🐞 fix(gvg): 修复队伍进出城池内存更新
This commit is contained in:
@@ -2,12 +2,12 @@ import { GVGRecModel, GVGRecType } from '../../../db/GVGRec';
|
||||
import { GVGAreaInMap, GVGTeamInList, GVGTeamInListOnPoint, GVGTeamSpineInMap, LeagueGood, MyTeamInfo, MyTeamSimpleInfo } from '../../../domain/gvgField/returnData';
|
||||
import { GVGTeamModel, GVGTeamType, GVGTeamUpdate } from '../../../db/GVGTeam';
|
||||
import { GVGUserDataModel } from '../../../db/GVGUserData';
|
||||
import { GVGCityModel } from '../../../db/GVGCity';
|
||||
import { GVGCityModel, GVGCityType } from '../../../db/GVGCity';
|
||||
import { Application, BackendSession, ChannelService, HandlerService, pinus } from "pinus";
|
||||
import { resResult, genCode } from "../../../pubUtils/util";
|
||||
import { GVGLeagueModel } from '../../../db/GVGLeague';
|
||||
import { getGroupKey, getGVGConfig, getGVGPeriodData, getGVGServerType } from '../../../services/gvg/gvgService';
|
||||
import { redisAddBattleScore, battleEndSendMessage, calBattleScoreByCe, checkAreaIsInCity, checkGVGBattleStart, checkMoveStatus, getBattleRanksByCity, getBirthAreaOfCity, getGVGWarId, getOppHeroes, getTechKnifeHurt, getTechReviveMinus, initRobots, pushTeamMoveMessage, getGVGCitiesInfo, leaveCity } from '../../../services/gvg/gvgBattleService';
|
||||
import { redisAddBattleScore, battleEndSendMessage, calBattleScoreByCe, checkAreaIsInCity, checkGVGBattleStart, checkMoveStatus, getBattleRanksByCity, getBirthAreaOfCity, getGVGWarId, getOppHeroes, getTechKnifeHurt, getTechReviveMinus, initRobots, pushTeamMoveMessage, getGVGCitiesInfo, leaveCity, refreshTeams } from '../../../services/gvg/gvgBattleService';
|
||||
import { getGVGBattleData } from '../../../services/gvg/gvgBattleMemory';
|
||||
import { GVGBattleRecModel } from '../../../db/GVGBattleRec';
|
||||
import { getFightTimeByPeriod } from '../../../services/gvg/gvgFightService';
|
||||
@@ -15,7 +15,7 @@ import { gameData, getReviveGold } from '../../../pubUtils/data';
|
||||
import { getAllServerName } from '../../../services/redisService';
|
||||
import { checkBattleHeroesByHid } from '../../../services/normalBattleService';
|
||||
import { SaveTeamParam, SaveTeamUpdateParam } from '../../../domain/gvgField/gvgDb';
|
||||
import { GVG_AREA_TYPE, GVG_ITEM, GVG_REC_TYPE, ITEM_CHANGE_REASON, REDIS_KEY, STATUS } from '../../../consts';
|
||||
import { GVG_AREA_TYPE, GVG_ITEM, GVG_PERIOD, GVG_REC_TYPE, ITEM_CHANGE_REASON, REDIS_KEY, STATUS } from '../../../consts';
|
||||
import { GVGHeroInfo } from '../../../domain/dbGeneral';
|
||||
import { ArtifactModel } from '../../../db/Artifact';
|
||||
import { getHeroesAttributes } from '../../../services/playerCeService';
|
||||
@@ -65,7 +65,7 @@ export class GVGBattleHandler {
|
||||
const { cityId, index, head, spine, frame, lineup } = msg;
|
||||
|
||||
let { configId, period } = getGVGPeriodData();
|
||||
// if (period != GVG_PERIOD.BATTLE) return resResult(STATUS.GVG_NOT_BATTLE_PERIOD); // TODO 测试临时注
|
||||
if (period != GVG_PERIOD.BATTLE) return resResult(STATUS.GVG_NOT_BATTLE_PERIOD);
|
||||
|
||||
let myLeague = await GVGLeagueModel.findLeagueByGuild(guildCode);
