军团:添加管理debug接口
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@@ -145,7 +145,7 @@ export default class Guild extends BaseModel {
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return result;
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}
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public static async updateInfo(code: string, update: GuildUpdateParam, incParam?: { managerCnt?: number, fund?: number }, select?: string) {
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public static async updateInfo(code: string, update: GuildUpdateParam, incParam?: { managerCnt?: number, fund?: number, activeDaily?: number, activeWeekly?: number }, select?: string) {
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const result: GuildType = await GuildModel.findOneAndUpdate({ code }, { $set: update, $inc: incParam }, { new: true }).select(select).lean();
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return result;
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}
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@@ -122,8 +122,8 @@ export default class UserGuild extends BaseModel {
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return result;
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}
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public static async updateInfo(roleId: string, update: UserGuildUpdateParam, select?: string) {
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const result = await UserGuildModel.findOneAndUpdate({ roleId, status: USER_GUILD_STATUS.ON }, { $set: update }, { new: true }).select(select).lean();
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public static async updateInfo(roleId: string, update: UserGuildUpdateParam, incParam?: { activeDaily?: number, activeWeekly?: number, trainCount?: number }, select?: string) {
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const result = await UserGuildModel.findOneAndUpdate({ roleId, status: USER_GUILD_STATUS.ON }, { $set: update, $inc: incParam }, { new: true }).select(select).lean();
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return result;
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}
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@@ -43,6 +43,10 @@ export const ARMY = {
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ARMY_DEVELOPMENT_SPEED: 30, // 碎片研发单次加速时间(分钟)
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ARMY_DEVELOPMENT_SPEEDCOST: 50, // 单次助力加速消耗的元宝
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ARMY_DEVELOPMENT_SPEEDTMES: 10, // 单个碎片可助力加速的最大次数
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ARMY_TRAIN_FREETIMES: 2, // 练兵场每日挑战次数
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ARMY_TRAIN_BUYTIMES: 2, // 练兵场每日可购买次数
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ARMY_TRAIN_TIMESCOST: 20, // 练兵场购买次数每日
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ARMY_WEEKHONOUR_LIMIT: 1000, // 军团成员参与职位排名周功勋下限(包含)
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};
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export const TREASURE = {
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CAPTAIN_DROP: 5, // 普通套装图纸队长必掉落次数
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