": "解开了误会的一行人,马不停蹄地赶往了至宝应龙骨的所在之地,此时拦在他们面前的,竟是决战之日尚未出现的吴国将领!\n此时的他们,全然不复以往的神志,状若疯魔,全身萦绕着凶戾之气,好似早已在此徘徊多日。\n他们的身上到底发生了什么?供奉至宝之地为何会出现如此阴邪之物?这些问题的答案,看来只能从这些人口中得知了。", "gkInfo": "解开了误会的一行人,马不停蹄地赶往了至宝应龙骨的所在之地,此时拦在他们面前的,竟是决战之日尚未出现的吴国将领!\r\n此时的他们,全然不复以往的神志,状若疯魔,全身萦绕着凶戾之气,好似早已在此徘徊多日。\r\n他们的身上到底发生了什么?供奉至宝之地为何会出现如此阴邪之物?这些问题的答案,看来只能从这些人口中得知了。",
"HeroNum_1": "1&6", "HeroNum_1": "1&6",
"progress": "&", "progress": "&",
"progressDesc": "&", "progressDesc": "&",
@@ -903,7 +903,7 @@
"mapid": 2583, "mapid": 2583,
"script_id": "R_2583&S_2583&RE_2583", "script_id": "R_2583&S_2583&RE_2583",
"fixReward": "&", "fixReward": "&",
"conditionReward": "71002&80&0|31002&500&0|11002&16&0|31001&350000&0", "conditionReward": "71002&80&0|31002&500&0|11003&40&0|31001&500000&0",
"RandomReward": "&", "RandomReward": "&",
"warType": 2, "warType": 2,
"gk_name": "支线&腾蛇化龙", "gk_name": "支线&腾蛇化龙",
@@ -914,20 +914,20 @@
"fobiddenCharactor": "&", "fobiddenCharactor": "&",
"victoryInfoInUI": "消灭所有敌军", "victoryInfoInUI": "消灭所有敌军",
"loseInfoInUI": "我方全部阵亡", "loseInfoInUI": "我方全部阵亡",
"starInfoInUI": "1.我方无人阵亡;\n 2.在15回合内获得胜利", "starInfoInUI": "1.我方无人阵亡;\r\n 2.在15回合内获得胜利",
"cost": 10, "cost": 10,
"iconInMap": "spine&she", "iconInMap": "spine&she",
"iconName": "腾蛇化龙", "iconName": "腾蛇化龙",
"heroInUI": "3&3803", "heroInUI": "3&1214",
"detailUIBg": "1000_24", "detailUIBg": "1000_24",
"recommendedPower": 21146700, "recommendedPower": 34000000,
"previousGk": 2582, "previousGk": 2582,
"relatedGk": 12583, "relatedGk": 12583,
"movePoint": 772, "movePoint": 772,
"needPrepare": 1, "needPrepare": 1,
"spineInBigMap": "&", "spineInBigMap": "&",
"HeroNum": "6&6", "HeroNum": "6&6",
"gkInfo": "已经为时已晚,骨吉利化作的小蛇已经吸收了应龙骨的全部力量,准备完成最后一步的化龙!\n“你们还是慢了一步啊!你们世世代代所供奉的力量,终究还是被我所得!\n你们有幸在此见证,我在此获得无上神力的瞬间!\n尽情挣扎吧,然后你们便会知道:凡人,终究敌不过天上的仙神!”", "gkInfo": "已经为时已晚,骨吉利化作的小蛇已经吸收了应龙骨的全部力量,准备完成最后一步的化龙!\r\n“你们还是慢了一步啊!你们世世代代所供奉的力量,终究还是被我所得!\r\n你们有幸在此见证,我在此获得无上神力的瞬间!\r\n尽情挣扎吧,然后你们便会知道:凡人,终究敌不过天上的仙神!”",
"HeroNum_1": "1&6", "HeroNum_1": "1&6",
"progress": "&", "progress": "&",
"progressDesc": "&", "progressDesc": "&",
@@ -30,7 +30,7 @@
"needPrepare": 1, "needPrepare": 1,
"spineInBigMap": "&", "spineInBigMap": "&",
"HeroNum": "6&6", "HeroNum": "6&6",
"gkInfo": " 循着不详的气息,赵云一行人来到了一座神秘的小村庄。老人们说,他们是为了躲避连年战乱才来此地。\n 想不到即使是在这里,也藏着不为人知的阴谋……\n 这些阴兵,究竟由谁招来?山林里还有恶兽蠢蠢欲动……\n ", "gkInfo": " 循着不详的气息,赵云一行人来到了一座神秘的小村庄。老人们说,他们是为了躲避连年战乱才来此地。\r\n 想不到即使是在这里,也藏着不为人知的阴谋……\r\n 这些阴兵,究竟由谁招来?山林里还有恶兽蠢蠢欲动……\r\n ",
"HeroNum_1": "1&6", "HeroNum_1": "1&6",
"progress": "1&0|2&0", "progress": "1&0|2&0",
"progressDesc": "已逃走的百姓数量&被击杀的百姓数量", "progressDesc": "已逃走的百姓数量&被击杀的百姓数量",
@@ -54,7 +54,7 @@
"turnLimted": 20, "turnLimted": 20,
"forcedCharactor": "&", "forcedCharactor": "&",
"fobiddenCharactor": "&", "fobiddenCharactor": "&",
"victoryInfoInUI": "消灭所有敌军&\n解救所有被绑架的村民\n ", "victoryInfoInUI": "消灭所有敌军&\r\n解救所有被绑架的村民\r\n ",
"loseInfoInUI": "我方全部阵亡&20回合内未能胜利&村民死亡", "loseInfoInUI": "我方全部阵亡&20回合内未能胜利&村民死亡",
"starInfoInUI": "1.在20回合内获得胜利", "starInfoInUI": "1.在20回合内获得胜利",
"cost": 10, "cost": 10,
@@ -69,7 +69,7 @@
"needPrepare": 1, "needPrepare": 1,
"spineInBigMap": "&", "spineInBigMap": "&",
"HeroNum": "6&6", "HeroNum": "6&6",
"gkInfo": " 赵云一行人刚将村中的百姓带入山洞避难,一位急急忙忙寻找妻子的青年便找上门来。\n 洞内仍有不少以往百姓为了躲避战乱设下的陷阱,可务必要当心!\n 也许在这昏暗的洞穴里,点燃火炬一路小心前行,才是上策。", "gkInfo": " 赵云一行人刚将村中的百姓带入山洞避难,一位急急忙忙寻找妻子的青年便找上门来。\r\n 洞内仍有不少以往百姓为了躲避战乱设下的陷阱,可务必要当心!\r\n 也许在这昏暗的洞穴里,点燃火炬一路小心前行,才是上策。",
"HeroNum_1": "1&6", "HeroNum_1": "1&6",
"progress": "1&0|6&0", "progress": "1&0|6&0",
"progressDesc": "已解救的百姓数量&待解救的百姓数量", "progressDesc": "已解救的百姓数量&待解救的百姓数量",
@@ -108,7 +108,7 @@
"needPrepare": 1, "needPrepare": 1,
"spineInBigMap": "&", "spineInBigMap": "&",
"HeroNum": "6&6", "HeroNum": "6&6",
"gkInfo": " 诡异的阴兵,神秘的阴珠,残忍的血法……从巨鹿废墟到山林小村,一个巨大的阴谋似乎一直笼罩在冀州的上空。\n 现在赵云一行人终于来到了最后的祭坛,即将揭开这一切的始作俑者……", "gkInfo": " 诡异的阴兵,神秘的阴珠,残忍的血法……从巨鹿废墟到山林小村,一个巨大的阴谋似乎一直笼罩在冀州的上空。\r\n 现在赵云一行人终于来到了最后的祭坛,即将揭开这一切的始作俑者……",
"HeroNum_1": "1&6", "HeroNum_1": "1&6",
"progress": "&", "progress": "&",
"progressDesc": "&", "progressDesc": "&",
@@ -147,7 +147,7 @@
"needPrepare": 1, "needPrepare": 1,
"spineInBigMap": "&", "spineInBigMap": "&",
"HeroNum": "6&6", "HeroNum": "6&6",
"gkInfo": " 在枯井的周围,一群宫女装扮的幽鬼盘亘。\n 原来,这些是洛阳被焚毁时,惨死于皇宫中的宫女,因为长久以来的怨气而化为幽鬼,她们憎恨一切活着的人类。\n 小心!她们来了!", "gkInfo": " 在枯井的周围,一群宫女装扮的幽鬼盘亘。\r\n 原来,这些是洛阳被焚毁时,惨死于皇宫中的宫女,因为长久以来的怨气而化为幽鬼,她们憎恨一切活着的人类。\r\n 小心!她们来了!",
"HeroNum_1": "1&6", "HeroNum_1": "1&6",
"progress": "&", "progress": "&",
"progressDesc": "&", "progressDesc": "&",
@@ -186,7 +186,7 @@
"needPrepare": 1, "needPrepare": 1,
"spineInBigMap": "&", "spineInBigMap": "&",
"HeroNum": "6&6", "HeroNum": "6&6",
"gkInfo": " 枯井的尽头是一条大门,出于好奇,赵云一行人穿越幽暗的隧道,来到大门前。\n 吱呀——推开大门,原来这里是一片墓室。\n 在昏黄的烛火中,他们看到了一群没有意识的侍卫,还有一个没有头颅的巨大身影……", "gkInfo": " 枯井的尽头是一条大门,出于好奇,赵云一行人穿越幽暗的隧道,来到大门前。\r\n 吱呀——推开大门,原来这里是一片墓室。\r\n 在昏黄的烛火中,他们看到了一群没有意识的侍卫,还有一个没有头颅的巨大身影……",
"HeroNum_1": "1&6", "HeroNum_1": "1&6",
"progress": "&", "progress": "&",
"progressDesc": "&", "progressDesc": "&",
@@ -212,7 +212,7 @@
"fobiddenCharactor": "&", "fobiddenCharactor": "&",
"victoryInfoInUI": "消灭何后", "victoryInfoInUI": "消灭何后",
"loseInfoInUI": "我方全部阵亡", "loseInfoInUI": "我方全部阵亡",
"starInfoInUI": "1.我方无人阵亡;\n 2.在30回合内获得胜利", "starInfoInUI": "1.我方无人阵亡;\r\n 2.在30回合内获得胜利",
"cost": 10, "cost": 10,
"iconInMap": "spine&bianhua_red", "iconInMap": "spine&bianhua_red",
"iconName": "何后废陵", "iconName": "何后废陵",
@@ -225,7 +225,7 @@
"needPrepare": 1, "needPrepare": 1,
"spineInBigMap": "&", "spineInBigMap": "&",
"HeroNum": "6&6", "HeroNum": "6&6",
"gkInfo": " 何太后身材窈窕,风流妩媚,进宫之后更是凭借自身的心计一步步征服了汉灵帝的心。然其天性善妒,刘协出生后,感到自身地位动摇的何太后用鸩酒毒杀了王美人。\n 天道有轮回,外戚与宦官相争,何进身死,董卓进京,何太后也被逼饮下毒酒。\n 陵墓尽头,彼岸花开,何太后已超脱生死,可千万别停留在这里!", "gkInfo": " 何太后身材窈窕,风流妩媚,进宫之后更是凭借自身的心计一步步征服了汉灵帝的心。然其天性善妒,刘协出生后,感到自身地位动摇的何太后用鸩酒毒杀了王美人。\r\n 天道有轮回,外戚与宦官相争,何进身死,董卓进京,何太后也被逼饮下毒酒。\r\n 陵墓尽头,彼岸花开,何太后已超脱生死,可千万别停留在这里!",
"HeroNum_1": "1&6", "HeroNum_1": "1&6",
"progress": "&", "progress": "&",
"progressDesc": "&", "progressDesc": "&",
@@ -251,7 +251,7 @@
"fobiddenCharactor": "&", "fobiddenCharactor": "&",
"victoryInfoInUI": "消灭所有敌军", "victoryInfoInUI": "消灭所有敌军",
