🐞 fix(战力): 修复重生时羁绊未重算

This commit is contained in:
luying
2022-10-27 19:34:48 +08:00
parent ceec98c932
commit 985a435f11

View File

@@ -292,7 +292,7 @@ export async function calculateCes(type: HERO_SYSTEM_TYPE, roleId: string, serve
case HERO_SYSTEM_TYPE.REBIRTH: // 29. 重生
{
let { schoolId } = param;
for(let [hid, { skinId, lv, quality, star, starStage, colorStar, colorStarStage, job, jobStage, skins, scrollStar, scrollQuality, scrollColorStar }] of heroUpdates) {
for(let [hid, { skinId, lv, quality, star, starStage, colorStar, colorStarStage, job, jobStage, skins, scrollStar, scrollQuality, scrollColorStar, connections }] of heroUpdates) {
calCe.setHeroBase(hid, skinId);
calCe.setHeroLv(hid, lv);
calCe.setHeroStar(hid, job, quality, star, starStage, colorStar, colorStarStage);
@@ -300,6 +300,7 @@ export async function calculateCes(type: HERO_SYSTEM_TYPE, roleId: string, serve
calCe.clearEquip(hid);
calCe.setTalent(hid, skins);
calCe.setScroll(hid, scrollStar, scrollQuality, scrollColorStar);
calCe.setConnection(hid, connections);
if(schoolId) calCe.setSchool(true, hid, schoolId, star, colorStar, quality);
ceChangeTxt.push(`武将 ${hid} 重生`);