fix 修复奇遇本答题逻辑
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@@ -2,8 +2,8 @@ import { Application, BackendSession } from 'pinus';
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import { getGamedata } from '../../../pubUtils/gamedata';
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import EventRecord, { EventRecordModel } from '../../../db/EventRecord';
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import { RoleModel } from '../../../db/Role';
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import { EVENT_STATUS, EVENT_RECORD_STATUS } from '../../../consts/consts';
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import { checkEvent, getEventTime, refreshEvent, checkEventStatus, getEventSuccessStatus, checkQuizParam } from '../../../services/eventSercive';
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import { EVENT_STATUS, EVENT_RECORD_STATUS, EVENT_ANSWER_STATUS } from '../../../consts/consts';
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import { checkEvent, getEventTime, refreshEvent, checkEventStatus, getEventSuccessStatus, checkQuizParam, checkQuiz } from '../../../services/eventSercive';
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import { handleFixedReward } from '../../../services/rewardService';
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import { STATUS } from '../../../consts/statusCode';
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import { resResult } from '../../../pubUtils/util';
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@@ -39,9 +39,38 @@ export class EventBattleHandler {
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return resResult(STATUS.SUCCESS, { list: event });
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}
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// 回答问题
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async checkAnswer(msg: { eventId: number, eventCode: string, questionId: number, answer: number }, session: BackendSession) {
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const {eventId, eventCode, questionId, answer} = msg;
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let roleId = session.get('roleId');
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// let roleName = session.get('roleName');
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// let eventStatus = session.get('eventStatus');
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let event = await EventRecordModel.getEventRecordByCode(roleId, eventCode);
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if(!event) {
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return resResult(STATUS.EVENT_RECORD_NOT_FOUND);
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}
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let { status, type, eventId: dataEventId, question } = event;
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let flag = checkEventStatus(type, status);
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if(!flag) {
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return resResult(STATUS.EVENT_STATUS_ERROR);
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}
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if(dataEventId != eventId) {
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return resResult(STATUS.EVENT_WRONG_ID);
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}
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let curQuestion = question.find(cur => cur.id == questionId);
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if(!curQuestion) return resResult(STATUS.EVENT_QUESTION_NOT_FOUND);
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let {isCorrect, answerNo} = checkQuiz(questionId, answer);
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await EventRecordModel.saveEventAnswer(eventCode, questionId, isCorrect?EVENT_ANSWER_STATUS.CORRECT:EVENT_ANSWER_STATUS.WRONG);
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return resResult(STATUS.SUCCESS, { eventCode, eventId, questionId, isCorrect, answerNo });
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}
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// 获取关卡列表
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async receiveEventReward(msg: { eventId: number, eventCode: string, answer: Array<{id: number, answer: number}> }, session: BackendSession) {
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const {eventId, eventCode, answer = []} = msg;
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async receiveEventReward(msg: { eventId: number, eventCode: string }, session: BackendSession) {
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const {eventId, eventCode} = msg;
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let roleId = session.get('roleId');
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let roleName = session.get('roleName');
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let eventStatus = session.get('eventStatus');
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@@ -56,11 +85,12 @@ export class EventBattleHandler {
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if(!flag) {
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return resResult(STATUS.EVENT_STATUS_ERROR);
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}
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if(!checkQuizParam(answer, question)) {
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return resResult(STATUS.WRONG_PARMS);
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}
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let isSuccess = getEventSuccessStatus(type, status, answer);
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let checkResult = getEventSuccessStatus(type, status, question);
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if(checkResult.status == -1) {
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return resResult(STATUS.EVENT_QUESTION_NO_ANSWER);
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}
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let isSuccess = checkResult.isSuccess;
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if(dataEventId != eventId) {
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return resResult(STATUS.EVENT_WRONG_ID);
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@@ -3,7 +3,9 @@ import { getGamedata } from '../pubUtils/gamedata';
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import { EventRecordModel } from '../db/EventRecord';
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import { RoleModel } from '../db/Role';
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import { genCode, decodeStrSingle, decodeStr, getRandomWithWeight } from '../pubUtils/util';
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import { EVENT_STATUS, EVENT_RECORD_STATUS, EVENT_TYPE, EVENT_RANDOM_TYPE_ONE_OPEN, EVENT_QUIZ_NUM } from '../consts/consts';
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import { EVENT_STATUS, EVENT_RECORD_STATUS, EVENT_TYPE, EVENT_RANDOM_TYPE_ONE_OPEN, EVENT_QUIZ_NUM, EVENT_ANSWER_STATUS } from '../consts/consts';
