活动:每日充值

This commit is contained in:
luying
2022-03-04 09:47:24 +08:00
parent 17b5071d66
commit 8649cb82b7
8 changed files with 171 additions and 131 deletions
@@ -89,7 +89,7 @@ export class LuckyTurntableHandler {
if(!canReceive) return resResult(STATUS.BOX_CAN_NOT_RECEIVE); if(!canReceive) return resResult(STATUS.BOX_CAN_NOT_RECEIVE);
let box = playerData.findBox(boxCount); let box = playerData.findBox(boxCount);
let rewardArray = stringToRewardParam(box.reward) let rewardArray = stringToRewardParam(box.rewards)
let result = await addReward(roleId, roleName, sid, serverId, rewardArray, ITEM_CHANGE_REASON.BUY_LIMIT_PACKAGE); let result = await addReward(roleId, roleName, sid, serverId, rewardArray, ITEM_CHANGE_REASON.BUY_LIMIT_PACKAGE);
await ActivityTurntableModel.receiveBox(serverId, activityId, roleId, boxCount); await ActivityTurntableModel.receiveBox(serverId, activityId, roleId, boxCount);
@@ -1,11 +1,12 @@
import { Application, BackendSession, HandlerService, } from 'pinus'; import { Application, BackendSession, HandlerService, } from 'pinus';
import { resResult } from '../../../pubUtils/util'; import { resResult } from '../../../pubUtils/util';
import { ITEM_CHANGE_REASON, STATUS } from '../../../consts'; import { ITEM_CHANGE_REASON, STATUS } from '../../../consts';
import { getPlayerRechargeMoneyData } from '../../../services/activity/rechargeMoneyService'; import { getPlayerRechargeMoneyData, getPlayerRechargeMoneyDataShow } from '../../../services/activity/rechargeMoneyService';
import { RechargeMoneyItem } from '../../../domain/activityField/rechargeMoneyField'; import { RechargeMoneyPool } from '../../../domain/activityField/rechargeMoneyField';
import { addReward, stringToRewardParam } from '../../../services/activity/giftPackageService'; import { addReward, stringToRewardParam } from '../../../services/activity/giftPackageService';
import { RewardParam } from '../../../domain/activityField/rewardField'; import { RewardParam } from '../../../domain/activityField/rewardField';
import { ActivityRechargeMoneyModel } from '../../../db/ActivityRechargeMoney'; import { ActivityRechargeMoneyModel } from '../../../db/ActivityRechargeMoney';
import { addItems } from '../../../services/rewardService';
export default function (app: Application) { export default function (app: Application) {
@@ -29,9 +30,8 @@ export class RechargeMoneyHandler {
const roleId = session.get('roleId'); const roleId = session.get('roleId');
const serverId = session.get('serverId'); const serverId = session.get('serverId');
let playerData = await getPlayerRechargeMoneyData(activityId, serverId, roleId); let playerData = await getPlayerRechargeMoneyDataShow(activityId, serverId, roleId);
if (!playerData) return resResult(STATUS.ACTIVITY_MISSING); if (!playerData) return resResult(STATUS.ACTIVITY_MISSING);
delete playerData.recordArray;
return resResult(STATUS.SUCCESS, playerData); return resResult(STATUS.SUCCESS, playerData);
} }
@@ -41,7 +41,7 @@ export class RechargeMoneyHandler {
* @param {BackendSession} session * @param {BackendSession} session
* @memberof RechargeMoneyHandler * @memberof RechargeMoneyHandler
*/ */
async getRechargeMoneyReward(msg: { activityId: number }, session: BackendSession) { async pull(msg: { activityId: number }, session: BackendSession) {
const { activityId } = msg; const { activityId } = msg;
const roleId = session.get('roleId'); const roleId = session.get('roleId');
const serverId = session.get('serverId'); const serverId = session.get('serverId');
