活动:每日充值
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@@ -431,7 +431,7 @@ export const STATUS = {
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ACTIVITY_FIRST_GIFT_END: { code: 50016, simStr: '首充结束' },
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ACTIVITY_NEW_PLAYER_LIMIT_PACKAGE_END: { code: 50017, simStr: '新手礼包结束' },
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ACTIVITY_RECHARGE_MONEY_ERROR: { code: 50018, simStr: '充值数据错误' },
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ACTIVITY_RECHARGE_MONEY_NO_REWARD: { code: 50019, simStr: '没有可领取的奖励' },
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ACTIVITY_RECHARGE_TICKET_NOT_ENOUGH: { code: 50019, simStr: '签数不足' },
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ACTIVITY_SIGNIN_VIP_CONDITION: { code: 50020, simStr: '开启条件不足' },
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ACTIVITY_SIGNIN_EXPIRE: { code: 50021, simStr: '签到过期,补签' },
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ACTIVITY_POP_UP_SHOP_EXPIRE: { code: 50022, simStr: '弹出商店过期' },
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@@ -447,6 +447,7 @@ export const STATUS = {
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MONOPOLY_BANK_SAVE_MAX: { code: 50032, simStr: '超过最大限制数量' },
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NOT_GIFTPACKAGE: { code: 50033, simStr: '非礼包类型' },
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SHOP_CLOSED: { code: 50034, simStr: '停业' },
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ACTIVITY_RECHARGE_ITEM_NOT_ENOUGH: { code: 50035, simStr: '商品不足' },
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// GM后台相关状态 60000 - 69999
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GM_ERR_PASSWORD: { code: 60001, simStr: '账号或密码错误' },
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GM_MISS_API: { code: 60002, simStr: '未找到该接口' },
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@@ -19,31 +19,24 @@ export default class Activity_Recharge_Money extends BaseModel {
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@prop({ required: true })
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RMB: number; // 充值金额
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@prop({ required: true })
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index: number; // 第几个格子
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poolId: number; // 奖池唯一id
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@prop({ required: true })
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reward: string; // 领取奖励内容
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@prop({ required: true })
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rewardTime: Date; // 领取奖励时间
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@prop({ required: true })
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isEnd: boolean; // 结束
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//添加领取记录
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public static async addRecord(_id: string, id: number, reward: string) {
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public static async addRecord(_id: string, poolId: number, reward: string) {
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console.log(_id, poolId, reward)
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let result: ActivityRechargeMoneyModelType = await ActivityRechargeMoneyModel.findOneAndUpdate({ _id },
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{ $set: { index: id, reward, rewardTime: new Date() } },
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{ $set: { poolId, reward, rewardTime: new Date() } },
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{ upsert: true, new: true }).lean(true);
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return result;
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}
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//本轮结束
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public static async setEndState(serverId: number, roleId: string, _ids: string[]) {
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await ActivityRechargeMoneyModel.updateMany({ serverId, roleId, _id: { $in: _ids } },
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{ $set: { isEnd: true } }, { multi: true, });
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}
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//查询
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public static async findData(serverId: number, roleId: string) {
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let result: ActivityRechargeMoneyModelType[] = await ActivityRechargeMoneyModel.find({ serverId, roleId, isEnd: { $ne: true } }).lean(true);
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public static async findDataByTime(serverId: number, roleId: string, beginTime: Date, endTime: Date) {
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let result: ActivityRechargeMoneyModelType[] = await ActivityRechargeMoneyModel.find({ serverId, roleId, beginTime: { $gte: beginTime }, endTime: { $lte: endTime } }).sort({ beginTime: 1 }).lean(true);
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return result;
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}
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@@ -21,7 +21,7 @@ interface TurntableFloorInDb { // 保底,每sum次必出count个头奖,头
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interface TurntableBoxInDb {
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count: number; // 次数
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reward: string; // 奖励 type&id&count
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rewards: string; // 奖励 type&id&count
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}
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interface TurntableInDb {
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@@ -54,13 +54,13 @@ export class LuckyTurntablePool {
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export class LuckyTurntableBox {
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count: number; // 次数
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reward: string; // 奖励
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rewards: string; // 奖励
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isReceived: boolean = false; // 是否已领取
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constructor(data: TurntableBoxInDb) {
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this.count = data.count;
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this.reward = data.reward;
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this.rewards = data.rewards;
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}
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public setReceived(box: number[] = []) {
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@@ -2,86 +2,160 @@ import moment = require('moment');
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import { random } from 'underscore';
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import { ActivityModelType } from '../../db/Activity';
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import { ActivityRechargeMoneyModelType } from '../../db/ActivityRechargeMoney';
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import { getRandEelmWithWeight, getRandSingleEelm } from '../../pubUtils/util';
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import { ActivityBase } from './activityField';
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interface RechargeMoneyPoolInDb {
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id: number; // 奖池项唯一id
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gid: number;
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count: number;
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quality: number; // 物品的品级,相同的品级平分概率,不同品级直接按percent来做概率
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}
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interface RechargeMoneyWeightInDb {
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quality: number; // pool中的品级
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weight: number; // 权重,先随机出这个品级的物品的概率,然后再平均随机出这个品级下的物品
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}
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interface RechargeMoneyPercentInDb {
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todayIndex: number; // 第几天,和前面排名奖励的填法一样,如第1天、第2-10天,只需填todayIndex=1和10的两项
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data: RechargeMoneyWeightInDb[]; // 这一天的权重
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}
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interface RechargeMoneyInDb {
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pool: RechargeMoneyPoolInDb[];
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minPrice: number;
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percent: RechargeMoneyPercentInDb[];
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}
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// 充值记录
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export class RechargeMoneyItem {
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_id: string; //mongodb
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id: number; //商品id
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name: string; //商品名称
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reward: string; //奖励
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export class RechargeMoneyPool {
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id: number; // 卡池id
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gid: number;
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count: number;
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quality: number; // 物品的品级
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rewardTime: Date; //领奖时间
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hasGet: boolean = false; // 是否已经获取过了
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constructor(data: any) {
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constructor(data: RechargeMoneyPoolInDb) {
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this.id = data.id;
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this.name = data.name;
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this.reward = data.reward;
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this.rewardTime = null;
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this.gid = data.gid;
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this.count = data.count;
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this.quality = data.quality;
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}
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setHasGet(hasGet: boolean) {
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this.hasGet = hasGet;
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}
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}
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export class RechargeMoneyWeight {
