fix 修复奇遇本答题逻辑

This commit is contained in:
luying
2020-10-19 16:56:22 +08:00
parent 6b9a749a2b
commit 99e50c9c36
7 changed files with 94 additions and 32 deletions
@@ -2,8 +2,8 @@ import { Application, BackendSession } from 'pinus';
import { getGamedata } from '../../../pubUtils/gamedata'; import { getGamedata } from '../../../pubUtils/gamedata';
import EventRecord, { EventRecordModel } from '../../../db/EventRecord'; import EventRecord, { EventRecordModel } from '../../../db/EventRecord';
import { RoleModel } from '../../../db/Role'; import { RoleModel } from '../../../db/Role';
import { EVENT_STATUS, EVENT_RECORD_STATUS } from '../../../consts/consts'; import { EVENT_STATUS, EVENT_RECORD_STATUS, EVENT_ANSWER_STATUS } from '../../../consts/consts';
import { checkEvent, getEventTime, refreshEvent, checkEventStatus, getEventSuccessStatus, checkQuizParam } from '../../../services/eventSercive'; import { checkEvent, getEventTime, refreshEvent, checkEventStatus, getEventSuccessStatus, checkQuizParam, checkQuiz } from '../../../services/eventSercive';
import { handleFixedReward } from '../../../services/rewardService'; import { handleFixedReward } from '../../../services/rewardService';
import { STATUS } from '../../../consts/statusCode'; import { STATUS } from '../../../consts/statusCode';
import { resResult } from '../../../pubUtils/util'; import { resResult } from '../../../pubUtils/util';
@@ -39,9 +39,38 @@ export class EventBattleHandler {
return resResult(STATUS.SUCCESS, { list: event }); return resResult(STATUS.SUCCESS, { list: event });
} }
// 回答问题
async checkAnswer(msg: { eventId: number, eventCode: string, questionId: number, answer: number }, session: BackendSession) {
const {eventId, eventCode, questionId, answer} = msg;
let roleId = session.get('roleId');
// let roleName = session.get('roleName');
// let eventStatus = session.get('eventStatus');
let event = await EventRecordModel.getEventRecordByCode(roleId, eventCode);
if(!event) {
return resResult(STATUS.EVENT_RECORD_NOT_FOUND);
}
let { status, type, eventId: dataEventId, question } = event;
let flag = checkEventStatus(type, status);
if(!flag) {
return resResult(STATUS.EVENT_STATUS_ERROR);
}
if(dataEventId != eventId) {
return resResult(STATUS.EVENT_WRONG_ID);
}
let curQuestion = question.find(cur => cur.id == questionId);
if(!curQuestion) return resResult(STATUS.EVENT_QUESTION_NOT_FOUND);
let {isCorrect, answerNo} = checkQuiz(questionId, answer);
await EventRecordModel.saveEventAnswer(eventCode, questionId, isCorrect?EVENT_ANSWER_STATUS.CORRECT:EVENT_ANSWER_STATUS.WRONG);
return resResult(STATUS.SUCCESS, { eventCode, eventId, questionId, isCorrect, answerNo });
}
// 获取关卡列表 // 获取关卡列表
async receiveEventReward(msg: { eventId: number, eventCode: string, answer: Array<{id: number, answer: number}> }, session: BackendSession) { async receiveEventReward(msg: { eventId: number, eventCode: string }, session: BackendSession) {
const {eventId, eventCode, answer = []} = msg; const {eventId, eventCode} = msg;
let roleId = session.get('roleId'); let roleId = session.get('roleId');
let roleName = session.get('roleName'); let roleName = session.get('roleName');
let eventStatus = session.get('eventStatus'); let eventStatus = session.get('eventStatus');
