活动:每日充值
This commit is contained in:
@@ -89,7 +89,7 @@ export class LuckyTurntableHandler {
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if(!canReceive) return resResult(STATUS.BOX_CAN_NOT_RECEIVE);
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let box = playerData.findBox(boxCount);
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let rewardArray = stringToRewardParam(box.reward)
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let rewardArray = stringToRewardParam(box.rewards)
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let result = await addReward(roleId, roleName, sid, serverId, rewardArray, ITEM_CHANGE_REASON.BUY_LIMIT_PACKAGE);
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await ActivityTurntableModel.receiveBox(serverId, activityId, roleId, boxCount);
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@@ -1,11 +1,12 @@
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import { Application, BackendSession, HandlerService, } from 'pinus';
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import { resResult } from '../../../pubUtils/util';
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import { ITEM_CHANGE_REASON, STATUS } from '../../../consts';
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import { getPlayerRechargeMoneyData } from '../../../services/activity/rechargeMoneyService';
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import { RechargeMoneyItem } from '../../../domain/activityField/rechargeMoneyField';
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import { getPlayerRechargeMoneyData, getPlayerRechargeMoneyDataShow } from '../../../services/activity/rechargeMoneyService';
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import { RechargeMoneyPool } from '../../../domain/activityField/rechargeMoneyField';
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import { addReward, stringToRewardParam } from '../../../services/activity/giftPackageService';
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import { RewardParam } from '../../../domain/activityField/rewardField';
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import { ActivityRechargeMoneyModel } from '../../../db/ActivityRechargeMoney';
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import { addItems } from '../../../services/rewardService';
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export default function (app: Application) {
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@@ -29,9 +30,8 @@ export class RechargeMoneyHandler {
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const roleId = session.get('roleId');
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const serverId = session.get('serverId');
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let playerData = await getPlayerRechargeMoneyData(activityId, serverId, roleId);
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let playerData = await getPlayerRechargeMoneyDataShow(activityId, serverId, roleId);
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if (!playerData) return resResult(STATUS.ACTIVITY_MISSING);
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delete playerData.recordArray;
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return resResult(STATUS.SUCCESS, playerData);
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}
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@@ -41,7 +41,7 @@ export class RechargeMoneyHandler {
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* @param {BackendSession} session
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* @memberof RechargeMoneyHandler
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*/
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async getRechargeMoneyReward(msg: { activityId: number }, session: BackendSession) {
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async pull(msg: { activityId: number }, session: BackendSession) {
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const { activityId } = msg;
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const roleId = session.get('roleId');
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const serverId = session.get('serverId');
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@@ -52,30 +52,26 @@ export class RechargeMoneyHandler {
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let playerData = await getPlayerRechargeMoneyData(activityId, serverId, roleId);
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if (!playerData) return resResult(STATUS.ACTIVITY_MISSING);
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if (playerData.totalCount <= playerData.receiveCount) {
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return resResult(STATUS.ACTIVITY_RECHARGE_MONEY_NO_REWARD);
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if (playerData.ticketCnt <= 0) {
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return resResult(STATUS.ACTIVITY_RECHARGE_TICKET_NOT_ENOUGH);
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}
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let item: RechargeMoneyItem = playerData.randomReward();
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let item = playerData.pull();
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if (!item) {
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return resResult(STATUS.ACTIVITY_RECHARGE_MONEY_ERROR);
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return resResult(STATUS.ACTIVITY_RECHARGE_TICKET_NOT_ENOUGH);
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}
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let recordArray = playerData.recordArray.filter(obj => { return obj && !obj.rewardTime })
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let rechargeItem = recordArray[0];
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// console.log('recordArray', JSON.stringify(recordArray));
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await ActivityRechargeMoneyModel.addRecord(rechargeItem._id, item.id, item.reward)
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let rewardParamArr: Array<RewardParam> = stringToRewardParam(item.reward);
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let result = await addReward(roleId, roleName, sid, serverId, rewardParamArr, ITEM_CHANGE_REASON.RECHARGE_REWARD)
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if (playerData.isLast()) {
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let _ids = playerData.recordArray.map(a => a._id)
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await ActivityRechargeMoneyModel.setEndState(serverId, roleId, _ids);
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}
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let notGetRecord = playerData.recordArr[0];
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console.log('notGetRecord', JSON.stringify(notGetRecord));