"loseInfoInUI": "我方全部阵亡", "loseInfoInUI": "我方全部阵亡",
"starInfoInUI": "1.我方无人阵亡;\n 2.在5回合内获得胜利", "starInfoInUI": "1.我方无人阵亡;\r\n 2.在5回合内获得胜利",
"cost": 10, "cost": 10,
"iconInMap": "spine&guijiangguanhai", "iconInMap": "spine&guijiangguanhai",
"iconName": 0, "iconName": 0,
@@ -264,7 +264,7 @@
"needPrepare": 1, "needPrepare": 1,
"spineInBigMap": "&", "spineInBigMap": "&",
"HeroNum": "6&6", "HeroNum": "6&6",
"gkInfo": "本来只是泰山下的一座小城,却因曹操东征而战火不息,少年将军夏侯杰正在攻打泰山之际,一支早已被赵云等人消灭的军队却突然出现。\n明明在北海已经将他斩杀,为何,为何他又出现在这里!浑身充斥着死亡的气息,面孔却和在北海时无二,口称为复仇而来……\n难道……真的有黄天的存在?", "gkInfo": "本来只是泰山下的一座小城,却因曹操东征而战火不息,少年将军夏侯杰正在攻打泰山之际,一支早已被赵云等人消灭的军队却突然出现。\r\n明明在北海已经将他斩杀,为何,为何他又出现在这里!浑身充斥着死亡的气息,面孔却和在北海时无二,口称为复仇而来……\r\n难道……真的有黄天的存在?",
"HeroNum_1": "1&6", "HeroNum_1": "1&6",
"progress": "&", "progress": "&",
"progressDesc": "&", "progressDesc": "&",
@@ -290,7 +290,7 @@
"fobiddenCharactor": "&", "fobiddenCharactor": "&",
"victoryInfoInUI": "消灭所有敌军", "victoryInfoInUI": "消灭所有敌军",
"loseInfoInUI": "我方全部阵亡", "loseInfoInUI": "我方全部阵亡",
"starInfoInUI": "1.我方无人阵亡;\n 2.在5回合内获得胜利", "starInfoInUI": "1.我方无人阵亡;\r\n 2.在5回合内获得胜利",
"cost": 10, "cost": 10,
"iconInMap": "spine&caosong", "iconInMap": "spine&caosong",
"iconName": 0, "iconName": 0,
@@ -303,7 +303,7 @@
"needPrepare": 1, "needPrepare": 1,
"spineInBigMap": "&", "spineInBigMap": "&",
"HeroNum": "6&6", "HeroNum": "6&6",
"gkInfo": "他是……他是……\n眼前老者正是轻衣无比熟悉之人,从小便在他的庇护下长大,是无数曹家和夏侯家之人尊重的长辈。\n然而天下皆知他早已不幸遇害……\n虽然是熟悉的面孔,但狰狞的表情和恐怖的话语都在告诉轻衣,这人……非人……", "gkInfo": "他是……他是……\r\n眼前老者正是轻衣无比熟悉之人,从小便在他的庇护下长大,是无数曹家和夏侯家之人尊重的长辈。\r\n然而天下皆知他早已不幸遇害……\r\n虽然是熟悉的面孔,但狰狞的表情和恐怖的话语都在告诉轻衣,这人……非人……",
"HeroNum_1": "1&6", "HeroNum_1": "1&6",
"progress": "&", "progress": "&",
"progressDesc": "&", "progressDesc": "&",
@@ -329,7 +329,7 @@
"fobiddenCharactor": "&", "fobiddenCharactor": "&",
"victoryInfoInUI": "消灭所有敌军", "victoryInfoInUI": "消灭所有敌军",
"loseInfoInUI": "我方全部阵亡", "loseInfoInUI": "我方全部阵亡",
"starInfoInUI": "1.我方无人阵亡;\n 2.在5回合内获得胜利", "starInfoInUI": "1.我方无人阵亡;\r\n 2.在5回合内获得胜利",
"cost": 10, "cost": 10,
"iconInMap": "spine&zhangrang_map", "iconInMap": "spine&zhangrang_map",
"iconName": 0, "iconName": 0,
@@ -342,7 +342,7 @@
"needPrepare": 1, "needPrepare": 1,
"spineInBigMap": "&", "spineInBigMap": "&",
"HeroNum": "6&6", "HeroNum": "6&6",
"gkInfo": "张让……一个令无数士人高官,贩夫走卒闻之色变的名字。\n本来应该随着洛阳之变而和落水一起流逝了的身影,却在泰山重新归来。\n身负幽冥之力,以收割八百万魂魄为目标,他的出现再次让世间回想起了十年前的血腥恐怖……", "gkInfo": "张让……一个令无数士人高官,贩夫走卒闻之色变的名字。\r\n本来应该随着洛阳之变而和落水一起流逝了的身影,却在泰山重新归来。\r\n身负幽冥之力,以收割八百万魂魄为目标,他的出现再次让世间回想起了十年前的血腥恐怖……",
"HeroNum_1": "1&6", "HeroNum_1": "1&6",
"progress": "&", "progress": "&",
"progressDesc": "&", "progressDesc": "&",
@@ -368,7 +368,7 @@
"fobiddenCharactor": "&", "fobiddenCharactor": "&",
"victoryInfoInUI": "消灭乌桓使者", "victoryInfoInUI": "消灭乌桓使者",
"loseInfoInUI": "我方全部阵亡&乌桓使者逃出鲜卑聚落", "loseInfoInUI": "我方全部阵亡&乌桓使者逃出鲜卑聚落",
"starInfoInUI": "1.我方无人阵亡;\n 2.在5回合内获得胜利", "starInfoInUI": "1.我方无人阵亡;\r\n 2.在5回合内获得胜利",
"cost": 10, "cost": 10,
"iconInMap": "spine&wuhuanshizhe", "iconInMap": "spine&wuhuanshizhe",
"iconName": 0, "iconName": 0,
@@ -381,7 +381,7 @@
"needPrepare": 1, "needPrepare": 1,
"spineInBigMap": "&", "spineInBigMap": "&",
"HeroNum": "6&6", "HeroNum": "6&6",
"gkInfo": "草原枯荣千百载,无数的部落兴起又灭亡,楼烦、东胡、匈奴、乌桓……强者一统穹野与中原争雄,留下连绵万里的烽火和哭嚎,而弱小的部落只能向强者奉上羔羊和劣酒,祈求强者的怜悯和来年春天的草场。\n鲜卑,一个日后将马踏万里,开启盛世的帝国,如今还只是乌桓治下的一个弱小身影,谁也不知道他的未来将是草原民族的第一次辉煌……", "gkInfo": "草原枯荣千百载,无数的部落兴起又灭亡,楼烦、东胡、匈奴、乌桓……强者一统穹野与中原争雄,留下连绵万里的烽火和哭嚎,而弱小的部落只能向强者奉上羔羊和劣酒,祈求强者的怜悯和来年春天的草场。\r\n鲜卑,一个日后将马踏万里,开启盛世的帝国,如今还只是乌桓治下的一个弱小身影,谁也不知道他的未来将是草原民族的第一次辉煌……",
"HeroNum_1": "1&6", "HeroNum_1": "1&6",
"progress": "&", "progress": "&",
"progressDesc": "&", "progressDesc": "&",
@@ -407,7 +407,7 @@
"fobiddenCharactor": "&", "fobiddenCharactor": "&",
"victoryInfoInUI": "消灭所有敌军", "victoryInfoInUI": "消灭所有敌军",
"loseInfoInUI": "我方全部阵亡", "loseInfoInUI": "我方全部阵亡",
"starInfoInUI": "1.我方无人阵亡;\n 2.在5回合内获得胜利", "starInfoInUI": "1.我方无人阵亡;\r\n 2.在5回合内获得胜利",
"cost": 10, "cost": 10,
"iconInMap": "spine&tuji", "iconInMap": "spine&tuji",
"iconName": 0, "iconName": 0,
@@ -420,7 +420,7 @@
"needPrepare": 1, "needPrepare": 1,
"spineInBigMap": "&", "spineInBigMap": "&",
"HeroNum": "6&6", "HeroNum": "6&6",
"gkInfo": "岁岁白狼扣边关,朝朝马策与刀环……\n乌桓人日复一日地向草原索取,用鲜血和牛羊换取白狼的垂青和庇佑,他们始终坚信白狼神的后代注定统治草原,狼头大纛将插在南方中原的皇宫之上。\n然而,草原上从没有万年不败之部落,即使已经风助残年的大汉也依然能在生命尽头爆发出非凡的能力,像过去三百年间一样,扫清四夷,虽远必往……", "gkInfo": "岁岁白狼扣边关,朝朝马策与刀环……\r\n乌桓人日复一日地向草原索取,用鲜血和牛羊换取白狼的垂青和庇佑,他们始终坚信白狼神的后代注定统治草原,狼头大纛将插在南方中原的皇宫之上。\r\n然而,草原上从没有万年不败之部落,即使已经风助残年的大汉也依然能在生命尽头爆发出非凡的能力,像过去三百年间一样,扫清四夷,虽远必往……",
"HeroNum_1": "1&6", "HeroNum_1": "1&6",
"progress": "&", "progress": "&",
"progressDesc": "&", "progressDesc": "&",
@@ -446,7 +446,7 @@
"fobiddenCharactor": "&", "fobiddenCharactor": "&",
"victoryInfoInUI": "消灭所有敌军", "victoryInfoInUI": "消灭所有敌军",
"loseInfoInUI": "我方全部阵亡", "loseInfoInUI": "我方全部阵亡",
"starInfoInUI": "1.我方无人阵亡;\n 2.在5回合内获得胜利", "starInfoInUI": "1.我方无人阵亡;\r\n 2.在5回合内获得胜利",
"cost": 10, "cost": 10,
"iconInMap": "spine&SL_dasaman", "iconInMap": "spine&SL_dasaman",
"iconName": 0, "iconName": 0,
@@ -459,7 +459,7 @@
"needPrepare": 1, "needPrepare": 1,
"spineInBigMap": "&", "spineInBigMap": "&",
"HeroNum": "6&6", "HeroNum": "6&6",
"gkInfo": "“名犯强汉者,虽远必诛。”\n四百年来帝国无数的天子帝皇,文人将帅以实际行动贯彻这这句话。\n有白登之围而匈奴西迁,有南越杀使而屠为九郡,有朝鲜不臣而及时诛灭。\n如今对大汉的虚弱深信不疑的乌桓再度挑起战火,妄图征服中原。\n此时,一支白马汉骑深入草原,于冰天雪地之中来到乌桓人的祖廷,以手中长槊代替回应,发出大汉的怒火。\n借问大将谁?恐是霍嫖姚。", "gkInfo": "“名犯强汉者,虽远必诛。”\r\n四百年来帝国无数的天子帝皇,文人将帅以实际行动贯彻这这句话。\r\n有白登之围而匈奴西迁,有南越杀使而屠为九郡,有朝鲜不臣而及时诛灭。\r\n如今对大汉的虚弱深信不疑的乌桓再度挑起战火,妄图征服中原。\r\n此时,一支白马汉骑深入草原,于冰天雪地之中来到乌桓人的祖廷,以手中长槊代替回应,发出大汉的怒火。\r\n借问大将谁?恐是霍嫖姚。",
"HeroNum_1": "1&6", "HeroNum_1": "1&6",
"progress": "&", "progress": "&",
"progressDesc": "&", "progressDesc": "&",
@@ -485,7 +485,7 @@
"fobiddenCharactor": "&", "fobiddenCharactor": "&",
"victoryInfoInUI": "消灭所有敌军", "victoryInfoInUI": "消灭所有敌军",
"loseInfoInUI": "我方全部阵亡", "loseInfoInUI": "我方全部阵亡",
"starInfoInUI": "1.我方无人阵亡;\n 2.在5回合内获得胜利", "starInfoInUI": "1.我方无人阵亡;\r\n 2.在5回合内获得胜利",
"cost": 10, "cost": 10,
"iconInMap": "spine&leixu", "iconInMap": "spine&leixu",
"iconName": 0, "iconName": 0,
