pvp创建获取
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@@ -2,32 +2,35 @@ import { BackendSession, FrontendSession, pinus } from "pinus";
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import { getGamedata } from "../pubUtils/gamedata";
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import { RoleModel } from "../db/Role";
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import { resResult } from "../pubUtils/util";
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import { STATUS } from "../consts";
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import { STATUS, FUNC_OPT_TYPE } from "../consts";
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import { eventOnPlayerLvUp } from '../services/playerEventService';
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// 开启功能
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export async function switchOnFunc(roleId: string, type: number, param: number, session: (BackendSession|FrontendSession)) {
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const dataFuncs = session.get('funcs');
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const sid = session.get('sid');
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const dicFuncSwitch = getGamedata('dic_func_switch');
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let funcs = new Array<{id: number, desc: string, script: string}>(), addFuncs = new Array<number>();
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for(let obj of dicFuncSwitch) {
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if(obj.conditionType == type && !dataFuncs.includes(obj.id) && obj.param <= param) {
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funcs.push({id: obj.id, desc: obj.desc, script: obj.script});
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addFuncs.push(obj.id);
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}
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let addFuncs = new Array<number>();
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switch (type) {
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case FUNC_OPT_TYPE.LEVEL_UP:
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await eventOnPlayerLvUp(roleId, param, addFuncs, dataFuncs);
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break;
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case FUNC_OPT_TYPE.BATTLE_END:
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//开启奇遇
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break;
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}
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if(funcs.length > 0) {
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pinus.app.get('channelService').pushMessageByUids('onFuncSwitchOn', resResult(STATUS.SUCCESS, {funcs}), [{
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if (addFuncs.length) {
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pinus.app.get('channelService').pushMessageByUids('onFuncSwitchOn', resResult(STATUS.SUCCESS, {addFuncs}), [{
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uid: roleId,
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sid: sid
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}]);
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const recs = await RoleModel.pushFuncs(roleId, addFuncs);
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session.set('funcs', recs.funcs||[]);
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session.push('funcs', () => {});
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return recs;
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}
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const recs = await RoleModel.pushFuncs(roleId, addFuncs);
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session.set('funcs', recs.funcs||[]);
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session.push('funcs', () => {});
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return recs
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}
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export async function chackFunOpenWhenLogin(role: any, dataFuncs:Array<number>) {
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await eventOnPlayerLvUp(role.roleId, role.lv, [], dataFuncs);
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}
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