🐞 fix(gvg): 修复队伍进出城池内存更新

This commit is contained in:
luying
2023-02-23 17:50:50 +08:00
parent 7300efd263
commit c3d86076ec
9 changed files with 324 additions and 216 deletions

View File

@@ -7,7 +7,7 @@ import { GVG_AREA_TYPE, GVG_BATTLE_RANK_TYPE, GVG_TECH_TYPE, MAIL_TYPE, PUSH_ROU
import { getTimeFun, nowSeconds } from "../../pubUtils/timeUtil";
import { DicGVGAreaPoint } from "../../pubUtils/dictionary/DicGVGAreaPoint";
import { getGVGBattleData, getGVGBattleMap } from "./gvgBattleMemory";
import { GVGCityMapInfo, GVGTeamInList, GVGTeamInListOnPoint, GVGTeamSpineInMap } from "../../domain/gvgField/returnData";
import { GVGAttackSpine, GVGCityMapInfo, GVGTeamInList, GVGTeamInListOnPoint, GVGTeamSpineInMap } from "../../domain/gvgField/returnData";
import { GVG } from "../../pubUtils/dicParam";
import { GVGHeroInfo, PvpEnemies, PvpHeroInfo } from "../../domain/dbGeneral";
import { getGroupKey, getGVGConfig } from "./gvgService";
@@ -18,7 +18,7 @@ import { Rank } from "../rankService";
import { LeagueRankInfo, RoleRankInfo } from "../../domain/rank";
import { findKeys, getAllServerName } from "../redisService";
import { sendMessageToGVGAreaByTeamWithSuc, sendMessageToGVGAreaWithSuc, sendMessageToGVGCityWithSuc } from "../pushService";
import { sendMailToLeagueByContent } from "../mailService";
import { sendMailByContent, sendMailToLeagueByContent } from "../mailService";
import { GVGCityAreaPointModel } from "../../db/GVGCityAreaPoint";
import { addCityGuardMessage } from "./gvgRecService";
import { GVGUserDataModel } from "../../db/GVGUserData";
@@ -108,7 +108,8 @@ export async function initRobots(configId: number, groupKey: string, cityId: num
}
}
if(updateDicPoints.length > 0) {
robotTeams = await GVGTeamModel.initRobots(configId, groupKey, cityId, updateDicPoints);
let lv = gameData.war.get(GVG.GVG_ROBOT_WARJSON)?.level||50;
robotTeams = await GVGTeamModel.initRobots(configId, groupKey, cityId, updateDicPoints, lv);
// 存入内存
let teamObj = getGVGBattleData(groupKey);
teamObj.enterCity(...robotTeams);
@@ -131,6 +132,21 @@ export function calBattleScoreByCe(isSuccess: boolean, lineupCe: number) {
return isSuccess? winScore: 0;
}
export async function refreshTeams(configId: number, groupKey: string, roleId: string, roleName: string, guildCode: string, myLeague: GVGLeagueType) {
let oldTeams = await GVGTeamModel.findByRole(roleId, '-_id');
let teams: GVGTeamType[] = [];
for(let team of oldTeams) {
if(team.configId != configId) {
let { teamCode, maxDurability } = team;
let newTeam = await GVGTeamModel.refreshByConfig(team.teamCode, { teamCode, durability: maxDurability, cityId: 0, areaId: 0, pointId: 0, roleName, guildCode, leagueCode: myLeague.leagueCode, leagueName: myLeague.name, groupKey });
teams.push(newTeam);
} else {
teams.push(team);
}
}
return teams
}
export async function leaveCity(isForce: boolean, roleId: string, serverId: number, guildCode: string, myLeague?: GVGLeagueType) {
if(!myLeague) myLeague = await GVGLeagueModel.findLeagueByGuild(guildCode);
if(!myLeague) return;
@@ -259,7 +275,9 @@ export async function initCatapult(cityId: number, groupKey: string, leagueCode:
let dicArea = gameData.gvgArea.get(areaId);
return dicArea && dicArea.areaType == GVG_AREA_TYPE.CATAPULT;
});
let teams = await GVGTeamModel.initCatapult(configId, groupKey, cityId, leagueCode, leagueName, areaIds, atk, durability);
let lv = gameData.war.get(GVG.GVG_CATAPULT_WARJSON)?.level||50;
let teams = await GVGTeamModel.initCatapult(configId, groupKey, cityId, leagueCode, leagueName, areaIds, atk, durability, lv);
// 处理内存
let teamObj = getGVGBattleData(groupKey);
teamObj.enterCity(...teams);
@@ -279,9 +297,12 @@ export async function catapultHurt() {
let dicGVGCity = gameData.gvgCity.get(catapult.cityId);
let teams = await GVGTeamModel.attackByCatapult(teamCodes, catapult.captapultAtk, dicGVGCity.attackBirth);
teamObj.battleEnd(teams);
await sendMessageToGVGAreaByTeamWithSuc(teamObj.groupKey, catapult.areaId, PUSH_ROUTE.GVG_TEAM_ATTACKED, {
await sendMessageToGVGAreaWithSuc(teamObj.groupKey, catapult.areaId, PUSH_ROUTE.GVG_TEAM_ATTACKED, {
cityId: catapult.cityId, areaId: catapult.areaId, attackType: 1, teams: teams.map(team => new GVGTeamInList(team))
});
await sendMessageToGVGAreaByTeamWithSuc(teamObj.groupKey, catapult.areaId, PUSH_ROUTE.GVG_SPINE_ATTACKED, {
cityId: catapult.cityId, areaId: catapult.areaId, attackType: 1, teams: teams.map(team => new GVGAttackSpine(team, catapult.captapultAtk))
});
for(let team of teams) {
await pushTeamBeHurtMessage(team);
if(team.curTeamBreak && team.originPointId > 0) {
@@ -430,7 +451,7 @@ export async function gvgBattleEnd() {
for(let _obj of ranks) {
let obj = <RoleRankInfo>_obj;
let dicRank = getGVGBattleRankReward(GVG_BATTLE_RANK_TYPE.PLAYER, obj.rank);
await sendMailToLeagueByContent(MAIL_TYPE.GVG_BATTLE_PLAYER_RANK_REWARD, obj.roleId, { params: [`${obj.rank}`], goods: dicRank.reward });
await sendMailByContent(MAIL_TYPE.GVG_BATTLE_PLAYER_RANK_REWARD, obj.roleId, { params: [`${obj.rank}`], goods: dicRank.reward });
}
}