@@ -56,11 +85,12 @@ export class EventBattleHandler {
if(!flag) { if(!flag) {
return resResult(STATUS.EVENT_STATUS_ERROR); return resResult(STATUS.EVENT_STATUS_ERROR);
} }
if(!checkQuizParam(answer, question)) {
return resResult(STATUS.WRONG_PARMS);
}
let isSuccess = getEventSuccessStatus(type, status, answer);
let checkResult = getEventSuccessStatus(type, status, question);
if(checkResult.status == -1) {
return resResult(STATUS.EVENT_QUESTION_NO_ANSWER);
}
let isSuccess = checkResult.isSuccess;
if(dataEventId != eventId) { if(dataEventId != eventId) {
return resResult(STATUS.EVENT_WRONG_ID); return resResult(STATUS.EVENT_WRONG_ID);
+24 -15
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@@ -3,7 +3,9 @@ import { getGamedata } from '../pubUtils/gamedata';
import { EventRecordModel } from '../db/EventRecord'; import { EventRecordModel } from '../db/EventRecord';
import { RoleModel } from '../db/Role'; import { RoleModel } from '../db/Role';
import { genCode, decodeStrSingle, decodeStr, getRandomWithWeight } from '../pubUtils/util'; import { genCode, decodeStrSingle, decodeStr, getRandomWithWeight } from '../pubUtils/util';
import { EVENT_STATUS, EVENT_RECORD_STATUS, EVENT_TYPE, EVENT_RANDOM_TYPE_ONE_OPEN, EVENT_QUIZ_NUM } from '../consts/consts'; import { EVENT_STATUS, EVENT_RECORD_STATUS, EVENT_TYPE, EVENT_RANDOM_TYPE_ONE_OPEN, EVENT_QUIZ_NUM, EVENT_ANSWER_STATUS } from '../consts/consts';
import { STATUS } from '../consts/statusCode';
import { stat } from 'fs';
export async function setBattleStatus(app: Application, session: FrontendOrBackendSession, roleId: string, battleId: number , isSuccess: boolean, battleCode: string) { export async function setBattleStatus(app: Application, session: FrontendOrBackendSession, roleId: string, battleId: number , isSuccess: boolean, battleCode: string) {
@@ -206,8 +208,8 @@ export function checkEventStatus(type: number, status: number) {
} }
export function getEventSuccessStatus(type: number, status: number, answer: Array<{id: number, answer: number}>) { export function getEventSuccessStatus(type: number, status: number, question: Array<{id: number, status: number}>) {
let isSuccess: boolean; // 检查状态是否正确 let isSuccess: boolean, returnResult = 1; // 检查状态是否正确
if(type == EVENT_TYPE.BATTLE) { if(type == EVENT_TYPE.BATTLE) {
if(status == EVENT_RECORD_STATUS.BATTLE_SUCCESS) { if(status == EVENT_RECORD_STATUS.BATTLE_SUCCESS) {
isSuccess = true; isSuccess = true;
@@ -217,17 +219,26 @@ export function getEventSuccessStatus(type: number, status: number, answer: Arra
} else if(type == EVENT_TYPE.BOX) { } else if(type == EVENT_TYPE.BOX) {
isSuccess = true; isSuccess = true;
} else if (type == EVENT_TYPE.QUIZ) { } else if (type == EVENT_TYPE.QUIZ) {
isSuccess = checkQuiz(answer) isSuccess = true;
for(let { status = EVENT_ANSWER_STATUS.WAITING } of question) {
console.log(status);
if(status == EVENT_ANSWER_STATUS.WRONG) {
isSuccess = false;
} else if(status == EVENT_ANSWER_STATUS.WAITING) {
isSuccess = false;
returnResult = -1;
}
}
} }
return isSuccess return { isSuccess, status: returnResult }
} }
export function checkQuizParam(param: Array<{id: number, answer: number }>, database?: Array<{id: number}>) { export function checkQuizParam(param: Array<number>, database?: Array<{id: number}>) {
