🐞 fix(gvg): 修复队伍进出城池内存更新

This commit is contained in:
luying
2023-02-23 17:50:50 +08:00
parent 7300efd263
commit c3d86076ec
9 changed files with 324 additions and 216 deletions

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@@ -2,12 +2,12 @@ import { GVGRecModel, GVGRecType } from '../../../db/GVGRec';
import { GVGAreaInMap, GVGTeamInList, GVGTeamInListOnPoint, GVGTeamSpineInMap, LeagueGood, MyTeamInfo, MyTeamSimpleInfo } from '../../../domain/gvgField/returnData';
import { GVGTeamModel, GVGTeamType, GVGTeamUpdate } from '../../../db/GVGTeam';
import { GVGUserDataModel } from '../../../db/GVGUserData';
import { GVGCityModel } from '../../../db/GVGCity';
import { GVGCityModel, GVGCityType } from '../../../db/GVGCity';
import { Application, BackendSession, ChannelService, HandlerService, pinus } from "pinus";
import { resResult, genCode } from "../../../pubUtils/util";
import { GVGLeagueModel } from '../../../db/GVGLeague';
import { getGroupKey, getGVGConfig, getGVGPeriodData, getGVGServerType } from '../../../services/gvg/gvgService';
import { redisAddBattleScore, battleEndSendMessage, calBattleScoreByCe, checkAreaIsInCity, checkGVGBattleStart, checkMoveStatus, getBattleRanksByCity, getBirthAreaOfCity, getGVGWarId, getOppHeroes, getTechKnifeHurt, getTechReviveMinus, initRobots, pushTeamMoveMessage, getGVGCitiesInfo, leaveCity } from '../../../services/gvg/gvgBattleService';
import { redisAddBattleScore, battleEndSendMessage, calBattleScoreByCe, checkAreaIsInCity, checkGVGBattleStart, checkMoveStatus, getBattleRanksByCity, getBirthAreaOfCity, getGVGWarId, getOppHeroes, getTechKnifeHurt, getTechReviveMinus, initRobots, pushTeamMoveMessage, getGVGCitiesInfo, leaveCity, refreshTeams } from '../../../services/gvg/gvgBattleService';
import { getGVGBattleData } from '../../../services/gvg/gvgBattleMemory';
import { GVGBattleRecModel } from '../../../db/GVGBattleRec';
import { getFightTimeByPeriod } from '../../../services/gvg/gvgFightService';
@@ -15,7 +15,7 @@ import { gameData, getReviveGold } from '../../../pubUtils/data';
import { getAllServerName } from '../../../services/redisService';
import { checkBattleHeroesByHid } from '../../../services/normalBattleService';
import { SaveTeamParam, SaveTeamUpdateParam } from '../../../domain/gvgField/gvgDb';
import { GVG_AREA_TYPE, GVG_ITEM, GVG_REC_TYPE, ITEM_CHANGE_REASON, REDIS_KEY, STATUS } from '../../../consts';
import { GVG_AREA_TYPE, GVG_ITEM, GVG_PERIOD, GVG_REC_TYPE, ITEM_CHANGE_REASON, REDIS_KEY, STATUS } from '../../../consts';
import { GVGHeroInfo } from '../../../domain/dbGeneral';
import { ArtifactModel } from '../../../db/Artifact';
import { getHeroesAttributes } from '../../../services/playerCeService';
@@ -65,7 +65,7 @@ export class GVGBattleHandler {
const { cityId, index, head, spine, frame, lineup } = msg;
let { configId, period } = getGVGPeriodData();
// if (period != GVG_PERIOD.BATTLE) return resResult(STATUS.GVG_NOT_BATTLE_PERIOD); // TODO 测试临时注
if (period != GVG_PERIOD.BATTLE) return resResult(STATUS.GVG_NOT_BATTLE_PERIOD);
let myLeague = await GVGLeagueModel.findLeagueByGuild(guildCode);
if(!myLeague) return resResult(STATUS.GVG_LEAGUE_NOT_EXIST);
