战斗开始和战斗结算

This commit is contained in:
wangdan
2020-09-11 15:24:49 +08:00
parent b591a0120c
commit 96d81052f9
10 changed files with 8984 additions and 1 deletions

1
.gitignore vendored
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@@ -3,3 +3,4 @@ game-server/dist
game-server/logs
*.DS_Store
.vscode/*
shared/**/*.js

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@@ -0,0 +1,172 @@
import { Application, BackendSession } from 'pinus';
import { BattleRecordModel } from '../../../../../shared/db/BattleRecord';
import { getWarById, getGoodById } from '../../../util/gamedata';
import { CounterModel } from '../../../../../shared/db/Counter';
import { HeroModel } from '../../../../../shared/db/Hero';
import { EquipModel } from '../../../../../shared/db/Equip';
export default function(app: Application) {
return new NormalBattleHandler(app);
}
export class NormalBattleHandler {
constructor(private app: Application) {
}
// 进入关卡前设置status=0
async checkBattle(msg: {battleId: number}, session: BackendSession) {
const { battleId } = msg;
let roleId = session.get('roleId');
let roleName = session.get('roleName');
let warInfo = getWarById(battleId);
if(!warInfo) {
return {
code: 202,
data: "缺少关卡信息"
}
}
const BattleRecord = await BattleRecordModel.updateBattleRecordByRole(roleId, battleId, {
$set: {
roleName,
status: 0,
warName: warInfo.gk_name,
warType: warInfo.war_type
},
$inc: {
count: 1
}
});
let { count, status} = BattleRecord;
return {
code: 200,
data: {
battleId, count, status
}
}
}
// 关卡结算,记录使用的武将,获得奖励
async battleEnd(msg: {battleId: number, isSuccess: boolean, heroes: Array<any>, }, session: BackendSession) {
const { battleId, isSuccess, heroes } = msg;
let roleId = session.get('roleId');
let roleName = session.get('roleName');
let warInfo = getWarById(battleId);
const BattleRecord = await BattleRecordModel.getBattleRecordByRole(roleId, battleId);
if(!BattleRecord || BattleRecord.status != 0) {
return {
code: 202,
data: '关卡状态错误,未开启挑战'
}
}
let params = {}, reward: Array<any>;
if(isSuccess) { // 挑战胜利
params = {
$set: {
status: 1,
record: { heroes }
},
$inc: {
successCount: 1
}
}
reward = await this.handleReward(roleId, roleName, warInfo.reward);
} else { // 挑战失败
params = {
$set: {
status: 2,
record: { heroes }
},
$inc: {
failCount: 1
}
}
reward = [];
}
const result = await BattleRecordModel.updateBattleRecordByRole(roleId, battleId, params);
let {count, status} = result;
return {
code: 200,
data: {
battleId, count, status,
goods: reward
}
}
}
private async handleReward(roleId: string, roleName: string, rewardStr:string) {
let {weapons, armors, items, souls} = this.decodeReward(rewardStr);
let addWeapons = await this.rewardWeapons(roleId, roleName, weapons);
// 暂时只处理装备
// let addArmors = await this.rewardArmors(roleId, roleName, armors);
// let addItems = await this.rewardItems(roleId, roleName, items);
// let addSouls = await this.rewardSouls(roleId, roleName, souls);
let result = [].concat(addWeapons);
return result;
}
private async rewardWeapons (roleId: string, roleName:string, weapons: Array<{id:number,cnt:number, type: number}>) {
let weaponsData = [];
for (let weapon of weapons) {
let cnt = weapon.cnt;
let g = getGoodById(weapon.id);
while (cnt > 0) {
const seqId = await CounterModel.getNewCounter('eid');
const equipInfo = {
roleId,
roleName,
eid: weapon.id,
eName: g.name,
seqId,
type: weapon.type,
lv: g.lv
}
const equip = await EquipModel.createEquip(equipInfo);
cnt -= 1;
weaponsData.push(equip);
}
}
return weaponsData;
}
private decodeReward(rewardStr: string, multiple=1) {
let weapons = [];
let armors = [];
let items = [];
let souls = [];
rewardStr.split('|').forEach((rStr) => {
// r[0]: type, r[1]: id, r[2]: count
let r = rStr.split('&');
let type = parseInt(r[0] || '')||0;
let id = parseInt(r[1] || '') || 0;
let cnt = (parseInt(r[2] || '') || 0) * multiple;
if (id !== 0 && cnt !== 0) {
switch (r[0]) {
case '0':
items.push({id, cnt, type});
break;
case '1':
weapons.push({id, cnt, type});
break;
case '2':
armors.push({id, cnt, type});
break;
case '3':
souls.push({id, cnt, type});
break;
default:
break;
}
}
});
return {weapons, armors, items, souls};
}
}