@@ -52,30 +52,26 @@ export class RechargeMoneyHandler {
let playerData = await getPlayerRechargeMoneyData(activityId, serverId, roleId); let playerData = await getPlayerRechargeMoneyData(activityId, serverId, roleId);
if (!playerData) return resResult(STATUS.ACTIVITY_MISSING); if (!playerData) return resResult(STATUS.ACTIVITY_MISSING);
if (playerData.totalCount <= playerData.receiveCount) { if (playerData.ticketCnt <= 0) {
return resResult(STATUS.ACTIVITY_RECHARGE_MONEY_NO_REWARD); return resResult(STATUS.ACTIVITY_RECHARGE_TICKET_NOT_ENOUGH);
} }
let item: RechargeMoneyItem = playerData.randomReward(); let item = playerData.pull();
if (!item) { if (!item) {
return resResult(STATUS.ACTIVITY_RECHARGE_MONEY_ERROR); return resResult(STATUS.ACTIVITY_RECHARGE_TICKET_NOT_ENOUGH);
} }
let recordArray = playerData.recordArray.filter(obj => { return obj && !obj.rewardTime }) let notGetRecord = playerData.recordArr[0];
let rechargeItem = recordArray[0]; console.log('notGetRecord', JSON.stringify(notGetRecord));
// console.log('recordArray', JSON.stringify(recordArray)); await ActivityRechargeMoneyModel.addRecord(notGetRecord._id, item.id, `${item.gid}&${item.count}`);
await ActivityRechargeMoneyModel.addRecord(rechargeItem._id, item.id, item.reward) let goods = await addItems(roleId, roleName, sid, [{ id: item.gid, count: item.count }], ITEM_CHANGE_REASON.RECHARGE_REWARD)
let rewardParamArr: Array<RewardParam> = stringToRewardParam(item.reward);
let result = await addReward(roleId, roleName, sid, serverId, rewardParamArr, ITEM_CHANGE_REASON.RECHARGE_REWARD)
if (playerData.isLast()) {
let _ids = playerData.recordArray.map(a => a._id)
await ActivityRechargeMoneyModel.setEndState(serverId, roleId, _ids);
}
item.rewardTime = new Date(); item.setHasGet(true);
return resResult(STATUS.SUCCESS, Object.assign(result, {
return resResult(STATUS.SUCCESS, {
goods,
param: { activityId }, param: { activityId },
item: item item: item
})); });
} }
} }
@@ -5,7 +5,7 @@ import { getPlayerGrowthFundData, } from './growthFundService';
import { getPlayerLimitPackageData, } from './limitPackageService'; import { getPlayerLimitPackageData, } from './limitPackageService';
import { getPlayerYuanbaoShopData, } from './yuanbaoService'; import { getPlayerYuanbaoShopData, } from './yuanbaoService';
import { getPlayerMonthlyTicketData, } from './monthlyTicketService'; import { getPlayerMonthlyTicketData, } from './monthlyTicketService';
import { getPlayerRechargeMoneyData, } from './rechargeMoneyService'; import { getPlayerRechargeMoneyDataShow, } from './rechargeMoneyService';
import { getPlayerThirtyDaysData, playerThirtyDaysActivityDays, } from './thirtyDaysService'; import { getPlayerThirtyDaysData, playerThirtyDaysActivityDays, } from './thirtyDaysService';
import { getPlayerVipRechargeMoneyData, } from './vipRechargeMoneyService'; import { getPlayerVipRechargeMoneyData, } from './vipRechargeMoneyService';
import { getPlayerActivityData, } from './selfServiceShopActivityService'; import { getPlayerActivityData, } from './selfServiceShopActivityService';
@@ -106,7 +106,7 @@ export async function getActivity(serverId: number, roleId: string, activityId:
} }
case ACTIVITY_TYPE.RECHARGE_MONEY://累计充值RMB活动 21 case ACTIVITY_TYPE.RECHARGE_MONEY://累计充值RMB活动 21
{ {
activityData = await getPlayerRechargeMoneyData(activityId, serverId, roleId); activityData = await getPlayerRechargeMoneyDataShow(activityId, serverId, roleId);
break; break;