if(database) { if(database) {
let flag = true; let flag = true;
for(let {id} of database) { for(let {id} of database) {
let index = param.findIndex(cur => cur.id == id); let index = param.indexOf(id);
if(index == -1) flag = false; break; if(index == -1) flag = false; break;
} }
return flag return flag
@@ -251,14 +262,12 @@ function randomQuestion(num: number) {
return result; return result;
} }
function checkQuiz(arr: Array<{id: number, answer: number }>) { export function checkQuiz(id: number, answer: number) {
let flag = true;
let questions = getGamedata('Questions'); let questions = getGamedata('Questions');
for(let {id, answer} of arr) { let result = questions[id - 1];
let result = questions[id - 1];
if(!result || result.correct != answer) { return {
flag = false; isCorrect: !!result && result.correct == answer,
} answerNo: result?result.correct: 0
} }
return flag
} }
+11 -5
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@@ -35,16 +35,22 @@ export class WarReward {
if(this.isSuccess) { // 成功了才给固定奖励 if(this.isSuccess) { // 成功了才给固定奖励
let {fixReward = ''} = this.warInfo; let {fixReward = ''} = this.warInfo;
let reward = decodeStr('fixReward', fixReward); let reward = decodeStr('fixReward', fixReward);
for(let obj of reward) this.rewards.push({type: BATTLE_REWARD_TYPE.FIX_REWARD, ...obj, count: obj.count * num}); for(let i = 0; i < num; i++) {
for(let obj of reward) {
this.rewards.push({type: BATTLE_REWARD_TYPE.FIX_REWARD, times: i +1, ...obj, count: obj.count });
}
}
} }
} }
private handleConditionReward(num: number) { private handleConditionReward(num: number) {
if(this.isSuccess) { if(this.isSuccess) {
let {conditionReward = ''} = this.warInfo; let {conditionReward = ''} = this.warInfo;
let reward = decodeStr('conditionReward', conditionReward); let reward = decodeStr('conditionReward', conditionReward);
for(let obj of reward) { for(let i = 0; i < num; i++) {
if(this.condition.get(obj.condition)) { for(let obj of reward) {
this.rewards.push({type: BATTLE_REWARD_TYPE.CONDITION_REWARD, ...obj, count: obj.count * num}); if(this.condition.get(obj.condition)) {
this.rewards.push({type: BATTLE_REWARD_TYPE.CONDITION_REWARD, times: i +1, ...obj, count: obj.count});
}
} }
} }
} }
@@ -73,7 +79,7 @@ export class WarReward {
} }
if(flag) { if(flag) {
getNum ++; getSum++; getNum ++; getSum++;
this.rewards.push({type: BATTLE_REWARD_TYPE.RANDOM_REWARD, ...obj}); this.rewards.push({type: BATTLE_REWARD_TYPE.RANDOM_REWARD, times: i +1, ...obj});
} }
} }
await BattleDropModel.updateByGid(this.roleId, this.battleId, gid, { await BattleDropModel.updateByGid(this.roleId, this.battleId, gid, {
+6
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@@ -64,6 +64,12 @@ export const EVENT_TYPE = {
BATTLE: 3 // 战斗 BATTLE: 3 // 战斗
}; };
export const EVENT_ANSWER_STATUS = {
WAITING: 0,
CORRECT: 1,
WRONG: 2
};
export const EVENT_START_BATTLE = 101; export const EVENT_START_BATTLE = 101;
export const EXPEDITION_INCREASE_POINT = 2; // 远征每成功一次累计的点数 export const EXPEDITION_INCREASE_POINT = 2; // 远征每成功一次累计的点数
+4 -1
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@@ -32,6 +32,8 @@ export const STATUS = {