@@ -498,7 +498,7 @@
"needPrepare": 1, "needPrepare": 1,
"spineInBigMap": "&", "spineInBigMap": "&",
"HeroNum": "6&6", "HeroNum": "6&6",
"gkInfo": "“叔叔我啊,最大的心愿就是能把阿绪你培养成材,能够当个两千石的大官,给我们雷家光宗耀祖。”\n“哈哈哈,阿绪,叔叔我啊今天被一个了不起的大人物看中了,以后咱们雷家终于不是被人瞧不起的大头兵了!”\n“走,快和我一起走,阿绪!外面已经被曹操他们包围了,叔叔联系好了你陈叔,我们赶紧逃离这里,不能和皇上一起在这等死!”\n叔叔……\n那么好的叔叔,为什么就变成了现在这样,这么得……陌生……\n不过,即使叔叔变了,我也不会抛下叔叔,让叔叔一个人。既然做了山贼,那就帮叔叔做天下最厉害的山贼!做山贼中的王!", "gkInfo": "“叔叔我啊,最大的心愿就是能把阿绪你培养成材,能够当个两千石的大官,给我们雷家光宗耀祖。”\r\n“哈哈哈,阿绪,叔叔我啊今天被一个了不起的大人物看中了,以后咱们雷家终于不是被人瞧不起的大头兵了!”\r\n“走,快和我一起走,阿绪!外面已经被曹操他们包围了,叔叔联系好了你陈叔,我们赶紧逃离这里,不能和皇上一起在这等死!”\r\n叔叔……\r\n那么好的叔叔,为什么就变成了现在这样,这么得……陌生……\r\n不过,即使叔叔变了,我也不会抛下叔叔,让叔叔一个人。既然做了山贼,那就帮叔叔做天下最厉害的山贼!做山贼中的王!",
"HeroNum_1": "1&6", "HeroNum_1": "1&6",
"progress": "&", "progress": "&",
"progressDesc": "&", "progressDesc": "&",
@@ -524,7 +524,7 @@
"fobiddenCharactor": "&", "fobiddenCharactor": "&",
"victoryInfoInUI": "消灭所有敌军", "victoryInfoInUI": "消灭所有敌军",
"loseInfoInUI": "我方全部阵亡", "loseInfoInUI": "我方全部阵亡",
"starInfoInUI": "1.我方无人阵亡;\n 2.在5回合内获得胜利", "starInfoInUI": "1.我方无人阵亡;\r\n 2.在5回合内获得胜利",
"cost": 10, "cost": 10,
"iconInMap": "spine&chenlan", "iconInMap": "spine&chenlan",
"iconName": 0, "iconName": 0,
@@ -537,7 +537,7 @@
"needPrepare": 1, "needPrepare": 1,
"spineInBigMap": "&", "spineInBigMap": "&",
"HeroNum": "6&6", "HeroNum": "6&6",
"gkInfo": "“哈哈哈,我是大将军!我是天下无敌!”“不,不要杀我,不要杀我!”\n在汝颍之地,“虬髯无常”陈兰的名号即使在大别山群匪之中也是最令人胆寒的一个。", "gkInfo": "“哈哈哈,我是大将军!我是天下无敌!”“不,不要杀我,不要杀我!”\r\n在汝颍之地,“虬髯无常”陈兰的名号即使在大别山群匪之中也是最令人胆寒的一个。",
"HeroNum_1": "1&6", "HeroNum_1": "1&6",
"progress": "&", "progress": "&",
"progressDesc": "&", "progressDesc": "&",
@@ -563,7 +563,7 @@
"fobiddenCharactor": "&", "fobiddenCharactor": "&",
"victoryInfoInUI": "消灭所有敌军", "victoryInfoInUI": "消灭所有敌军",
"loseInfoInUI": "我方全部阵亡", "loseInfoInUI": "我方全部阵亡",
"starInfoInUI": "1.我方无人阵亡;\n 2.在5回合内获得胜利", "starInfoInUI": "1.我方无人阵亡;\r\n 2.在5回合内获得胜利",
"cost": 10, "cost": 10,
"iconInMap": "spine&leibo_ditu", "iconInMap": "spine&leibo_ditu",
"iconName": 0, "iconName": 0,
@@ -576,7 +576,7 @@
"needPrepare": 1, "needPrepare": 1,
"spineInBigMap": "&", "spineInBigMap": "&",
"HeroNum": "6&6", "HeroNum": "6&6",
"gkInfo": "“代汉者,当涂高也!我袁家早就注定会是取代汉室的天子!为什么,为什么你们都不跪下来朝拜朕!曹操,你这奸宦遗丑!刘备,这织席贩履之辈!孙策?我袁家的一条看门狗!为什么,为什么你们这些贱民要反对朕!”\n“还有,还有你们,雷薄陈兰,你们这两个叛徒,背叛了朕,背叛了仲家!我袁术化为厉鬼,也不会放过你们这些人!”", "gkInfo": "“代汉者,当涂高也!我袁家早就注定会是取代汉室的天子!为什么,为什么你们都不跪下来朝拜朕!曹操,你这奸宦遗丑!刘备,这织席贩履之辈!孙策?我袁家的一条看门狗!为什么,为什么你们这些贱民要反对朕!”\r\n“还有,还有你们,雷薄陈兰,你们这两个叛徒,背叛了朕,背叛了仲家!我袁术化为厉鬼,也不会放过你们这些人!”",
"HeroNum_1": "1&6", "HeroNum_1": "1&6",
"progress": "&", "progress": "&",
"progressDesc": "&", "progressDesc": "&",
@@ -602,7 +602,7 @@
"fobiddenCharactor": "&", "fobiddenCharactor": "&",
"victoryInfoInUI": "消灭所有敌军", "victoryInfoInUI": "消灭所有敌军",
"loseInfoInUI": "我方全部阵亡", "loseInfoInUI": "我方全部阵亡",
"starInfoInUI": "1.我方无人阵亡;\n 2.在5回合内获得胜利", "starInfoInUI": "1.我方无人阵亡;\r\n 2.在5回合内获得胜利",
"cost": 10, "cost": 10,
"iconInMap": "spine&wangcan", "iconInMap": "spine&wangcan",
"iconName": 0, "iconName": 0,
@@ -615,7 +615,7 @@
"needPrepare": 1, "needPrepare": 1,
"spineInBigMap": "&", "spineInBigMap": "&",
"HeroNum": "6&6", "HeroNum": "6&6",
"gkInfo": "鹿门书院,由刘表到任荆州后,联合荆州世家共同建立的一座书院,在中原多年混战,无数士人百姓流离逃难的背景下,吸收了中原各家的精华,如今已经成为了天下规模最大,流派最多的书院。\n无数士子在山中求学苦读,也有无数宿儒学者在书院传道授业。其中最为出名的便是一人辩六道,论道三日而不败的名家学子,王璨。", "gkInfo": "鹿门书院,由刘表到任荆州后,联合荆州世家共同建立的一座书院,在中原多年混战,无数士人百姓流离逃难的背景下,吸收了中原各家的精华,如今已经成为了天下规模最大,流派最多的书院。\r\n无数士子在山中求学苦读,也有无数宿儒学者在书院传道授业。其中最为出名的便是一人辩六道,论道三日而不败的名家学子,王璨。",
"HeroNum_1": "1&6", "HeroNum_1": "1&6",
"progress": "&", "progress": "&",
"progressDesc": "&", "progressDesc": "&",
@@ -641,7 +641,7 @@
"fobiddenCharactor": "&", "fobiddenCharactor": "&",
"victoryInfoInUI": "消灭所有敌军", "victoryInfoInUI": "消灭所有敌军",
"loseInfoInUI": "我方全部阵亡", "loseInfoInUI": "我方全部阵亡",
"starInfoInUI": "1.我方无人阵亡;\n 2.在5回合内获得胜利", "starInfoInUI": "1.我方无人阵亡;\r\n 2.在5回合内获得胜利",
"cost": 10, "cost": 10,
"iconInMap": "spine&yanshi", "iconInMap": "spine&yanshi",
"iconName": 0, "iconName": 0,
@@ -654,7 +654,7 @@
"needPrepare": 1, "needPrepare": 1,
"spineInBigMap": "&", "spineInBigMap": "&",
"HeroNum": "6&6", "HeroNum": "6&6",
"gkInfo": "“月英姐姐,听说今天新上山的那个叫诸葛的小子是从徐州逃难过来的,北方真的有那么乱吗?”\n“这次山长出的题目好难呀,连月英姐姐都答不出来的题目我更是不会了,那个叫诸葛亮的小子居然能全部答上来。哼!肯定是作弊了,他怎么会有月英姐姐聪明呢!”\n“诶!!!!刚刚那个家伙是诸葛亮吧!是诸葛亮吧!那个家伙怎么来找月英姐姐了!!!什么?是来讨论学问的!???真的吗月英姐姐,月英姐姐你怎么脸红了呀?”\n“诸葛亮那个呆子,自从得到‘卧龙’的名号出师后就再也没来看望过月英姐姐了,那个呆子……我一定要替月英姐姐报仇!我要找个时间偷偷让贤黄把诸葛亮那个大呆瓜绑过来,让他给月英姐姐道歉,居然敢这么久不来看望月英姐姐!”", "gkInfo": "“月英姐姐,听说今天新上山的那个叫诸葛的小子是从徐州逃难过来的,北方真的有那么乱吗?”\r\n“这次山长出的题目好难呀,连月英姐姐都答不出来的题目我更是不会了,那个叫诸葛亮的小子居然能全部答上来。哼!肯定是作弊了,他怎么会有月英姐姐聪明呢!”\r\n“诶!!!!刚刚那个家伙是诸葛亮吧!是诸葛亮吧!那个家伙怎么来找月英姐姐了!!!什么?是来讨论学问的!???真的吗月英姐姐,月英姐姐你怎么脸红了呀?”\r\n“诸葛亮那个呆子,自从得到‘卧龙’的名号出师后就再也没来看望过月英姐姐了,那个呆子……我一定要替月英姐姐报仇!我要找个时间偷偷让贤黄把诸葛亮那个大呆瓜绑过来,让他给月英姐姐道歉,居然敢这么久不来看望月英姐姐!”",
"HeroNum_1": "1&6", "HeroNum_1": "1&6",
"progress": "&", "progress": "&",
"progressDesc": "&", "progressDesc": "&",
@@ -680,7 +680,7 @@
"fobiddenCharactor": "&", "fobiddenCharactor": "&",
"victoryInfoInUI": "消灭所有敌军", "victoryInfoInUI": "消灭所有敌军",
"loseInfoInUI": "我方全部阵亡", "loseInfoInUI": "我方全部阵亡",
"starInfoInUI": "1.我方无人阵亡;\n 2.在5回合内获得胜利", "starInfoInUI": "1.我方无人阵亡;\r\n 2.在5回合内获得胜利",
"cost": 10, "cost": 10,
"iconInMap": "spine&sengren", "iconInMap": "spine&sengren",
"iconName": 0, "iconName": 0,
@@ -693,7 +693,7 @@
"needPrepare": 1, "needPrepare": 1,
"spineInBigMap": "chapter6_yiji", "spineInBigMap": "chapter6_yiji",
"HeroNum": "6&6", "HeroNum": "6&6",
"gkInfo": "走过一重重山门,越过一间间书舍。\n终于走到了鹿门山顶,这里应该就是水镜先生的居所了。\n只要能请来水镜先生,有他相助,大汉一定就能复兴。", "gkInfo": "走过一重重山门,越过一间间书舍。\r\n终于走到了鹿门山顶,这里应该就是水镜先生的居所了。\r\n只要能请来水镜先生,有他相助,大汉一定就能复兴。",
"HeroNum_1": "1&6", "HeroNum_1": "1&6",
"progress": "&", "progress": "&",
"progressDesc": "&", "progressDesc": "&",
@@ -719,7 +719,7 @@
"fobiddenCharactor": "&", "fobiddenCharactor": "&",
"victoryInfoInUI": "消灭所有敌军", "victoryInfoInUI": "消灭所有敌军",
"loseInfoInUI": "我方全部阵亡", "loseInfoInUI": "我方全部阵亡",
"starInfoInUI": "1.我方无人阵亡;\n 2.在5回合内获得胜利", "starInfoInUI": "1.我方无人阵亡;\r\n 2.在5回合内获得胜利",
"cost": 10, "cost": 10,
"iconInMap": "spine&houwang", "iconInMap": "spine&houwang",