} }
case ACTIVITY_TYPE.DAILY_RMB_GIFTS://每日特惠RMB购买,一次性购买7天礼包 22 case ACTIVITY_TYPE.DAILY_RMB_GIFTS://每日特惠RMB购买,一次性购买7天礼包 22
@@ -1,41 +1,9 @@
import { ACTIVITY_TYPE } from '../../consts';
import { ActivityModel, ActivityModelType } from '../../db/Activity';
import { ActivityRechargeMoneyModel, ActivityRechargeMoneyModelType } from '../../db/ActivityRechargeMoney'; import { ActivityRechargeMoneyModel, ActivityRechargeMoneyModelType } from '../../db/ActivityRechargeMoney';
import { RechargeMoneyData } from '../../domain/activityField/rechargeMoneyField'; import { RechargeMoneyData } from '../../domain/activityField/rechargeMoneyField';
import moment = require('moment'); import moment = require('moment');
import { ServerlistModel } from '../../db/Serverlist';
import { RoleModel } from '../../db/Role'; import { RoleModel } from '../../db/Role';
import { getActivityById } from './activityService'; import { getActivityById } from './activityService';
/**
* 获取活动数据
*
* @param {number} serverId 区Id
* @param {number} type 活动类型 ACTIVITY_TYPE
* @param {string} roleId 角色Id
*
*/
export async function rechargeMoneyActivity(serverId: number, roleId: string) {
let { activityGroupId } = await ServerlistModel.findByServerId(serverId);
let activityArray: ActivityModelType[] = await ActivityModel.findOpenActivityByType(activityGroupId, ACTIVITY_TYPE.RECHARGE_MONEY, new Date())
let activityData = activityArray[0];
let playerRecord: ActivityRechargeMoneyModelType[] = await ActivityRechargeMoneyModel.findData(serverId, roleId);
let { createTime } = await RoleModel.findByRoleId(roleId);
let playerData = new RechargeMoneyData(activityData, createTime);
playerData.setPlayerRecords(playerRecord);
delete playerData.recordArray;
return playerData;
// let playerDataArray = [];
// for (let activityData of activityArray) {
// let playerData = await getPlayerRechargeMoneyData(activityData.activityId, serverId, roleId);
// playerDataArray.push(playerData)
// }
// return playerDataArray
}
/** /**
* 玩家活动数据 * 玩家活动数据
* *
@@ -46,15 +14,23 @@ export async function rechargeMoneyActivity(serverId: number, roleId: string) {
*/ */
export async function getPlayerRechargeMoneyData(activityId: number, serverId: number, roleId: string) { export async function getPlayerRechargeMoneyData(activityId: number, serverId: number, roleId: string) {
let activityData = await getActivityById(activityId); let activityData = await getActivityById(activityId);
let playerRecord: ActivityRechargeMoneyModelType[] = await ActivityRechargeMoneyModel.findData(serverId, roleId);
let { createTime } = await RoleModel.findByRoleId(roleId); let { createTime } = await RoleModel.findByRoleId(roleId);
let playerData = new RechargeMoneyData(activityData, createTime); let playerData = new RechargeMoneyData(activityData, createTime);
let beginTime = moment(playerData.beginTime).startOf('d').toDate();
let endTime = moment(new Date()).endOf('d').toDate();
let playerRecord: ActivityRechargeMoneyModelType[] = await ActivityRechargeMoneyModel.findDataByTime(serverId, roleId, beginTime, endTime);
playerData.setPlayerRecords(playerRecord); playerData.setPlayerRecords(playerRecord);
return playerData; return playerData;
} }
export async function getPlayerRechargeMoneyDataShow(activityId: number, serverId: number, roleId: string) {
let playerData = await getPlayerRechargeMoneyData(activityId, serverId, roleId);
if(playerData && playerData.canShow && playerData.canShow()) {
return playerData.getShowResult();