@@ -130,8 +130,9 @@ export class GVGBattleHandler {
if(!myLeague) return resResult(STATUS.GVG_LEAGUE_NOT_EXIST);
let groupKey = await getGroupKey(serverId);
const city = await GVGCityModel.findByCityId(configId, groupKey, cityId);
const { guardLeague: leagueCode = '', guardLeagueName: name = '', guardLeagueIcon: icon = 0, players = [] } = city||{};
let guardCity = await GVGCityModel.findByCityId(configId + 1, groupKey, cityId);
if(!guardCity) guardCity = await GVGCityModel.findByCityId(configId, groupKey, cityId);
const { guardLeague: leagueCode = '', guardLeagueName: name = '', guardLeagueIcon: icon = 0, players = [] } = guardCity||{};
let ourTeamCnt = 0, oppTeamCnt = 0;
for(let { leagueCode, teamCnt } of players) {
@@ -176,7 +177,7 @@ export class GVGBattleHandler {
const { cityId } = msg;
let { configId, period } = getGVGPeriodData();
// if (period != GVG_PERIOD.BATTLE) return resResult(STATUS.GVG_NOT_BATTLE_PERIOD); // TODO 测试临时注
if (period != GVG_PERIOD.BATTLE) return resResult(STATUS.GVG_NOT_BATTLE_PERIOD);
let groupKey = await getGroupKey(serverId);
@@ -185,39 +186,41 @@ export class GVGBattleHandler {
// 初始化本城池的守擂机器人
await initRobots(configId, groupKey, cityId);
let teams = await GVGTeamModel.findByRole(roleId, '-_id');
// 每赛季初自己的几支队伍恢复耐久、城市、顺便更新一下自己的玩家名、联军
let updateArr: GVGTeamUpdate[] = [], originCityId = 0;
for(let team of teams) {
if(team.configId != configId) {
let { teamCode, maxDurability } = team;
updateArr.push({ teamCode, durability: maxDurability, cityId: 0, areaId: 0, pointId: 0, roleName, guildCode, leagueCode: myLeague.leagueCode, leagueName: myLeague.name, groupKey });
}
if(team.cityId) originCityId = team.cityId;
}
if(updateArr.length > 0) teams = await GVGTeamModel.refreshByConfig(roleId, updateArr);
let teams = await refreshTeams(configId, groupKey, roleId, roleName, guildCode, myLeague);
let gvgUserData = await GVGUserDataModel.findByRole(configId, myLeague.leagueCode, roleId);
let originCityId = gvgUserData?.cityId||0;
// 检测是否已经在城池中,玩家不在这个城池中时进行处理
let city: GVGCityType;
if (originCityId != cityId) {
let gvgUserData = await GVGUserDataModel.findByRole(configId, myLeague.leagueCode, roleId);
if(gvgUserData?.cityId > 0) { // 如果leaveCity没有退出成功玩家还遗留在上一座城中做一下处理
await GVGCityModel.decreasePlayerByCity(configId, groupKey, gvgUserData.cityId, roleId);
city = await GVGCityModel.decreasePlayerByCity(configId, groupKey, gvgUserData.cityId, roleId);
}
const roleTeamCnt = await GVGTeamModel.getTeamCntByRole(roleId);
let city = await GVGCityModel.increasePlayer(configId, groupKey, cityId, roleId, myLeague.leagueCode, roleTeamCnt);
city = await GVGCityModel.increasePlayer(configId, groupKey, cityId, roleId, myLeague.leagueCode, roleTeamCnt);
if(!city) return resResult(STATUS.GVG_BATTLE_CITY_FULL);
gvgUserData = await GVGUserDataModel.changeCity(configId, myLeague.leagueCode, roleId, cityId);
}
let teamResult: MyTeamInfo[] = [];
for(let team of teams) { // 有可能多个编队有的在城池中(驻守),有点不在(新编)
let originCityId = team.cityId||0;
if(originCityId == cityId) {
teamResult.push(new MyTeamInfo(team));
continue;
};
if(!city) city = await GVGCityModel.findByCityId(configId, groupKey, cityId);
let areaId = getBirthAreaOfCity(city, myLeague.leagueCode);