"iconName": "武陵顽猴", "iconName": "武陵顽猴",
@@ -732,7 +732,7 @@
"needPrepare": 1, "needPrepare": 1,
"spineInBigMap": "&", "spineInBigMap": "&",
"HeroNum": "6&6", "HeroNum": "6&6",
"gkInfo": "小老儿记得,武陵大山的猴子,本来只是群普通的野猴,日复一日得过着被野兽捕食,蛮夷驯养的日子,数量不曾增加也不曾减少。\n据说是在王莽之乱的那几年,整个大汉都在打仗,乱糟糟的一片,记得外面到处都是人杀来杀去。这武陵山也多了许多逃难来的流民,他们到来后大肆捕杀动物,这猴子的数量也一日少过一日。\n忽然有天,从山外面也来了一只猴子,这只猴子很快就成了猴王,它教会了小猴子们使枪弄棒,还学会了使用工具。用陷阱和木棍抵御流民的捕猎。小老儿还用只铜棍和它们换过猴儿酒喝,那酒真是美味啊……\n最后,那些流民放弃了捕猎这些狡猾的猴子,猴子们也终于没有外敌打扰,繁衍生长了起来。\n而那只外来的猴子,也再没能见到过。\n只是小老儿进山采药时,有时能在瀑布下面看到块长得像只猴子的大石头,许多小猴子围在石头边上,就像二百年前,那只猴王教导猴群时一样。", "gkInfo": "小老儿记得,武陵大山的猴子,本来只是群普通的野猴,日复一日得过着被野兽捕食,蛮夷驯养的日子,数量不曾增加也不曾减少。\r\n据说是在王莽之乱的那几年,整个大汉都在打仗,乱糟糟的一片,记得外面到处都是人杀来杀去。这武陵山也多了许多逃难来的流民,他们到来后大肆捕杀动物,这猴子的数量也一日少过一日。\r\n忽然有天,从山外面也来了一只猴子,这只猴子很快就成了猴王,它教会了小猴子们使枪弄棒,还学会了使用工具。用陷阱和木棍抵御流民的捕猎。小老儿还用只铜棍和它们换过猴儿酒喝,那酒真是美味啊……\r\n最后,那些流民放弃了捕猎这些狡猾的猴子,猴子们也终于没有外敌打扰,繁衍生长了起来。\r\n而那只外来的猴子,也再没能见到过。\r\n只是小老儿进山采药时,有时能在瀑布下面看到块长得像只猴子的大石头,许多小猴子围在石头边上,就像二百年前,那只猴王教导猴群时一样。",
"HeroNum_1": "1&6", "HeroNum_1": "1&6",
"progress": "&", "progress": "&",
"progressDesc": "&", "progressDesc": "&",
@@ -758,7 +758,7 @@
"fobiddenCharactor": "&", "fobiddenCharactor": "&",
"victoryInfoInUI": "消灭所有敌军", "victoryInfoInUI": "消灭所有敌军",
"loseInfoInUI": "我方全部阵亡", "loseInfoInUI": "我方全部阵亡",
"starInfoInUI": "1.我方无人阵亡;\n 2.在5回合内获得胜利", "starInfoInUI": "1.我方无人阵亡;\r\n 2.在5回合内获得胜利",
"cost": 10, "cost": 10,
"iconInMap": "spine&wenyixiong", "iconInMap": "spine&wenyixiong",
"iconName": "桃源怒熊", "iconName": "桃源怒熊",
@@ -771,7 +771,7 @@
"needPrepare": 1, "needPrepare": 1,
"spineInBigMap": "&", "spineInBigMap": "&",
"HeroNum": "6&6", "HeroNum": "6&6",
"gkInfo": "“患者:山熊,观察时间:3天,症状:山熊躁动不安,无法安静睡眠。”\n“患者:山熊,观察时间:12天,症状:越加暴躁,对声音极度敏感,攻击性大幅增加,腹部出现多处溃烂和脓血症状,散发出异味,对生肉的进食欲望超过了果子和蜂蜜。”\n“患者:山熊,观察时间:26天……有村民接近这只山熊后出现了相似症状,无法分辨来人,依靠声音做出撕咬、嚎叫等攻击性行为,身上的异味大幅增加……”", "gkInfo": "“患者:山熊,观察时间:3天,症状:山熊躁动不安,无法安静睡眠。”\r\n“患者:山熊,观察时间:12天,症状:越加暴躁,对声音极度敏感,攻击性大幅增加,腹部出现多处溃烂和脓血症状,散发出异味,对生肉的进食欲望超过了果子和蜂蜜。”\r\n“患者:山熊,观察时间:26天……有村民接近这只山熊后出现了相似症状,无法分辨来人,依靠声音做出撕咬、嚎叫等攻击性行为,身上的异味大幅增加……”",
"HeroNum_1": "1&6", "HeroNum_1": "1&6",
"progress": "&", "progress": "&",
"progressDesc": "&", "progressDesc": "&",
@@ -797,7 +797,7 @@
"fobiddenCharactor": "&", "fobiddenCharactor": "&",
"victoryInfoInUI": "消灭所有敌军", "victoryInfoInUI": "消灭所有敌军",
"loseInfoInUI": "我方全部阵亡", "loseInfoInUI": "我方全部阵亡",
"starInfoInUI": "1.我方无人阵亡;\n 2.在5回合内获得胜利", "starInfoInUI": "1.我方无人阵亡;\r\n 2.在5回合内获得胜利",
"cost": 10, "cost": 10,
"iconInMap": "spine&xiaozhizhu", "iconInMap": "spine&xiaozhizhu",
"iconName": "瘟疫毒蛛", "iconName": "瘟疫毒蛛",
@@ -810,7 +810,7 @@
"needPrepare": 1, "needPrepare": 1,
"spineInBigMap": "&", "spineInBigMap": "&",
"HeroNum": "6&6", "HeroNum": "6&6",
"gkInfo": "据医圣张机先生所言,这个洞窟里面就是感染了武陵大山无数生灵的疫病之源了。\n从遥远的极西之地而来,携带着致命的毒素,占据了洞窟,躲藏在黑暗之中。\n无论是哪里来的妖魔鬼怪,危害我大汉子民的生命,我都会将你们铲除殆尽!", "gkInfo": "据医圣张机先生所言,这个洞窟里面就是感染了武陵大山无数生灵的疫病之源了。\r\n从遥远的极西之地而来,携带着致命的毒素,占据了洞窟,躲藏在黑暗之中。\r\n无论是哪里来的妖魔鬼怪,危害我大汉子民的生命,我都会将你们铲除殆尽!",
"HeroNum_1": "1&6", "HeroNum_1": "1&6",
"progress": "&", "progress": "&",
"progressDesc": "&", "progressDesc": "&",
@@ -825,7 +825,7 @@
"mapid": 2581, "mapid": 2581,
"script_id": "&", "script_id": "&",
"fixReward": "&", "fixReward": "&",
"conditionReward": "71002&80&0|31002&500&0|11002&16&0|31001&350000&0", "conditionReward": "22001&5&0|31002&300&0|11003&20&0|31001&250000&0",
"RandomReward": "&", "RandomReward": "&",
"warType": 13, "warType": 13,
"gk_name": "支线&应龙之民", "gk_name": "支线&应龙之民",
@@ -836,20 +836,20 @@
"fobiddenCharactor": "&", "fobiddenCharactor": "&",
"victoryInfoInUI": "消灭所有敌军", "victoryInfoInUI": "消灭所有敌军",
"loseInfoInUI": "我方全部阵亡", "loseInfoInUI": "我方全部阵亡",
"starInfoInUI": "1.我方无人阵亡;\n 2.在5回合内获得胜利", "starInfoInUI": "1.我方无人阵亡;\r\n 2.在5回合内获得胜利",
"cost": 10, "cost": 10,
"iconInMap": "spine&yinglongshaonv", "iconInMap": "spine&yinglongshaonv",
"iconName": "应龙之民", "iconName": "应龙之民",
"heroInUI": "3&3801", "heroInUI": "3&3801",
"detailUIBg": "1000_22", "detailUIBg": "1000_22",
"recommendedPower": 21146700, "recommendedPower": 65227400,
"previousGk": 1828, "previousGk": 1828,
"relatedGk": 12581, "relatedGk": 12581,
"movePoint": 766, "movePoint": 766,
"needPrepare": 1, "needPrepare": 1,
"spineInBigMap": "&", "spineInBigMap": "&",
"HeroNum": "6&6", "HeroNum": "6&6",
"gkInfo": "在五溪的传说中,应龙陨落之地,存在一至宝,具有神鬼莫测之威能,生死人肉白骨亦不在话下。此至宝历代由应龙一脉供奉,知情者寥寥无几。\n“若是能借应龙至宝一用,轻衣也许就能够醒来了......”\n然而映入眼帘的,却是一片破败的景象:应龙一脉的驻地,已经再无生息了。", "gkInfo": "在五溪的传说中,应龙陨落之地,存在一至宝,具有神鬼莫测之威能,生死人肉白骨亦不在话下。此至宝历代由应龙一脉供奉,知情者寥寥无几。\r\n“若是能借应龙至宝一用,轻衣也许就能够醒来了......”\r\n然而映入眼帘的,却是一片破败的景象:应龙一脉的驻地,已经再无生息了。",
"HeroNum_1": "1&6", "HeroNum_1": "1&6",
"progress": "&", "progress": "&",
"progressDesc": "&", "progressDesc": "&",
@@ -864,7 +864,7 @@
"mapid": 2582, "mapid": 2582,
"script_id": "&", "script_id": "&",
"fixReward": "&", "fixReward": "&",
"conditionReward": "71002&80&0|31002&500&0|11002&16&0|31001&350000&0", "conditionReward": "22001&5&0|31002&300&0|11003&20&0|31001&250000&0",
"RandomReward": "&", "RandomReward": "&",
"warType": 13, "warType": 13,
"gk_name": "支线&魔生异象", "gk_name": "支线&魔生异象",
@@ -875,20 +875,20 @@
"fobiddenCharactor": "&", "fobiddenCharactor": "&",
"victoryInfoInUI": "消灭所有敌军", "victoryInfoInUI": "消灭所有敌军",
"loseInfoInUI": "我方全部阵亡", "loseInfoInUI": "我方全部阵亡",
"starInfoInUI": "1.我方无人阵亡;\n 2.在5回合内获得胜利", "starInfoInUI": "1.我方无人阵亡;\r\n 2.在5回合内获得胜利",
"cost": 10, "cost": 10,
"iconInMap": "spine&mohuapanzhang", "iconInMap": "spine&mohuapanzhang",
"iconName": "魔生异象", "iconName": "魔生异象",
"heroInUI": "3&3802", "heroInUI": "3&3802",
"detailUIBg": "1000_23", "detailUIBg": "1000_23",
"recommendedPower": 21146700, "recommendedPower": 68747700,
"previousGk": 12581, "previousGk": 12581,
"relatedGk": 12582, "relatedGk": 12582,
"movePoint": 769, "movePoint": 769,
"needPrepare": 1, "needPrepare": 1,
"spineInBigMap": "&", "spineInBigMap": "&",
"HeroNum": "6&6", "HeroNum": "6&6",
"gkInfo": "解开了误会的一行人,马不停蹄地赶往了至宝应龙骨的所在之地,此时拦在他们面前的,竟是决战之日尚未出现的吴国将领!\n此时的他们,全然不复以往的神志,状若疯魔,全身萦绕着凶戾之气,好似早已在此徘徊多日。\n他们的身上到底发生了什么?供奉至宝之地为何会出现如此阴邪之物?这些问题的答案,看来只能从这些人口中得知了。", "gkInfo": "解开了误会的一行人,马不停蹄地赶往了至宝应龙骨的所在之地,此时拦在他们面前的,竟是决战之日尚未出现的吴国将领!\r\n此时的他们,全然不复以往的神志,状若疯魔,全身萦绕着凶戾之气,好似早已在此徘徊多日。\r\n他们的身上到底发生了什么?供奉至宝之地为何会出现如此阴邪之物?这些问题的答案,看来只能从这些人口中得知了。",