}
return null
}
/** /**
* 统计充值金额 * 统计充值金额
+2 -1
View File
@@ -431,7 +431,7 @@ export const STATUS = {
ACTIVITY_FIRST_GIFT_END: { code: 50016, simStr: '首充结束' }, ACTIVITY_FIRST_GIFT_END: { code: 50016, simStr: '首充结束' },
ACTIVITY_NEW_PLAYER_LIMIT_PACKAGE_END: { code: 50017, simStr: '新手礼包结束' }, ACTIVITY_NEW_PLAYER_LIMIT_PACKAGE_END: { code: 50017, simStr: '新手礼包结束' },
ACTIVITY_RECHARGE_MONEY_ERROR: { code: 50018, simStr: '充值数据错误' }, ACTIVITY_RECHARGE_MONEY_ERROR: { code: 50018, simStr: '充值数据错误' },
ACTIVITY_RECHARGE_MONEY_NO_REWARD: { code: 50019, simStr: '没有可领取的奖励' }, ACTIVITY_RECHARGE_TICKET_NOT_ENOUGH: { code: 50019, simStr: '签数不足' },
ACTIVITY_SIGNIN_VIP_CONDITION: { code: 50020, simStr: '开启条件不足' }, ACTIVITY_SIGNIN_VIP_CONDITION: { code: 50020, simStr: '开启条件不足' },
ACTIVITY_SIGNIN_EXPIRE: { code: 50021, simStr: '签到过期,补签' }, ACTIVITY_SIGNIN_EXPIRE: { code: 50021, simStr: '签到过期,补签' },
ACTIVITY_POP_UP_SHOP_EXPIRE: { code: 50022, simStr: '弹出商店过期' }, ACTIVITY_POP_UP_SHOP_EXPIRE: { code: 50022, simStr: '弹出商店过期' },
@@ -447,6 +447,7 @@ export const STATUS = {
MONOPOLY_BANK_SAVE_MAX: { code: 50032, simStr: '超过最大限制数量' }, MONOPOLY_BANK_SAVE_MAX: { code: 50032, simStr: '超过最大限制数量' },
NOT_GIFTPACKAGE: { code: 50033, simStr: '非礼包类型' }, NOT_GIFTPACKAGE: { code: 50033, simStr: '非礼包类型' },
SHOP_CLOSED: { code: 50034, simStr: '停业' }, SHOP_CLOSED: { code: 50034, simStr: '停业' },
ACTIVITY_RECHARGE_ITEM_NOT_ENOUGH: { code: 50035, simStr: '商品不足' },
// GM后台相关状态 60000 - 69999 // GM后台相关状态 60000 - 69999
GM_ERR_PASSWORD: { code: 60001, simStr: '账号或密码错误' }, GM_ERR_PASSWORD: { code: 60001, simStr: '账号或密码错误' },
GM_MISS_API: { code: 60002, simStr: '未找到该接口' }, GM_MISS_API: { code: 60002, simStr: '未找到该接口' },
+6 -13
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@@ -19,31 +19,24 @@ export default class Activity_Recharge_Money extends BaseModel {
@prop({ required: true }) @prop({ required: true })
RMB: number; // 充值金额 RMB: number; // 充值金额
@prop({ required: true }) @prop({ required: true })
index: number; // 第几个格子 poolId: number; // 奖池唯一id
@prop({ required: true }) @prop({ required: true })
reward: string; // 领取奖励内容 reward: string; // 领取奖励内容
@prop({ required: true }) @prop({ required: true })
rewardTime: Date; // 领取奖励时间 rewardTime: Date; // 领取奖励时间
@prop({ required: true })
isEnd: boolean; // 结束
//添加领取记录 //添加领取记录
public static async addRecord(_id: string, id: number, reward: string) { public static async addRecord(_id: string, poolId: number, reward: string) {
console.log(_id, poolId, reward)
let result: ActivityRechargeMoneyModelType = await ActivityRechargeMoneyModel.findOneAndUpdate({ _id }, let result: ActivityRechargeMoneyModelType = await ActivityRechargeMoneyModel.findOneAndUpdate({ _id },
{ $set: { index: id, reward, rewardTime: new Date() } }, { $set: { poolId, reward, rewardTime: new Date() } },
{ upsert: true, new: true }).lean(true); { upsert: true, new: true }).lean(true);
return result; return result;
} }
//本轮结束
public static async setEndState(serverId: number, roleId: string, _ids: string[]) {
await ActivityRechargeMoneyModel.updateMany({ serverId, roleId, _id: { $in: _ids } },
{ $set: { isEnd: true } }, { multi: true, });
}
//查询 //查询
public static async findData(serverId: number, roleId: string) { public static async findDataByTime(serverId: number, roleId: string, beginTime: Date, endTime: Date) {
