pvp数据

This commit is contained in:
mamengke01
2021-01-08 10:47:04 +08:00
parent b8d2f2136b
commit 800d40a872
6 changed files with 94 additions and 9 deletions

View File

@@ -9,13 +9,14 @@ import { SystemConfigModel } from '../../../db/SystemConfig'
import { PvpDefenseModel, PvpDefenseType, OppPlayers } from '../../../db/PvpDefense';
import { oppHeroesDefenseInter, pvpEndParamInter } from '../../../pubUtils/interface';
import { PVP_HERO_POS, ROBOT_NAME } from '../../../consts';
import { PVP_HERO_POS } from '../../../consts';
import { HeroType, HeroModel } from '../../../db/Hero';
import { CeAttrNumber } from '../../../db/generalField';
import { checkBattleHeroesByHid } from '../../../services/normalBattleService';
import { BattleRecordModel } from '../../../db/BattleRecord';
import { PvpRecordModel, HeroesRecord } from '../../../db/PvpRecord';
import { setPvpDefResult } from '../../../services/timeTaskService';
export default function(app: Application) {
return new PvpHandler(app);
}
@@ -33,15 +34,17 @@ export class PvpHandler {
async getData (msg: {}, session: BackendSession) {
let roleId = session.get('roleId');
let {heroes, score, pLv, winStreakNum, oppPlayers: oppPlayerInfos, refOppCnt, challengeCnt, challengeRefTime, receivedBox, hisScore, heroScores, seasonNum: playerSeaSonNum} = await PvpDefenseModel.findByRoleIdIncludeAll(roleId);
let oppPlayers = getEnemies(oppPlayerInfos, winStreakNum);
let pvpDefense = await PvpDefenseModel.findByRoleIdIncludeAll(roleId);
let oppPlayers = getEnemies(pvpDefense.oppPlayers, pvpDefense.winStreakNum);
let {warId, seasonNum, seasonEndTime} = await SystemConfigModel.findSystemConfig();
if (playerSeaSonNum !== seasonNum) {
let {heroes, score, pLv, winStreakNum, refOppCnt, challengeCnt, challengeRefTime, receivedBox, hisScore, heroScores} = pvpDefense;
if (pvpDefense.seasonNum !== seasonNum) {
//TODO去结算
let {score, pLv, winStreakNum} = await setPvpDefResult(pvpDefense)
}
let myRank = 999;//TODO去redis中获取
let data = {warId, seasonNum, seasonEndTime, myRank, oppPlayers, heroes, score, pLv, winStreakNum, refOppCnt, challengeCnt, challengeRefTime, receivedBox, hisScore, heroScores}
return resResult(STATUS.SUCCESS, { data: data });
return resResult(STATUS.SUCCESS, data);
}
@@ -328,4 +331,6 @@ export class PvpHandler {
return resResult(STATUS.SUCCESS, { data: { heroes: resHeroes } });
}
}
}

View File

@@ -7,7 +7,7 @@ import { SystemConfigModel } from '../db/SystemConfig';
import PvpDefenseType,{ PvpDefenseModel } from '../db/PvpDefense';
import { PVP } from '../pubUtils/dicParam';
import { nowSeconds, getTodayZeroPoint } from '../pubUtils/timeUtil';
import { getPvpGkWarIds } from '../pubUtils/data';
import { getPvpGkWarIds, getPvpRankRewards, getPvpHeroRewards, getPLvByScore } from '../pubUtils/data';
import { getRandomArr } from '../pubUtils/util';
const _ = require('underscore');
const PER_SECOND = 1 * 1000;
@@ -45,8 +45,25 @@ export async function setPvpSeasonResult(obj:{ name:string }) {
await setNextPvpTime();
}
async function setPvpDefResult(pvpDefense: PvpDefenseType) {
await PvpDefenseModel.updateInfo(pvpDefense.roleId, {score:100, pLv: 1});
export async function setPvpDefResult(pvpDefense: PvpDefenseType) {
let pvpRankRewards = getPvpRankRewards();
let pvpHeroRewards = getPvpHeroRewards();
let goods = [];
let rankLv = 0;//TODO 排行榜
let pvpRankReward = getScore(pvpRankRewards, rankLv);
goods = goods.concat(pvpRankReward.reward);
let score = 0
for (let i = 0; i < pvpDefense.heroScores.length; i++) {
let heroScore = pvpDefense.heroScores[i];
let pvpHeroReward = getScore(pvpHeroRewards, heroScore.score);
goods = goods.concat(pvpHeroReward.reward);
heroScore.score = pvpHeroReward.heroscore;
score += heroScore.score;
}
let pLv = getPLvByScore(score);
pvpDefense = await PvpDefenseModel.updateInfo(pvpDefense.roleId, {score:score, pLv, heroScores: pvpDefense.heroScores});
//TODO 下发邮件
return pvpDefense;
}
export async function resetPvpWarId() {
@@ -68,3 +85,11 @@ async function setNextPvpTime() {
let settleTime = (seasonEndTime - SETTLE_DIFF)* PER_SECOND;
scheduleJob(settleTime, setPvpSeasonResult);
}
function getScore(arr, score) {
for (let item of arr) {
if (item.max >= score && score < item.min) {
return item;
}
}
}