初始pvp返回补充
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@@ -39,8 +39,7 @@ export class PvpHandler {
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let {warId, seasonNum, seasonEndTime} = await SystemConfigModel.findSystemConfig();
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let {warId, seasonNum, seasonEndTime} = await SystemConfigModel.findSystemConfig();
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let {heroes, score, pLv, winStreakNum, refOppCnt, challengeCnt, challengeRefTime, receivedBox, hisScore, heroScores} = pvpDefense;
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let {heroes, score, pLv, winStreakNum, refOppCnt, challengeCnt, challengeRefTime, receivedBox, hisScore, heroScores} = pvpDefense;
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if (pvpDefense.seasonNum !== seasonNum) {
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if (pvpDefense.seasonNum !== seasonNum) {
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//TODO去结算
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let { score, pLv, winStreakNum, heroScores, refOppCnt, challengeCnt, challengeRefTime } = await setPvpDefResult(pvpDefense, seasonNum);
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let {score, pLv, winStreakNum} = await setPvpDefResult(pvpDefense)
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}
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}
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let myRank = 999;//TODO去redis中获取
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let myRank = 999;//TODO去redis中获取
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let data = {warId, seasonNum, seasonEndTime, myRank, oppPlayers, heroes, score, pLv, winStreakNum, refOppCnt, challengeCnt, challengeRefTime, receivedBox, hisScore, heroScores}
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let data = {warId, seasonNum, seasonEndTime, myRank, oppPlayers, heroes, score, pLv, winStreakNum, refOppCnt, challengeCnt, challengeRefTime, receivedBox, hisScore, heroScores}
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@@ -10,6 +10,7 @@ import { getRandomIndexByLen, genCode, getRandomByLen } from '../pubUtils/util';
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import { oppPlayersInter } from '../pubUtils/interface';
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import { oppPlayersInter } from '../pubUtils/interface';
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import { gameData, getPLvByScore } from "../pubUtils/data";
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import { gameData, getPLvByScore } from "../pubUtils/data";
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import { PVP } from '../pubUtils/dicParam';
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import { PVP } from '../pubUtils/dicParam';
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import { SystemConfigModel } from '../db/SystemConfig'
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const _ = require('underscore');
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const _ = require('underscore');
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@@ -29,7 +30,9 @@ export async function initPvpInfo(role: RoleType) {
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}
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}
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//初始化对手人阵容
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//初始化对手人阵容
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let oppPlayers: Array<OppPlayers> = await refreshEnemies(role, 0, 1);
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let oppPlayers: Array<OppPlayers> = await refreshEnemies(role, 0, 1);
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let result = await PvpDefenseModel.createPvpDefense({ roleId: role.roleId, roleName: role.roleName, role: role._id, heroes, oppPlayers, defCe: role.topFiveCe });
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let {warId, seasonNum } = await SystemConfigModel.findSystemConfig();
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let challengeCnt = PVP.PVP_CHALLENGE_COUNTS;
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let result = await PvpDefenseModel.createPvpDefense({ roleId: role.roleId, roleName: role.roleName, role: role._id, heroes, oppPlayers, defCe: role.topFiveCe, seasonNum, warId, challengeCnt });
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//加入排行榜 TODO
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//加入排行榜 TODO
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return result;
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return result;
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}
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}
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@@ -38,14 +38,14 @@ export async function init() {
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export async function setPvpSeasonResult(obj:{ name:string }) {
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export async function setPvpSeasonResult(obj:{ name:string }) {
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console.log('exce setPvpSeasonResult'+ obj.name);
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console.log('exce setPvpSeasonResult'+ obj.name);
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let { seasonNum } = await setNextPvpTime();
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let pvpDefenses = await PvpDefenseModel.getPvpDef(LIMIT_NUM);
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let pvpDefenses = await PvpDefenseModel.getPvpDef(LIMIT_NUM);
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for (let pvpDefense of pvpDefenses) {
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for (let pvpDefense of pvpDefenses) {
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await setPvpDefResult(pvpDefense);
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await setPvpDefResult(pvpDefense, seasonNum);
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}
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}
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await setNextPvpTime();
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}
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}
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export async function setPvpDefResult(pvpDefense: PvpDefenseType) {
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export async function setPvpDefResult(pvpDefense: PvpDefenseType, seasonNum: number) {
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let pvpRankRewards = getPvpRankRewards();
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let pvpRankRewards = getPvpRankRewards();
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let pvpHeroRewards = getPvpHeroRewards();
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let pvpHeroRewards = getPvpHeroRewards();
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let goods = [];
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let goods = [];
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@@ -61,7 +61,7 @@ export async function setPvpDefResult(pvpDefense: PvpDefenseType) {
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score += heroScore.score;
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score += heroScore.score;
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}
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}
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let pLv = getPLvByScore(score);
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let pLv = getPLvByScore(score);
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pvpDefense = await PvpDefenseModel.updateInfo(pvpDefense.roleId, {score:score, pLv, heroScores: pvpDefense.heroScores});
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pvpDefense = await PvpDefenseModel.updateInfo(pvpDefense.roleId, {score:score, pLv, heroScores: pvpDefense.heroScores, winStreakNum:0, seasonNum, refOppCnt:0, challengeCnt:PVP.PVP_CHALLENGE_COUNTS, challengeRefTime:0});
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//TODO 下发邮件
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//TODO 下发邮件
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return pvpDefense;
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return pvpDefense;
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}
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}
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@@ -84,6 +84,7 @@ async function setNextPvpTime() {
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let systemConfig = await SystemConfigModel.updateSeason(seasonEndTime);
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let systemConfig = await SystemConfigModel.updateSeason(seasonEndTime);
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let settleTime = (seasonEndTime - SETTLE_DIFF)* PER_SECOND;
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let settleTime = (seasonEndTime - SETTLE_DIFF)* PER_SECOND;
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scheduleJob(settleTime, setPvpSeasonResult);
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scheduleJob(settleTime, setPvpSeasonResult);
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return systemConfig;
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}
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}
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function getScore(arr, score) {
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function getScore(arr, score) {
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@@ -14,6 +14,10 @@ interface pvpUpdateInter {
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winStreakNum?: number;
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winStreakNum?: number;
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defCe?:number;
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defCe?:number;
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heroes?: Array<Heroes>;
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heroes?: Array<Heroes>;
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seasonNum?: number;
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refOppCnt?:number;
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challengeCnt?:number;
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challengeRefTime?:number;
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}
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}
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export class Heroes {
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export class Heroes {
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@@ -143,7 +147,7 @@ export default class PvpDefense extends BaseModel {
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return result;
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return result;
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}
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}
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public static async createPvpDefense(params: { roleId: string, roleName: string, role: string, heroes: Array<Heroes>, oppPlayers: Array<OppPlayers>, defCe: number }, lean = true) {
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public static async createPvpDefense(params: { roleId: string, roleName: string, role: string, heroes: Array<Heroes>, oppPlayers: Array<OppPlayers>, defCe: number, seasonNum: number, warId: number, challengeCnt: number }, lean = true) {
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const doc = new PvpDefenseModel();
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const doc = new PvpDefenseModel();
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const update = Object.assign(doc.toJSON(), params);
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const update = Object.assign(doc.toJSON(), params);
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const defense: PvpDefenseType = await PvpDefenseModel.findOneAndUpdate({ roleId: params.roleId }, update, { upsert: true, new: true }).lean(lean);
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const defense: PvpDefenseType = await PvpDefenseModel.findOneAndUpdate({ roleId: params.roleId }, update, { upsert: true, new: true }).lean(lean);
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