teams = await GVGTeamModel.enterCity(roleId, cityId, areaId, groupKey);
team = await GVGTeamModel.enterCity(team.teamCode, cityId, areaId, groupKey);
if(!team) continue;
// 更新内存队伍信息
let teamObj = getGVGBattleData(groupKey);
teamObj.enterCity(...teams);
teamObj.enterCity(team);
teamResult.push(new MyTeamInfo(team))
}
// const recs = await GVGRecModel.findBattleRecByCity(configId, groupKey, cityId);
const teamResult = teams.map(team => new MyTeamInfo(team));
const { ranks, myRank } = await getBattleRanksByCity(configId, groupKey, cityId, myLeague);
await leaveGVGCityTeamChannel(roleId, sid);
await addRoleToGVGCityChannel(roleId, groupKey, cityId, sid);
@@ -378,7 +381,7 @@ export class GVGBattleHandler {
const { cityId, areaId, pointId, teamCode } = msg;
let { configId, period } = getGVGPeriodData();
// if (period != GVG_PERIOD.BATTLE) return resResult(STATUS.GVG_NOT_BATTLE_PERIOD); // TODO 测试临时注
if (period != GVG_PERIOD.BATTLE) return resResult(STATUS.GVG_NOT_BATTLE_PERIOD);
let groupKey = await getGroupKey(serverId);
@@ -407,7 +410,7 @@ export class GVGBattleHandler {
const { pointId, teamCode } = msg;
let { configId, period } = getGVGPeriodData();
// if (period != GVG_PERIOD.BATTLE) return resResult(STATUS.GVG_NOT_BATTLE_PERIOD); // TODO 测试临时注
if (period != GVG_PERIOD.BATTLE) return resResult(STATUS.GVG_NOT_BATTLE_PERIOD);
let groupKey = await getGroupKey(serverId);
@@ -433,7 +436,7 @@ export class GVGBattleHandler {
const { teamCode, oppoTeamCode } = msg;
let { configId, period } = getGVGPeriodData();
// if (period != GVG_PERIOD.BATTLE) return resResult(STATUS.GVG_NOT_BATTLE_PERIOD); // TODO 测试临时注
if (period != GVG_PERIOD.BATTLE) return resResult(STATUS.GVG_NOT_BATTLE_PERIOD);
let groupKey = await getGroupKey(serverId);
@@ -512,7 +515,7 @@ export class GVGBattleHandler {
if(itemId != GVG_ITEM.KNIFE) return resResult(STATUS.GVG_ITEM_CANNOT_USE);
let { configId, period } = getGVGPeriodData();
// if (period != GVG_PERIOD.BATTLE) return resResult(STATUS.GVG_NOT_BATTLE_PERIOD); // TODO 测试临时注
if (period != GVG_PERIOD.BATTLE) return resResult(STATUS.GVG_NOT_BATTLE_PERIOD);
let groupKey = await getGroupKey(serverId);

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@@ -27,7 +27,7 @@ class GVGBattleData {
let teams: GVGTeamMem[] = [];
for(let teamCode of teamCodes) {
let team = this.teams.get(teamCode);
if(team) teams.push(team);
if(team && !team.isBroken) teams.push(team);
}
return teams.slice(0, 20);
}
@@ -90,8 +90,8 @@ class GVGBattleData {
private setRolePoints(roleId: string, fromPointId: number, pointId: number, teamCode: string) {
if(fromPointId > 0 && pointId == 0) { // 被打得撤离积分点
if(this.rolePoints.has(roleId) && this.rolePoints.get(roleId).has(pointId)) {
this.rolePoints.get(roleId).delete(pointId);
if(this.rolePoints.has(roleId) && this.rolePoints.get(roleId).has(fromPointId)) {
this.rolePoints.get(roleId).delete(fromPointId);
}
} else if (fromPointId == 0 && pointId > 0) {
if(!this.rolePoints.has(roleId)) this.rolePoints.set(roleId, new Map());

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@@ -7,7 +7,7 @@ import { GVG_AREA_TYPE, GVG_BATTLE_RANK_TYPE, GVG_TECH_TYPE, MAIL_TYPE, PUSH_ROU
