fix 注掉actor没有使用的变量
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@@ -1,4 +1,4 @@
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import { getHeroInfoById, getStarRatio, getHeroSkillById, getSeidById, getOlySeidByType, getGoodById } from "./gamedata";
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import { getHeroInfoById, getStarRatio, /*getHeroSkillById,*/ getSeidById, getOlySeidByType, getGoodById } from "./gamedata";
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import { getAtrrNameById, ABI_TYPE, SEID_TYPE } from "../consts/abilityConst";
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import { getAtrrNameById, ABI_TYPE, SEID_TYPE } from "../consts/abilityConst";
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import { EXPRESSION } from '../consts/consts';
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import { EXPRESSION } from '../consts/consts';
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@@ -47,7 +47,7 @@ export default class Actor {
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/**更新武将的被动技能 */
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/**更新武将的被动技能 */
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updateSkillInfo(){
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updateSkillInfo(){
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let dicHero = getHeroInfoById(this.hid);
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// let dicHero = getHeroInfoById(this.hid);
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// console.log('updateSkillInfo', dicHero.skill, getHeroSkillById(dicHero.skill))
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// console.log('updateSkillInfo', dicHero.skill, getHeroSkillById(dicHero.skill))
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//被动技能
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//被动技能
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// if(dicHero.skill){
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// if(dicHero.skill){
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