"HeroNum_1": "1&6", "HeroNum_1": "1&6",
"progress": "&", "progress": "&",
"progressDesc": "&", "progressDesc": "&",
@@ -903,7 +903,7 @@
"mapid": 2583, "mapid": 2583,
"script_id": "S_12583", "script_id": "S_12583",
"fixReward": "&", "fixReward": "&",
"conditionReward": "71002&80&0|31002&500&0|11002&16&0|31001&350000&0", "conditionReward": "71002&80&0|31002&500&0|11003&40&0|31001&500000&0",
"RandomReward": "&", "RandomReward": "&",
"warType": 13, "warType": 13,
"gk_name": "支线&腾蛇化龙", "gk_name": "支线&腾蛇化龙",
@@ -914,20 +914,20 @@
"fobiddenCharactor": "&", "fobiddenCharactor": "&",
"victoryInfoInUI": "消灭所有敌军", "victoryInfoInUI": "消灭所有敌军",
"loseInfoInUI": "我方全部阵亡", "loseInfoInUI": "我方全部阵亡",
"starInfoInUI": "1.我方无人阵亡;\n 2.在15回合内获得胜利", "starInfoInUI": "1.我方无人阵亡;\r\n 2.在15回合内获得胜利",
"cost": 10, "cost": 10,
"iconInMap": "spine&she", "iconInMap": "spine&she",
"iconName": "腾蛇化龙", "iconName": "腾蛇化龙",
"heroInUI": "3&3803", "heroInUI": "3&1214",
"detailUIBg": "1000_24", "detailUIBg": "1000_24",
"recommendedPower": 21146700, "recommendedPower": 82505100,
"previousGk": 12582, "previousGk": 12582,
"relatedGk": 12583, "relatedGk": 12583,
"movePoint": 772, "movePoint": 772,
"needPrepare": 1, "needPrepare": 1,
"spineInBigMap": "&", "spineInBigMap": "&",
"HeroNum": "6&6", "HeroNum": "6&6",
"gkInfo": "已经为时已晚,骨吉利化作的小蛇已经吸收了应龙骨的全部力量,准备完成最后一步的化龙!\n“你们还是慢了一步啊!你们世世代代所供奉的力量,终究还是被我所得!\n你们有幸在此见证,我在此获得无上神力的瞬间!\n尽情挣扎吧,然后你们便会知道:凡人,终究敌不过天上的仙神!”", "gkInfo": "已经为时已晚,骨吉利化作的小蛇已经吸收了应龙骨的全部力量,准备完成最后一步的化龙!\r\n“你们还是慢了一步啊!你们世世代代所供奉的力量,终究还是被我所得!\r\n你们有幸在此见证,我在此获得无上神力的瞬间!\r\n尽情挣扎吧,然后你们便会知道:凡人,终究敌不过天上的仙神!”",
"HeroNum_1": "1&6", "HeroNum_1": "1&6",
"progress": "&", "progress": "&",
"progressDesc": "&", "progressDesc": "&",
+74 -74
View File
@@ -1,9 +1,9 @@
[ [
{ {
"war_id": 5001, "war_id": 5001,
"dispatchJsonId": 5065, "dispatchJsonId": 5001,
"bg_img": 9108, "bg_img": 9101,
"mapid": 9108, "mapid": 9101,
"script_id": "&", "script_id": "&",
"fixReward": "50001&2", "fixReward": "50001&2",
"conditionReward": "40007&100&0|31002&100&1", "conditionReward": "40007&100&0|31002&100&1",
@@ -33,9 +33,9 @@
}, },
{ {
"war_id": 5002, "war_id": 5002,
"dispatchJsonId": 5066, "dispatchJsonId": 5002,
"bg_img": 9108, "bg_img": 9101,
"mapid": 9108, "mapid": 9101,
"script_id": "&", "script_id": "&",
"fixReward": "50001&2|50002&4", "fixReward": "50001&2|50002&4",
"conditionReward": "40007&300&0|31002&100&1", "conditionReward": "40007&300&0|31002&100&1",
@@ -65,9 +65,9 @@
}, },
{ {
"war_id": 5003, "war_id": 5003,
"dispatchJsonId": 5067, "dispatchJsonId": 5003,
"bg_img": 9108, "bg_img": 9101,
"mapid": 9108, "mapid": 9101,
"script_id": "&", "script_id": "&",
"fixReward": "50001&2|50002&8|50003&3", "fixReward": "50001&2|50002&8|50003&3",
"conditionReward": "40007&600&0|31002&100&1", "conditionReward": "40007&600&0|31002&100&1",
@@ -97,9 +97,9 @@
}, },
{ {
"war_id": 5004, "war_id": 5004,
"dispatchJsonId": 5068, "dispatchJsonId": 5004,
"bg_img": 9108, "bg_img": 9101,
"mapid": 9108, "mapid": 9101,
"script_id": "&", "script_id": "&",
"fixReward": "50001&2|50002&8|50003&7", "fixReward": "50001&2|50002&8|50003&7",
"conditionReward": "40007&1000&0|31002&100&1", "conditionReward": "40007&1000&0|31002&100&1",
@@ -129,9 +129,9 @@
}, },
{ {
"war_id": 5005, "war_id": 5005,
"dispatchJsonId": 5069, "dispatchJsonId": 5005,
"bg_img": 9108, "bg_img": 9101,
"mapid": 9108, "mapid": 9101,
"script_id": "&", "script_id": "&",
"fixReward": "50001&2|50002&8|50003&14", "fixReward": "50001&2|50002&8|50003&14",
"conditionReward": "40007&1500&0|31002&100&1", "conditionReward": "40007&1500&0|31002&100&1",
@@ -241,7 +241,7 @@
"victoryInfoInUI": "消灭吕布", "victoryInfoInUI": "消灭吕布",
"loseInfoInUI": "我方全部阵亡", "loseInfoInUI": "我方全部阵亡",
"cost": 0, "cost": 0,
"recommendedPower": 3776100, "recommendedPower": 3236700,
"previousGk": 5011, "previousGk": 5011,
"lvLimted": 49, "lvLimted": 49,
"heroInUI": "3&2024", "heroInUI": "3&2024",
@@ -433,7 +433,7 @@
"victoryInfoInUI": "消灭所有敌军", "victoryInfoInUI": "消灭所有敌军",
"loseInfoInUI": "我方全部阵亡", "loseInfoInUI": "我方全部阵亡",
"cost": 0, "cost": 0,
"recommendedPower": 16263900, "recommendedPower": 15102200,
"previousGk": 5022, "previousGk": 5022,
"lvLimted": 67, "lvLimted": 67,
"heroInUI": "3&2033", "heroInUI": "3&2033",
@@ -465,7 +465,7 @@
"victoryInfoInUI": "消灭所有敌军", "victoryInfoInUI": "消灭所有敌军",
"loseInfoInUI": "我方全部阵亡", "loseInfoInUI": "我方全部阵亡",
"cost": 0, "cost": 0,
"recommendedPower": 29613100, "recommendedPower": 25382700,
"previousGk": 5023, "previousGk": 5023,
"lvLimted": 82, "lvLimted": 82,
"heroInUI": "3&2033", "heroInUI": "3&2033",
@@ -507,7 +507,7 @@
"bossSkill": "18&19", "bossSkill": "18&19",
"movePoint": 474, "movePoint": 474,
"needPrepare": 1, "needPrepare": 1,
"gkInfo": "猖狂一时的乌桓人已经被击败,乌桓大营也已经被公孙瓒烧成了一片灰烬,仅剩的乌桓俘虏躲在一边瑟瑟发抖,等待着公孙瓒最后的决断。\n“乌桓人,一个不留!”比隆冬大雪还要令乌桓人绝望的声音传来,剩下的乌桓人只能绝望得闭上眼,等待着那一刀的到来。\n“当——!”\n“公孙将军,无论是为了轻衣还是为了自己的本心,我都不能让您再滥杀下去了!”", "gkInfo": "猖狂一时的乌桓人已经被击败,乌桓大营也已经被公孙瓒烧成了一片灰烬,仅剩的乌桓俘虏躲在一边瑟瑟发抖,等待着公孙瓒最后的决断。\r\n“乌桓人,一个不留!”比隆冬大雪还要令乌桓人绝望的声音传来,剩下的乌桓人只能绝望得闭上眼,等待着那一刀的到来。\r\n“当——!”\r\n“公孙将军,无论是为了轻衣还是为了自己的本心,我都不能让您再滥杀下去了!”",
"HeroNum": "6&6", "HeroNum": "6&6",
"difficult": "一" "difficult": "一"
}, },
@@ -539,7 +539,7 @@
"bossSkill": "18&19", "bossSkill": "18&19",
"movePoint": 474, "movePoint": 474,
"needPrepare": 1, "needPrepare": 1,
"gkInfo": "猖狂一时的乌桓人已经被击败,乌桓大营也已经被公孙瓒烧成了一片灰烬,仅剩的乌桓俘虏躲在一边瑟瑟发抖,等待着公孙瓒最后的决断。\n“乌桓人,一个不留!”比隆冬大雪还要令乌桓人绝望的声音传来,剩下的乌桓人只能绝望得闭上眼,等待着那一刀的到来。\n“当——!”\n“公孙将军,无论是为了轻衣还是为了自己的本心,我都不能让您再滥杀下去了!”", "gkInfo": "猖狂一时的乌桓人已经被击败,乌桓大营也已经被公孙瓒烧成了一片灰烬,仅剩的乌桓俘虏躲在一边瑟瑟发抖,等待着公孙瓒最后的决断。\r\n“乌桓人,一个不留!”比隆冬大雪还要令乌桓人绝望的声音传来,剩下的乌桓人只能绝望得闭上眼,等待着那一刀的到来。\r\n“当——!”\r\n“公孙将军,无论是为了轻衣还是为了自己的本心,我都不能让您再滥杀下去了!”",
"HeroNum": "6&6", "HeroNum": "6&6",
"difficult": "二" "difficult": "二"
}, },
@@ -561,7 +561,7 @@
"victoryInfoInUI": "消灭所有敌军", "victoryInfoInUI": "消灭所有敌军",
"loseInfoInUI": "我方全部阵亡", "loseInfoInUI": "我方全部阵亡",
"cost": 0, "cost": 0,
"recommendedPower": 12885800, "recommendedPower": 11965400,