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await ActivityRechargeMoneyModel.addRecord(notGetRecord._id, item.id, `${item.gid}&${item.count}`);
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let goods = await addItems(roleId, roleName, sid, [{ id: item.gid, count: item.count }], ITEM_CHANGE_REASON.RECHARGE_REWARD)
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item.rewardTime = new Date();
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return resResult(STATUS.SUCCESS, Object.assign(result, {
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item.setHasGet(true);
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return resResult(STATUS.SUCCESS, {
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goods,
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param: { activityId },
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item: item
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}));
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});
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}
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}
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@@ -5,7 +5,7 @@ import { getPlayerGrowthFundData, } from './growthFundService';
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import { getPlayerLimitPackageData, } from './limitPackageService';
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import { getPlayerYuanbaoShopData, } from './yuanbaoService';
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import { getPlayerMonthlyTicketData, } from './monthlyTicketService';
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import { getPlayerRechargeMoneyData, } from './rechargeMoneyService';
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import { getPlayerRechargeMoneyDataShow, } from './rechargeMoneyService';
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import { getPlayerThirtyDaysData, playerThirtyDaysActivityDays, } from './thirtyDaysService';
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import { getPlayerVipRechargeMoneyData, } from './vipRechargeMoneyService';
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import { getPlayerActivityData, } from './selfServiceShopActivityService';
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@@ -106,7 +106,7 @@ export async function getActivity(serverId: number, roleId: string, activityId:
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}
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case ACTIVITY_TYPE.RECHARGE_MONEY://累计充值RMB活动 21
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{
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activityData = await getPlayerRechargeMoneyData(activityId, serverId, roleId);
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activityData = await getPlayerRechargeMoneyDataShow(activityId, serverId, roleId);
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break;
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}
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case ACTIVITY_TYPE.DAILY_RMB_GIFTS://每日特惠RMB购买,一次性购买7天礼包 22
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@@ -1,41 +1,9 @@
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import { ACTIVITY_TYPE } from '../../consts';
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import { ActivityModel, ActivityModelType } from '../../db/Activity';
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import { ActivityRechargeMoneyModel, ActivityRechargeMoneyModelType } from '../../db/ActivityRechargeMoney';
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import { RechargeMoneyData } from '../../domain/activityField/rechargeMoneyField';
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import moment = require('moment');
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import { ServerlistModel } from '../../db/Serverlist';
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import { RoleModel } from '../../db/Role';
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import { getActivityById } from './activityService';
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/**
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* 获取活动数据
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*
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* @param {number} serverId 区Id
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* @param {number} type 活动类型 ACTIVITY_TYPE
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* @param {string} roleId 角色Id
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*
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*/
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export async function rechargeMoneyActivity(serverId: number, roleId: string) {
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let { activityGroupId } = await ServerlistModel.findByServerId(serverId);
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let activityArray: ActivityModelType[] = await ActivityModel.findOpenActivityByType(activityGroupId, ACTIVITY_TYPE.RECHARGE_MONEY, new Date())
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let activityData = activityArray[0];
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let playerRecord: ActivityRechargeMoneyModelType[] = await ActivityRechargeMoneyModel.findData(serverId, roleId);
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let { createTime } = await RoleModel.findByRoleId(roleId);
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let playerData = new RechargeMoneyData(activityData, createTime);
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playerData.setPlayerRecords(playerRecord);
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delete playerData.recordArray;
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return playerData;
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// let playerDataArray = [];
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// for (let activityData of activityArray) {
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// let playerData = await getPlayerRechargeMoneyData(activityData.activityId, serverId, roleId);
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// playerDataArray.push(playerData)
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// }
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// return playerDataArray
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}
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/**
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* 玩家活动数据
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*
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@@ -46,15 +14,23 @@ export async function rechargeMoneyActivity(serverId: number, roleId: string) {
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*/
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export async function getPlayerRechargeMoneyData(activityId: number, serverId: number, roleId: string) {
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let activityData = await getActivityById(activityId);