import { getTimeFun, nowSeconds } from "../../pubUtils/timeUtil";
import { DicGVGAreaPoint } from "../../pubUtils/dictionary/DicGVGAreaPoint";
import { getGVGBattleData, getGVGBattleMap } from "./gvgBattleMemory";
import { GVGCityMapInfo, GVGTeamInList, GVGTeamInListOnPoint, GVGTeamSpineInMap } from "../../domain/gvgField/returnData";
import { GVGAttackSpine, GVGCityMapInfo, GVGTeamInList, GVGTeamInListOnPoint, GVGTeamSpineInMap } from "../../domain/gvgField/returnData";
import { GVG } from "../../pubUtils/dicParam";
import { GVGHeroInfo, PvpEnemies, PvpHeroInfo } from "../../domain/dbGeneral";
import { getGroupKey, getGVGConfig } from "./gvgService";
@@ -18,7 +18,7 @@ import { Rank } from "../rankService";
import { LeagueRankInfo, RoleRankInfo } from "../../domain/rank";
import { findKeys, getAllServerName } from "../redisService";
import { sendMessageToGVGAreaByTeamWithSuc, sendMessageToGVGAreaWithSuc, sendMessageToGVGCityWithSuc } from "../pushService";
import { sendMailToLeagueByContent } from "../mailService";
import { sendMailByContent, sendMailToLeagueByContent } from "../mailService";
import { GVGCityAreaPointModel } from "../../db/GVGCityAreaPoint";
import { addCityGuardMessage } from "./gvgRecService";
import { GVGUserDataModel } from "../../db/GVGUserData";
@@ -108,7 +108,8 @@ export async function initRobots(configId: number, groupKey: string, cityId: num
}
}
if(updateDicPoints.length > 0) {
robotTeams = await GVGTeamModel.initRobots(configId, groupKey, cityId, updateDicPoints);
let lv = gameData.war.get(GVG.GVG_ROBOT_WARJSON)?.level||50;
robotTeams = await GVGTeamModel.initRobots(configId, groupKey, cityId, updateDicPoints, lv);
// 存入内存
let teamObj = getGVGBattleData(groupKey);
teamObj.enterCity(...robotTeams);
@@ -131,6 +132,21 @@ export function calBattleScoreByCe(isSuccess: boolean, lineupCe: number) {
return isSuccess? winScore: 0;
}
export async function refreshTeams(configId: number, groupKey: string, roleId: string, roleName: string, guildCode: string, myLeague: GVGLeagueType) {
let oldTeams = await GVGTeamModel.findByRole(roleId, '-_id');
let teams: GVGTeamType[] = [];
for(let team of oldTeams) {
if(team.configId != configId) {
let { teamCode, maxDurability } = team;
let newTeam = await GVGTeamModel.refreshByConfig(team.teamCode, { teamCode, durability: maxDurability, cityId: 0, areaId: 0, pointId: 0, roleName, guildCode, leagueCode: myLeague.leagueCode, leagueName: myLeague.name, groupKey });
teams.push(newTeam);
} else {
teams.push(team);
}
}
return teams
}
export async function leaveCity(isForce: boolean, roleId: string, serverId: number, guildCode: string, myLeague?: GVGLeagueType) {
if(!myLeague) myLeague = await GVGLeagueModel.findLeagueByGuild(guildCode);
if(!myLeague) return;
@@ -259,7 +275,9 @@ export async function initCatapult(cityId: number, groupKey: string, leagueCode:
let dicArea = gameData.gvgArea.get(areaId);
return dicArea && dicArea.areaType == GVG_AREA_TYPE.CATAPULT;
});
let teams = await GVGTeamModel.initCatapult(configId, groupKey, cityId, leagueCode, leagueName, areaIds, atk, durability);
let lv = gameData.war.get(GVG.GVG_CATAPULT_WARJSON)?.level||50;