"previousGk": 5031, "previousGk": 5031,
"lvLimted": 64, "lvLimted": 64,
"heroInUI": "3&2043", "heroInUI": "3&2043",
@@ -571,7 +571,7 @@
"bossSkill": "18&19", "bossSkill": "18&19",
"movePoint": 474, "movePoint": 474,
"needPrepare": 1, "needPrepare": 1,
"gkInfo": "猖狂一时的乌桓人已经被击败,乌桓大营也已经被公孙瓒烧成了一片灰烬,仅剩的乌桓俘虏躲在一边瑟瑟发抖,等待着公孙瓒最后的决断。\n“乌桓人,一个不留!”比隆冬大雪还要令乌桓人绝望的声音传来,剩下的乌桓人只能绝望得闭上眼,等待着那一刀的到来。\n“当——!”\n“公孙将军,无论是为了轻衣还是为了自己的本心,我都不能让您再滥杀下去了!”", "gkInfo": "猖狂一时的乌桓人已经被击败,乌桓大营也已经被公孙瓒烧成了一片灰烬,仅剩的乌桓俘虏躲在一边瑟瑟发抖,等待着公孙瓒最后的决断。\r\n“乌桓人,一个不留!”比隆冬大雪还要令乌桓人绝望的声音传来,剩下的乌桓人只能绝望得闭上眼,等待着那一刀的到来。\r\n“当——!”\r\n“公孙将军,无论是为了轻衣还是为了自己的本心,我都不能让您再滥杀下去了!”",
"HeroNum": "6&6", "HeroNum": "6&6",
"difficult": "三" "difficult": "三"
}, },
@@ -593,7 +593,7 @@
"victoryInfoInUI": "消灭所有敌军", "victoryInfoInUI": "消灭所有敌军",
"loseInfoInUI": "我方全部阵亡", "loseInfoInUI": "我方全部阵亡",
"cost": 0, "cost": 0,
"recommendedPower": 23679200, "recommendedPower": 20296400,
"previousGk": 5032, "previousGk": 5032,
"lvLimted": 76, "lvLimted": 76,
"heroInUI": "3&2043", "heroInUI": "3&2043",
@@ -603,7 +603,7 @@
"bossSkill": "18&19", "bossSkill": "18&19",
"movePoint": 474, "movePoint": 474,
"needPrepare": 1, "needPrepare": 1,
"gkInfo": "猖狂一时的乌桓人已经被击败,乌桓大营也已经被公孙瓒烧成了一片灰烬,仅剩的乌桓俘虏躲在一边瑟瑟发抖,等待着公孙瓒最后的决断。\n“乌桓人,一个不留!”比隆冬大雪还要令乌桓人绝望的声音传来,剩下的乌桓人只能绝望得闭上眼,等待着那一刀的到来。\n“当——!”\n“公孙将军,无论是为了轻衣还是为了自己的本心,我都不能让您再滥杀下去了!”", "gkInfo": "猖狂一时的乌桓人已经被击败,乌桓大营也已经被公孙瓒烧成了一片灰烬,仅剩的乌桓俘虏躲在一边瑟瑟发抖,等待着公孙瓒最后的决断。\r\n“乌桓人,一个不留!”比隆冬大雪还要令乌桓人绝望的声音传来,剩下的乌桓人只能绝望得闭上眼,等待着那一刀的到来。\r\n“当——!”\r\n“公孙将军,无论是为了轻衣还是为了自己的本心,我都不能让您再滥杀下去了!”",
"HeroNum": "6&6", "HeroNum": "6&6",
"difficult": "四" "difficult": "四"
}, },
@@ -625,7 +625,7 @@
"victoryInfoInUI": "消灭所有敌军", "victoryInfoInUI": "消灭所有敌军",
"loseInfoInUI": "我方全部阵亡", "loseInfoInUI": "我方全部阵亡",
"cost": 0, "cost": 0,
"recommendedPower": 38940200, "recommendedPower": 33377300,
"previousGk": 5033, "previousGk": 5033,
"lvLimted": 91, "lvLimted": 91,
"heroInUI": "3&2044", "heroInUI": "3&2044",
@@ -635,7 +635,7 @@
"bossSkill": "18&19", "bossSkill": "18&19",
"movePoint": 474, "movePoint": 474,
"needPrepare": 1, "needPrepare": 1,
"gkInfo": "猖狂一时的乌桓人已经被击败,乌桓大营也已经被公孙瓒烧成了一片灰烬,仅剩的乌桓俘虏躲在一边瑟瑟发抖,等待着公孙瓒最后的决断。\n“乌桓人,一个不留!”比隆冬大雪还要令乌桓人绝望的声音传来,剩下的乌桓人只能绝望得闭上眼,等待着那一刀的到来。\n“当——!”\n“公孙将军,无论是为了轻衣还是为了自己的本心,我都不能让您再滥杀下去了!”", "gkInfo": "猖狂一时的乌桓人已经被击败,乌桓大营也已经被公孙瓒烧成了一片灰烬,仅剩的乌桓俘虏躲在一边瑟瑟发抖,等待着公孙瓒最后的决断。\r\n“乌桓人,一个不留!”比隆冬大雪还要令乌桓人绝望的声音传来,剩下的乌桓人只能绝望得闭上眼,等待着那一刀的到来。\r\n“当——!”\r\n“公孙将军,无论是为了轻衣还是为了自己的本心,我都不能让您再滥杀下去了!”",
"HeroNum": "6&6", "HeroNum": "6&6",
"difficult": "五" "difficult": "五"
}, },
@@ -689,7 +689,7 @@
"victoryInfoInUI": "消灭所有敌军", "victoryInfoInUI": "消灭所有敌军",
"loseInfoInUI": "我方全部阵亡", "loseInfoInUI": "我方全部阵亡",
"cost": 0, "cost": 0,
"recommendedPower": 12211700, "recommendedPower": 11339400,
"previousGk": 5040, "previousGk": 5040,
"lvLimted": 63, "lvLimted": 63,
"heroInUI": "3&2051", "heroInUI": "3&2051",
@@ -721,7 +721,7 @@
"victoryInfoInUI": "消灭所有敌军", "victoryInfoInUI": "消灭所有敌军",
"loseInfoInUI": "我方全部阵亡", "loseInfoInUI": "我方全部阵亡",
"cost": 0, "cost": 0,
"recommendedPower": 17987700, "recommendedPower": 16702900,
"previousGk": 5041, "previousGk": 5041,
"lvLimted": 69, "lvLimted": 69,
"heroInUI": "3&2151", "heroInUI": "3&2151",
@@ -753,7 +753,7 @@
"victoryInfoInUI": "消灭所有敌军", "victoryInfoInUI": "消灭所有敌军",
"loseInfoInUI": "我方全部阵亡", "loseInfoInUI": "我方全部阵亡",
"cost": 0, "cost": 0,
"recommendedPower": 36354000, "recommendedPower": 31160500,
"previousGk": 5042, "previousGk": 5042,
"lvLimted": 88, "lvLimted": 88,
"heroInUI": "3&2151", "heroInUI": "3&2151",
@@ -785,7 +785,7 @@
"victoryInfoInUI": "消灭所有敌军", "victoryInfoInUI": "消灭所有敌军",
"loseInfoInUI": "我方全部阵亡", "loseInfoInUI": "我方全部阵亡",
"cost": 0, "cost": 0,
"recommendedPower": 52020600, "recommendedPower": 44589100,
"previousGk": 5043, "previousGk": 5043,
"lvLimted": 100, "lvLimted": 100,
"heroInUI": "3&2151", "heroInUI": "3&2151",
@@ -817,7 +817,7 @@
"victoryInfoInUI": "击杀所有阵眼", "victoryInfoInUI": "击杀所有阵眼",
"loseInfoInUI": "我方全部阵亡", "loseInfoInUI": "我方全部阵亡",
"cost": 0, "cost": 0,
"recommendedPower": 11148300, "recommendedPower": 10352000,
"previousGk": 606, "previousGk": 606,
"lvLimted": 61, "lvLimted": 61,
"heroInUI": "3&2061", "heroInUI": "3&2061",
@@ -827,7 +827,7 @@
"bossSkill": "18&19", "bossSkill": "18&19",
"movePoint": 478, "movePoint": 478,
"needPrepare": 1, "needPrepare": 1,
"gkInfo": "荆襄九郡,人杰地灵,如今已经远超颍川成为天下名士鼎聚之地。而其中最为顶尖的两人,“卧龙”“凤雏”更是被誉为天下无双之士。\n与生性浪荡不羁的凤雏不同,卧龙总是隐居山中难得一见,然而名声在外,慕名而访者络绎不绝,为了回绝拜访之人,他以怪石布阵,封锁道路,此阵便是八卦阵……", "gkInfo": "荆襄九郡,人杰地灵,如今已经远超颍川成为天下名士鼎聚之地。而其中最为顶尖的两人,“卧龙”“凤雏”更是被誉为天下无双之士。\r\n与生性浪荡不羁的凤雏不同,卧龙总是隐居山中难得一见,然而名声在外,慕名而访者络绎不绝,为了回绝拜访之人,他以怪石布阵,封锁道路,此阵便是八卦阵……",
"HeroNum": "6&6", "HeroNum": "6&6",
"difficult": "一" "difficult": "一"
}, },
@@ -849,7 +849,7 @@
"victoryInfoInUI": "消灭所有敌军", "victoryInfoInUI": "消灭所有敌军",
"loseInfoInUI": "我方全部阵亡", "loseInfoInUI": "我方全部阵亡",
"cost": 0, "cost": 0,
"recommendedPower": 13616900, "recommendedPower": 12644200,
"previousGk": 5050, "previousGk": 5050,
"lvLimted": 65, "lvLimted": 65,
"heroInUI": "3&2061", "heroInUI": "3&2061",
@@ -859,7 +859,7 @@
"bossSkill": "18&19", "bossSkill": "18&19",
"movePoint": 478, "movePoint": 478,
"needPrepare": 1, "needPrepare": 1,
"gkInfo": "荆襄九郡,人杰地灵,如今已经远超颍川成为天下名士鼎聚之地。而其中最为顶尖的两人,“卧龙”“凤雏”更是被誉为天下无双之士。\n与生性浪荡不羁的凤雏不同,卧龙总是隐居山中难得一见,然而名声在外,慕名而访者络绎不绝,为了回绝拜访之人,他以怪石布阵,封锁道路,此阵便是八卦阵……", "gkInfo": "荆襄九郡,人杰地灵,如今已经远超颍川成为天下名士鼎聚之地。而其中最为顶尖的两人,“卧龙”“凤雏”更是被誉为天下无双之士。\r\n与生性浪荡不羁的凤雏不同,卧龙总是隐居山中难得一见,然而名声在外,慕名而访者络绎不绝,为了回绝拜访之人,他以怪石布阵,封锁道路,此阵便是八卦阵……",
"HeroNum": "6&6", "HeroNum": "6&6",
"difficult": "二" "difficult": "二"
}, },
@@ -881,7 +881,7 @@
"victoryInfoInUI": "消灭所有敌军", "victoryInfoInUI": "消灭所有敌军",
"loseInfoInUI": "我方全部阵亡", "loseInfoInUI": "我方全部阵亡",
"cost": 0, "cost": 0,
"recommendedPower": 27084300, "recommendedPower": 23215100,
"previousGk": 5051, "previousGk": 5051,
"lvLimted": 79, "lvLimted": 79,
"heroInUI": "3&2161", "heroInUI": "3&2161",
@@ -891,7 +891,7 @@
"bossSkill": "18&19", "bossSkill": "18&19",
"movePoint": 478, "movePoint": 478,
"needPrepare": 1, "needPrepare": 1,