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quality: number;
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weight: number;
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constructor(data: RechargeMoneyWeightInDb) {
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this.quality = data.quality;
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this.weight = data.weight;
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}
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}
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export class RechargeMoneyPercent {
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todayIndex: number;
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data: RechargeMoneyWeight[] = [];
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constructor(data: RechargeMoneyPercentInDb) {
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this.todayIndex = data.todayIndex;
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for(let obj of data.data) {
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this.data.push(new RechargeMoneyWeight(obj));
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}
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}
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}
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// 累计充值数据
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export class RechargeMoneyData extends ActivityBase {
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list: Array<RechargeMoneyItem> = [];//记录
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days: number = 0;
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price: number = 0;
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private map: Map<number, number> = new Map(); // poolId => index
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private percentMap: Map<number, number> = new Map(); // todayIndex => 的index
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pool: RechargeMoneyPool[] = [];
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minPrice: number = 0;
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percent: RechargeMoneyPercent[] = [];
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totalCount: number = 0;//一共可领取次数
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receiveCount: number = 0;//已经领取次数
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ticketCnt: number = 0; // 签数
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recordArr: ActivityRechargeMoneyModelType[] = [];
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recordArray: ActivityRechargeMoneyModelType[] = [];
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//当前回合最后一个
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public isLast() {
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let items = this.list.filter(obj => { return obj && !obj.rewardTime });
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return items.length === 1;
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private findItemFromPool(poolId: number) {
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let index = this.map.get(poolId);
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return this.pool[index];
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}
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public randomReward(): RechargeMoneyItem {
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let items = this.list.filter(obj => { return obj && (!obj.rewardTime || obj.rewardTime == undefined) })
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if (items.length == 0) {
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return null;
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private findTodayPercent() {
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let index = this.percentMap.get(this.todayIndex);
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return this.percent[index];
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}
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public pull() {
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let percent = this.findTodayPercent();
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if(!percent) return false;
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let randPercent = percent.data.filter(cur => {
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let hasAllGet = true;
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for(let { quality, hasGet } of this.pool) {
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if(quality == cur.quality && !hasGet) hasAllGet = false;
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}
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return !hasAllGet;
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});
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if(randPercent.length <=0) return false; // 全部抽完了
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let qualityResult = getRandEelmWithWeight(randPercent);
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if(!qualityResult) return false;
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let elems: RechargeMoneyPool[] = [];
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for(let pool of this.pool) {
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if(pool && !pool.hasGet && pool.quality == qualityResult.dic.quality) {
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elems.push(pool);
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}
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}
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let index = random(items.length - 1);
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return items[index];
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let result = getRandSingleEelm(elems);
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return result;
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}
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//解析玩家购买记录
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public setPlayerRecords(data: ActivityRechargeMoneyModelType[]) {
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this.todayIndex = 0;
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if (!data) {
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return;
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}
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this.recordArray = data.filter(obj => {
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return obj.RMB >= this.price;
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}).sort((a, b) => {
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return moment(a.beginTime).valueOf() - moment(b.beginTime).valueOf()
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})
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if (!data) return;
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this.totalCount = this.recordArray.length;
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this.receiveCount = 0;
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for (let item of this.list) {
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let index = this.recordArray.findIndex(obj => { return obj.index === item.id })
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if (index != -1) {
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this.receiveCount++;
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item.rewardTime = this.recordArray[index].rewardTime;
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for(let record of data) {
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if(record.RMB >= this.minPrice) {
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if(!record.rewardTime) {
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this.ticketCnt++;
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this.recordArr.push(record);
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}
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}
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if(record.poolId) {
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let pool = this.findItemFromPool(record.poolId);
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if(pool) pool.setHasGet(true);
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}
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}
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}
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public initData(data: string) {
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let dataObj = JSON.parse(data);
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this.days = dataObj.days;
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this.price = dataObj.price;
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let arr = dataObj.data;
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for (let obj of arr) {
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this.list.push(new RechargeMoneyItem(obj))
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public getShowResult() {
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return {
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...this.getBaseKeys(),
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ticketCnt: this.ticketCnt,
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pool: this.pool,
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}
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}
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public initData(data: string) {
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let dataObj: RechargeMoneyInDb = JSON.parse(data);
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console.log(dataObj);
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for(let pool of dataObj.pool) {
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let obj = new RechargeMoneyPool(pool);
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this.pool.push(obj);
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this.map.set(obj.id, this.pool.length - 1);
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}
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this.minPrice = dataObj.minPrice;
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for(let percent of dataObj.percent) {
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let obj = new RechargeMoneyPercent(percent);
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this.percent.push(obj);
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this.percentMap.set(obj.todayIndex, this.percent.length - 1);
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}
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this.list = this.list.sort((a, b) => {
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return a.id - b.id
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})
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}
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constructor(activityData: ActivityModelType, createTime: number) {
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