let teams = await GVGTeamModel.initCatapult(configId, groupKey, cityId, leagueCode, leagueName, areaIds, atk, durability, lv);
// 处理内存
let teamObj = getGVGBattleData(groupKey);
teamObj.enterCity(...teams);
@@ -279,9 +297,12 @@ export async function catapultHurt() {
let dicGVGCity = gameData.gvgCity.get(catapult.cityId);
let teams = await GVGTeamModel.attackByCatapult(teamCodes, catapult.captapultAtk, dicGVGCity.attackBirth);
teamObj.battleEnd(teams);
await sendMessageToGVGAreaByTeamWithSuc(teamObj.groupKey, catapult.areaId, PUSH_ROUTE.GVG_TEAM_ATTACKED, {
await sendMessageToGVGAreaWithSuc(teamObj.groupKey, catapult.areaId, PUSH_ROUTE.GVG_TEAM_ATTACKED, {
cityId: catapult.cityId, areaId: catapult.areaId, attackType: 1, teams: teams.map(team => new GVGTeamInList(team))
});
await sendMessageToGVGAreaByTeamWithSuc(teamObj.groupKey, catapult.areaId, PUSH_ROUTE.GVG_SPINE_ATTACKED, {
cityId: catapult.cityId, areaId: catapult.areaId, attackType: 1, teams: teams.map(team => new GVGAttackSpine(team, catapult.captapultAtk))
});
for(let team of teams) {
await pushTeamBeHurtMessage(team);
if(team.curTeamBreak && team.originPointId > 0) {
@@ -430,7 +451,7 @@ export async function gvgBattleEnd() {
for(let _obj of ranks) {
let obj = <RoleRankInfo>_obj;
let dicRank = getGVGBattleRankReward(GVG_BATTLE_RANK_TYPE.PLAYER, obj.rank);
await sendMailToLeagueByContent(MAIL_TYPE.GVG_BATTLE_PLAYER_RANK_REWARD, obj.roleId, { params: [`${obj.rank}`], goods: dicRank.reward });
await sendMailByContent(MAIL_TYPE.GVG_BATTLE_PLAYER_RANK_REWARD, obj.roleId, { params: [`${obj.rank}`], goods: dicRank.reward });
}
}

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@@ -34,6 +34,7 @@ export async function createNewGVGConfig() {
await pinus.app.rpc.guild.guildRemote.setGVGServerGroup.broadcast();
await pinus.app.rpc.chat.chatRemote.setGVGServerGroup.broadcast();
await pinus.app.rpc.connector.connectorRemote.setGVGServerGroup.broadcast();
await pinus.app.rpc.guild?.guildRemote?.clearBattleMemory.broadcast();
} catch(e) {
console.log('remote未初始完');
}
@@ -176,7 +177,6 @@ export async function initLeaguePrepare() {
for(let { leagueCode, memberCnt } of leagues) {
await GVGLeaguePrepareModel.initData(config.configId, leagueCode, memberCnt);
}
pinus.app.rpc.guild?.guildRemote?.clearBattleMemory.broadcast();
}
export async function setGVGServerGroup() {

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@@ -198,4 +198,5 @@ export const PUSH_ROUTE = {
GVG_PLAYER_AREA_ADD: 'onPlayerAddToArea', // 积分点上的驻守人变更
GVG_PLAYER_LEAVE_AREA: 'onPlayerLeaveArea', // 积分点上的驻守人变更
GVG_CITY_RANK_UPDATE: 'onGVGCityRankUpdate', // 城池积分排名
GVG_SPINE_ATTACKED: 'onSpinesAttacked', // 4.7 队伍在地图上受到攻击
}

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@@ -7,7 +7,7 @@ import { GVG_REC_TYPE } from '../consts';
@index({ createTime: -1 })
export default class GVGRec extends BaseModel {
@prop({ required: true, default: '' })
@prop({ required: false, default: '' })
leagueCode: string; // 联军id
@prop({ required: false, default: '' })

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@@ -136,14 +136,9 @@ export default class GVGTeam extends BaseModel {
}
// 玩家切换城池更新队伍信息
public static async enterCity(roleId: string, cityId: number, areaId: number, groupKey: string) {