"gkInfo": "荆襄九郡,人杰地灵,如今已经远超颍川成为天下名士鼎聚之地。而其中最为顶尖的两人,“卧龙”“凤雏”更是被誉为天下无双之士。\n与生性浪荡不羁的凤雏不同,卧龙总是隐居山中难得一见,然而名声在外,慕名而访者络绎不绝,为了回绝拜访之人,他以怪石布阵,封锁道路,此阵便是八卦阵……", "gkInfo": "荆襄九郡,人杰地灵,如今已经远超颍川成为天下名士鼎聚之地。而其中最为顶尖的两人,“卧龙”“凤雏”更是被誉为天下无双之士。\r\n与生性浪荡不羁的凤雏不同,卧龙总是隐居山中难得一见,然而名声在外,慕名而访者络绎不绝,为了回绝拜访之人,他以怪石布阵,封锁道路,此阵便是八卦阵……",
"HeroNum": "6&6", "HeroNum": "6&6",
"difficult": "三" "difficult": "三"
}, },
@@ -913,7 +913,7 @@
"victoryInfoInUI": "消灭所有敌军", "victoryInfoInUI": "消灭所有敌军",
"loseInfoInUI": "我方全部阵亡", "loseInfoInUI": "我方全部阵亡",
"cost": 0, "cost": 0,
"recommendedPower": 43884900, "recommendedPower": 37615600,
"previousGk": 5052, "previousGk": 5052,
"lvLimted": 94, "lvLimted": 94,
"heroInUI": "3&2161", "heroInUI": "3&2161",
@@ -923,7 +923,7 @@
"bossSkill": "18&19", "bossSkill": "18&19",
"movePoint": 478, "movePoint": 478,
"needPrepare": 1, "needPrepare": 1,
"gkInfo": "荆襄九郡,人杰地灵,如今已经远超颍川成为天下名士鼎聚之地。而其中最为顶尖的两人,“卧龙”“凤雏”更是被誉为天下无双之士。\n与生性浪荡不羁的凤雏不同,卧龙总是隐居山中难得一见,然而名声在外,慕名而访者络绎不绝,为了回绝拜访之人,他以怪石布阵,封锁道路,此阵便是八卦阵……", "gkInfo": "荆襄九郡,人杰地灵,如今已经远超颍川成为天下名士鼎聚之地。而其中最为顶尖的两人,“卧龙”“凤雏”更是被誉为天下无双之士。\r\n与生性浪荡不羁的凤雏不同,卧龙总是隐居山中难得一见,然而名声在外,慕名而访者络绎不绝,为了回绝拜访之人,他以怪石布阵,封锁道路,此阵便是八卦阵……",
"HeroNum": "6&6", "HeroNum": "6&6",
"difficult": "四" "difficult": "四"
}, },
@@ -945,7 +945,7 @@
"victoryInfoInUI": "消灭所有敌军", "victoryInfoInUI": "消灭所有敌军",
"loseInfoInUI": "我方全部阵亡", "loseInfoInUI": "我方全部阵亡",
"cost": 0, "cost": 0,
"recommendedPower": 55439600, "recommendedPower": 47519700,
"previousGk": 5053, "previousGk": 5053,
"lvLimted": 100, "lvLimted": 100,
"heroInUI": "3&2161", "heroInUI": "3&2161",
@@ -955,7 +955,7 @@
"bossSkill": "18&19", "bossSkill": "18&19",
"movePoint": 478, "movePoint": 478,
"needPrepare": 1, "needPrepare": 1,
"gkInfo": "荆襄九郡,人杰地灵,如今已经远超颍川成为天下名士鼎聚之地。而其中最为顶尖的两人,“卧龙”“凤雏”更是被誉为天下无双之士。\n与生性浪荡不羁的凤雏不同,卧龙总是隐居山中难得一见,然而名声在外,慕名而访者络绎不绝,为了回绝拜访之人,他以怪石布阵,封锁道路,此阵便是八卦阵……", "gkInfo": "荆襄九郡,人杰地灵,如今已经远超颍川成为天下名士鼎聚之地。而其中最为顶尖的两人,“卧龙”“凤雏”更是被誉为天下无双之士。\r\n与生性浪荡不羁的凤雏不同,卧龙总是隐居山中难得一见,然而名声在外,慕名而访者络绎不绝,为了回绝拜访之人,他以怪石布阵,封锁道路,此阵便是八卦阵……",
"HeroNum": "6&6", "HeroNum": "6&6",
"difficult": "五" "difficult": "五"
}, },
@@ -977,7 +977,7 @@
"victoryInfoInUI": "消灭所有敌军", "victoryInfoInUI": "消灭所有敌军",
"loseInfoInUI": "我方全部阵亡", "loseInfoInUI": "我方全部阵亡",
"cost": 0, "cost": 0,
"recommendedPower": 19825500, "recommendedPower": 16993300,
"previousGk": 721, "previousGk": 721,
"lvLimted": 71, "lvLimted": 71,
"heroInUI": "3&2071", "heroInUI": "3&2071",
@@ -987,7 +987,7 @@
"bossSkill": "18&19", "bossSkill": "18&19",
"movePoint": 480, "movePoint": 480,
"needPrepare": 1, "needPrepare": 1,
"gkInfo": "要问荆州最有名的地方是哪里,大家各有各的回答,但要说哪里最能让人心向往之,那必然只会是荆南的樊楼。\n樊楼,这里居住着一位曾名动荆州,让无数男人梦寐以求而不可得的女子,即使在她出嫁之后对于她的讨论也从未停止。\n但自从三年前的那一夜之后,这名女子就此消失在了荆襄九郡的视野之中,唯有樊楼仍然矗立在桂阳城外。\n如今,这座冷清而又神秘的小楼又迎来了两位特殊的客人。", "gkInfo": "要问荆州最有名的地方是哪里,大家各有各的回答,但要说哪里最能让人心向往之,那必然只会是荆南的樊楼。\r\n樊楼,这里居住着一位曾名动荆州,让无数男人梦寐以求而不可得的女子,即使在她出嫁之后对于她的讨论也从未停止。\r\n但自从三年前的那一夜之后,这名女子就此消失在了荆襄九郡的视野之中,唯有樊楼仍然矗立在桂阳城外。\r\n如今,这座冷清而又神秘的小楼又迎来了两位特殊的客人。",
"HeroNum": "6&6", "HeroNum": "6&6",
"difficult": "一" "difficult": "一"
}, },
@@ -1009,7 +1009,7 @@
"victoryInfoInUI": "消灭所有敌军", "victoryInfoInUI": "消灭所有敌军",
"loseInfoInUI": "我方全部阵亡", "loseInfoInUI": "我方全部阵亡",
"cost": 0, "cost": 0,
"recommendedPower": 21777300, "recommendedPower": 18666200,
"previousGk": 5060, "previousGk": 5060,
"lvLimted": 73, "lvLimted": 73,
"heroInUI": "3&2071", "heroInUI": "3&2071",
@@ -1019,7 +1019,7 @@
"bossSkill": "18&19", "bossSkill": "18&19",
"movePoint": 480, "movePoint": 480,
"needPrepare": 1, "needPrepare": 1,
"gkInfo": "要问荆州最有名的地方是哪里,大家各有各的回答,但要说哪里最能让人心向往之,那必然只会是荆南的樊楼。\n樊楼,这里居住着一位曾名动荆州,让无数男人梦寐以求而不可得的女子,即使在她出嫁之后对于她的讨论也从未停止。\n但自从三年前的那一夜之后,这名女子就此消失在了荆襄九郡的视野之中,唯有樊楼仍然矗立在桂阳城外。\n如今,这座冷清而又神秘的小楼又迎来了两位特殊的客人。", "gkInfo": "要问荆州最有名的地方是哪里,大家各有各的回答,但要说哪里最能让人心向往之,那必然只会是荆南的樊楼。\r\n樊楼,这里居住着一位曾名动荆州,让无数男人梦寐以求而不可得的女子,即使在她出嫁之后对于她的讨论也从未停止。\r\n但自从三年前的那一夜之后,这名女子就此消失在了荆襄九郡的视野之中,唯有樊楼仍然矗立在桂阳城外。\r\n如今,这座冷清而又神秘的小楼又迎来了两位特殊的客人。",
"HeroNum": "6&6", "HeroNum": "6&6",
"difficult": "二" "difficult": "二"
}, },
@@ -1041,7 +1041,7 @@
"victoryInfoInUI": "消灭所有敌军", "victoryInfoInUI": "消灭所有敌军",
"loseInfoInUI": "我方全部阵亡", "loseInfoInUI": "我方全部阵亡",
"cost": 0, "cost": 0,
"recommendedPower": 32142000, "recommendedPower": 27550300,
"previousGk": 5061, "previousGk": 5061,
"lvLimted": 85, "lvLimted": 85,
"heroInUI": "3&2073", "heroInUI": "3&2073",
@@ -1051,7 +1051,7 @@
"bossSkill": "18&19", "bossSkill": "18&19",
"movePoint": 480, "movePoint": 480,
"needPrepare": 1, "needPrepare": 1,
"gkInfo": "要问荆州最有名的地方是哪里,大家各有各的回答,但要说哪里最能让人心向往之,那必然只会是荆南的樊楼。\n樊楼,这里居住着一位曾名动荆州,让无数男人梦寐以求而不可得的女子,即使在她出嫁之后对于她的讨论也从未停止。\n但自从三年前的那一夜之后,这名女子就此消失在了荆襄九郡的视野之中,唯有樊楼仍然矗立在桂阳城外。\n如今,这座冷清而又神秘的小楼又迎来了两位特殊的客人。", "gkInfo": "要问荆州最有名的地方是哪里,大家各有各的回答,但要说哪里最能让人心向往之,那必然只会是荆南的樊楼。\r\n樊楼,这里居住着一位曾名动荆州,让无数男人梦寐以求而不可得的女子,即使在她出嫁之后对于她的讨论也从未停止。\r\n但自从三年前的那一夜之后,这名女子就此消失在了荆襄九郡的视野之中,唯有樊楼仍然矗立在桂阳城外。\r\n如今,这座冷清而又神秘的小楼又迎来了两位特殊的客人。",
"HeroNum": "6&6", "HeroNum": "6&6",
"difficult": "三" "difficult": "三"
}, },
@@ -1073,7 +1073,7 @@
"victoryInfoInUI": "消灭所有敌军", "victoryInfoInUI": "消灭所有敌军",
"loseInfoInUI": "我方全部阵亡", "loseInfoInUI": "我方全部阵亡",
"cost": 0, "cost": 0,
"recommendedPower": 48237700, "recommendedPower": 41346600,
"previousGk": 5062, "previousGk": 5062,
"lvLimted": 97, "lvLimted": 97,
"heroInUI": "3&2073", "heroInUI": "3&2073",
@@ -1083,7 +1083,7 @@
"bossSkill": "18&19", "bossSkill": "18&19",
"movePoint": 480, "movePoint": 480,
"needPrepare": 1, "needPrepare": 1,
"gkInfo": "要问荆州最有名的地方是哪里,大家各有各的回答,但要说哪里最能让人心向往之,那必然只会是荆南的樊楼。\n樊楼,这里居住着一位曾名动荆州,让无数男人梦寐以求而不可得的女子,即使在她出嫁之后对于她的讨论也从未停止。\n但自从三年前的那一夜之后,这名女子就此消失在了荆襄九郡的视野之中,唯有樊楼仍然矗立在桂阳城外。\n如今,这座冷清而又神秘的小楼又迎来了两位特殊的客人。", "gkInfo": "要问荆州最有名的地方是哪里,大家各有各的回答,但要说哪里最能让人心向往之,那必然只会是荆南的樊楼。\r\n樊楼,这里居住着一位曾名动荆州,让无数男人梦寐以求而不可得的女子,即使在她出嫁之后对于她的讨论也从未停止。\r\n但自从三年前的那一夜之后,这名女子就此消失在了荆襄九郡的视野之中,唯有樊楼仍然矗立在桂阳城外。\r\n如今,这座冷清而又神秘的小楼又迎来了两位特殊的客人。",
"HeroNum": "6&6", "HeroNum": "6&6",
"difficult": "四" "difficult": "四"
}, },
@@ -1105,7 +1105,7 @@
"victoryInfoInUI": "消灭所有敌军", "victoryInfoInUI": "消灭所有敌军",
"loseInfoInUI": "我方全部阵亡", "loseInfoInUI": "我方全部阵亡",
"cost": 0, "cost": 0,
"recommendedPower": 60917200, "recommendedPower": 52214800,