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let playerRecord: ActivityRechargeMoneyModelType[] = await ActivityRechargeMoneyModel.findData(serverId, roleId);
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let { createTime } = await RoleModel.findByRoleId(roleId);
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let playerData = new RechargeMoneyData(activityData, createTime);
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let beginTime = moment(playerData.beginTime).startOf('d').toDate();
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let endTime = moment(new Date()).endOf('d').toDate();
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let playerRecord: ActivityRechargeMoneyModelType[] = await ActivityRechargeMoneyModel.findDataByTime(serverId, roleId, beginTime, endTime);
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playerData.setPlayerRecords(playerRecord);
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return playerData;
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}
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export async function getPlayerRechargeMoneyDataShow(activityId: number, serverId: number, roleId: string) {
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let playerData = await getPlayerRechargeMoneyData(activityId, serverId, roleId);
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if(playerData && playerData.canShow && playerData.canShow()) {
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return playerData.getShowResult();
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}
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return null
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}
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/**
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* 统计充值金额
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@@ -431,7 +431,7 @@ export const STATUS = {
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ACTIVITY_FIRST_GIFT_END: { code: 50016, simStr: '首充结束' },
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ACTIVITY_NEW_PLAYER_LIMIT_PACKAGE_END: { code: 50017, simStr: '新手礼包结束' },
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ACTIVITY_RECHARGE_MONEY_ERROR: { code: 50018, simStr: '充值数据错误' },
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ACTIVITY_RECHARGE_MONEY_NO_REWARD: { code: 50019, simStr: '没有可领取的奖励' },
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ACTIVITY_RECHARGE_TICKET_NOT_ENOUGH: { code: 50019, simStr: '签数不足' },
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ACTIVITY_SIGNIN_VIP_CONDITION: { code: 50020, simStr: '开启条件不足' },
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ACTIVITY_SIGNIN_EXPIRE: { code: 50021, simStr: '签到过期,补签' },
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ACTIVITY_POP_UP_SHOP_EXPIRE: { code: 50022, simStr: '弹出商店过期' },
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@@ -447,6 +447,7 @@ export const STATUS = {
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MONOPOLY_BANK_SAVE_MAX: { code: 50032, simStr: '超过最大限制数量' },
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NOT_GIFTPACKAGE: { code: 50033, simStr: '非礼包类型' },
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SHOP_CLOSED: { code: 50034, simStr: '停业' },
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ACTIVITY_RECHARGE_ITEM_NOT_ENOUGH: { code: 50035, simStr: '商品不足' },
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// GM后台相关状态 60000 - 69999
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GM_ERR_PASSWORD: { code: 60001, simStr: '账号或密码错误' },
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GM_MISS_API: { code: 60002, simStr: '未找到该接口' },
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@@ -19,31 +19,24 @@ export default class Activity_Recharge_Money extends BaseModel {
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@prop({ required: true })
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RMB: number; // 充值金额
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@prop({ required: true })
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index: number; // 第几个格子
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poolId: number; // 奖池唯一id
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@prop({ required: true })
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reward: string; // 领取奖励内容
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@prop({ required: true })
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rewardTime: Date; // 领取奖励时间
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@prop({ required: true })
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isEnd: boolean; // 结束
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//添加领取记录
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public static async addRecord(_id: string, id: number, reward: string) {
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public static async addRecord(_id: string, poolId: number, reward: string) {
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console.log(_id, poolId, reward)
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let result: ActivityRechargeMoneyModelType = await ActivityRechargeMoneyModel.findOneAndUpdate({ _id },
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{ $set: { index: id, reward, rewardTime: new Date() } },
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{ $set: { poolId, reward, rewardTime: new Date() } },
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{ upsert: true, new: true }).lean(true);
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return result;
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}
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//本轮结束
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public static async setEndState(serverId: number, roleId: string, _ids: string[]) {
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await ActivityRechargeMoneyModel.updateMany({ serverId, roleId, _id: { $in: _ids } },
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{ $set: { isEnd: true } }, { multi: true, });
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}
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//查询
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public static async findData(serverId: number, roleId: string) {
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let result: ActivityRechargeMoneyModelType[] = await ActivityRechargeMoneyModel.find({ serverId, roleId, isEnd: { $ne: true } }).lean(true);
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public static async findDataByTime(serverId: number, roleId: string, beginTime: Date, endTime: Date) {
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let result: ActivityRechargeMoneyModelType[] = await ActivityRechargeMoneyModel.find({ serverId, roleId, beginTime: { $gte: beginTime }, endTime: { $lte: endTime } }).sort({ beginTime: 1 }).lean(true);