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import { STATUS } from '../consts/statusCode';
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import { stat } from 'fs';
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export async function setBattleStatus(app: Application, session: FrontendOrBackendSession, roleId: string, battleId: number , isSuccess: boolean, battleCode: string) {
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@@ -206,8 +208,8 @@ export function checkEventStatus(type: number, status: number) {
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}
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export function getEventSuccessStatus(type: number, status: number, answer: Array<{id: number, answer: number}>) {
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let isSuccess: boolean; // 检查状态是否正确
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export function getEventSuccessStatus(type: number, status: number, question: Array<{id: number, status: number}>) {
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let isSuccess: boolean, returnResult = 1; // 检查状态是否正确
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if(type == EVENT_TYPE.BATTLE) {
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if(status == EVENT_RECORD_STATUS.BATTLE_SUCCESS) {
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isSuccess = true;
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@@ -217,17 +219,26 @@ export function getEventSuccessStatus(type: number, status: number, answer: Arra
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} else if(type == EVENT_TYPE.BOX) {
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isSuccess = true;
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} else if (type == EVENT_TYPE.QUIZ) {
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isSuccess = checkQuiz(answer)
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isSuccess = true;
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for(let { status = EVENT_ANSWER_STATUS.WAITING } of question) {
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console.log(status);
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if(status == EVENT_ANSWER_STATUS.WRONG) {
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isSuccess = false;
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} else if(status == EVENT_ANSWER_STATUS.WAITING) {
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isSuccess = false;
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returnResult = -1;
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}
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}
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}
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return isSuccess
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return { isSuccess, status: returnResult }
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}
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export function checkQuizParam(param: Array<{id: number, answer: number }>, database?: Array<{id: number}>) {
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export function checkQuizParam(param: Array<number>, database?: Array<{id: number}>) {
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if(database) {
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let flag = true;
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for(let {id} of database) {
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let index = param.findIndex(cur => cur.id == id);
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let index = param.indexOf(id);
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if(index == -1) flag = false; break;
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}
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return flag
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@@ -251,14 +262,12 @@ function randomQuestion(num: number) {
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return result;
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}
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function checkQuiz(arr: Array<{id: number, answer: number }>) {
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let flag = true;
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export function checkQuiz(id: number, answer: number) {
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let questions = getGamedata('Questions');
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for(let {id, answer} of arr) {
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let result = questions[id - 1];
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if(!result || result.correct != answer) {
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flag = false;
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}
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let result = questions[id - 1];
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return {
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isCorrect: !!result && result.correct == answer,
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answerNo: result?result.correct: 0
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}
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return flag
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}
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@@ -35,16 +35,22 @@ export class WarReward {
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if(this.isSuccess) { // 成功了才给固定奖励
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let {fixReward = ''} = this.warInfo;
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let reward = decodeStr('fixReward', fixReward);
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for(let obj of reward) this.rewards.push({type: BATTLE_REWARD_TYPE.FIX_REWARD, ...obj, count: obj.count * num});
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for(let i = 0; i < num; i++) {
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for(let obj of reward) {
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this.rewards.push({type: BATTLE_REWARD_TYPE.FIX_REWARD, times: i +1, ...obj, count: obj.count });
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}
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}
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}
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}
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private handleConditionReward(num: number) {
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if(this.isSuccess) {
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let {conditionReward = ''} = this.warInfo;
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let reward = decodeStr('conditionReward', conditionReward);
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for(let obj of reward) {
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if(this.condition.get(obj.condition)) {
