pvp数据
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@@ -7,7 +7,7 @@ import { SystemConfigModel } from '../db/SystemConfig';
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import PvpDefenseType,{ PvpDefenseModel } from '../db/PvpDefense';
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import { PVP } from '../pubUtils/dicParam';
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import { nowSeconds, getTodayZeroPoint } from '../pubUtils/timeUtil';
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import { getPvpGkWarIds } from '../pubUtils/data';
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import { getPvpGkWarIds, getPvpRankRewards, getPvpHeroRewards, getPLvByScore } from '../pubUtils/data';
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import { getRandomArr } from '../pubUtils/util';
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const _ = require('underscore');
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const PER_SECOND = 1 * 1000;
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@@ -45,8 +45,25 @@ export async function setPvpSeasonResult(obj:{ name:string }) {
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await setNextPvpTime();
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}
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async function setPvpDefResult(pvpDefense: PvpDefenseType) {
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await PvpDefenseModel.updateInfo(pvpDefense.roleId, {score:100, pLv: 1});
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export async function setPvpDefResult(pvpDefense: PvpDefenseType) {
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let pvpRankRewards = getPvpRankRewards();
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let pvpHeroRewards = getPvpHeroRewards();
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let goods = [];
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let rankLv = 0;//TODO 排行榜
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let pvpRankReward = getScore(pvpRankRewards, rankLv);
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goods = goods.concat(pvpRankReward.reward);
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let score = 0
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for (let i = 0; i < pvpDefense.heroScores.length; i++) {
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let heroScore = pvpDefense.heroScores[i];
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let pvpHeroReward = getScore(pvpHeroRewards, heroScore.score);
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goods = goods.concat(pvpHeroReward.reward);
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heroScore.score = pvpHeroReward.heroscore;
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score += heroScore.score;
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}
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let pLv = getPLvByScore(score);
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pvpDefense = await PvpDefenseModel.updateInfo(pvpDefense.roleId, {score:score, pLv, heroScores: pvpDefense.heroScores});
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//TODO 下发邮件
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return pvpDefense;
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}
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export async function resetPvpWarId() {
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@@ -68,3 +85,11 @@ async function setNextPvpTime() {
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let settleTime = (seasonEndTime - SETTLE_DIFF)* PER_SECOND;
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scheduleJob(settleTime, setPvpSeasonResult);
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}
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function getScore(arr, score) {
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for (let item of arr) {
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if (item.max >= score && score < item.min) {
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return item;
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}
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}
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}
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