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return result;
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}
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@@ -21,7 +21,7 @@ interface TurntableFloorInDb { // 保底,每sum次必出count个头奖,头
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interface TurntableBoxInDb {
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count: number; // 次数
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reward: string; // 奖励 type&id&count
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rewards: string; // 奖励 type&id&count
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}
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interface TurntableInDb {
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@@ -54,13 +54,13 @@ export class LuckyTurntablePool {
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export class LuckyTurntableBox {
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count: number; // 次数
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reward: string; // 奖励
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rewards: string; // 奖励
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isReceived: boolean = false; // 是否已领取
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constructor(data: TurntableBoxInDb) {
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this.count = data.count;
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this.reward = data.reward;
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this.rewards = data.rewards;
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}
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public setReceived(box: number[] = []) {
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@@ -2,86 +2,160 @@ import moment = require('moment');
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import { random } from 'underscore';
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import { ActivityModelType } from '../../db/Activity';
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import { ActivityRechargeMoneyModelType } from '../../db/ActivityRechargeMoney';
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import { getRandEelmWithWeight, getRandSingleEelm } from '../../pubUtils/util';
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import { ActivityBase } from './activityField';
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interface RechargeMoneyPoolInDb {
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id: number; // 奖池项唯一id
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gid: number;
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count: number;
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quality: number; // 物品的品级,相同的品级平分概率,不同品级直接按percent来做概率
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}
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interface RechargeMoneyWeightInDb {
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quality: number; // pool中的品级
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weight: number; // 权重,先随机出这个品级的物品的概率,然后再平均随机出这个品级下的物品
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}
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interface RechargeMoneyPercentInDb {
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todayIndex: number; // 第几天,和前面排名奖励的填法一样,如第1天、第2-10天,只需填todayIndex=1和10的两项
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data: RechargeMoneyWeightInDb[]; // 这一天的权重
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}
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interface RechargeMoneyInDb {
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pool: RechargeMoneyPoolInDb[];
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minPrice: number;
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percent: RechargeMoneyPercentInDb[];
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}
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// 充值记录
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export class RechargeMoneyItem {
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_id: string; //mongodb
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id: number; //商品id
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name: string; //商品名称
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reward: string; //奖励
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export class RechargeMoneyPool {
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id: number; // 卡池id
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gid: number;
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count: number;
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quality: number; // 物品的品级
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rewardTime: Date; //领奖时间
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hasGet: boolean = false; // 是否已经获取过了
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constructor(data: any) {
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constructor(data: RechargeMoneyPoolInDb) {
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this.id = data.id;
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this.name = data.name;
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this.reward = data.reward;
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this.rewardTime = null;
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this.gid = data.gid;
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this.count = data.count;
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this.quality = data.quality;
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}
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setHasGet(hasGet: boolean) {
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this.hasGet = hasGet;
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}
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}
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export class RechargeMoneyWeight {
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quality: number;
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weight: number;
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constructor(data: RechargeMoneyWeightInDb) {
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this.quality = data.quality;
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this.weight = data.weight;
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}
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}
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export class RechargeMoneyPercent {
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todayIndex: number;
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data: RechargeMoneyWeight[] = [];
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constructor(data: RechargeMoneyPercentInDb) {
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this.todayIndex = data.todayIndex;
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for(let obj of data.data) {