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this.rewards.push({type: BATTLE_REWARD_TYPE.CONDITION_REWARD, ...obj, count: obj.count * num});
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for(let i = 0; i < num; i++) {
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for(let obj of reward) {
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if(this.condition.get(obj.condition)) {
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this.rewards.push({type: BATTLE_REWARD_TYPE.CONDITION_REWARD, times: i +1, ...obj, count: obj.count});
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}
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}
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}
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}
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@@ -73,7 +79,7 @@ export class WarReward {
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}
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if(flag) {
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getNum ++; getSum++;
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this.rewards.push({type: BATTLE_REWARD_TYPE.RANDOM_REWARD, ...obj});
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this.rewards.push({type: BATTLE_REWARD_TYPE.RANDOM_REWARD, times: i +1, ...obj});
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}
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}
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await BattleDropModel.updateByGid(this.roleId, this.battleId, gid, {
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@@ -64,6 +64,12 @@ export const EVENT_TYPE = {
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BATTLE: 3 // 战斗
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};
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export const EVENT_ANSWER_STATUS = {
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WAITING: 0,
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CORRECT: 1,
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WRONG: 2
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};
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export const EVENT_START_BATTLE = 101;
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export const EXPEDITION_INCREASE_POINT = 2; // 远征每成功一次累计的点数
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@@ -32,6 +32,8 @@ export const STATUS = {
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EVENT_STATUS_ERROR: { code: 20302, simStr: '状态错误' },
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EVENT_WRONG_ID: { code: 20303, simStr: '事件id错误' },
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EVENT_INFO_NOT_FOUND: { code: 20304, simStr: '未找到该事件' },
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EVENT_QUESTION_NOT_FOUND: { code: 20305, simStr: '该事件没有该问题' },
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EVENT_QUESTION_NO_ANSWER: { code: 20306, simStr: '没有回答完全部问题' },
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// 远征 20400 - 20499
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EXPEDITION_MATCH_NO_PLAYER: { code: 20401, simStr: '无法匹配对手' },
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EXPEDITION_MISS_WAR_RECORD: { code: 20402, simStr: '未找到该远征记录' },
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@@ -73,5 +75,6 @@ export const STATUS = {
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GM_DUPLICATE_GM_ACCOUNT: { code: 60006, simStr: '该账号已使用' },
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GM_DUPLICATE_API: { code: 60007, simStr: '该接口已存在' },
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GM_DUPLICATE_GROUP: { code: 60008, simStr: '该用户组已存在' },
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GM_CREATE_ERROR: { code: 60009, simStr: '创建失败' }
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GM_CREATE_ERROR: { code: 60009, simStr: '创建失败' },
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GM_ROLE_NOT_FOUND: { code: 60010, simStr: '未找到该玩家' }
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}
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@@ -8,6 +8,8 @@ class Question {
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question: string;
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@prop({ required: false, type: String })
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answer: [string];
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@prop({ required: true })
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status: number;
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}
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/**
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* 战斗记录接口
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@@ -60,6 +62,12 @@ export default class EventRecord extends BaseModel {
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return {history: result, turn};
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}
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public static async saveEventAnswer(eventCode: string, questionId: number, status: number , lean=true ) {
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let data = await EventRecordModel.findOneAndUpdate(
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{eventCode, 'question.id': questionId}, { $set: {'question.$.status': status} }, {upsert: true, new: true}).lean(lean);
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return data;
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}
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public static async saveEventRecord(eventCode: string, params: {roleId: string, refTime: number, eventId: number, roleName:string, turn?: number, type: number, quality: number, battleId?: number, status: number, position: {x:number, y:number}, question: Array<any> } , lean=true ) {
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let doc = new EventRecordModel();
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let update = Object.assign(doc.toJSON(), params, {eventCode});
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@@ -4,9 +4,9 @@
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"dispatchJsonId": 101,
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"bg_img_id": 101,
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"script_id": 101,
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"fixReward": "&",
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"conditionReward": "&",
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"RandomReward": "&",
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"fixReward": "1&2",
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"conditionReward": "2&1&1|1&1&0",
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"randomReward": "3&1&5",
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"warType": 1,
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"gk_name": "序章&王越童渊比试",
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"kingExp": 100,
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