"previousGk": 5063, "previousGk": 5063,
"lvLimted": 100, "lvLimted": 100,
"heroInUI": "3&2075", "heroInUI": "3&2075",
@@ -1115,7 +1115,7 @@
"bossSkill": "18&19", "bossSkill": "18&19",
"movePoint": 480, "movePoint": 480,
"needPrepare": 1, "needPrepare": 1,
"gkInfo": "要问荆州最有名的地方是哪里,大家各有各的回答,但要说哪里最能让人心向往之,那必然只会是荆南的樊楼。\n樊楼,这里居住着一位曾名动荆州,让无数男人梦寐以求而不可得的女子,即使在她出嫁之后对于她的讨论也从未停止。\n但自从三年前的那一夜之后,这名女子就此消失在了荆襄九郡的视野之中,唯有樊楼仍然矗立在桂阳城外。\n如今,这座冷清而又神秘的小楼又迎来了两位特殊的客人。", "gkInfo": "要问荆州最有名的地方是哪里,大家各有各的回答,但要说哪里最能让人心向往之,那必然只会是荆南的樊楼。\r\n樊楼,这里居住着一位曾名动荆州,让无数男人梦寐以求而不可得的女子,即使在她出嫁之后对于她的讨论也从未停止。\r\n但自从三年前的那一夜之后,这名女子就此消失在了荆襄九郡的视野之中,唯有樊楼仍然矗立在桂阳城外。\r\n如今,这座冷清而又神秘的小楼又迎来了两位特殊的客人。",
"HeroNum": "6&6", "HeroNum": "6&6",
"difficult": "五" "difficult": "五"
}, },
@@ -1125,9 +1125,9 @@
"bg_img": 9108, "bg_img": 9108,
"mapid": 9108, "mapid": 9108,
"script_id": "&", "script_id": "&",
"fixReward": "50001&2|50002&8|50003&16|50004&32|50005&3", "fixReward": "50001&2|50002&8|50003&16|50004&32|50005&1",
"conditionReward": "40007&2300&0|31002&100&1", "conditionReward": "40007&3300&0|31002&100&1",
"RandomReward": "33017&1&196", "RandomReward": "33035&1&196",
"warType": 6, "warType": 6,
"gk_name": "秘境&密林吴营", "gk_name": "秘境&密林吴营",
"kingExp": 0, "kingExp": 0,
@@ -1137,13 +1137,13 @@
"victoryInfoInUI": "消灭所有敌军", "victoryInfoInUI": "消灭所有敌军",
"loseInfoInUI": "我方全部阵亡", "loseInfoInUI": "我方全部阵亡",
"cost": 0, "cost": 0,
"recommendedPower": 60917200, "recommendedPower": 44035000,
"previousGk": 824, "previousGk": 824,
"lvLimted": 100, "lvLimted": 100,
"heroInUI": "3&2081", "heroInUI": "3&2081",
"detailUIBg": "dengeon1", "detailUIBg": "dengeon1",
"iconName": "密林吴营", "iconName": "密林吴营",
"iconInMap": "spine&mj_fjz", "iconInMap": "spine&mj_mlwj",
"bossSkill": "18&19", "bossSkill": "18&19",
"movePoint": 774, "movePoint": 774,
"needPrepare": 1, "needPrepare": 1,
@@ -1155,11 +1155,11 @@
"war_id": 5071, "war_id": 5071,
"dispatchJsonId": 5071, "dispatchJsonId": 5071,
"bg_img": 9108, "bg_img": 9108,
"mapid": 9108, "mapid": 7500,
"script_id": "&", "script_id": "&",
"fixReward": "50001&2|50002&8|50003&16|50004&32|50005&3", "fixReward": "50001&2|50002&8|50003&16|50004&32|50005&2",
"conditionReward": "40007&2400&0|31002&100&1", "conditionReward": "40007&3400&0|31002&100&1",
"RandomReward": "33017&1&196", "RandomReward": "33008&1&196",
"warType": 6, "warType": 6,
"gk_name": "秘境&密林吴营", "gk_name": "秘境&密林吴营",
"kingExp": 0, "kingExp": 0,
@@ -1169,13 +1169,13 @@
"victoryInfoInUI": "消灭所有敌军", "victoryInfoInUI": "消灭所有敌军",
"loseInfoInUI": "我方全部阵亡", "loseInfoInUI": "我方全部阵亡",
"cost": 0, "cost": 0,
"recommendedPower": 60917200, "recommendedPower": 48552500,
"previousGk": 5070, "previousGk": 5070,
"lvLimted": 100, "lvLimted": 100,
"heroInUI": "3&2084", "heroInUI": "3&2084",
"detailUIBg": "dengeon1", "detailUIBg": "dengeon1",
"iconName": "密林吴营", "iconName": "密林吴营",
"iconInMap": "spine&mj_fjz", "iconInMap": "spine&mj_mlwj",
"bossSkill": "18&19", "bossSkill": "18&19",
"movePoint": 774, "movePoint": 774,
"needPrepare": 1, "needPrepare": 1,
@@ -1190,8 +1190,8 @@
"mapid": 9108, "mapid": 9108,
"script_id": "&", "script_id": "&",
"fixReward": "50001&2|50002&8|50003&16|50004&32|50005&3", "fixReward": "50001&2|50002&8|50003&16|50004&32|50005&3",
"conditionReward": "40007&2800&0|31002&100&1", "conditionReward": "40007&3500&0|31002&100&1",
"RandomReward": "33017&1&196", "RandomReward": "33026&1&196",
"warType": 6, "warType": 6,
"gk_name": "秘境&密林吴营", "gk_name": "秘境&密林吴营",
"kingExp": 0, "kingExp": 0,
@@ -1201,13 +1201,13 @@
"victoryInfoInUI": "消灭所有敌军", "victoryInfoInUI": "消灭所有敌军",
"loseInfoInUI": "我方全部阵亡", "loseInfoInUI": "我方全部阵亡",
"cost": 0, "cost": 0,
"recommendedPower": 60917200, "recommendedPower": 53070000,
"previousGk": 5071, "previousGk": 5071,
"lvLimted": 100, "lvLimted": 100,
"heroInUI": "3&2086", "heroInUI": "3&2086",
"detailUIBg": "dengeon1", "detailUIBg": "dengeon1",
"iconName": "密林吴营", "iconName": "密林吴营",
"iconInMap": "spine&mj_fjz", "iconInMap": "spine&mj_mlwj",
"bossSkill": "18&19", "bossSkill": "18&19",
"movePoint": 774, "movePoint": 774,
"needPrepare": 1, "needPrepare": 1,
@@ -1221,8 +1221,8 @@
"bg_img": 9108, "bg_img": 9108,
"mapid": 9108, "mapid": 9108,
"script_id": "&", "script_id": "&",
"fixReward": "50001&2|50002&8|50003&16|50004&32|50005&3", "fixReward": "50001&2|50002&8|50003&16|50004&32|50005&4",
"conditionReward": "40007&3200&0|31002&100&1", "conditionReward": "40007&3600&0|31002&100&1",
"RandomReward": "33017&1&196", "RandomReward": "33017&1&196",
"warType": 6, "warType": 6,
"gk_name": "秘境&密林吴营", "gk_name": "秘境&密林吴营",
@@ -1233,13 +1233,13 @@
"victoryInfoInUI": "消灭所有敌军", "victoryInfoInUI": "消灭所有敌军",
"loseInfoInUI": "我方全部阵亡", "loseInfoInUI": "我方全部阵亡",
"cost": 0, "cost": 0,
"recommendedPower": 60917200, "recommendedPower": 59052800,
"previousGk": 5072, "previousGk": 5072,
"lvLimted": 100, "lvLimted": 100,
"heroInUI": "3&2086", "heroInUI": "3&2086",
"detailUIBg": "dengeon1", "detailUIBg": "dengeon1",
"iconName": "密林吴营", "iconName": "密林吴营",
"iconInMap": "spine&mj_fjz", "iconInMap": "spine&mj_mlwj",
"bossSkill": "18&19", "bossSkill": "18&19",
"movePoint": 774, "movePoint": 774,
"needPrepare": 1, "needPrepare": 1,
@@ -1253,9 +1253,9 @@
"bg_img": 9108, "bg_img": 9108,
"mapid": 9108, "mapid": 9108,
"script_id": "&", "script_id": "&",
"fixReward": "50001&2|50002&8|50003&16|50004&32|50005&3", "fixReward": "50001&2|50002&8|50003&16|50004&32|50005&5",
"conditionReward": "40007&3500&0|31002&100&1", "conditionReward": "40007&3700&0|31002&100&1",
"RandomReward": "33017&1&196", "RandomReward": "33035&1&196",
"warType": 6, "warType": 6,
"gk_name": "秘境&密林吴营", "gk_name": "秘境&密林吴营",
"kingExp": 0, "kingExp": 0,
@@ -1265,13 +1265,13 @@
"victoryInfoInUI": "消灭所有敌军", "victoryInfoInUI": "消灭所有敌军",
"loseInfoInUI": "我方全部阵亡", "loseInfoInUI": "我方全部阵亡",
"cost": 0, "cost": 0,
"recommendedPower": 60917200, "recommendedPower": 65890700,
"previousGk": 5073, "previousGk": 5073,
"lvLimted": 100, "lvLimted": 100,
"heroInUI": "3&2086", "heroInUI": "3&2086",
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