let teams = await GVGTeamModel.findByRole(roleId, '-_id')
let result: GVGTeamType[] = [];
for(let targetTeam of teams) {
let team: GVGTeamType = await GVGTeamModel.findOneAndUpdate({ teamCode: targetTeam.teamCode }, { $set: { cityId, areaId, fromAreaId: areaId, pointId: 0, groupKey } }, { new: true }).lean();
result.push(team);
}
return result;
public static async enterCity(teamCode: string, cityId: number, areaId: number, groupKey: string) {
let team: GVGTeamType = await GVGTeamModel.findOneAndUpdate({ teamCode }, { $set: { cityId, areaId, fromAreaId: areaId, pointId: 0, groupKey } }, { new: true }).lean();
return team;
}
// 离开队伍
@@ -205,16 +200,9 @@ export default class GVGTeam extends BaseModel {
}
// 每赛季初刷新自己的耐久等东西
public static async refreshByConfig(roleId: string, updateArr: GVGTeamUpdate[]) {
await GVGTeamModel.bulkWrite(updateArr.map(obj => {
return {
updateOne: {
filter: { roleId, teamCode: obj.teamCode },
update: { $set: obj }
}
}
}));
return await GVGTeamModel.findByRole(roleId, '-_id');
public static async refreshByConfig(teamCode: string, update: GVGTeamUpdate) {
const team: GVGTeamType = await GVGTeamModel.findOneAndUpdate({ teamCode }, { $set: update }, { new: true }).lean();
return team;
}
public static async findRobotTeams(groupKey: string, cityId: number) {
@@ -306,11 +294,11 @@ export default class GVGTeam extends BaseModel {
// 队伍进入修整器
public static async teamBreak(teamCode: string, isRobot: boolean, maxDurability: number, areaId: number, fromAreaId: number, reviveCd: number) {
if(!isRobot) {
const team: GVGTeamType = await GVGTeamModel.findOneAndUpdate({ teamCode }, { $set: { restartTime: nowSeconds() - reviveCd, stopMoveTime: nowSeconds(), areaId, fromAreaId, durability: maxDurability } }, { new: true }).lean();
const team: GVGTeamType = await GVGTeamModel.findOneAndUpdate({ teamCode }, { $set: { restartTime: nowSeconds() - reviveCd, stopMoveTime: nowSeconds(), areaId, fromAreaId, durability: maxDurability, pointId: 0 } }, { new: true }).lean();
team.curTeamBreak = true;
return team;
} else {
const team: GVGTeamType = await GVGTeamModel.findOneAndUpdate({ teamCode }, { $set: { fromAreaId, durability: 0, isBroken: true } }, { new: true }).lean();
const team: GVGTeamType = await GVGTeamModel.findOneAndUpdate({ teamCode }, { $set: { fromAreaId, pointId: 0, durability: 0, isBroken: true } }, { new: true }).lean();
team.curTeamBreak = true;
return team;
}

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@@ -698,6 +698,26 @@ export class GVGTeamInList {
}
}
// 地图右边列表上的队伍信息
export class GVGAttackSpine {
teamCode: string; // 队伍唯一id
durability: number; // 耐久
maxDurability: number; // 最大耐久
hurt: number; // 投石车造成的伤害
pointId: number; // 可能会被打下积分点
areaId: number; // 被打到哪个区域
constructor(team: GVGTeamType, hurt: number) {
if(!team) return;
this.teamCode = team.teamCode;
this.durability = team.durability;
this.maxDurability = team.maxDurability;
this.pointId = team.pointId;
this.areaId = team.areaId;
this.hurt = hurt;
}
}
export class GVGTeamInListOnPoint extends GVGTeamInList {
pointId: number; // 积分点
hasTeam: boolean; // 是否有队伍占领

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