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this.data.push(new RechargeMoneyWeight(obj));
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}
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}
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}
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// 累计充值数据
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export class RechargeMoneyData extends ActivityBase {
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list: Array<RechargeMoneyItem> = [];//记录
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days: number = 0;
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price: number = 0;
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private map: Map<number, number> = new Map(); // poolId => index
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private percentMap: Map<number, number> = new Map(); // todayIndex => 的index
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pool: RechargeMoneyPool[] = [];
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minPrice: number = 0;
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percent: RechargeMoneyPercent[] = [];
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totalCount: number = 0;//一共可领取次数
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receiveCount: number = 0;//已经领取次数
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ticketCnt: number = 0; // 签数
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recordArr: ActivityRechargeMoneyModelType[] = [];
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recordArray: ActivityRechargeMoneyModelType[] = [];
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//当前回合最后一个
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public isLast() {
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let items = this.list.filter(obj => { return obj && !obj.rewardTime });
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return items.length === 1;
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private findItemFromPool(poolId: number) {
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let index = this.map.get(poolId);
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return this.pool[index];
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}
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public randomReward(): RechargeMoneyItem {
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let items = this.list.filter(obj => { return obj && (!obj.rewardTime || obj.rewardTime == undefined) })
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if (items.length == 0) {
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return null;
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private findTodayPercent() {
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let index = this.percentMap.get(this.todayIndex);
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return this.percent[index];
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}
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public pull() {
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let percent = this.findTodayPercent();
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if(!percent) return false;
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let randPercent = percent.data.filter(cur => {
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let hasAllGet = true;
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for(let { quality, hasGet } of this.pool) {
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if(quality == cur.quality && !hasGet) hasAllGet = false;
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}
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return !hasAllGet;
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});
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if(randPercent.length <=0) return false; // 全部抽完了
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let qualityResult = getRandEelmWithWeight(randPercent);
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if(!qualityResult) return false;
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let elems: RechargeMoneyPool[] = [];
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for(let pool of this.pool) {
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if(pool && !pool.hasGet && pool.quality == qualityResult.dic.quality) {
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elems.push(pool);
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}
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}
|
||||
let index = random(items.length - 1);
|
||||
return items[index];
|
||||
let result = getRandSingleEelm(elems);
|
||||
return result;
|
||||
}
|
||||
|
||||
//解析玩家购买记录
|
||||
public setPlayerRecords(data: ActivityRechargeMoneyModelType[]) {
|
||||
this.todayIndex = 0;
|
||||
if (!data) {
|
||||
return;
|
||||
}
|
||||
this.recordArray = data.filter(obj => {
|
||||
return obj.RMB >= this.price;
|
||||
}).sort((a, b) => {
|
||||
return moment(a.beginTime).valueOf() - moment(b.beginTime).valueOf()
|
||||
})
|
||||
if (!data) return;
|
||||
|
||||
this.totalCount = this.recordArray.length;
|
||||
this.receiveCount = 0;
|
||||
for (let item of this.list) {
|
||||
let index = this.recordArray.findIndex(obj => { return obj.index === item.id })
|
||||
if (index != -1) {
|
||||
this.receiveCount++;
|
||||
item.rewardTime = this.recordArray[index].rewardTime;
|
||||
for(let record of data) {
|
||||
if(record.RMB >= this.minPrice) {
|
||||
if(!record.rewardTime) {
|
||||
this.ticketCnt++;
|
||||
this.recordArr.push(record);
|
||||
}
|
||||
}
|
||||
if(record.poolId) {
|
||||
let pool = this.findItemFromPool(record.poolId);
|
||||
if(pool) pool.setHasGet(true);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
public initData(data: string) {
|
||||
let dataObj = JSON.parse(data);
|
||||
this.days = dataObj.days;
|
||||
this.price = dataObj.price;
|
||||
|
||||
let arr = dataObj.data;
|
||||
for (let obj of arr) {
|
||||
this.list.push(new RechargeMoneyItem(obj))
|
||||
public getShowResult() {
|
||||
return {
|
||||
...this.getBaseKeys(),
|
||||
ticketCnt: this.ticketCnt,
|
||||
pool: this.pool,
|
||||
}
|
||||
}
|
||||
|
||||
public initData(data: string) {
|
||||
let dataObj: RechargeMoneyInDb = JSON.parse(data);
|
||||
console.log(dataObj);
|
||||
for(let pool of dataObj.pool) {
|
||||
let obj = new RechargeMoneyPool(pool);
|
||||
this.pool.push(obj);
|
||||
this.map.set(obj.id, this.pool.length - 1);
|
||||
}
|
||||
this.minPrice = dataObj.minPrice;
|
||||
for(let percent of dataObj.percent) {
|
||||
let obj = new RechargeMoneyPercent(percent);
|
||||
this.percent.push(obj);
|
||||
this.percentMap.set(obj.todayIndex, this.percent.length - 1);
|
||||
}
|
||||
this.list = this.list.sort((a, b) => {
|
||||
return a.id - b.id
|
||||
})
|
||||
}
|
||||
|
||||
constructor(activityData: ActivityModelType, createTime: number) {
|
||||
|
||||
Reference in New Issue
Block a user