🐞 fix(gvg): 修复队伍进出城池内存更新
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@@ -7,7 +7,7 @@ import { GVG_AREA_TYPE, GVG_BATTLE_RANK_TYPE, GVG_TECH_TYPE, MAIL_TYPE, PUSH_ROU
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import { getTimeFun, nowSeconds } from "../../pubUtils/timeUtil";
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import { DicGVGAreaPoint } from "../../pubUtils/dictionary/DicGVGAreaPoint";
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import { getGVGBattleData, getGVGBattleMap } from "./gvgBattleMemory";
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import { GVGCityMapInfo, GVGTeamInList, GVGTeamInListOnPoint, GVGTeamSpineInMap } from "../../domain/gvgField/returnData";
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import { GVGAttackSpine, GVGCityMapInfo, GVGTeamInList, GVGTeamInListOnPoint, GVGTeamSpineInMap } from "../../domain/gvgField/returnData";
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import { GVG } from "../../pubUtils/dicParam";
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import { GVGHeroInfo, PvpEnemies, PvpHeroInfo } from "../../domain/dbGeneral";
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import { getGroupKey, getGVGConfig } from "./gvgService";
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@@ -18,7 +18,7 @@ import { Rank } from "../rankService";
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import { LeagueRankInfo, RoleRankInfo } from "../../domain/rank";
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import { findKeys, getAllServerName } from "../redisService";
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import { sendMessageToGVGAreaByTeamWithSuc, sendMessageToGVGAreaWithSuc, sendMessageToGVGCityWithSuc } from "../pushService";
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import { sendMailToLeagueByContent } from "../mailService";
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import { sendMailByContent, sendMailToLeagueByContent } from "../mailService";
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import { GVGCityAreaPointModel } from "../../db/GVGCityAreaPoint";
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import { addCityGuardMessage } from "./gvgRecService";
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import { GVGUserDataModel } from "../../db/GVGUserData";
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@@ -108,7 +108,8 @@ export async function initRobots(configId: number, groupKey: string, cityId: num
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}
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}
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if(updateDicPoints.length > 0) {
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robotTeams = await GVGTeamModel.initRobots(configId, groupKey, cityId, updateDicPoints);
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let lv = gameData.war.get(GVG.GVG_ROBOT_WARJSON)?.level||50;
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robotTeams = await GVGTeamModel.initRobots(configId, groupKey, cityId, updateDicPoints, lv);
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// 存入内存
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let teamObj = getGVGBattleData(groupKey);
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teamObj.enterCity(...robotTeams);
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@@ -131,6 +132,21 @@ export function calBattleScoreByCe(isSuccess: boolean, lineupCe: number) {
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return isSuccess? winScore: 0;
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}
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export async function refreshTeams(configId: number, groupKey: string, roleId: string, roleName: string, guildCode: string, myLeague: GVGLeagueType) {
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let oldTeams = await GVGTeamModel.findByRole(roleId, '-_id');
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let teams: GVGTeamType[] = [];
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for(let team of oldTeams) {
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if(team.configId != configId) {
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let { teamCode, maxDurability } = team;
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let newTeam = await GVGTeamModel.refreshByConfig(team.teamCode, { teamCode, durability: maxDurability, cityId: 0, areaId: 0, pointId: 0, roleName, guildCode, leagueCode: myLeague.leagueCode, leagueName: myLeague.name, groupKey });
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teams.push(newTeam);
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} else {
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teams.push(team);
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}
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}
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return teams
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}
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export async function leaveCity(isForce: boolean, roleId: string, serverId: number, guildCode: string, myLeague?: GVGLeagueType) {
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if(!myLeague) myLeague = await GVGLeagueModel.findLeagueByGuild(guildCode);
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if(!myLeague) return;
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@@ -259,7 +275,9 @@ export async function initCatapult(cityId: number, groupKey: string, leagueCode:
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let dicArea = gameData.gvgArea.get(areaId);
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return dicArea && dicArea.areaType == GVG_AREA_TYPE.CATAPULT;
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});
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let teams = await GVGTeamModel.initCatapult(configId, groupKey, cityId, leagueCode, leagueName, areaIds, atk, durability);
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let lv = gameData.war.get(GVG.GVG_CATAPULT_WARJSON)?.level||50;
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let teams = await GVGTeamModel.initCatapult(configId, groupKey, cityId, leagueCode, leagueName, areaIds, atk, durability, lv);
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// 处理内存
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let teamObj = getGVGBattleData(groupKey);
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teamObj.enterCity(...teams);
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@@ -279,9 +297,12 @@ export async function catapultHurt() {
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let dicGVGCity = gameData.gvgCity.get(catapult.cityId);
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let teams = await GVGTeamModel.attackByCatapult(teamCodes, catapult.captapultAtk, dicGVGCity.attackBirth);
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teamObj.battleEnd(teams);
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await sendMessageToGVGAreaByTeamWithSuc(teamObj.groupKey, catapult.areaId, PUSH_ROUTE.GVG_TEAM_ATTACKED, {
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await sendMessageToGVGAreaWithSuc(teamObj.groupKey, catapult.areaId, PUSH_ROUTE.GVG_TEAM_ATTACKED, {
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cityId: catapult.cityId, areaId: catapult.areaId, attackType: 1, teams: teams.map(team => new GVGTeamInList(team))
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});
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await sendMessageToGVGAreaByTeamWithSuc(teamObj.groupKey, catapult.areaId, PUSH_ROUTE.GVG_SPINE_ATTACKED, {
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cityId: catapult.cityId, areaId: catapult.areaId, attackType: 1, teams: teams.map(team => new GVGAttackSpine(team, catapult.captapultAtk))
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});
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for(let team of teams) {
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await pushTeamBeHurtMessage(team);
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if(team.curTeamBreak && team.originPointId > 0) {
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@@ -430,7 +451,7 @@ export async function gvgBattleEnd() {
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for(let _obj of ranks) {
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let obj = <RoleRankInfo>_obj;
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let dicRank = getGVGBattleRankReward(GVG_BATTLE_RANK_TYPE.PLAYER, obj.rank);
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await sendMailToLeagueByContent(MAIL_TYPE.GVG_BATTLE_PLAYER_RANK_REWARD, obj.roleId, { params: [`${obj.rank}`], goods: dicRank.reward });
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await sendMailByContent(MAIL_TYPE.GVG_BATTLE_PLAYER_RANK_REWARD, obj.roleId, { params: [`${obj.rank}`], goods: dicRank.reward });
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}
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}
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