数数:创建角色埋点放到服务器
This commit is contained in:
@@ -929,6 +929,7 @@ export enum ITEM_CHANGE_REASON {
|
||||
|
||||
export enum TA_EVENT {
|
||||
REGISTER = 'register', // 注册
|
||||
CREATE_ROLE = 'create_role', // 创建角色
|
||||
RECHARGE = 'recharge', // 发起充值
|
||||
RECHARGE_SUCCESS = 'recharge_success', // 充值成功
|
||||
RECHARGE_FAIL = 'recharge_fail', // 充值失败
|
||||
|
||||
@@ -46,8 +46,8 @@ export default class AccountController extends Controller {
|
||||
|
||||
public async createRole() {
|
||||
const { ctx } = this;
|
||||
const { serverId } = ctx.request.body;
|
||||
ctx.body = await ctx.service.auth.createRole(serverId);
|
||||
const { serverId, distinctId } = ctx.request.body;
|
||||
ctx.body = await ctx.service.auth.createRole(serverId, distinctId);
|
||||
}
|
||||
|
||||
public async bind() {
|
||||
|
||||
@@ -302,7 +302,7 @@ export default class Auth extends Service {
|
||||
return ctx.service.utils.resResult(STATUS.ROLE_NOT_FOUND);
|
||||
}
|
||||
|
||||
public async createRole(serverId: number) {
|
||||
public async createRole(serverId: number, distinctId: string) {
|
||||
console.log('enter Auth createRole');
|
||||
const ctx = this.ctx;
|
||||
const { uid } = ctx;
|
||||
@@ -324,6 +324,7 @@ export default class Auth extends Service {
|
||||
// 任务
|
||||
await checkTask(roleId, TASK_TYPE.ROLE_LV, role.lv, false, {});
|
||||
|
||||
ctx.service.sdk.reportTAEventWithRoleIdAndDistinctId(roleId, distinctId, TA_EVENT.REGISTER, null, ctx.clientIp);
|
||||
return ctx.service.utils.resResult(STATUS.SUCCESS, { roleId: role.roleId });
|
||||
}
|
||||
return ctx.service.utils.resResult(STATUS.ROLE_NOT_FOUND);
|
||||
@@ -401,7 +402,7 @@ export default class Auth extends Service {
|
||||
public async channelLogin(params: {
|
||||
channelType: string, pst: string, clientId: string, deviceId: string, platform: string, platformAppid: string, childGameId: number, pkgName: string, serverType: string, getuiCID: string, distinctId: string
|
||||
}) {
|
||||
const { channelType, pst, clientId, deviceId, platform, platformAppid, childGameId, pkgName, serverType, getuiCID, distinctId } = params;
|
||||
const { channelType, pst, clientId, deviceId, platform, platformAppid, childGameId, pkgName, serverType, getuiCID } = params;
|
||||
|
||||
const ctx = this.ctx;
|
||||
|
||||
@@ -418,7 +419,7 @@ export default class Auth extends Service {
|
||||
...requestResult.data, childGameId, platformAppid
|
||||
}, token, platform, pkgName, serverType, deviceId, ctx.clientIp);
|
||||
if(isCreate) {
|
||||
ctx.service.sdk.reportTAEventWithDistinctId(distinctId, TA_EVENT.REGISTER, null, ctx.clientIp);
|
||||
// ctx.service.sdk.reportTAEventWithDistinctId(distinctId, TA_EVENT.REGISTER, null, ctx.clientIp);
|
||||
}
|
||||
|
||||
if (getuiCID) {//更新个推cid
|
||||
|
||||
@@ -277,4 +277,27 @@ export default class Sdk extends Service {
|
||||
ta.track(event);
|
||||
}
|
||||
|
||||
public reportTAEventWithRoleIdAndDistinctId(roleId: string, distinctId: string, eventName: string, properties: any, ip?: string) {
|
||||
let ta = this.app.context.ta;
|
||||
let event = {
|
||||
// 账号 ID (可选)
|
||||
accountId: `${roleId}`,
|
||||
// 访客 ID (可选),账号 ID 和访客 ID 不可以都为空
|
||||
distinctId: distinctId? `${distinctId}`: "",
|
||||
// 事件名称 (必填)
|
||||
event: eventName,
|
||||
// 事件时间 (可选) 如果不填,将以调用接口时的时间作为事件时间
|
||||
time: new Date(),
|
||||
// 事件 IP (可选) 当传入 IP 地址时,后台可以解析所在地
|
||||
ip: ip,
|
||||
// 事件属性 (可选)
|
||||
properties,
|
||||
callback(err) {
|
||||
console.log('*****测试接入事件', err)
|
||||
}
|
||||
|
||||
};
|
||||
ta.track(event);
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
Reference in New Issue
Block a user