EVENT_STATUS_ERROR: { code: 20302, simStr: '状态错误' }, EVENT_STATUS_ERROR: { code: 20302, simStr: '状态错误' },
EVENT_WRONG_ID: { code: 20303, simStr: '事件id错误' }, EVENT_WRONG_ID: { code: 20303, simStr: '事件id错误' },
EVENT_INFO_NOT_FOUND: { code: 20304, simStr: '未找到该事件' }, EVENT_INFO_NOT_FOUND: { code: 20304, simStr: '未找到该事件' },
EVENT_QUESTION_NOT_FOUND: { code: 20305, simStr: '该事件没有该问题' },
EVENT_QUESTION_NO_ANSWER: { code: 20306, simStr: '没有回答完全部问题' },
// 远征 20400 - 20499 // 远征 20400 - 20499
EXPEDITION_MATCH_NO_PLAYER: { code: 20401, simStr: '无法匹配对手' }, EXPEDITION_MATCH_NO_PLAYER: { code: 20401, simStr: '无法匹配对手' },
EXPEDITION_MISS_WAR_RECORD: { code: 20402, simStr: '未找到该远征记录' }, EXPEDITION_MISS_WAR_RECORD: { code: 20402, simStr: '未找到该远征记录' },
@@ -73,5 +75,6 @@ export const STATUS = {
GM_DUPLICATE_GM_ACCOUNT: { code: 60006, simStr: '该账号已使用' }, GM_DUPLICATE_GM_ACCOUNT: { code: 60006, simStr: '该账号已使用' },
GM_DUPLICATE_API: { code: 60007, simStr: '该接口已存在' }, GM_DUPLICATE_API: { code: 60007, simStr: '该接口已存在' },
GM_DUPLICATE_GROUP: { code: 60008, simStr: '该用户组已存在' }, GM_DUPLICATE_GROUP: { code: 60008, simStr: '该用户组已存在' },
GM_CREATE_ERROR: { code: 60009, simStr: '创建失败' } GM_CREATE_ERROR: { code: 60009, simStr: '创建失败' },
GM_ROLE_NOT_FOUND: { code: 60010, simStr: '未找到该玩家' }
} }
+8
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@@ -8,6 +8,8 @@ class Question {
question: string; question: string;
@prop({ required: false, type: String }) @prop({ required: false, type: String })
answer: [string]; answer: [string];
@prop({ required: true })
status: number;
} }
/** /**
* 战斗记录接口 * 战斗记录接口
@@ -60,6 +62,12 @@ export default class EventRecord extends BaseModel {
return {history: result, turn}; return {history: result, turn};
} }
public static async saveEventAnswer(eventCode: string, questionId: number, status: number , lean=true ) {
let data = await EventRecordModel.findOneAndUpdate(
{eventCode, 'question.id': questionId}, { $set: {'question.$.status': status} }, {upsert: true, new: true}).lean(lean);
return data;
}
public static async saveEventRecord(eventCode: string, params: {roleId: string, refTime: number, eventId: number, roleName:string, turn?: number, type: number, quality: number, battleId?: number, status: number, position: {x:number, y:number}, question: Array<any> } , lean=true ) { public static async saveEventRecord(eventCode: string, params: {roleId: string, refTime: number, eventId: number, roleName:string, turn?: number, type: number, quality: number, battleId?: number, status: number, position: {x:number, y:number}, question: Array<any> } , lean=true ) {
let doc = new EventRecordModel(); let doc = new EventRecordModel();
let update = Object.assign(doc.toJSON(), params, {eventCode}); let update = Object.assign(doc.toJSON(), params, {eventCode});
+3 -3
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@@ -4,9 +4,9 @@
"dispatchJsonId": 101, "dispatchJsonId": 101,
"bg_img_id": 101, "bg_img_id": 101,
"script_id": 101, "script_id": 101,
"fixReward": "&", "fixReward": "1&2",
"conditionReward": "&", "conditionReward": "2&1&1|1&1&0",
"RandomReward": "&", "randomReward": "3&1&5",
"warType": 1, "warType": 1,
"gk_name": "序章&王越童渊比试", "gk_name": "序章&王越童渊比试",
"kingExp": 100, "kingExp": 100,