|
||||
if(!myLeague) return resResult(STATUS.GVG_LEAGUE_NOT_EXIST);
|
||||
@@ -130,8 +130,9 @@ export class GVGBattleHandler {
|
||||
if(!myLeague) return resResult(STATUS.GVG_LEAGUE_NOT_EXIST);
|
||||
|
||||
let groupKey = await getGroupKey(serverId);
|
||||
const city = await GVGCityModel.findByCityId(configId, groupKey, cityId);
|
||||
const { guardLeague: leagueCode = '', guardLeagueName: name = '', guardLeagueIcon: icon = 0, players = [] } = city||{};
|
||||
let guardCity = await GVGCityModel.findByCityId(configId + 1, groupKey, cityId);
|
||||
if(!guardCity) guardCity = await GVGCityModel.findByCityId(configId, groupKey, cityId);
|
||||
const { guardLeague: leagueCode = '', guardLeagueName: name = '', guardLeagueIcon: icon = 0, players = [] } = guardCity||{};
|
||||
|
||||
let ourTeamCnt = 0, oppTeamCnt = 0;
|
||||
for(let { leagueCode, teamCnt } of players) {
|
||||
@@ -176,7 +177,7 @@ export class GVGBattleHandler {
|
||||
|
||||
const { cityId } = msg;
|
||||
let { configId, period } = getGVGPeriodData();
|
||||
// if (period != GVG_PERIOD.BATTLE) return resResult(STATUS.GVG_NOT_BATTLE_PERIOD); // TODO 测试临时注
|
||||
if (period != GVG_PERIOD.BATTLE) return resResult(STATUS.GVG_NOT_BATTLE_PERIOD);
|
||||
|
||||
let groupKey = await getGroupKey(serverId);
|
||||
|
||||
@@ -185,39 +186,41 @@ export class GVGBattleHandler {
|
||||
|
||||
// 初始化本城池的守擂机器人
|
||||
await initRobots(configId, groupKey, cityId);
|
||||
|
||||
let teams = await GVGTeamModel.findByRole(roleId, '-_id');
|
||||
// 每赛季初自己的几支队伍恢复耐久、城市、顺便更新一下自己的玩家名、联军
|
||||
let updateArr: GVGTeamUpdate[] = [], originCityId = 0;
|
||||
for(let team of teams) {
|
||||
if(team.configId != configId) {
|
||||
let { teamCode, maxDurability } = team;
|
||||
updateArr.push({ teamCode, durability: maxDurability, cityId: 0, areaId: 0, pointId: 0, roleName, guildCode, leagueCode: myLeague.leagueCode, leagueName: myLeague.name, groupKey });
|
||||
}
|
||||
if(team.cityId) originCityId = team.cityId;
|
||||
}
|
||||
if(updateArr.length > 0) teams = await GVGTeamModel.refreshByConfig(roleId, updateArr);
|
||||
let teams = await refreshTeams(configId, groupKey, roleId, roleName, guildCode, myLeague);
|
||||
|
||||
let gvgUserData = await GVGUserDataModel.findByRole(configId, myLeague.leagueCode, roleId);
|
||||
let originCityId = gvgUserData?.cityId||0;
|
||||
// 检测是否已经在城池中,玩家不在这个城池中时进行处理
|
||||
let city: GVGCityType;
|
||||
if (originCityId != cityId) {
|
||||
let gvgUserData = await GVGUserDataModel.findByRole(configId, myLeague.leagueCode, roleId);
|
||||
if(gvgUserData?.cityId > 0) { // 如果leaveCity没有退出成功,玩家还遗留在上一座城中,做一下处理
|
||||
await GVGCityModel.decreasePlayerByCity(configId, groupKey, gvgUserData.cityId, roleId);
|
||||
city = await GVGCityModel.decreasePlayerByCity(configId, groupKey, gvgUserData.cityId, roleId);
|
||||
}
|
||||
const roleTeamCnt = await GVGTeamModel.getTeamCntByRole(roleId);
|
||||
let city = await GVGCityModel.increasePlayer(configId, groupKey, cityId, roleId, myLeague.leagueCode, roleTeamCnt);
|
||||
city = await GVGCityModel.increasePlayer(configId, groupKey, cityId, roleId, myLeague.leagueCode, roleTeamCnt);