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@@ -0,0 +1,44 @@
const fs = require('fs');
const path = require('path');
var gamedata = {};
function initData () {
fs.readdirSync(__dirname + '/../../config/resource')
.filter(function(file) {
return (file.indexOf(".") !== 0) && (file !== "index.js");
})
//筛选有文件名且不是index进行遍历
.forEach(function(file) {
var name = file.split('.')[0];
try {
gamedata[name] = JSON.parse(
fs.readFileSync(path.resolve(__dirname, "../../config/resource/" + file))
);
} catch(e) {
console.error('【文件缺少】:' + file);
gamedata[name] = [];
}
});
}
initData();
export function getGamedata(key) {
return gamedata[key];
}
export function getWarById(warid) {
let warInfo = gamedata['dic_zyz_gk']||[];
return warInfo.find(cur => {
return cur.war_id == warid
});
}
export function getGoodById(gid) {
console.log(gid)
let goodsInfo = gamedata['goods']||[];
return goodsInfo.find(cur => {
return cur.good_id == gid
});
}

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@@ -7,5 +7,8 @@ module.exports = [{
}, {
'type': 'gate',
'token': 'agarxhqb98rpajloaxn34ga8xrunpagkjwlaw3ruxnpaagl29w4rxn'
}, {
'type': 'battle',
'token': 'agarxhqb98rpajloaxn34ga8xrunpagkjwlaw3ruxnpaagl29w4rxn'
}
];

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@@ -4,4 +4,5 @@ npm run build
node generatePm2Config.js #使用pm2来做进程管理生成进程配置文件
rm -rf /game-server/shared
cp -r /game-server/dist/shared /game-server
cp -r /game-server/config/resource /game-server/dist/game-server/config
pm2-runtime pomeloPm2Start.json #pm2 启动游戏服务器

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@@ -1,4 +1,5 @@
import { prop, pre } from '@typegoose/typegoose';
import { TimeStamps } from '@typegoose/typegoose/lib/defaultClasses';
/**
* BaseModel
@@ -12,7 +13,7 @@ import { prop, pre } from '@typegoose/typegoose';
next();
})
export default class BaseModel {
export default class BaseModel extends TimeStamps {
_id?: string

42
shared/db/BattleRecord.ts Normal file
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@@ -0,0 +1,42 @@
import { COUNTER } from '../consts/consts';
import { CounterModel } from './Counter';
import BaseModel from './BaseModel';
import { index, getModelForClass, prop } from '@typegoose/typegoose';
import { timeStamp } from 'console';
import { TimeStamps } from '@typegoose/typegoose/lib/defaultClasses';
@index({ roleId: 1, hid: 1, eid: 1 })
@index({ seqId: 1 })
export default class BattleRecord extends BaseModel {
@prop({ required: true })
roleId: string; // 角色 id
@prop({ required: true })
roleName: string; // 角色名称
@prop({ required: true })
battleId: number; // 关卡 id
@prop({ required: true })
status: number; // 关卡状态 0-挑战中 1-挑战成功 2-挑战失败
@prop({ required: true })
count: number; // 挑战次数
@prop({ required: true })
successCount: number; // 成功次数
@prop({ required: true })
failCount: number; // 失败次数
@prop({ required: true })
record: object; // 失败次数
public static async updateBattleRecordByRole( roleId: string, battleId: number, params: object, lean = true) {
const result = await BattleRecordModel.findOneAndUpdate({roleId, battleId}, params, {new: true, upsert: true}).lean(lean);
return result;
}
public static async getBattleRecordByRole(roleId: string, battleId: number, lean = true) {
const result = await BattleRecordModel.findOne({roleId, battleId}).lean(lean);
return result;
}
}
export const BattleRecordModel = getModelForClass(BattleRecord);

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@@ -1,4 +1,5 @@
import { EggAppConfig, EggAppInfo, PowerPartial } from 'egg';
const path = require('path');
export default (appInfo: EggAppInfo) => {
const config = {} as PowerPartial<EggAppConfig>;
@@ -31,6 +32,20 @@ export default (appInfo: EggAppInfo) => {
packages: [ '/root/zyz/web-server/package.json' ],
};
config.view = {
root: path.join(appInfo.baseDir, '/app/public'),
defaultViewEngine: 'nunjucks',
mapping: {
'.html': 'nunjucks' //左边写成.html后缀会自动渲染.html文件
},
};
config.static = {
prefix: '/',
dir: path.join(appInfo.baseDir, '/app/public'),
};
// add your special config in here
const bizConfig = {
sourceUrl: `https://github.com/eggjs/examples/tree/master/${appInfo.name}`,