试炼
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@@ -1,17 +1,17 @@
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import { UserGuildModel } from '../db/UserGuild';
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import { getJobInfoById } from '../pubUtils/gamedata';
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import { getArmyTrainJuDian } from '../pubUtils/data';
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import { getTodayZeroPoint, nowSeconds } from '../pubUtils/timeUtil';
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import { GUILD_REPORT_NUM } from '../consts/constModules/guildConst';
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import { GuildTrainType, GuildTrainModel } from '../db/GuildTrain';
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import { GuildTrainType, GuildTrainModel, TrainInstance } from '../db/GuildTrain';
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import { GuildModel } from '../db/Guild';
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import { findWhere } from 'underscore';
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export async function getUserGuild(roleId: string, code: string) {
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export async function getUserGuild(roleId: string) {
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let userGuild = await UserGuildModel.getMyGuild(roleId,'trainCount trainTime trainRewards');
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if (!userGuild||userGuild.guildCode != code)
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if (!userGuild)
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return;
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let { trainCount, trainTime} = userGuild;
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if (trainTime < getTodayZeroPoint()) {
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trainCount = 0;
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trainCount = 2;
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}
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userGuild = await UserGuildModel.updateInfo(roleId, {trainCount, trainTime: nowSeconds()});
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return userGuild;
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@@ -37,16 +37,21 @@ export function getGuildTrain (guildTrains, trainCount:number, trainRewards: Arr
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return { list, trainCount, trainRewards};
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}
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export function getGuildTrainRewards (guildTrain) {
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let trainBoxs = guildTrain.trainScripts.map(({hid, trainBoxs})=>{
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return {hid, recordBoxs: trainBoxs};
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export function getGuildTrainRewards (guildTrain) {
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let { trainInstances: instances } = getArmyTrainJuDian(guildTrain.trainId);
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let trainBoxs = guildTrain.trainInstances.map(({hid, trainBoxs, endTime})=>{
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let instance = findWhere(instances, { hid });
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let isComplete = false;
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if ( guildTrain.progress >= instance.progress)
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isComplete = true;
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return {hid, recordBoxs: trainBoxs, trainId: guildTrain.trainId, endTime, isComplete};
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})
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return { trainBoxs};
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}
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export function getGuildTrainInfo (guildTrains: Array<GuildTrainType>, roleId: string, trainCount:number, trainRewards: Array<number>, trainIds:Array<number>) {
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let guildTrain;
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guildTrains.map(({trainId, isComplete, trainScripts, ranks, reports})=>{
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guildTrains.map(({trainId, isComplete, trainInstances, ranks, reports})=>{
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if (trainIds.indexOf(trainId) == -1) {
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return;
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}
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@@ -59,10 +64,15 @@ export function getGuildTrainInfo (guildTrains: Array<GuildTrainType>, roleId:
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myRank = {roleId: rankRoleId, score, rankLv: index+1};
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return {roleId: rankRoleId, score, rankLv: index+1};
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});
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let { trainInstances: instances } = getArmyTrainJuDian(trainId);
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let resTrainBoxs = [];
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let resTrainScripts = trainScripts.map(({hid, progress, time, trainBoxs})=>{
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resTrainBoxs.push({hid, recordBoxs: trainBoxs});
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return {hid, progress, time};
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let resTrainInstances = trainInstances.map(({hid, progress, endTime, trainBoxs})=>{
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let instance = findWhere(instances, { hid });
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let isComplete = false;
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if ( progress >= instance.progress)
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isComplete = true;
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resTrainBoxs.push({hid, recordBoxs: trainBoxs, trainId, endTime, isComplete});
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return {hid, progress, endTime, isComplete};
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})
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let lastGuildTrain = findWhere(guildTrains, { trainId: trainId - 1});
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if (!!lastGuildTrain) {
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@@ -74,17 +84,17 @@ export function getGuildTrainInfo (guildTrains: Array<GuildTrainType>, roleId:
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reports = [...trainReports, ...reports];
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}
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let flag = false;
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let lastTrainBoxs = lastGuildTrain.trainScripts.map(({hid, time, trainBoxs}) => {
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if (time + 24 * 60 * 60 < nowSeconds()) {
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let lastTrainBoxs = lastGuildTrain.trainInstances.map(({hid, endTime, trainBoxs}) => {
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if (endTime < nowSeconds()) {
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flag = true;
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}
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return {};
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return {hid, recordBoxs: trainBoxs, trainId: lastGuildTrain.trainId, endTime, isComplete: true};
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});
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if (flag) {
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resTrainBoxs.push(...lastTrainBoxs);
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}
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}
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guildTrain = {trainId, isComplete, trainScripts: resTrainScripts, trainBoxs: resTrainBoxs, reports, myRank, ranks: resRanks};
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guildTrain = {trainId, isComplete, trainInstances: resTrainInstances, trainBoxs: resTrainBoxs, reports, myRank, ranks: resRanks};
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});
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return { guildTrain, trainCount, trainRewards};
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}
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@@ -94,8 +104,19 @@ export async function lockTrain(code: string, trainId: number) {
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if (!!guildTrain) {
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return;
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}
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let trainScripts;
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guildTrain = await GuildTrainModel.openGuildTrain(code, trainId, trainScripts);
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await GuildModel.updateInfo(code, {trainId});
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let { trainInstances } = getArmyTrainJuDian(trainId);
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// 初始化
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let instances:Array<TrainInstance> = trainInstances.map(trainInstance => {
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let t = new TrainInstance();
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t.hid = trainInstance.hid;
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t.progress = 0;
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t.endTime = 0;
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t.trainBoxs = [];
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return t;
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});
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guildTrain = await GuildTrainModel.openGuildTrain(code, trainId, instances);
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await GuildModel.updateInfo(code, {trainId}, {});
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return guildTrain;
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}
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