|
||||
if(!city) return resResult(STATUS.GVG_BATTLE_CITY_FULL);
|
||||
|
||||
gvgUserData = await GVGUserDataModel.changeCity(configId, myLeague.leagueCode, roleId, cityId);
|
||||
}
|
||||
let teamResult: MyTeamInfo[] = [];
|
||||
for(let team of teams) { // 有可能多个编队有的在城池中(驻守),有点不在(新编)
|
||||
let originCityId = team.cityId||0;
|
||||
if(originCityId == cityId) {
|
||||
teamResult.push(new MyTeamInfo(team));
|
||||
continue;
|
||||
};
|
||||
if(!city) city = await GVGCityModel.findByCityId(configId, groupKey, cityId);
|
||||
let areaId = getBirthAreaOfCity(city, myLeague.leagueCode);
|
||||
teams = await GVGTeamModel.enterCity(roleId, cityId, areaId, groupKey);
|
||||
team = await GVGTeamModel.enterCity(team.teamCode, cityId, areaId, groupKey);
|
||||
if(!team) continue;
|
||||
// 更新内存队伍信息
|
||||
let teamObj = getGVGBattleData(groupKey);
|
||||
teamObj.enterCity(...teams);
|
||||
teamObj.enterCity(team);
|
||||
teamResult.push(new MyTeamInfo(team))
|
||||
}
|
||||
|
||||
// const recs = await GVGRecModel.findBattleRecByCity(configId, groupKey, cityId);
|
||||
const teamResult = teams.map(team => new MyTeamInfo(team));
|
||||
const { ranks, myRank } = await getBattleRanksByCity(configId, groupKey, cityId, myLeague);
|
||||
await leaveGVGCityTeamChannel(roleId, sid);
|
||||
await addRoleToGVGCityChannel(roleId, groupKey, cityId, sid);
|
||||
@@ -378,7 +381,7 @@ export class GVGBattleHandler {
|
||||
const { cityId, areaId, pointId, teamCode } = msg;
|
||||
|
||||
let { configId, period } = getGVGPeriodData();
|
||||
// if (period != GVG_PERIOD.BATTLE) return resResult(STATUS.GVG_NOT_BATTLE_PERIOD); // TODO 测试临时注
|
||||
if (period != GVG_PERIOD.BATTLE) return resResult(STATUS.GVG_NOT_BATTLE_PERIOD);
|
||||
|
||||
let groupKey = await getGroupKey(serverId);
|
||||
|
||||
@@ -407,7 +410,7 @@ export class GVGBattleHandler {
|
||||
const { pointId, teamCode } = msg;
|
||||
|
||||
let { configId, period } = getGVGPeriodData();
|
||||
// if (period != GVG_PERIOD.BATTLE) return resResult(STATUS.GVG_NOT_BATTLE_PERIOD); // TODO 测试临时注
|
||||
if (period != GVG_PERIOD.BATTLE) return resResult(STATUS.GVG_NOT_BATTLE_PERIOD);
|
||||
|
||||
let groupKey = await getGroupKey(serverId);
|
||||
|
||||
@@ -433,7 +436,7 @@ export class GVGBattleHandler {
|
||||
const { teamCode, oppoTeamCode } = msg;
|
||||
|
||||
let { configId, period } = getGVGPeriodData();
|
||||
// if (period != GVG_PERIOD.BATTLE) return resResult(STATUS.GVG_NOT_BATTLE_PERIOD); // TODO 测试临时注
|
||||
if (period != GVG_PERIOD.BATTLE) return resResult(STATUS.GVG_NOT_BATTLE_PERIOD);
|
||||
|
||||
let groupKey = await getGroupKey(serverId);
|
||||
|
||||
@@ -512,7 +515,7 @@ export class GVGBattleHandler {
|
||||
if(itemId != GVG_ITEM.KNIFE) return resResult(STATUS.GVG_ITEM_CANNOT_USE);
|
||||
|
||||
let { configId, period } = getGVGPeriodData();
|
||||
// if (period != GVG_PERIOD.BATTLE) return resResult(STATUS.GVG_NOT_BATTLE_PERIOD); // TODO 测试临时注
|
||||
if (period != GVG_PERIOD.BATTLE) return resResult(STATUS.GVG_NOT_BATTLE_PERIOD);
|
||||
|
||||
let groupKey = await getGroupKey(serverId);
|
||||
|
||||
|
||||
Reference in New Issue
Block a user