let result: ActivityRechargeMoneyModelType[] = await ActivityRechargeMoneyModel.find({ serverId, roleId, isEnd: { $ne: true } }).lean(true); let result: ActivityRechargeMoneyModelType[] = await ActivityRechargeMoneyModel.find({ serverId, roleId, beginTime: { $gte: beginTime }, endTime: { $lte: endTime } }).sort({ beginTime: 1 }).lean(true);
return result; return result;
} }
@@ -21,7 +21,7 @@ interface TurntableFloorInDb { // 保底,每sum次必出count个头奖,头
interface TurntableBoxInDb { interface TurntableBoxInDb {
count: number; // 次数 count: number; // 次数
reward: string; // 奖励 type&id&count rewards: string; // 奖励 type&id&count
} }
interface TurntableInDb { interface TurntableInDb {
@@ -54,13 +54,13 @@ export class LuckyTurntablePool {
export class LuckyTurntableBox { export class LuckyTurntableBox {
count: number; // 次数 count: number; // 次数
reward: string; // 奖励 rewards: string; // 奖励
isReceived: boolean = false; // 是否已领取 isReceived: boolean = false; // 是否已领取
constructor(data: TurntableBoxInDb) { constructor(data: TurntableBoxInDb) {
this.count = data.count; this.count = data.count;
this.reward = data.reward; this.rewards = data.rewards;
} }
public setReceived(box: number[] = []) { public setReceived(box: number[] = []) {
+128 -54
View File
@@ -2,86 +2,160 @@ import moment = require('moment');
import { random } from 'underscore'; import { random } from 'underscore';
import { ActivityModelType } from '../../db/Activity'; import { ActivityModelType } from '../../db/Activity';
import { ActivityRechargeMoneyModelType } from '../../db/ActivityRechargeMoney'; import { ActivityRechargeMoneyModelType } from '../../db/ActivityRechargeMoney';
import { getRandEelmWithWeight, getRandSingleEelm } from '../../pubUtils/util';
import { ActivityBase } from './activityField'; import { ActivityBase } from './activityField';
interface RechargeMoneyPoolInDb {
id: number; // 奖池项唯一id
gid: number;
count: number;
quality: number; // 物品的品级,相同的品级平分概率,不同品级直接按percent来做概率
}
interface RechargeMoneyWeightInDb {
quality: number; // pool中的品级
weight: number; // 权重,先随机出这个品级的物品的概率,然后再平均随机出这个品级下的物品
}
interface RechargeMoneyPercentInDb {
todayIndex: number; // 第几天,和前面排名奖励的填法一样,如第1天、第2-10天,只需填todayIndex=1和10的两项
data: RechargeMoneyWeightInDb[]; // 这一天的权重
}
interface RechargeMoneyInDb {
pool: RechargeMoneyPoolInDb[];
minPrice: number;
percent: RechargeMoneyPercentInDb[];
}
// 充值记录 // 充值记录
export class RechargeMoneyItem { export class RechargeMoneyPool {
_id: string; //mongodb id: number; // 卡池id
id: number; //商品id gid: number;
name: string; //商品名称 count: number;
reward: string; //奖励 quality: number; // 物品的品级
rewardTime: Date; //领奖时间 hasGet: boolean = false; // 是否已经获取过了
constructor(data: any) { constructor(data: RechargeMoneyPoolInDb) {
this.id = data.id; this.id = data.id;
this.name = data.name; this.gid = data.gid;
this.reward = data.reward; this.count = data.count;
this.rewardTime = null; this.quality = data.quality;
}
setHasGet(hasGet: boolean) {
this.hasGet = hasGet;
}
}
export class RechargeMoneyWeight {
quality: number;
weight: number;
constructor(data: RechargeMoneyWeightInDb) {
this.quality = data.quality;
this.weight = data.weight;
}
}
export class RechargeMoneyPercent {
todayIndex: number;
data: RechargeMoneyWeight[] = [];
constructor(data: RechargeMoneyPercentInDb) {
this.todayIndex = data.todayIndex;
for(let obj of data.data) {
this.data.push(new RechargeMoneyWeight(obj));
}
} }
} }
// 累计充值数据 // 累计充值数据
export class RechargeMoneyData extends ActivityBase { export class RechargeMoneyData extends ActivityBase {
list: Array<RechargeMoneyItem> = [];//记录 private map: Map<number, number> = new Map(); // poolId => index
