🐞 fix(gvg): 提示修改

This commit is contained in:
luying
2023-03-14 15:10:15 +08:00
parent 4d0816858a
commit bbf3a3e808
2 changed files with 5 additions and 1 deletions

View File

@@ -324,7 +324,10 @@ export function checkGVGBattleStart(roleId: string, attackTeam: GVGTeamType, def
if(attackTeam.areaId != defenseTeam.areaId) return STATUS.GVG_TEAM_NOT_SAME_AREA;
if(attackTeam.attackTime > nowSeconds()) return STATUS.GVG_TEAM_ATTACKING;
if(defenseTeam.defenseTime > nowSeconds() || defenseTeam.lockTime > nowSeconds()) return STATUS.GVG_TEAM_DEFENSEING;
if(defenseTeam.defenseTime > nowSeconds() || defenseTeam.lockTime > nowSeconds()) {
return defenseTeam.isRobot? STATUS.GVG_ROBOT_DEFENSEING: STATUS.GVG_TEAM_DEFENSEING;
}
if(attackTeam.lockTime > nowSeconds()) return STATUS.GVG_BATTLE_TEAM_LOCK;
if(attackTeam.durability <= 0) return STATUS.GVG_ATTACK_TEAM_BROKEN;
if(defenseTeam.durability <= 0) return STATUS.GVG_DEFENSE_TEAM_BROKEN;

View File

@@ -391,6 +391,7 @@ export const STATUS = {
GVG_BATTLE_TEAM_HAS_SELLTED: { code: 21423, simStr: '该编队已驻守据点了' },
GVG_BATTLE_TEAM_LOCK_ENTERY_CITY: { code: 21424, simStr: '正在有玩家挑战您,请稍后切换城池' },
GVG_POINT_TYPE_ERR: { code: 21425, simStr: '该积分点不可驻守' },
GVG_ROBOT_DEFENSEING: { code: 21426, simStr: '该守卫正在与其他玩家战斗' },
// 通用 30000 - 30099
DIC_DATA_NOT_FOUND: { code: 30000, simStr: '数据表未找到' },