days: number = 0; private percentMap: Map<number, number> = new Map(); // todayIndex => 的index
price: number = 0; pool: RechargeMoneyPool[] = [];
minPrice: number = 0;
percent: RechargeMoneyPercent[] = [];
totalCount: number = 0;//一共可领取次数 ticketCnt: number = 0; // 签数
receiveCount: number = 0;//已经领取次数 recordArr: ActivityRechargeMoneyModelType[] = [];
recordArray: ActivityRechargeMoneyModelType[] = []; private findItemFromPool(poolId: number) {
let index = this.map.get(poolId);
//当前回合最后一个 return this.pool[index];
public isLast() {
let items = this.list.filter(obj => { return obj && !obj.rewardTime });
return items.length === 1;
} }
public randomReward(): RechargeMoneyItem { private findTodayPercent() {
let items = this.list.filter(obj => { return obj && (!obj.rewardTime || obj.rewardTime == undefined) }) let index = this.percentMap.get(this.todayIndex);
if (items.length == 0) { return this.percent[index];
return null; }
public pull() {
let percent = this.findTodayPercent();
if(!percent) return false;
let randPercent = percent.data.filter(cur => {
let hasAllGet = true;
for(let { quality, hasGet } of this.pool) {
if(quality == cur.quality && !hasGet) hasAllGet = false;
}
return !hasAllGet;
});
if(randPercent.length <=0) return false; // 全部抽完了
let qualityResult = getRandEelmWithWeight(randPercent);
if(!qualityResult) return false;
let elems: RechargeMoneyPool[] = [];
for(let pool of this.pool) {
if(pool && !pool.hasGet && pool.quality == qualityResult.dic.quality) {
elems.push(pool);
}
} }
let index = random(items.length - 1); let result = getRandSingleEelm(elems);
return items[index]; return result;
} }
//解析玩家购买记录 //解析玩家购买记录
public setPlayerRecords(data: ActivityRechargeMoneyModelType[]) { public setPlayerRecords(data: ActivityRechargeMoneyModelType[]) {
this.todayIndex = 0; if (!data) return;
if (!data) {
return;
}
this.recordArray = data.filter(obj => {
return obj.RMB >= this.price;
}).sort((a, b) => {
return moment(a.beginTime).valueOf() - moment(b.beginTime).valueOf()
})
this.totalCount = this.recordArray.length; for(let record of data) {
this.receiveCount = 0; if(record.RMB >= this.minPrice) {
for (let item of this.list) { if(!record.rewardTime) {
let index = this.recordArray.findIndex(obj => { return obj.index === item.id }) this.ticketCnt++;
if (index != -1) { this.recordArr.push(record);
this.receiveCount++; }
item.rewardTime = this.recordArray[index].rewardTime; }
if(record.poolId) {
let pool = this.findItemFromPool(record.poolId);
if(pool) pool.setHasGet(true);
} }
} }
} }
public initData(data: string) { public getShowResult() {
let dataObj = JSON.parse(data); return {
this.days = dataObj.days; ...this.getBaseKeys(),
this.price = dataObj.price; ticketCnt: this.ticketCnt,
pool: this.pool,
let arr = dataObj.data; }
for (let obj of arr) { }
this.list.push(new RechargeMoneyItem(obj))
public initData(data: string) {
let dataObj: RechargeMoneyInDb = JSON.parse(data);
console.log(dataObj);
for(let pool of dataObj.pool) {
let obj = new RechargeMoneyPool(pool);
this.pool.push(obj);
this.map.set(obj.id, this.pool.length - 1);
}
this.minPrice = dataObj.minPrice;
for(let percent of dataObj.percent) {
let obj = new RechargeMoneyPercent(percent);
this.percent.push(obj);
this.percentMap.set(obj.todayIndex, this.percent.length - 1);
} }
this.list = this.list.sort((a, b) => {
return a.id - b.id
})
} }
constructor(activityData: ActivityModelType, createTime: number) { constructor(activityData: ActivityModelType, createTime: number) {